fixed updateTexture2D in D3D11

This commit is contained in:
Mikulas Florek
2016-08-25 14:56:36 +02:00
parent 01f0d99021
commit da08b8b993

View File

@@ -4594,7 +4594,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
{
layer = _z * (TextureD3D11::TextureCube == m_type ? 6 : 1);
box.front = 0;
box.back = 0;
box.back = 1;
}
const uint32_t subres = _mip + ( (layer + _side) * m_numMips);