This commit is contained in:
Branimir Karadžić
2019-01-29 20:46:55 -08:00
parent ec4b823db7
commit 001cfa1ba1
5 changed files with 102 additions and 131 deletions

View File

@@ -4099,7 +4099,7 @@ namespace bgfx { namespace d3d11
const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
bimg::TextureInfo ti;
imageGetSize(
bimg::imageGetSize(
&ti
, uint16_t(imageContainer.m_width >>startLod)
, uint16_t(imageContainer.m_height>>startLod)
@@ -4110,19 +4110,11 @@ namespace bgfx { namespace d3d11
, imageContainer.m_format
);
const uint8_t numMips = ti.numMips;
const uint32_t textureWidth = ti.width;
const uint32_t textureHeight = ti.height;
const uint32_t textureDepth = ti.depth;
const uint16_t numLayers = ti.numLayers;
m_flags = _flags;
m_width = textureWidth;
m_height = textureHeight;
m_depth = 1 < imageContainer.m_depth
? textureDepth
: imageContainer.m_numLayers
;
m_width = ti.width;
m_height = ti.height;
m_depth = ti.depth;
m_requestedFormat = uint8_t(imageContainer.m_format);
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
const bool convert = m_textureFormat != m_requestedFormat;
@@ -4141,10 +4133,10 @@ namespace bgfx { namespace d3d11
m_type = Texture2D;
}
m_numMips = numMips;
m_numMips = ti.numMips;
const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint32_t numSrd = numSides * numMips;
const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint32_t numSrd = numSides * ti.numMips;
D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
uint32_t kk = 0;
@@ -4156,9 +4148,9 @@ namespace bgfx { namespace d3d11
, getHandle()
, getName( (TextureFormat::Enum)m_textureFormat)
, getName( (TextureFormat::Enum)m_requestedFormat)
, numLayers
, textureWidth
, textureHeight
, ti.numLayers
, ti.width
, ti.height
, imageContainer.m_cubeMap ? "x6" : ""
, 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
, swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
@@ -4166,7 +4158,7 @@ namespace bgfx { namespace d3d11
for (uint16_t side = 0; side < numSides; ++side)
{
for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
{
bimg::ImageMip mip;
if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
@@ -4253,9 +4245,9 @@ namespace bgfx { namespace d3d11
case TextureCube:
{
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = textureWidth;
desc.Height = textureHeight;
desc.MipLevels = numMips;
desc.Width = ti.width;
desc.Height = ti.height;
desc.MipLevels = ti.numMips;
desc.ArraySize = numSides;
desc.Format = format;
desc.SampleDesc = msaa;
@@ -4274,7 +4266,7 @@ namespace bgfx { namespace d3d11
desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.MiscFlags |= 0
| (1 < numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
| (1 < ti.numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
;
}
@@ -4294,26 +4286,26 @@ namespace bgfx { namespace d3d11
if (imageContainer.m_cubeMap)
{
desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
if (1 < numLayers)
if (1 < ti.numLayers)
{
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
srvd.TextureCubeArray.MipLevels = numMips;
srvd.TextureCubeArray.NumCubes = numLayers;
srvd.TextureCubeArray.MipLevels = ti.numMips;
srvd.TextureCubeArray.NumCubes = ti.numLayers;
}
else
{
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
srvd.TextureCube.MipLevels = numMips;
srvd.TextureCube.MipLevels = ti.numMips;
}
}
else
{
if (msaaSample)
{
if (1 < numLayers)
if (1 < ti.numLayers)
{
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
srvd.Texture2DMSArray.ArraySize = numLayers;
srvd.Texture2DMSArray.ArraySize = ti.numLayers;
}
else
{
@@ -4322,16 +4314,16 @@ namespace bgfx { namespace d3d11
}
else
{
if (1 < numLayers)
if (1 < ti.numLayers)
{
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
srvd.Texture2DArray.MipLevels = numMips;
srvd.Texture2DArray.ArraySize = numLayers;
srvd.Texture2DArray.MipLevels = ti.numMips;
srvd.Texture2DArray.ArraySize = ti.numLayers;
}
else
{
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvd.Texture2D.MipLevels = numMips;
srvd.Texture2D.MipLevels = ti.numMips;
}
}
}
@@ -4357,10 +4349,10 @@ namespace bgfx { namespace d3d11
case Texture3D:
{
D3D11_TEXTURE3D_DESC desc = {};
desc.Width = textureWidth;
desc.Height = textureHeight;
desc.Depth = textureDepth;
desc.MipLevels = numMips;
desc.Width = ti.width;
desc.Height = ti.height;
desc.Depth = ti.depth;
desc.MipLevels = ti.numMips;
desc.Format = format;
desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
@@ -4372,7 +4364,7 @@ namespace bgfx { namespace d3d11
desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.MiscFlags |= 0
| (1 < numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
| (1 < ti.numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
;
}
@@ -4390,7 +4382,7 @@ namespace bgfx { namespace d3d11
}
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
srvd.Texture3D.MipLevels = numMips;
srvd.Texture3D.MipLevels = ti.numMips;
if (directAccess)
{
@@ -4420,7 +4412,7 @@ namespace bgfx { namespace d3d11
kk = 0;
for (uint16_t side = 0; side < numSides; ++side)
{
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
for (uint32_t lod = 0, num = ti.numMips; lod < num; ++lod)
{
BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
++kk;

