Commit Graph

  • 02e04fb458 Optimize NonLocalAllocator: sorted vector + immediate coalescing (#3593) master Quaylyn Rimer 2026-02-17 12:27:10 -07:00
  • 611baeb183 Fix iterator (#3590) Martijn Courteaux 2026-02-12 19:12:43 +01:00
  • 4cec34f4a1 Add Unravel Engine section to README (#3588) unravel-dev 2026-02-09 05:18:13 +02:00
  • 4ab38c657a Updated version. (#3587) Branimir Karadžić 2026-02-07 17:46:54 -08:00
  • 90d61887ac D3D11: Renamed dx11 to dxbc. (#3586) Branimir Karadžić 2026-02-07 17:45:18 -08:00
  • 562ece68a7 shaderc: Fixed DXIL compiler path. (#3585) Branimir Karadžić 2026-02-07 17:21:16 -08:00
  • 252efb73d9 Rebuilt 16-shadowmaps shaders. (#3584) Branimir Karadžić 2026-02-07 16:41:24 -08:00
  • 6e3186ae6a Added pcss shadow implementation. Improved pcf blur samples with poisson disk rotation (#3583) unravel-dev 2026-02-08 02:16:51 +02:00
  • 0f6983be58 Improvement to the shadowmaps example for cascades and stability. (#3582) unravel-dev 2026-02-07 18:28:17 +02:00
  • 8b13337c6f d3d4linux: Added binaries. (#3581) Branimir Karadžić 2026-02-06 08:32:04 -08:00
  • 6187b36185 Feature/d3d4linux integration (#3578) Quaylyn Rimer 2026-02-06 09:28:04 -07:00
  • e22fac6794 shaderc: Fix getUniformTypeName. (#3580) Branimir Karadžić 2026-02-04 18:01:52 -08:00
  • 011ede6b42 shaderc: HLSL/DXBC needs unorm float image load/store. (#3576) Branimir Karadžić 2026-02-02 16:39:35 -08:00
  • 4942e65bf9 shaderc: select (u)int variants are just for higher versions of GLSL. (#3575) Branimir Karadžić 2026-02-02 14:32:11 -08:00
  • 6f169c1fde shaderc: Add select. (#3572) Branimir Karadžić 2026-01-30 20:28:40 -08:00
  • 601111d505 Do not load RenderDoc on Wayland (#3570) Daniele Bartolini 2026-01-31 01:56:29 +01:00
  • 784f5a433a Updated version. Бранимир Караџић 2026-01-30 16:29:40 -08:00
  • 6071d97d13 Updated ImGui. Бранимир Караџић 2026-01-30 16:28:46 -08:00
  • c51167e1a1 Updated Vulkan headers. Бранимир Караџић 2026-01-30 16:26:24 -08:00
  • 87c821cf65 Updated spirv-cross. Бранимир Караџић 2026-01-30 16:26:12 -08:00
  • e17b97c0fe Updated spirv-tools. Бранимир Караџић 2026-01-30 16:26:04 -08:00
  • 68fff19a4b Updated spirv-headers. Бранимир Караџић 2026-01-30 16:25:52 -08:00
  • 21e71a6141 Updated glslang. Бранимир Караџић 2026-01-30 16:25:32 -08:00
  • 85d0b7ad3f Switch to BGRA8 as the default swapchain format. (#3569) Martijn Courteaux 2026-01-30 19:58:02 +01:00
  • c37ba1db0f Updated version, regenerated bindings. (#3568) Branimir Karadžić 2026-01-30 09:05:25 -08:00
  • 78c3a1f421 Cleanup. (#3566) Branimir Karadžić 2026-01-28 21:45:14 -08:00
  • c57d1d6135 Fixed #3552. (#3565) Branimir Karadžić 2026-01-28 13:48:35 -08:00
  • 021e4a3b60 Add 'Land of Heroes' section to README (#3563) erik-schvarcz 2026-01-28 18:26:34 +01:00
  • c5387cfec2 DX11/DX12: Fix detecting depth capabilities for BGFX_CAPS_FORMAT_TEXTURE_MSAA (#3562) Seremo 2026-01-22 19:34:12 +01:00
  • fa852ad431 WebGPU: Use zero init to simplify struct init. (#3561) Branimir Karadžić 2026-01-21 23:09:40 -08:00
  • f4b6bc79e2 D3D12: Fixed texture update crash. (#3560) Branimir Karadžić 2026-01-21 12:31:19 -08:00
