mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Added desciption labels to 08-update
Added row of cubes whose compressed texture is created with empty content then updated using bgx::updateTexture2D. Fixed default srcPitch in d3d11 renderer for compressed textures.
This commit is contained in:
committed by
Бранимир Караџић
parent
d05a139ae8
commit
8a3786c59c
@@ -7,6 +7,8 @@
|
||||
#include "bgfx_utils.h"
|
||||
#include "packrect.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "entry/entry.h"
|
||||
#include <bimg/decode.h>
|
||||
|
||||
#include <bx/rng.h>
|
||||
|
||||
@@ -139,6 +141,79 @@ static void updateTextureCubeRectBgra8(
|
||||
bgfx::updateTextureCube(_handle, 0, _side, 0, _x, _y, _width, _height, mem);
|
||||
}
|
||||
|
||||
bgfx::TextureHandle loadTextureWithUpdate(const char* _filePath, uint64_t _flags = BGFX_TEXTURE_NONE | BGFX_SAMPLER_NONE)
|
||||
{
|
||||
bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
|
||||
|
||||
uint32_t size;
|
||||
void* data = load(_filePath, &size);
|
||||
if (NULL != data)
|
||||
{
|
||||
bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
|
||||
|
||||
if (NULL != imageContainer)
|
||||
{
|
||||
BX_CHECK(!imageContainer->m_cubeMap, "Cubemap Texture loading not supported");
|
||||
BX_CHECK(1 >= imageContainer->m_depth, "3D Texture loading not supported");
|
||||
BX_CHECK(1 == imageContainer->m_numLayers, "Texture Layer loading not supported");
|
||||
|
||||
if (!imageContainer->m_cubeMap &&
|
||||
1 >= imageContainer->m_depth &&
|
||||
1 == imageContainer->m_numLayers &&
|
||||
bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags)
|
||||
)
|
||||
{
|
||||
handle = bgfx::createTexture2D(
|
||||
uint16_t(imageContainer->m_width)
|
||||
, uint16_t(imageContainer->m_height)
|
||||
, 1 < imageContainer->m_numMips
|
||||
, imageContainer->m_numLayers
|
||||
, bgfx::TextureFormat::Enum(imageContainer->m_format)
|
||||
, _flags
|
||||
, NULL
|
||||
);
|
||||
|
||||
uint32_t width = imageContainer->m_width;
|
||||
uint32_t height = imageContainer->m_height;
|
||||
|
||||
for (uint8_t lod = 0, num = imageContainer->m_numMips; lod < num; ++lod)
|
||||
{
|
||||
if (width < 4 || height < 4) break;
|
||||
width = bx::max(1u, width);
|
||||
height = bx::max(1u, height);
|
||||
|
||||
bimg::ImageMip mip;
|
||||
if (bimg::imageGetRawData(*imageContainer, 0, lod, imageContainer->m_data, imageContainer->m_size, mip))
|
||||
{
|
||||
const uint8_t* mipData = mip.m_data;
|
||||
uint32_t mipDataSize = mip.m_size;
|
||||
|
||||
bgfx::updateTexture2D(handle,
|
||||
0,
|
||||
lod,
|
||||
0,
|
||||
0,
|
||||
uint16_t(width),
|
||||
uint16_t(height),
|
||||
bgfx::copy(mipData, mipDataSize));
|
||||
}
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
|
||||
unload(data);
|
||||
}
|
||||
|
||||
if (bgfx::isValid(handle))
|
||||
{
|
||||
bgfx::setName(handle, _filePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
static const uint16_t kTextureSide = 512;
|
||||
static const uint32_t kTexture2dSize = 256;
|
||||
|
||||
@@ -179,6 +254,8 @@ public:
|
||||
, 0
|
||||
);
|
||||
|
||||
m_showDescriptions = false;
|
||||
|
||||
// Create vertex stream declaration.