View File

@@ -4582,7 +4582,7 @@ namespace bgfx { namespace d3d12
const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
bimg::TextureInfo ti;
imageGetSize(
bimg::imageGetSize(
&ti
, uint16_t(imageContainer.m_width >>startLod)
, uint16_t(imageContainer.m_height>>startLod)
@@ -4593,19 +4593,10 @@ namespace bgfx { namespace d3d12
, imageContainer.m_format
);
const uint8_t numMips = ti.numMips;
const uint32_t textureWidth = ti.width;
const uint32_t textureHeight = ti.height;
const uint32_t textureDepth = ti.depth;
const uint16_t numLayers = ti.numLayers;
m_flags = _flags;
m_width = textureWidth;
m_height = textureHeight;
m_depth = 1 < imageContainer.m_depth
? textureDepth
: imageContainer.m_numLayers
;
m_width = ti.width;
m_height = ti.height;
m_depth = ti.depth;
m_requestedFormat = uint8_t(imageContainer.m_format);
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
const bool convert = m_textureFormat != m_requestedFormat;
@@ -4624,9 +4615,9 @@ namespace bgfx { namespace d3d12
m_type = Texture2D;
}
m_numMips = numMips;
const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint32_t numSrd = numSides * numMips;
m_numMips = ti.numMips;
const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint32_t numSrd = numSides * ti.numMips;
D3D12_SUBRESOURCE_DATA* srd = (D3D12_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D12_SUBRESOURCE_DATA) );
uint32_t kk = 0;
@@ -4643,8 +4634,8 @@ namespace bgfx { namespace d3d12
, this - s_renderD3D12->m_textures
, getName( (TextureFormat::Enum)m_textureFormat)
, getName( (TextureFormat::Enum)m_requestedFormat)
, textureWidth
, textureHeight
, ti.width
, ti.height
, imageContainer.m_cubeMap ? "x6" : ""
, renderTarget ? 'x' : ' '
, writeOnly ? 'x' : ' '
@@ -4654,7 +4645,7 @@ namespace bgfx { namespace d3d12
for (uint8_t side = 0; side < numSides; ++side)
{
for (uint8_t lod = 0; lod < numMips; ++lod)
for (uint8_t lod = 0; lod < ti.numMips; ++lod)
{
bimg::ImageMip mip;
if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
@@ -4743,9 +4734,9 @@ namespace bgfx { namespace d3d12
D3D12_RESOURCE_DESC resourceDesc;
resourceDesc.Alignment = 1 < msaa.Count ? D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : 0;
resourceDesc.Width = textureWidth;
resourceDesc.Height = textureHeight;
resourceDesc.MipLevels = numMips;
resourceDesc.Width = ti.width;
resourceDesc.Height = ti.height;
resourceDesc.MipLevels = ti.numMips;
resourceDesc.Format = format;
resourceDesc.SampleDesc = msaa;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
@@ -4810,34 +4801,34 @@ namespace bgfx { namespace d3d12
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
if (imageContainer.m_cubeMap)
{
if (1 < numLayers)
if (1 < ti.numLayers)
{
m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
m_srvd.TextureCubeArray.MostDetailedMip = 0;
m_srvd.TextureCubeArray.MipLevels = numMips;
m_srvd.TextureCubeArray.MipLevels = ti.numMips;
m_srvd.TextureCubeArray.ResourceMinLODClamp = 0.0f;
m_srvd.TextureCubeArray.NumCubes = numLayers;
m_srvd.TextureCubeArray.NumCubes = ti.numLayers;
}
else
{
m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
m_srvd.TextureCube.MostDetailedMip = 0;
m_srvd.TextureCube.MipLevels = numMips;
m_srvd.TextureCube.MipLevels = ti.numMips;
m_srvd.TextureCube.ResourceMinLODClamp = 0.0f;
}
}
else
{
if (1 < numLayers)
if (1 < ti.numLayers)
{
m_srvd.ViewDimension = 1 < msaa.Count
? D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
: D3D12_SRV_DIMENSION_TEXTURE2DARRAY
;
m_srvd.Texture2DArray.MostDetailedMip = 0;
m_srvd.Texture2DArray.MipLevels = numMips;
m_srvd.Texture2DArray.MipLevels = ti.numMips;
m_srvd.Texture2DArray.ResourceMinLODClamp = 0.0f;
m_srvd.Texture2DArray.ArraySize = numLayers;
m_srvd.Texture2DArray.ArraySize = ti.numLayers;
}
else
{
@@ -4846,18 +4837,18 @@ namespace bgfx { namespace d3d12
: D3D12_SRV_DIMENSION_TEXTURE2D
;
m_srvd.Texture2D.MostDetailedMip = 0;
m_srvd.Texture2D.MipLevels = numMips;
m_srvd.Texture2D.MipLevels = ti.numMips;
m_srvd.Texture2D.ResourceMinLODClamp = 0.0f;
}
}
if (1 < numLayers)
if (1 < ti.numLayers)
{
m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
m_uavd.Texture2DArray.MipSlice = 0;
m_uavd.Texture2DArray.FirstArraySlice = 0;
m_uavd.Texture2DArray.PlaneSlice = 0;
m_uavd.Texture2DArray.ArraySize = numLayers;
m_uavd.Texture2DArray.ArraySize = ti.numLayers;
}
else
{
@@ -4880,7 +4871,7 @@ namespace bgfx { namespace d3d12
resourceDesc.DepthOrArraySize = uint16_t(m_depth);
m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
m_srvd.Texture3D.MostDetailedMip = 0;
m_srvd.Texture3D.MipLevels = numMips;
m_srvd.Texture3D.MipLevels = ti.numMips;
m_srvd.Texture3D.ResourceMinLODClamp = 0.0f;
m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
@@ -4931,7 +4922,7 @@ namespace bgfx { namespace d3d12
kk = 0;
for (uint8_t side = 0; side < numSides; ++side)
{
for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
for (uint32_t lod = 0, num = ti.numMips; lod < num; ++lod)
{
BX_FREE(g_allocator, const_cast<void*>(srd[kk].pData) );
++kk;