  • 6d8e61b16a D3D11: Fixed shaderc. (#3559) Branimir Karadžić 2026-01-19 22:06:05 -08:00
  • 33541e4bab D3D12: Added DXIL support. (#3558) Branimir Karadžić 2026-01-19 17:43:31 -08:00
  • 9ca7782405 WebGPU: Expect release after destroy. (#3557) Branimir Karadžić 2026-01-19 11:30:11 -08:00
  • 780ef58e97 VK: Fixed VRS feature detection. Issue #3549. (#3555) Branimir Karadžić 2026-01-18 08:26:03 -08:00
  • 717475d615 Various WebGPU fixes based on feedback. (#3554) Branimir Karadžić 2026-01-16 11:29:31 -08:00
  • cc923c5165 Update Тint (#3553) Branimir Karadžić 2026-01-15 20:44:27 -08:00
  • 0d7526dfb9 Fix DX11 screenshot color format (#3551) Vincent Bousquet 2026-01-14 23:29:26 +01:00
  • 4baed6e076 Happy New Year! (#3550) Branimir Karadžić 2026-01-14 08:26:51 -08:00
  • 4f80d5f4ac d3d11: Fix UAV cache to handle texture arrays correctly (#3548) Seremo 2026-01-11 17:19:12 +01:00
  • 9e311ac36a Updated README. (#3547) Branimir Karadžić 2026-01-10 14:32:42 -08:00
  • cded7e8d6c Fixed amalgamated build. (#3546) Branimir Karadžić 2026-01-10 09:39:37 -08:00
  • be0a048915 Updated docs. gh-pages Бранимир Караџић 2026-01-09 20:32:10 -08:00
  • 79cc62a7ee Updated version (#3545) Branimir Karadžić 2026-01-09 20:20:29 -08:00
  • 868c66e1ed Added WebGPU. (#3544) Branimir Karadžić 2026-01-09 20:09:39 -08:00
  • 967f7629b6 Added WGSL shaders. (#3543) Branimir Karadžić 2026-01-09 19:31:01 -08:00
  • 1c08bab55a shaderc: Add WGSL support. (#3542) Branimir Karadžić 2026-01-09 18:41:05 -08:00
  • fbff26d5e5 Cleanup. (#3540) Daniele Bartolini 2026-01-09 20:15:32 +01:00
  • d6c218b71b Updated README. (#3541) Daniele Bartolini 2026-01-09 19:06:48 +01:00
  • 7e518d07bb Added support for keeping comments (#3538) Daniele Bartolini 2026-01-09 18:31:58 +01:00
  • b0d32c079e Fix for PowerVR Rogue GE8320 random flickering polygons (#3539) attilaz 2026-01-09 18:31:09 +01:00
  • 509129b5d7 Rebuild shaders (#3537) Branimir Karadžić 2026-01-08 22:41:06 -08:00
  • aa94189553 shaderc: Removed instMul. (#3536) Branimir Karadžić 2026-01-08 22:40:56 -08:00
  • d9d99f51ad D3D12: Added pipeline stats. (#3534) Branimir Karadžić 2026-01-06 20:44:12 -08:00
  • 80370936d0 Cleanup. Бранимир Караџић 2026-01-02 08:16:52 -08:00
  • d57bc8c46b Fixed ImGui ID issues. Бранимир Караџић 2026-01-02 08:16:46 -08:00
  • 39dc313347 shaderc: Pass interpolator qualifiers into all stages. Бранимир Караџић 2026-01-02 08:16:11 -08:00
  • 772d6842d0 Updated Vulkan headers. Бранимир Караџић 2026-01-01 20:32:50 -08:00
  • 65a81c76c9 Updated spirv-cross. Бранимир Караџић 2026-01-01 20:32:39 -08:00
  • e55579ea69 Updated spirv-tools. Бранимир Караџић 2026-01-01 20:32:28 -08:00
  • a212429e44 Updated spirv-headers. Бранимир Караџић 2026-01-01 20:32:16 -08:00
  • 1addd1a3d7 Updated glslang. Бранимир Караџић 2026-01-01 20:32:02 -08:00
  • 3fdf319b8b Updated ImGui. Бранимир Караџић 2026-01-01 20:28:16 -08:00
  • ae944eea43 Fixed MSAA texture validation. (#3529) Branimir Karadžić 2025-12-31 14:30:19 -08:00
  • 6417e642ef Updated docs. (#3528) Branimir Karadžić 2025-12-31 11:16:26 -08:00
  • aee1dabfe4 Updated docs. Бранимир Караџић 2025-12-31 11:15:25 -08:00
