云风
03871f12db
fix gcc warnings ( #2253 )
2020-09-01 20:49:08 -07:00
Elliot Cuzzillo
9991b63259
improve explanatory comment about _SRGB backbuffers ( #2230 )
2020-08-13 16:00:35 -07:00
Elliot Cuzzillo
8244fdf54d
only use srgb views into non-srgb backbuffers to enable flip presentation model ( #2229 )
2020-08-13 15:45:45 -07:00
Бранимир Караџић
825ce15d1f
Cleanup.
2020-07-27 21:55:54 -07:00
Gary Hsu
34fbc579ea
Fix some uninitialized variables ( #2182 )
2020-06-24 15:44:43 -07:00
Бранимир Караџић
d86c16213e
Cleanup.
2020-06-18 21:20:01 -07:00
Бранимир Караџић
2cbcb6ea90
RRenamed BX_CHECK to BX_ASSERT.
2020-06-16 10:06:18 -07:00
Hugo Amnov
b62302631e
Add Webgpu backend ( #2132 )
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* WebGPU first draft (shaderc bin version 8)
* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
36ec2a462d
Removed alignment macros, and added functions instead.
2020-04-19 18:23:04 -07:00
Pablo Escobar
1b85139371
Revert "Remove debug label quotes"
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This reverts commit 08b3ec5814 .
2020-04-03 21:56:54 +00:00
Pablo Escobar
fdcdeae23a
Remove debug label quotes
2020-04-03 21:56:54 +00:00
Minmin Gong
68e27b6655
Fix a couple framebuffer related bugs in D3D renderer
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1. A crash in D3D11 renderer when create a texture with flag BGFX_TEXTURE_RT_WRITE_ONLY then override it, bcause m_srv is NULL.
2. In headless mode, RendererContextD3D12::m_swapChain is NULL, clear it resulting a D3D12 debug error
2020-02-27 04:59:35 +00:00
Minmin Gong
de4e62692d
Don't clear RTVs/DSVs after creating them
2020-02-20 05:00:04 +00:00
Justin Murray
248c7a88df
Modified CreateShaderResourceView() calls to use descriptiors from prior SRVs to handle cases where SRV format cannot be directly deduced from texture format. This happens when using D3D11's typeless texture formats, which can be introduced into a BGFX app using overrideInternal.
2020-02-11 03:19:58 +00:00
Attila Kocsis
8a3786c59c
Added desciption labels to 08-update
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Added row of cubes whose compressed texture is created with empty content then updated using bgx::updateTexture2D.
Fixed default srcPitch in d3d11 renderer for compressed textures.
2020-02-07 07:23:17 -08:00
Cedric Guillemet
b4cac17b93
default parameters
2020-01-21 09:11:53 -08:00
Cedric Guillemet
4b83e0f5bc
discard flags
2020-01-21 09:11:53 -08:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Gary Hsu
9ec0fd243a
Fix D3D11 exception with srgb backbuffer
2019-11-15 15:06:11 -08:00
Cedric Guillemet
6a883a33fd
Front facing ( #1904 )
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* Added BGFX_STATE_FRONT_CCW to defines.h and implemented initial usage only in renderer_d3d11.cpp.
* set front facing for d3d12, gl metal and vulkan
* front facing method Metal
* tabs
* removed tab
idl updated
2019-10-25 20:07:05 -07:00
Бранимир Караџић
ff7497fb3e
Fixed build.
2019-08-17 17:58:49 -07:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Nikolaos Patsiouras
d9110344b0
* Fixed integer overflow when allocating space for very large textures.
2019-06-22 22:45:19 +03:00
Bastien Brunnenstein
e9ad3a6eba
Use SRGB texture format on backbuffer when MSAA is enabled
2019-06-13 23:51:22 +02:00
Бранимир Караџић
29cd7d69c7
Cleanup.
2019-05-23 17:56:25 -07:00
Hugo Amnov
594cc27a65
Implement aliasing vertex buffer with different vertex declaration.
2019-04-16 18:19:55 +02:00
Бранимир Караџић
a1c39c7190
Cleanup.
2019-03-27 09:58:11 -07:00
Jan-Eric Duden
e4f0d6893a
FIX asan error (false positive). Use of bx::uint32_cnttz with 0 results in undefined value.
2019-03-27 16:40:41 +01:00
Branimir Karadžić
0c2b720f8e
Cleanup.
2019-03-07 09:39:19 -08:00
raizam
765c8d2768
d3d11 fix
2019-03-07 17:33:05 +01:00
Branimir Karadžić
1b9dd14683
Fixed framebuffer RW.
2019-02-18 13:40:17 -08:00
Бранимир Караџић
1ee30e6d50
Cleanup.
2019-02-18 10:37:42 -08:00
Бранимир Караџић
e3e7e9aaf4
Cleanup.
2019-02-17 09:03:09 -08:00
Hugo Amnov
58563b0b1b
FrameBuffer Read/Write access WIP
2019-02-17 16:50:26 +01:00
Бранимир Караџић
4c899553e3
Cleanup internal profiler.
2019-02-15 16:45:35 -08:00
Бранимир Караџић
dd10b04651
Fixed texture array frame buffer.
2019-02-07 18:02:48 -08:00
attilaz
8aff45398a
clearquad uses uniform update instead of vertex update
2019-02-04 17:42:28 +01:00
Бранимир Караџић
9054588331
Fixed texture mip mismatch.
2019-01-30 17:43:28 -08:00
Branimir Karadžić
001cfa1ba1
Cleanup.
2019-01-29 20:46:55 -08:00
Бранимир Караџић
ec4b823db7
Fixed skip mips when crating BC textures.
2019-01-29 17:43:57 -08:00
Бранимир Караџић
17a620a609
Cleanup.
2019-01-25 17:18:30 -08:00
Branimir Karadžić
200778511e
Cleanup.
2019-01-24 20:35:09 -08:00
Бранимир Караџић
b5eec85631
D3D11: Fixed skip mip for 3D textures.
2019-01-22 18:34:56 -08:00
Бранимир Караџић
a0c2907c22
Added internal debug names for index/vertex buffers, shaders, and textures.
2019-01-22 14:45:33 -08:00
Branimir Karadžić
33ececeb96
Fixed PR #1595 .
2019-01-16 21:30:58 -08:00
Бранимир Караџић
cc9799e19f
Merge pull request #1595 from blaztinn/d3d11-fb-multisample
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Disable d3d11 non-main window framebuffer multisampling
2019-01-16 21:24:33 -08:00
Бранимир Караџић
3f3a9450ba
Happy New Year!
2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81
Renamed UniformType enum Int1 to Sampler.
2019-01-11 14:14:17 -08:00
Blaž Tomažič
689da33211
d3d11 non-main window buffers are not multisampled
2018-12-28 10:57:13 +01:00