|
||||
PosTexcoordVertex::init();
|
||||
|
||||
@@ -194,7 +271,21 @@ public:
|
||||
m_textures[ 9] = loadTexture("textures/texture_compression_atc.dds");
|
||||
m_textures[10] = loadTexture("textures/texture_compression_atci.dds");
|
||||
m_textures[11] = loadTexture("textures/texture_compression_atce.dds");
|
||||
BX_STATIC_ASSERT(12 == BX_COUNTOF(m_textures));
|
||||
|
||||
m_textures[12] = loadTextureWithUpdate("textures/texture_compression_bc1.ktx", BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP);
|
||||
m_textures[13] = loadTextureWithUpdate("textures/texture_compression_bc2.ktx", BGFX_SAMPLER_U_CLAMP);
|
||||
m_textures[14] = loadTextureWithUpdate("textures/texture_compression_bc3.ktx", BGFX_SAMPLER_V_CLAMP);
|
||||
m_textures[15] = loadTextureWithUpdate("textures/texture_compression_etc1.ktx", BGFX_SAMPLER_U_BORDER | BGFX_SAMPLER_V_BORDER | BGFX_SAMPLER_BORDER_COLOR(1));
|
||||
m_textures[16] = loadTextureWithUpdate("textures/texture_compression_etc2.ktx");
|
||||
m_textures[17] = loadTextureWithUpdate("textures/texture_compression_ptc12.pvr");
|
||||
m_textures[18] = loadTextureWithUpdate("textures/texture_compression_ptc14.pvr");
|
||||
m_textures[19] = loadTextureWithUpdate("textures/texture_compression_ptc22.pvr");
|
||||
m_textures[20] = loadTextureWithUpdate("textures/texture_compression_ptc24.pvr");
|
||||
m_textures[21] = loadTextureWithUpdate("textures/texture_compression_atc.dds");
|
||||
m_textures[22] = loadTextureWithUpdate("textures/texture_compression_atci.dds");
|
||||
m_textures[23] = loadTextureWithUpdate("textures/texture_compression_atce.dds");
|
||||
|
||||
BX_STATIC_ASSERT(24 == BX_COUNTOF(m_textures));
|
||||
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
m_texture3DSupported = !!(caps->supported & BGFX_CAPS_TEXTURE_3D);
|
||||
@@ -398,6 +489,25 @@ public:
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ImGuiDescription(float _x, float _y, float _z, const float* _worldToScreen, const char* _text)
|
||||
{
|
||||
if (m_showDescriptions)
|
||||
{
|
||||
float worldPos[4] = { _x, _y, _z, 1.0f };
|
||||
float screenPos[4];
|
||||
|
||||
bx::vec4MulMtx(screenPos, worldPos, _worldToScreen);
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(screenPos[0] / screenPos[3], screenPos[1] / screenPos[3]), 0, ImVec2(0.5f, 0.5f));
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize;
|
||||
ImGui::SetNextWindowBgAlpha(0.5f);
|
||||
|
||||
ImGui::Begin(_text, NULL, flags);
|
||||
ImGui::Text("%s", _text);
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
bool update() override
|
||||
{
|
||||
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
|
||||
@@ -414,7 +524,27 @@ public:
|
||||
|
||||
showExampleDialog(this);
|
||||
|
||||
imguiEndFrame();
|
||||
ImGui::SetNextWindowPos(
|
||||
ImVec2(10, 270.0f)
|
||||
, ImGuiCond_FirstUseEver
|
||||
);
|
||||
ImGui::SetNextWindowSize(
|
||||
ImVec2(150.0f, 70.0f)
|
||||
, ImGuiCond_FirstUseEver
|
||||
);
|
||||
|
||||
ImGui::Begin("Show descriptions"
|
||||
, NULL
|
||||
, ImGuiWindowFlags_NoResize
|
||||
);
|
||||
|
||||
if (ImGui::Button(m_showDescriptions ? "ON" : "OFF"))
|
||||
{
|
||||
m_showDescriptions = !m_showDescriptions;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
|
||||
|
||||
float borderColor[4] =
|
||||
{
|
||||
@@ -525,6 +655,15 @@ public:
|
||||
// Set view and projection matrix for view 0.
