Branimir Karadžić
a43f63e8e2
Cleanup.
2016-10-24 10:58:24 -07:00
benoitjacquier
74298e9940
readTexture mip support / D3D9 / D3D11
2016-10-21 17:22:05 +02:00
benoitjacquier
3efd4a796d
Cubemap as Texture Array
...
Cubemap's UAV are texture arrays
2016-10-19 18:17:44 +02:00
Branimir Karadžić
1c3e28fd9d
Cleanup.
2016-09-29 18:30:21 -07:00
Branimir Karadžić
50d867bbc2
Added limits info to caps.
2016-09-24 00:29:59 -07:00
Matthew Endsley
6ca7205391
Add BX_OVERRIDE directives to new VR classes
2016-09-16 21:25:25 -07:00
Matthew Endsley
d9dd4bceb5
Add platform agnostic bgfx::VR for renderers to interface
...
The new platform agnositic class bgfx::VR manages the
functionality that is shared across the various VR platforms.
The individual platform renderers no longer need
to interface with the internal VR tpyes (OVRRenderI) directly
This greatly simplifies the OVR object's surface area which
is now provided by the VRImplI interface. bgfx::VR now manages
core lifecycle issues of the headset.
The notable renderer API changes are the separation of sensor
sampling and rendering. We need these separate so we can control
the timing (later commit) of camera sampling with finer granularity
than at the start of the video frame.
2016-09-16 20:03:12 -07:00
Branimir Karadžić
f65f6303d9
Merge pull request #919 from mendsley/fix_vrleak
...
Release all D3D11 VR eye render target views
2016-09-16 16:10:50 -07:00
Matthew Endsley
f98370b77a
Release all D3D11 VR eye render target views
2016-09-16 15:47:35 -07:00
Matthew Endsley
fd6ed06968
Fix opengl OVR texture lifetime issues
...
Clear mirror and eye textures of OVRRenderI at startup
instead of in the individual renderer interfaces
2016-09-16 15:45:52 -07:00
Branimir Karadžić
37f00de7de
Fixed issue #917 .
2016-09-15 20:54:00 -07:00
Matthew Endsley
eec95aeef6
Combine OVRBufferI and OVRMirrorI into a single interface
...
Simplify the renderer interface for VR to separate the OVR
implementation from the overall HMD foundation.
Part of merging OpenVR back upstream.
2016-09-14 17:50:15 -07:00
Branimir Karadžić
1ae77b0cfb
WIP: Adding vertex stream support.
2016-09-12 19:38:29 -07:00
Branimir Karadžić
425868f391
Cleanup.
2016-09-08 17:00:16 -07:00
Mikulas Florek
da08b8b993
fixed updateTexture2D in D3D11
2016-08-25 14:56:36 +02:00
Branimir Karadžić
e0aeb630ad
Fixed render debug events colors.
2016-08-24 13:16:04 -07:00
Branimir Karadžić
15da3a3d5a
Fixed immutable texture array.
2016-08-23 18:20:42 -07:00
Branimir Karadžić
df88bc2106
Cleanup.
2016-08-22 19:42:38 -07:00
Branimir Karadžić
457996d407
D3D11: Added texture array support.
2016-08-22 15:40:00 -07:00
Branimir Karadžić
63e79499fa
Cleanup.
2016-08-20 08:10:20 -07:00
Branimir Karadžić
c81ea08e1a
D3D11: Resolve MSAA.
2016-07-25 19:00:50 -07:00
Branimir Karadžić
b7a0030c20
GL: Added texture mip autogen.
2016-07-23 16:16:43 -07:00
Branimir Karadžić
2563382301
WIP: Added autogenerate mipmaps for render targets with mips.
2016-07-22 17:42:55 -07:00
Branimir Karadžić
08b5e9c851
Fixed mipmap chain generation for textures created with backbuffer ratio size.
2016-07-21 12:57:14 -07:00
Branimir Karadžić
801f8ebc29
Reimplemented PR #832 .
2016-07-05 22:09:55 -07:00
Branimir Karadžić
4e169a6f85
Fixed duplicate sampler state.
2016-07-05 16:57:50 -07:00
Matthew Endsley
297304ebdd
Attempt to use DXGI 1.1 when possible
...
OpenVR requires DXGI 1.1 to share textures using a keyed
mutex to guantee ordering between the compositor and application.
OpenVR will startup with an adpater created by a 1.0 factory, but
will fail when submitting frames to the compositor.
See: https://steamcommunity.com/app/358720/discussions/0/405692224241830277/
2016-06-29 15:03:16 -07:00
Branimir Karadžić
e47b474263
Fixed issue #823 .
2016-06-27 11:03:45 -07:00
Branimir Karadžić
00a2a9c964
Fixed GPU timer read-back.
2016-06-13 16:45:29 -07:00
Branimir Karadžić
e46135da8c
Added ability to programmatically capture frame with RenderDoc.
2016-06-02 18:46:43 -07:00
Branimir Karadžić
918f18c668
Fixed reset flags.
2016-05-31 12:50:28 -07:00
Branimir Karadžić
c869e48248
Fixed issue #774 .
2016-04-23 11:31:36 -07:00
Branimir Karadžić
7423257f57
Added BGFX_TEXTURE_MSAA_SAMPLE flag.
2016-04-17 23:00:36 -07:00
Branimir Karadžić
032ec109dd
D3D11: Retrieve feature level when using externally created device.
2016-04-15 21:24:14 -07:00
Branimir Karadžić
2369a6c489
Cleanup.
2016-04-10 21:40:38 -07:00
Krzysztof Kondrak
c5acc53c6b
OculusVR: added MSAA support
2016-04-09 18:39:08 +02:00
Branimir Karadžić
641d294b9d
Cleanup.
2016-04-08 17:30:35 -07:00
Branimir Karadžić
7e016b377f
Cleanup.
2016-04-05 21:15:38 -07:00
Branimir Karadžić
8c50845098
OVR: Handle display lost error.
2016-04-05 20:37:12 -07:00
Branimir Karadžić
d94ffa2882
D3D11: Disabled ID3D11Device3 when RenderDoc is present.
2016-04-05 15:30:03 -07:00
Branimir Karadžić
b1648aea1a
Cleanup.
2016-04-04 23:22:21 -07:00
Branimir Karadžić
35efaf8751
Cleanup.
2016-04-04 23:04:46 -07:00
Branimir Karadžić
ace7083efa
Cleanup.
2016-04-04 22:57:54 -07:00
Branimir Karadžić
d655fa1099
Cleanup.
2016-04-04 22:38:45 -07:00
PyryM
0b73864140
Fixes extra frame of latency with oculus
...
* fix oculus latency w/ ordering of eye commits
2016-04-04 08:27:46 -07:00
Krzysztof Kondrak
bea6e81d12
OculusVR: updated to SDK 1.3
2016-04-02 11:41:40 +02:00
Branimir Karadžić
b95833f09f
Cleanup.
2016-03-30 14:24:58 -07:00
Branimir Karadžić
0330f5618b
Cleanup.
2016-03-27 22:40:49 -07:00
Branimir Karadžić
058b720a4e
D3D1x: Fixed blend factor logic. Issue #732 .
2016-03-27 22:36:52 -07:00
Branimir Karadžić
281da81910
Cleanup.
2016-03-18 10:28:34 -07:00