Added ability to programmatically capture frame with RenderDoc.

This commit is contained in:
Branimir Karadžić
2016-06-02 18:46:43 -07:00
parent 52d0563136
commit e46135da8c
11 changed files with 41 additions and 12 deletions

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@@ -63,7 +63,7 @@ int _main_(int _argc, char** _argv)
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx_frame();
bgfx_frame(false);
}
// Shutdown bgfx.

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@@ -34,6 +34,8 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wunused-result");
#include "fontstash.h"
BX_PRAGMA_DIAGNOSTIC_POP();
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4127) // warning C4127: conditional expression is constant
#define LODEPNG_NO_COMPILE_ENCODER
#define LODEPNG_NO_COMPILE_DISK
#define LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
@@ -41,6 +43,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
#define LODEPNG_NO_COMPILE_ALLOCATORS
#define LODEPNG_NO_COMPILE_CPP
#include <lodepng/lodepng.cpp>
BX_PRAGMA_DIAGNOSTIC_POP();
void* lodepng_malloc(size_t _size)
{

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@@ -938,13 +938,15 @@ namespace bgfx
/// just swaps internal buffers, kicks render thread, and returns. In
/// singlethreaded renderer this call does frame rendering.
///
/// @param[in] _capture Capture frame with graphics debugger.
///
/// @returns Current frame number. This might be used in conjunction with
/// double/multi buffering data outside the library and passing it to
/// library via `bgfx::makeRef` calls.
///
/// @attention C99 equivalent is `bgfx_frame`.
///
uint32_t frame();
uint32_t frame(bool _capture = false);
/// Returns current renderer backend API type.
///

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@@ -6,7 +6,7 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_API_VERSION UINT32_C(14)
#define BGFX_API_VERSION UINT32_C(15)
///
#define BGFX_STATE_RGB_WRITE UINT64_C(0x0000000000000001) //!< Enable RGB write.

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@@ -505,7 +505,7 @@ BGFX_C_API void bgfx_shutdown();
BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags);
/**/
BGFX_C_API uint32_t bgfx_frame();
BGFX_C_API uint32_t bgfx_frame(bool _capture);
/**/
BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type();

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@@ -85,7 +85,7 @@ typedef struct bgfx_interface_vtbl
bool (*init)(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator);
void (*shutdown)();
void (*reset)(uint32_t _width, uint32_t _height, uint32_t _flags);
uint32_t (*frame)();
uint32_t (*frame)(bool _capture);
bgfx_renderer_type_t (*get_renderer_type)();
const bgfx_caps_t* (*get_caps)();
const bgfx_hmd_t* (*get_hmd)();

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@@ -1471,7 +1471,7 @@ namespace bgfx
}
}
uint32_t Context::frame()
uint32_t Context::frame(bool _capture)
{
BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
@@ -1480,6 +1480,8 @@ namespace bgfx
m_occlusionQuerySet.clear();
}
m_submit->m_capture = _capture;
BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
// wait for render thread to finish
renderSemWait();
@@ -2510,10 +2512,10 @@ namespace bgfx
s_ctx->reset(_width, _height, _flags);
}
uint32_t frame()
uint32_t frame(bool _capture)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->frame();
return s_ctx->frame(_capture);
}
const Caps* getCaps()
@@ -3859,9 +3861,9 @@ BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
bgfx::reset(_width, _height, _flags);
}
BGFX_C_API uint32_t bgfx_frame()
BGFX_C_API uint32_t bgfx_frame(bool _capture)
{
return bgfx::frame();
return bgfx::frame(_capture);
}
BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()

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@@ -1375,6 +1375,8 @@ namespace bgfx
, m_waitSubmit(0)
, m_waitRender(0)
, m_hmdInitialized(false)
, m_capture(false)
, m_discard(false)
{
SortKey term;
term.reset();
@@ -1428,6 +1430,7 @@ namespace bgfx
m_cmdPre.start();
m_cmdPost.start();
m_uniformBuffer->reset();
m_capture = false;
m_discard = false;
}
@@ -1836,6 +1839,7 @@ namespace bgfx
int64_t m_waitRender;
bool m_hmdInitialized;
bool m_capture;
bool m_discard;
};
@@ -3865,7 +3869,7 @@ namespace bgfx
blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, textureHandle, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
}
BGFX_API_FUNC(uint32_t frame() );
BGFX_API_FUNC(uint32_t frame(bool _capture = false) );
void dumpViewStats();
void freeDynamicBuffers();

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@@ -56,7 +56,7 @@ namespace bgfx
}
pRENDERDOC_GetAPI RENDERDOC_GetAPI;
static RENDERDOC_API_1_0_0* s_renderDoc;
static RENDERDOC_API_1_0_1* s_renderDoc;
void* loadRenderDoc()
{
@@ -105,6 +105,14 @@ namespace bgfx
}
}
void renderDocTriggerCapture()
{
if (NULL != s_renderDoc)
{
s_renderDoc->TriggerCapture();
}
}
} // namespace bgfx
#else
@@ -121,6 +129,10 @@ namespace bgfx
{
}
void renderDocTriggerCapture()
{
}
} // namespace bgfx
#endif // BGFX_CONFIG_DEBUG_PIX && (BX_PLATFORM_WINDOWS || BX_PLATFORM_LINUX)

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@@ -10,6 +10,7 @@ namespace bgfx
{
void* loadRenderDoc();
void unloadRenderDoc(void*);
void renderDocTriggerCapture();
} // namespace bgfx

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@@ -5020,6 +5020,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
return;
}
if (_render->m_capture)
{
renderDocTriggerCapture();
}
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
BGFX_GPU_PROFILER_BEGIN_DYNAMIC("rendererSubmit");