|
||||
bgfx::setViewTransform(0, view, proj);
|
||||
|
||||
float projToScreen[16];
|
||||
bx::mtxSRT(projToScreen, float(m_width) * 0.5f, -float(m_height) * 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, float(m_width) * 0.5f, float(m_height) * 0.5f, 0.0f);
|
||||
|
||||
float viewProj[16];
|
||||
bx::mtxMul(viewProj, view, proj);
|
||||
|
||||
float worldToScreen[16];
|
||||
bx::mtxMul(worldToScreen, viewProj, projToScreen);
|
||||
|
||||
// Update texturecube using compute shader
|
||||
if (bgfx::isValid(m_programCompute) )
|
||||
{
|
||||
@@ -549,6 +688,14 @@ public:
|
||||
bgfx::touch(viewId);
|
||||
}
|
||||
|
||||
const char* descTextureCube[BX_COUNTOF(m_textureCube)] = {
|
||||
"updateTextureCube",
|
||||
"blit",
|
||||
"compute",
|
||||
"frameBuffer",
|
||||
};
|
||||
BX_STATIC_ASSERT(BX_COUNTOF(descTextureCube) == BX_COUNTOF(m_textureCube));
|
||||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCube); ++ii)
|
||||
{
|
||||
if (bgfx::isValid(m_textureCube[ii]))
|
||||
@@ -571,19 +718,26 @@ public:
|
||||
|
||||
// Submit primitive for rendering to view 0.
|
||||
bgfx::submit(0, m_program);
|
||||
|
||||
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descTextureCube[ii]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Set view and projection matrix for view 1.
|
||||
const uint32_t numColumns = BX_COUNTOF(m_textures) / 2;
|
||||
|
||||
const float aspectRatio = float(m_height)/float(m_width);
|
||||
const float margin = 0.7f;
|
||||
const float sizeX = 0.5f * BX_COUNTOF(m_textures) * 2.1f + margin;
|
||||
const float sizeX = 0.5f * numColumns * 2.3f + margin;
|
||||
const float sizeY = sizeX * aspectRatio;
|
||||
|
||||
const bgfx::Caps* caps = bgfx::getCaps();
|
||||
bx::mtxOrtho(proj, -sizeX, sizeX, sizeY, -sizeY, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
|
||||
bgfx::setViewTransform(1, NULL, proj);
|
||||
|
||||
bx::mtxMul(worldToScreen, proj, projToScreen);
|
||||
|
||||
float mtx[16];
|
||||
bx::mtxTranslate(mtx, -sizeX + margin + 1.0f, 1.9f, 0.0f);
|
||||
|
||||
@@ -603,11 +757,41 @@ public:
|
||||
// Submit primitive for rendering to view 1.
|
||||
bgfx::submit(1, m_programCmp);
|
||||
|
||||
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, "updateTexture2D");
|
||||
|
||||
const float xpos = -sizeX + margin + 1.0f;
|
||||
|
||||
const char* descTextures[] = {
|
||||
"create\nbc1",
|
||||
"create\nbc2",
|
||||
"create\nbc3",
|
||||
"create\netc1",
|
||||
"create\netc2",
|
||||
"create\nptc12",
|
||||
"create\nptc14",
|
||||
"create\nptc22",
|
||||
"create\nptc24",
|
||||
"create\natc",
|
||||
"create\natci",
|
||||
"create\natce",
|
||||
"update\nbc1",
|
||||
"update\nbc2",
|
||||
"update\nbc3",
|
||||
"update\netc1",
|
||||
"update\netc2",
|
||||
"update\nptc12",
|
||||
"update\nptc14",
|
||||
"update\nptc22",
|
||||
"update\nptc24",
|
||||
"update\natc",
|
||||
"update\natci",
|
||||
"update\natce",
|
||||
};
|
||||
BX_STATIC_ASSERT(BX_COUNTOF(descTextures) == BX_COUNTOF(m_textures));
|
||||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
||||
{
|
||||
bx::mtxTranslate(mtx, xpos + ii*2.1f, sizeY - margin - 1.0f, 0.0f);
|
||||
bx::mtxTranslate(mtx, xpos + (ii%numColumns) * 2.3f, sizeY - margin - 2.8f + (ii/numColumns) * 2.3f, 0.0f);
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(mtx);
|
||||
@@ -624,11 +808,20 @@ public:
|
||||
|
||||
// Submit primitive for rendering to view 1.