  • ffa7678168 Updated README. (#3527) Branimir Karadžić 2025-12-29 17:37:47 -08:00
  • d19f3a5222 Validate that texutre supports MSAA. Бранимир Караџић 2025-12-28 17:56:51 -08:00
  • 3034814424 Make embedded shader support configurable via build options. Бранимир Караџић 2025-12-27 11:54:35 -08:00
  • 23653f2918 Fixed PIX colors. Бранимир Караџић 2025-12-26 21:15:40 -08:00
  • 67b4d14376 Rebuilt HLSL shaders. Бранимир Караџић 2025-12-26 00:03:05 -08:00
  • d60e24c46c shaderc: Remove reundant sampler reflection from HLSL. Бранимир Караџић 2025-12-26 00:02:31 -08:00
  • 241e9c3330 Added Init.fallback option. Cleanup. (#3522) Branimir Karadžić 2025-12-23 20:29:32 -08:00
  • 3ddf1ed032 Added FrameTime. (#3521) Branimir Karadžić 2025-12-23 20:03:52 -08:00
  • 9d63c39a44 Rebuilt shaders. (#3520) Branimir Karadžić 2025-12-22 20:53:36 -08:00
  • 71601c6be3 Set BGFX_CONFIG_MAX_BONES to 1. Бранимир Караџић 2025-12-22 20:23:18 -08:00
  • 3d08ee19fc shaderlib: Fixed pack/unpack float to rgba. Daniele Bartolini 2025-12-23 01:25:45 +01:00
  • 56eb016280 Fixed bgfx::discard to not reset uniforms to begining of buffer. Бранимир Караџић 2025-12-21 22:50:49 -08:00
  • 47210b3632 Fix RGBA16F format detection. Бранимир Караџић 2025-12-15 12:13:36 -08:00
  • 105fd8cdf1 Cleanup. Бранимир Караџић 2025-12-14 21:24:20 -08:00
  • 913dd0224d Updated Vulkan headers. Бранимир Караџић 2025-12-13 11:48:56 -08:00
  • 3d59e16fd7 Updated spirv-cross. Бранимир Караџић 2025-12-13 11:48:32 -08:00
  • 1a4e866800 Updated spirv-tools. Бранимир Караџић 2025-12-13 11:48:21 -08:00
  • 3df341ac5e Updated spirv-headers. Бранимир Караџић 2025-12-13 11:48:09 -08:00
  • 59e6b4efbb Updated glslang. Бранимир Караџић 2025-12-13 11:47:58 -08:00
  • f78f1aee10 Updated ImGui. Бранимир Караџић 2025-12-13 11:43:05 -08:00
  • 23410d248c Fixed build.a (#3513) Branimir Karadžić 2025-12-13 12:46:12 -08:00
  • 3a652bbc7a Fixed issue when gl_PrimitiveID and gl_FrontFacing are used together. Issue #3509. (#3510) Branimir Karadžić 2025-12-03 18:27:44 -08:00
  • 8a60697cfd Metal: Fixed 3d texture create (#3507) attilaz 2025-11-24 15:58:53 +01:00
  • 4a28b87897 ImGui: Process texture ops even when minimized. (#3506) Branimir Karadžić 2025-11-23 16:43:59 -08:00
  • 09ad5b2340 Don't truncate view id for uniform cache. (#3505) Branimir Karadžić 2025-11-23 16:42:06 -08:00
  • d396404fd3 Added Superluminal Profiler support. (#3504) Branimir Karadžić 2025-11-21 11:08:12 -08:00
  • 8a6a40108a Improved profiler colors. Бранимир Караџић 2025-11-21 06:48:07 -08:00
  • c78b573281 Updated Vulkan headers. Бранимир Караџић 2025-11-20 09:36:39 -08:00
  • e4cc183ac7 Updated spirv-cross. Бранимир Караџић 2025-11-20 09:34:36 -08:00
  • a3df232816 Updated spirv-tools. Бранимир Караџић 2025-11-20 09:34:27 -08:00
  • c02ebda27d Updated spirv-headers. Бранимир Караџић 2025-11-20 09:34:16 -08:00
  • a0b921ca5f Updated glslang. Бранимир Караџић 2025-11-20 09:34:06 -08:00
  • c35f437910 Updated meshoptimizer. Бранимир Караџић 2025-11-20 09:30:44 -08:00
  • 0292095363 Updated ImGui. Бранимир Караџић 2025-11-20 09:30:17 -08:00