Added desciption labels to 08-update

Added row of cubes whose compressed texture is created with empty content then updated using bgx::updateTexture2D.

Fixed default srcPitch in d3d11 renderer for compressed textures.
This commit is contained in:
Attila Kocsis
2020-02-07 14:45:58 +01:00
committed by Бранимир Караџић
parent d05a139ae8
commit 8a3786c59c
2 changed files with 220 additions and 7 deletions

View File

@@ -7,6 +7,8 @@
#include "bgfx_utils.h"
#include "packrect.h"
#include "imgui/imgui.h"
#include "entry/entry.h"
#include <bimg/decode.h>
#include <bx/rng.h>
@@ -139,6 +141,79 @@ static void updateTextureCubeRectBgra8(
bgfx::updateTextureCube(_handle, 0, _side, 0, _x, _y, _width, _height, mem);
}
bgfx::TextureHandle loadTextureWithUpdate(const char* _filePath, uint64_t _flags = BGFX_TEXTURE_NONE | BGFX_SAMPLER_NONE)
{
bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
uint32_t size;
void* data = load(_filePath, &size);
if (NULL != data)
{
bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
if (NULL != imageContainer)
{
BX_CHECK(!imageContainer->m_cubeMap, "Cubemap Texture loading not supported");
BX_CHECK(1 >= imageContainer->m_depth, "3D Texture loading not supported");
BX_CHECK(1 == imageContainer->m_numLayers, "Texture Layer loading not supported");
if (!imageContainer->m_cubeMap &&
1 >= imageContainer->m_depth &&
1 == imageContainer->m_numLayers &&
bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags)
)
{
handle = bgfx::createTexture2D(
uint16_t(imageContainer->m_width)
, uint16_t(imageContainer->m_height)
, 1 < imageContainer->m_numMips
, imageContainer->m_numLayers
, bgfx::TextureFormat::Enum(imageContainer->m_format)
, _flags
, NULL
);
uint32_t width = imageContainer->m_width;
uint32_t height = imageContainer->m_height;
for (uint8_t lod = 0, num = imageContainer->m_numMips; lod < num; ++lod)
{
if (width < 4 || height < 4) break;
width = bx::max(1u, width);
height = bx::max(1u, height);
bimg::ImageMip mip;
if (bimg::imageGetRawData(*imageContainer, 0, lod, imageContainer->m_data, imageContainer->m_size, mip))
{
const uint8_t* mipData = mip.m_data;
uint32_t mipDataSize = mip.m_size;
bgfx::updateTexture2D(handle,
0,
lod,
0,
0,
uint16_t(width),
uint16_t(height),
bgfx::copy(mipData, mipDataSize));
}
width >>= 1;
height >>= 1;
}
unload(data);
}
if (bgfx::isValid(handle))
{
bgfx::setName(handle, _filePath);
}
}
}
return handle;
}
static const uint16_t kTextureSide = 512;
static const uint32_t kTexture2dSize = 256;
@@ -179,6 +254,8 @@ public:
, 0
);
m_showDescriptions = false;
// Create vertex stream declaration.
PosTexcoordVertex::init();
@@ -194,7 +271,21 @@ public:
m_textures[ 9] = loadTexture("textures/texture_compression_atc.dds");
m_textures[10] = loadTexture("textures/texture_compression_atci.dds");
m_textures[11] = loadTexture("textures/texture_compression_atce.dds");
BX_STATIC_ASSERT(12 == BX_COUNTOF(m_textures));
m_textures[12] = loadTextureWithUpdate("textures/texture_compression_bc1.ktx", BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP);
m_textures[13] = loadTextureWithUpdate("textures/texture_compression_bc2.ktx", BGFX_SAMPLER_U_CLAMP);
m_textures[14] = loadTextureWithUpdate("textures/texture_compression_bc3.ktx", BGFX_SAMPLER_V_CLAMP);
m_textures[15] = loadTextureWithUpdate("textures/texture_compression_etc1.ktx", BGFX_SAMPLER_U_BORDER | BGFX_SAMPLER_V_BORDER | BGFX_SAMPLER_BORDER_COLOR(1));
m_textures[16] = loadTextureWithUpdate("textures/texture_compression_etc2.ktx");