View File

@@ -2910,7 +2910,7 @@ namespace bgfx { namespace d3d9
const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
bimg::TextureInfo ti;
imageGetSize(
bimg::imageGetSize(
&ti
, uint16_t(imageContainer.m_width >>startLod)
, uint16_t(imageContainer.m_height>>startLod)
@@ -2921,17 +2921,11 @@ namespace bgfx { namespace d3d9
, imageContainer.m_format
);
const uint8_t numMips = ti.numMips;
const uint32_t textureWidth = ti.width;
const uint32_t textureHeight = ti.height;
const uint32_t textureDepth = ti.depth;
const uint16_t numLayers = ti.numLayers;
m_flags = _flags;
m_width = textureWidth;
m_height = textureHeight;
m_depth = textureDepth;
m_numMips = numMips;
m_width = ti.width;
m_height = ti.height;
m_depth = ti.depth;
m_numMips = ti.numMips;
m_requestedFormat = uint8_t(imageContainer.m_format);
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
const bool convert = m_textureFormat != m_requestedFormat;
@@ -2940,23 +2934,23 @@ namespace bgfx { namespace d3d9
if (imageContainer.m_cubeMap)
{
createCubeTexture(textureWidth, numMips);
createCubeTexture(ti.width, ti.numMips);
}
else if (imageContainer.m_depth > 1)
{
createVolumeTexture(textureWidth, textureHeight, imageContainer.m_depth, numMips);
createVolumeTexture(ti.width, ti.height, ti.depth, ti.numMips);
}
else
{
createTexture(textureWidth, textureHeight, numMips);
createTexture(ti.width, ti.height, ti.numMips);
}
BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
, this - s_renderD3D9->m_textures
, getName( (TextureFormat::Enum)m_textureFormat)
, getName( (TextureFormat::Enum)m_requestedFormat)
, textureWidth
, textureHeight
, ti.width
, ti.height
, imageContainer.m_cubeMap ? "x6" : ""
, 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
);
@@ -2970,25 +2964,25 @@ namespace bgfx { namespace d3d9
// bytes. If actual mip size is used it causes memory corruption.
// http://www.aras-p.info/texts/D3D9GPUHacks.html#3dc
const bool useMipSize = true
&& imageContainer.m_format != bimg::TextureFormat::BC4
&& imageContainer.m_format != bimg::TextureFormat::BC5
;
&& imageContainer.m_format != bimg::TextureFormat::BC4
&& imageContainer.m_format != bimg::TextureFormat::BC5
;
for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
{
uint32_t width = textureWidth;
uint32_t height = textureHeight;
uint32_t depth = imageContainer.m_depth;
uint32_t mipWidth = imageContainer.m_width;
uint32_t mipHeight = imageContainer.m_height;
uint32_t width = ti.width;
uint32_t height = ti.height;
uint32_t depth = ti.depth;
uint32_t mipWidth = ti.width;
uint32_t mipHeight = ti.height;
for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
{
width = bx::uint32_max(1, width);
height = bx::uint32_max(1, height);
depth = bx::uint32_max(1, depth);
mipWidth = bx::uint32_max(blockInfo.blockWidth, mipWidth);
mipHeight = bx::uint32_max(blockInfo.blockHeight, mipHeight);
width = bx::max<uint32_t>(1, width);
height = bx::max<uint32_t>(1, height);
depth = bx::max<uint32_t>(1, depth);
mipWidth = bx::max<uint32_t>(blockInfo.blockWidth, mipWidth);
mipHeight = bx::max<uint32_t>(blockInfo.blockHeight, mipHeight);
uint32_t mipSize = width*height*depth*bpp/8;
bimg::ImageMip mip;

