mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Cleanup.
This commit is contained in:
@@ -29,17 +29,16 @@ namespace bgfx
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ovrResult initialized = ovr_Initialize(NULL);
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ovrGraphicsLuid luid;
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BX_WARN(initialized == ovrSuccess, "Unable to create OVR device.");
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if (initialized != ovrSuccess)
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{
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BX_TRACE("Unable to create OVR device.");
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return;
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}
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initialized = ovr_Create(&m_hmd, &luid);
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if (initialized != ovrSuccess)
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{
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BX_WARN(initialized == ovrSuccess, "Unable to create OVR device.");
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BX_TRACE("Unable to create OVR device.");
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return;
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}
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@@ -62,12 +61,12 @@ namespace bgfx
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{
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BX_CHECK(!m_isenabled, "HMD not disabled.");
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for (int i = 0; i < 2; i++)
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for (uint32_t ii = 0; ii < 2; ++ii)
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{
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if (m_eyeBuffers[i])
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if (m_eyeBuffers[ii])
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{
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m_eyeBuffers[i]->destroy(m_hmd);
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BX_DELETE(g_allocator, m_eyeBuffers[i]);
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m_eyeBuffers[ii]->destroy(m_hmd);
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BX_DELETE(g_allocator, m_eyeBuffers[ii]);
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}
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}
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@@ -102,9 +101,9 @@ namespace bgfx
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return false;
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}
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for (int eyeIdx = 0; eyeIdx < ovrEye_Count; eyeIdx++)
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for (uint32_t ii = 0; ii < 2; ++ii)
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{
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m_erd[eyeIdx] = ovr_GetRenderDesc(m_hmd, (ovrEyeType)eyeIdx, m_hmdDesc.DefaultEyeFov[eyeIdx]);
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m_erd[ii] = ovr_GetRenderDesc(m_hmd, ovrEyeType(ii), m_hmdDesc.DefaultEyeFov[ii]);
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}
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m_isenabled = true;
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@@ -141,9 +140,9 @@ namespace bgfx
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}
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// commit eyes to HMD
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for (int eye = 0; eye < 2; eye++)
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for (uint32_t ii = 0; ii < 2; ++ii)
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{
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ovr_CommitTextureSwapChain(m_hmd, m_eyeBuffers[eye]->m_swapTextureChain);
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ovr_CommitTextureSwapChain(m_hmd, m_eyeBuffers[ii]->m_swapTextureChain);
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}
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_hmd.flags |= BGFX_HMD_RENDERING;
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@@ -159,16 +158,16 @@ namespace bgfx
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eyeLayer.Header.Type = ovrLayerType_EyeFov;
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eyeLayer.Header.Flags = originBottomLeft ? ovrLayerFlag_TextureOriginAtBottomLeft : 0;
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for (int eye = 0; eye < ovrEye_Count; eye++)
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for (uint32_t ii = 0; ii < 2; ++ii)
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{
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eyeLayer.ColorTexture[eye] = m_eyeBuffers[eye]->m_swapTextureChain;
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eyeLayer.Viewport[eye].Pos.x = 0;
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eyeLayer.Viewport[eye].Pos.y = 0;
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eyeLayer.Viewport[eye].Size.w = m_eyeBuffers[eye]->m_eyeTextureSize.w;
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eyeLayer.Viewport[eye].Size.h = m_eyeBuffers[eye]->m_eyeTextureSize.h;
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eyeLayer.Fov[eye] = m_hmdDesc.DefaultEyeFov[eye];
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eyeLayer.RenderPose[eye] = m_pose[eye];
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eyeLayer.SensorSampleTime = m_sensorSampleTime;
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eyeLayer.ColorTexture[ii] = m_eyeBuffers[ii]->m_swapTextureChain;
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eyeLayer.Viewport[ii].Pos.x = 0;
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eyeLayer.Viewport[ii].Pos.y = 0;
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eyeLayer.Viewport[ii].Size.w = m_eyeBuffers[ii]->m_eyeTextureSize.w;
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eyeLayer.Viewport[ii].Size.h = m_eyeBuffers[ii]->m_eyeTextureSize.h;
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eyeLayer.Fov[ii] = m_hmdDesc.DefaultEyeFov[ii];
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eyeLayer.RenderPose[ii] = m_pose[ii];
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eyeLayer.SensorSampleTime = m_sensorSampleTime;
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}
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// append all the layers to global list
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@@ -201,7 +200,7 @@ namespace bgfx
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{