m_textures[17] = loadTextureWithUpdate("textures/texture_compression_ptc12.pvr");
m_textures[18] = loadTextureWithUpdate("textures/texture_compression_ptc14.pvr");
m_textures[19] = loadTextureWithUpdate("textures/texture_compression_ptc22.pvr");
m_textures[20] = loadTextureWithUpdate("textures/texture_compression_ptc24.pvr");
m_textures[21] = loadTextureWithUpdate("textures/texture_compression_atc.dds");
m_textures[22] = loadTextureWithUpdate("textures/texture_compression_atci.dds");
m_textures[23] = loadTextureWithUpdate("textures/texture_compression_atce.dds");
BX_STATIC_ASSERT(24 == BX_COUNTOF(m_textures));
const bgfx::Caps* caps = bgfx::getCaps();
m_texture3DSupported = !!(caps->supported & BGFX_CAPS_TEXTURE_3D);
@@ -398,6 +489,25 @@ public:
return 0;
}
void ImGuiDescription(float _x, float _y, float _z, const float* _worldToScreen, const char* _text)
{
if (m_showDescriptions)
{
float worldPos[4] = { _x, _y, _z, 1.0f };
float screenPos[4];
bx::vec4MulMtx(screenPos, worldPos, _worldToScreen);
ImGui::SetNextWindowPos(ImVec2(screenPos[0] / screenPos[3], screenPos[1] / screenPos[3]), 0, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags = ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize;
ImGui::SetNextWindowBgAlpha(0.5f);
ImGui::Begin(_text, NULL, flags);
ImGui::Text("%s", _text);
ImGui::End();
}
}
bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
@@ -414,7 +524,27 @@ public:
showExampleDialog(this);
imguiEndFrame();
ImGui::SetNextWindowPos(
ImVec2(10, 270.0f)
, ImGuiCond_FirstUseEver
);
ImGui::SetNextWindowSize(
ImVec2(150.0f, 70.0f)
, ImGuiCond_FirstUseEver
);
ImGui::Begin("Show descriptions"
, NULL
, ImGuiWindowFlags_NoResize
);
if (ImGui::Button(m_showDescriptions ? "ON" : "OFF"))
{
m_showDescriptions = !m_showDescriptions;
}
ImGui::End();
float borderColor[4] =
{
@@ -525,6 +655,15 @@ public:
// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
float projToScreen[16];
bx::mtxSRT(projToScreen, float(m_width) * 0.5f, -float(m_height) * 0.5f, 1.0f, 0.0f, 0.0f, 0.0f, float(m_width) * 0.5f, float(m_height) * 0.5f, 0.0f);
float viewProj[16];
bx::mtxMul(viewProj, view, proj);
float worldToScreen[16];
bx::mtxMul(worldToScreen, viewProj, projToScreen);
// Update texturecube using compute shader
if (bgfx::isValid(m_programCompute) )
{
@@ -549,6 +688,14 @@ public:
bgfx::touch(viewId);
}
const char* descTextureCube[BX_COUNTOF(m_textureCube)] = {
"updateTextureCube",
"blit",
"compute",
"frameBuffer",
};
BX_STATIC_ASSERT(BX_COUNTOF(descTextureCube) == BX_COUNTOF(m_textureCube));
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCube); ++ii)
{
if (bgfx::isValid(m_textureCube[ii]))
@@ -571,19 +718,26 @@ public:
// Submit primitive for rendering to view 0.
bgfx::submit(0, m_program);
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descTextureCube[ii]);
}
}
// Set view and projection matrix for view 1.
const uint32_t numColumns = BX_COUNTOF(m_textures) / 2;
const float aspectRatio = float(m_height)/float(m_width);
const float margin = 0.7f;
const float sizeX = 0.5f * BX_COUNTOF(m_textures) * 2.1f + margin;
const float sizeX = 0.5f * numColumns * 2.3f + margin;
const float sizeY = sizeX * aspectRatio;
const bgfx::Caps* caps = bgfx::getCaps();
bx::mtxOrtho(proj, -sizeX, sizeX, sizeY, -sizeY, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
bgfx::setViewTransform(1, NULL, proj);
bx::mtxMul(worldToScreen, proj, projToScreen);
float mtx[16];
bx::mtxTranslate(mtx, -sizeX + margin + 1.0f, 1.9f, 0.0f);