View File

@@ -4724,7 +4724,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
bimg::TextureInfo ti;
imageGetSize(
bimg::imageGetSize(
&ti
, uint16_t(imageContainer.m_width >>startLod)
, uint16_t(imageContainer.m_height>>startLod)
@@ -4735,12 +4735,6 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
, imageContainer.m_format
);
const uint8_t numMips = ti.numMips;
const uint32_t textureWidth = ti.width;
const uint32_t textureHeight = ti.height;
const uint32_t textureDepth = ti.depth;
const uint16_t numLayers = ti.numLayers;
m_requestedFormat = uint8_t(imageContainer.m_format);
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
@@ -4761,7 +4755,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
target = GL_TEXTURE_3D;
}
const bool textureArray = 1 < numLayers;
const bool textureArray = 1 < ti.numLayers;
if (textureArray)
{
switch (target)
@@ -4773,12 +4767,12 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
}
if (!init(target
, textureWidth
, textureHeight
, textureDepth
, numMips
, _flags
) )
, ti.width
, ti.height
, ti.depth
, ti.numMips
, _flags
) )
{
return;
}
@@ -4810,9 +4804,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
, getName( (TextureFormat::Enum)m_textureFormat)
, srgb ? "+sRGB " : ""
, getName( (TextureFormat::Enum)m_requestedFormat)
, numLayers
, textureWidth
, textureHeight
, ti.numLayers
, ti.width
, ti.height
, imageContainer.m_cubeMap ? 6 : (1 < imageContainer.m_depth ? imageContainer.m_depth : 0)
, 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
);
@@ -4828,22 +4822,22 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
uint8_t* temp = NULL;
if (convert)
{
temp = (uint8_t*)BX_ALLOC(g_allocator, textureWidth*textureHeight*4);
temp = (uint8_t*)BX_ALLOC(g_allocator, ti.width*ti.height*4);
}
const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
for (uint16_t side = 0; side < numSides; ++side)
{
uint32_t width = textureWidth;
uint32_t height = textureHeight;
uint32_t depth = imageContainer.m_depth;
uint32_t width = ti.width;
uint32_t height = ti.height;
uint32_t depth = ti.depth;
GLenum imageTarget = imageContainer.m_cubeMap && !textureArray
? target+side
: target
;
for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
{
width = bx::uint32_max(1, width);
height = bx::uint32_max(1, height);
@@ -4905,8 +4899,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
{
if (compressed)
{
uint32_t size = bx::uint32_max(1, (width + 3)>>2)
* bx::uint32_max(1, (height + 3)>>2)
uint32_t size = bx::max<uint32_t>(1, (width + 3)>>2)
* bx::max<uint32_t>(1, (height + 3)>>2)
* 4*4* bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) )/8
;

View File

@@ -2581,7 +2581,7 @@ namespace bgfx { namespace mtl
const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
bimg::TextureInfo ti;
imageGetSize(
bimg::imageGetSize(
&ti
, uint16_t(imageContainer.m_width >>startLod)
, uint16_t(imageContainer.m_height>>startLod)