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if (NULL != m_hmd)
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{
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for (int ii = 0; ii < 2; ++ii)
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for (uint32_t ii = 0; ii < 2; ++ii)
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{
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const ovrPosef& pose = m_pose[ii];
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HMD::Eye& eye = _hmd.eye[ii];
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@@ -220,9 +219,9 @@ namespace bgfx
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eye.fov[3] = erd.Fov.RightTan;
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ovrMatrix4f eyeProj = ovrMatrix4f_Projection(m_erd[ii].Fov, 0.01f, 1000.0f, ovrProjection_LeftHanded);
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for (int jj = 0; jj < 4; ++jj)
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for (uint32_t jj = 0; jj < 4; ++jj)
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{
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for (int kk = 0; kk < 4; ++kk)
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for (uint32_t kk = 0; kk < 4; ++kk)
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{
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eye.projection[4 * jj + kk] = eyeProj.M[kk][jj];
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}
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@@ -601,20 +601,16 @@ namespace bgfx { namespace d3d11
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static PFN_GET_DEBUG_INTERFACE1 DXGIGetDebugInterface1;
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#endif // USE_D3D11_DYNAMIC_LIB
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#if BGFX_CONFIG_USE_OVR
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#include <tinystl/vector.h>
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// Oculus Rift eye buffer
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struct OVRBufferDX11 : public OVRBufferI
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struct OVRBufferD3D11 : public OVRBufferI
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{
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OVRBufferDX11(const ovrSession& session, int eyeIdx, ID3D11Device* d3dDevice, ID3D11DeviceContext* d3dCtx)
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OVRBufferD3D11(const ovrSession& _session, int eyeIdx, ID3D11Device* _device, ID3D11DeviceContext* _deviceCtx)
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{
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m_d3dDevice = d3dDevice;
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m_d3dContext = d3dCtx;
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ovrHmdDesc hmdDesc = ovr_GetHmdDesc(session);
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m_eyeTextureSize = ovr_GetFovTextureSize(session, (ovrEyeType)eyeIdx, hmdDesc.DefaultEyeFov[eyeIdx], 1.0f);
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m_device = _device;
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m_deviceCtx = _deviceCtx;
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ovrHmdDesc hmdDesc = ovr_GetHmdDesc(_session);
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m_eyeTextureSize = ovr_GetFovTextureSize(_session, (ovrEyeType)eyeIdx, hmdDesc.DefaultEyeFov[eyeIdx], 1.0f);
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ovrTextureSwapChainDesc desc = {};
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desc.Type = ovrTexture_2D;
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@@ -628,28 +624,29 @@ namespace bgfx { namespace d3d11
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desc.BindFlags = ovrTextureBind_DX_RenderTarget;
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desc.StaticImage = ovrFalse;
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ovrResult result = ovr_CreateTextureSwapChainDX(session, d3dDevice, &desc, &m_swapTextureChain);
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ovrResult result = ovr_CreateTextureSwapChainDX(_session, _device, &desc, &m_swapTextureChain);
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if (!OVR_SUCCESS(result))
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if (!OVR_SUCCESS(result) )
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{
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BX_CHECK(false, "Could not create D3D11 OVR swap texture");
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}
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memset(m_eyeRtv, 0, sizeof(m_eyeRtv) );
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int textureCount = 0;
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ovr_GetTextureSwapChainLength(session, m_swapTextureChain, &textureCount);
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ovr_GetTextureSwapChainLength(_session, m_swapTextureChain, &textureCount);
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for (int i = 0; i < textureCount; ++i)
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for (int ii = 0; ii < textureCount; ++ii)
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{
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ID3D11Texture2D* tex = NULL;
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ovr_GetTextureSwapChainBufferDX(session, m_swapTextureChain, i, IID_PPV_ARGS(&tex));
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ovr_GetTextureSwapChainBufferDX(_session, m_swapTextureChain, ii, IID_PPV_ARGS(&tex) );
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D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
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rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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ID3D11RenderTargetView* rtv;
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DX_CHECK(d3dDevice->CreateRenderTargetView(tex, &rtvd, &rtv));
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m_eyeRtv.push_back(rtv);
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tex->Release();
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DX_CHECK(_device->CreateRenderTargetView(tex, &rtvd, &rtv) );
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m_eyeRtv[ii] = rtv;
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DX_RELEASE(tex, 1);
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}
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// setup depth buffer
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@@ -666,21 +663,21 @@ namespace bgfx { namespace d3d11
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dbDesc.MiscFlags = 0;