@@ -603,11 +757,41 @@ public:
// Submit primitive for rendering to view 1.
bgfx::submit(1, m_programCmp);
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, "updateTexture2D");
const float xpos = -sizeX + margin + 1.0f;
const char* descTextures[] = {
"create\nbc1",
"create\nbc2",
"create\nbc3",
"create\netc1",
"create\netc2",
"create\nptc12",
"create\nptc14",
"create\nptc22",
"create\nptc24",
"create\natc",
"create\natci",
"create\natce",
"update\nbc1",
"update\nbc2",
"update\nbc3",
"update\netc1",
"update\netc2",
"update\nptc12",
"update\nptc14",
"update\nptc22",
"update\nptc24",
"update\natc",
"update\natci",
"update\natce",
};
BX_STATIC_ASSERT(BX_COUNTOF(descTextures) == BX_COUNTOF(m_textures));
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
{
bx::mtxTranslate(mtx, xpos + ii*2.1f, sizeY - margin - 1.0f, 0.0f);
bx::mtxTranslate(mtx, xpos + (ii%numColumns) * 2.3f, sizeY - margin - 2.8f + (ii/numColumns) * 2.3f, 0.0f);
// Set model matrix for rendering.
bgfx::setTransform(mtx);
@@ -624,11 +808,20 @@ public:
// Submit primitive for rendering to view 1.
bgfx::submit(1, m_programCmp);
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descTextures[ii]);
}
const char* descTextures3d[] = {
"Tex3D R8",
"Tex3D R16F",
"Tex3D R32F",
};
BX_STATIC_ASSERT(BX_COUNTOF(descTextures3d) == BX_COUNTOF(m_textures3d));
for (uint32_t ii = 0; ii < m_numTextures3d; ++ii)
{
bx::mtxTranslate(mtx, xpos + (ii+(BX_COUNTOF(m_textures) - m_numTextures3d)*0.5f)*2.1f, -sizeY + margin + 1.0f, 0.0f);
bx::mtxTranslate(mtx, xpos + (ii+(numColumns - m_numTextures3d)*0.5f)*2.3f, -sizeY + margin + 1.0f, 0.0f);
// Set model matrix for rendering.
bgfx::setTransform(mtx);
@@ -645,8 +838,18 @@ public:
// Submit primitive for rendering to view 1.
bgfx::submit(1, m_program3d);
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descTextures3d[ii]);
}
const char* descSampler[] = {
"U_CLAMP\nV_CLAMP",
"U_CLAMP\nV_WRAP",
"U_WRAP\nV_CLAMP",
"U_BORDER\nV_BORDER",
"U_WRAP\nV_WRAP",
};
for (uint32_t ii = 0; ii < 5; ++ii)
{
bx::mtxTranslate(mtx, sizeX - margin - 1.0f, -sizeY + margin + 1.0f + ii*2.1f, 0.0f);
@@ -666,8 +869,12 @@ public:
// Submit primitive for rendering to view 1.
bgfx::submit(1, m_programCmp);
ImGuiDescription(mtx[12], mtx[13], mtx[14], worldToScreen, descSampler[ii]);
}
imguiEndFrame();
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
@@ -690,6 +897,7 @@ public:
bool m_texture3DSupported;
bool m_blitSupported;
bool m_computeSupported;
bool m_showDescriptions;
std::list<PackCube> m_quads;
RectPackCubeT<256> m_cube;
@@ -704,7 +912,7 @@ public:
uint8_t m_gg;
uint8_t m_bb;
bgfx::TextureHandle m_textures[12];
bgfx::TextureHandle m_textures[24];
bgfx::TextureHandle m_textures3d[3];
bgfx::TextureHandle m_texture2d;
bgfx::TextureHandle m_textureCube[4];

View File

@@ -4498,7 +4498,12 @@ namespace bgfx { namespace d3d11
const uint32_t subres = _mip + ( (layer + _side) * m_numMips);
const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) );
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
const uint32_t rectpitch = _rect.m_width*bpp/8;
uint32_t rectpitch = _rect.m_width*bpp/8;
if (bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat)))
{
const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat));
rectpitch = (_rect.m_width / blockInfo.blockWidth)*blockInfo.blockSize;
}
const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
const uint32_t slicepitch = rectpitch*_rect.m_height;