|
||||
bgfx::submit(1, m_programCmp);
|
||||
|
||||
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descTextures[ii]);
|
||||
}
|
||||
|
||||
const char* descTextures3d[] = {
|
||||
"Tex3D R8",
|
||||
"Tex3D R16F",
|
||||
"Tex3D R32F",
|
||||
};
|
||||
BX_STATIC_ASSERT(BX_COUNTOF(descTextures3d) == BX_COUNTOF(m_textures3d));
|
||||
|
||||
for (uint32_t ii = 0; ii < m_numTextures3d; ++ii)
|
||||
{
|
||||
bx::mtxTranslate(mtx, xpos + (ii+(BX_COUNTOF(m_textures) - m_numTextures3d)*0.5f)*2.1f, -sizeY + margin + 1.0f, 0.0f);
|
||||
bx::mtxTranslate(mtx, xpos + (ii+(numColumns - m_numTextures3d)*0.5f)*2.3f, -sizeY + margin + 1.0f, 0.0f);
|
||||
|
||||
// Set model matrix for rendering.
|
||||
bgfx::setTransform(mtx);
|
||||
@@ -645,8 +838,18 @@ public:
|
||||
|
||||
// Submit primitive for rendering to view 1.
|
||||
bgfx::submit(1, m_program3d);
|
||||
|
||||
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descTextures3d[ii]);
|
||||
}
|
||||
|
||||
const char* descSampler[] = {
|
||||
"U_CLAMP\nV_CLAMP",
|
||||
"U_CLAMP\nV_WRAP",
|
||||
"U_WRAP\nV_CLAMP",
|
||||
"U_BORDER\nV_BORDER",
|
||||
"U_WRAP\nV_WRAP",
|
||||
};
|
||||
|
||||
for (uint32_t ii = 0; ii < 5; ++ii)
|
||||
{
|
||||
bx::mtxTranslate(mtx, sizeX - margin - 1.0f, -sizeY + margin + 1.0f + ii*2.1f, 0.0f);
|
||||
@@ -666,8 +869,12 @@ public:
|
||||
|
||||
// Submit primitive for rendering to view 1.
|
||||
bgfx::submit(1, m_programCmp);
|
||||
|
||||
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descSampler[ii]);
|
||||
}
|
||||
|
||||
imguiEndFrame();
|
||||
|
||||
// Advance to next frame. Rendering thread will be kicked to
|
||||
// process submitted rendering primitives.
|
||||
bgfx::frame();
|
||||
@@ -690,6 +897,7 @@ public:
|
||||
bool m_texture3DSupported;
|
||||
bool m_blitSupported;
|
||||
bool m_computeSupported;
|
||||
bool m_showDescriptions;
|
||||
|
||||
std::list<PackCube> m_quads;
|
||||
RectPackCubeT<256> m_cube;
|
||||
@@ -704,7 +912,7 @@ public:
|
||||
uint8_t m_gg;
|
||||
uint8_t m_bb;
|
||||
|
||||
bgfx::TextureHandle m_textures[12];
|
||||
bgfx::TextureHandle m_textures[24];
|
||||
bgfx::TextureHandle m_textures3d[3];
|
||||
bgfx::TextureHandle m_texture2d;
|
||||
bgfx::TextureHandle m_textureCube[4];
|
||||
|
||||
@@ -4498,7 +4498,12 @@ namespace bgfx { namespace d3d11
|
||||
const uint32_t subres = _mip + ( (layer + _side) * m_numMips);
|
||||
const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) );
|
||||
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
|
||||
const uint32_t rectpitch = _rect.m_width*bpp/8;
|
||||
uint32_t rectpitch = _rect.m_width*bpp/8;
|
||||
if (bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat)))
|
||||
{
|
||||
const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat));
|
||||
rectpitch = (_rect.m_width / blockInfo.blockWidth)*blockInfo.blockSize;
|
||||
}
|
||||
const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
|
||||
const uint32_t slicepitch = rectpitch*_rect.m_height;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user