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dbDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
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ID3D11Texture2D* tex;
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DX_CHECK(d3dDevice->CreateTexture2D(&dbDesc, NULL, &tex));
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DX_CHECK(d3dDevice->CreateDepthStencilView(tex, NULL, &m_depthBuffer));
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tex->Release();
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DX_CHECK(_device->CreateTexture2D(&dbDesc, NULL, &tex) );
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DX_CHECK(_device->CreateDepthStencilView(tex, NULL, &m_depthBuffer) );
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DX_RELEASE(tex, 0);
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}
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void onRender(const ovrSession& session)
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void onRender(const ovrSession& _session)
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{
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// Clear and set up rendertarget
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int texIndex = 0;
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ovr_GetTextureSwapChainCurrentIndex(session, m_swapTextureChain, &texIndex);
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ovr_GetTextureSwapChainCurrentIndex(_session, m_swapTextureChain, &texIndex);
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float black[] = { 0.f, 0.f, 0.f, 0.f }; // Important that alpha=0, if want pixels to be transparent, for manual layers
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m_d3dContext->OMSetRenderTargets(1, &m_eyeRtv[texIndex], m_depthBuffer);
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m_d3dContext->ClearRenderTargetView(m_eyeRtv[texIndex], black);
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m_d3dContext->ClearDepthStencilView(m_depthBuffer, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1, 0);
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m_deviceCtx->OMSetRenderTargets(1, &m_eyeRtv[texIndex], m_depthBuffer);
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m_deviceCtx->ClearRenderTargetView(m_eyeRtv[texIndex], black);
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m_deviceCtx->ClearDepthStencilView(m_depthBuffer, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1, 0);
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D3D11_VIEWPORT D3Dvp;
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D3Dvp.TopLeftX = 0;
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@@ -689,45 +686,44 @@ namespace bgfx { namespace d3d11
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D3Dvp.Height = (FLOAT)m_eyeTextureSize.h;
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D3Dvp.MinDepth = 0;
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D3Dvp.MaxDepth = 1;
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m_d3dContext->RSSetViewports(1, &D3Dvp);
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m_deviceCtx->RSSetViewports(1, &D3Dvp);
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}
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void destroy(const ovrSession& session)
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void destroy(const ovrSession& _session)
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{
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for (size_t i = 0; i < m_eyeRtv.size(); ++i)
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_eyeRtv); ++ii)
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{
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m_eyeRtv[i]->Release();
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DX_RELEASE(m_eyeRtv[ii], 0);
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}
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ovr_DestroyTextureSwapChain(session, m_swapTextureChain);
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ovr_DestroyTextureSwapChain(_session, m_swapTextureChain);
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m_depthBuffer->Release();
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}
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ID3D11Device* m_d3dDevice;
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ID3D11DeviceContext* m_d3dContext;
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stl::vector<ID3D11RenderTargetView *> m_eyeRtv;
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ID3D11Device* m_device;
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ID3D11DeviceContext* m_deviceCtx;
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ID3D11RenderTargetView* m_eyeRtv[4];
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ID3D11DepthStencilView* m_depthBuffer;
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};
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// Oculus Rift mirror
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struct OVRMirrorDX11 : public OVRMirrorI
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struct OVRMirrorD3D11 : public OVRMirrorI
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{
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OVRMirrorDX11(ID3D11Device* d3dDevice,
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ID3D11DeviceContext* d3dCtx,
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IDXGISwapChain* d3dSc) : m_d3dDevice(d3dDevice)
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, m_d3dContext(d3dCtx)
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, m_d3dSwapChain(d3dSc)
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OVRMirrorD3D11(ID3D11Device* _device, ID3D11DeviceContext* _deviceCtx, IDXGISwapChain* _swapChain)
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: m_device(_device)
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, m_deviceCtx(_deviceCtx)
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, m_swapChain(_swapChain)
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{
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}
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void init(const ovrSession& session, int windowWidth, int windowHeight)
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void init(const ovrSession& _session, int _width, int _height)
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{
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m_mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
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m_mirrorDesc.Width = windowWidth;
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m_mirrorDesc.Height = windowHeight;
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ovrResult result = ovr_CreateMirrorTextureDX(session, m_d3dDevice, &m_mirrorDesc, &m_mirrorTexture);
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m_mirrorDesc.Width = _width;
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m_mirrorDesc.Height = _height;
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ovrResult result = ovr_CreateMirrorTextureDX(_session, m_device, &m_mirrorDesc, &m_mirrorTexture);
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if (!OVR_SUCCESS(result))
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if (!OVR_SUCCESS(result) )
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{
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BX_CHECK(false, "Could not create D3D11 OVR mirror texture");
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}
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@@ -735,33 +731,33 @@ namespace bgfx { namespace d3d11
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void destroy(const ovrSession& session)
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{
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if (!m_mirrorTexture)
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return;
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ovr_DestroyMirrorTexture(session, m_mirrorTexture);
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m_mirrorTexture = NULL;
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if (NULL != m_mirrorTexture)
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{
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ovr_DestroyMirrorTexture(session, m_mirrorTexture);
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m_mirrorTexture = NULL;
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}
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}
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void blit(const ovrSession& session)
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{
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if (!m_mirrorTexture)
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return;
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if (NULL != m_mirrorTexture)
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{
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ID3D11Texture2D* tex = NULL;
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ovr_GetMirrorTextureBufferDX(session, m_mirrorTexture, IID_PPV_ARGS(&tex) );
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ID3D11Texture2D* backBuffer;
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DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
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ID3D11Texture2D* tex = NULL;
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ovr_GetMirrorTextureBufferDX(session, m_mirrorTexture, IID_PPV_ARGS(&tex));
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ID3D11Texture2D* backBuffer;
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DX_CHECK(m_d3dSwapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer));
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m_deviceCtx->CopyResource(backBuffer, tex);
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DX_CHECK(m_swapChain->Present(0, 0) );
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m_d3dContext->CopyResource(backBuffer, tex);
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DX_CHECK(m_d3dSwapChain->Present(0, 0));
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tex->Release();
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backBuffer->Release();
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DX_RELEASE(tex, 1);
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DX_RELEASE(backBuffer, 0);
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}
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}
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ID3D11Device* m_d3dDevice;
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ID3D11DeviceContext* m_d3dContext;
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IDXGISwapChain* m_d3dSwapChain;
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ID3D11Device* m_device;
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ID3D11DeviceContext* m_deviceCtx;
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IDXGISwapChain* m_swapChain;
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};
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#endif // BGFX_CONFIG_USE_OVR
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@@ -3243,19 +3239,19 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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#if BGFX_CONFIG_USE_OVR
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if (m_resolution.m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
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{
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if (m_ovr.postReset())
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if (m_ovr.postReset() )
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{
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for (int eyeIdx = 0; eyeIdx < ovrEye_Count; eyeIdx++)
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{
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// eye buffers need to be initialized only once during application lifetime
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if (!m_ovr.m_eyeBuffers[eyeIdx])
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{
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m_ovr.m_eyeBuffers[eyeIdx] = BX_NEW(g_allocator, OVRBufferDX11(m_ovr.m_hmd, eyeIdx, m_device, m_deviceCtx));
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m_ovr.m_eyeBuffers[eyeIdx] = BX_NEW(g_allocator, OVRBufferD3D11(m_ovr.m_hmd, eyeIdx, m_device, m_deviceCtx) );
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}
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}
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// recreate mirror texture
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m_ovr.m_mirror = BX_NEW(g_allocator, OVRMirrorDX11(m_device, m_deviceCtx, m_swapChain));
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m_ovr.m_mirror = BX_NEW(g_allocator, OVRMirrorD3D11(m_device, m_deviceCtx, m_swapChain) );
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m_ovr.m_mirror->init(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
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}
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}
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