Minmin Gong
68e27b6655
Fix a couple framebuffer related bugs in D3D renderer
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1. A crash in D3D11 renderer when create a texture with flag BGFX_TEXTURE_RT_WRITE_ONLY then override it, bcause m_srv is NULL.
2. In headless mode, RendererContextD3D12::m_swapChain is NULL, clear it resulting a D3D12 debug error
2020-02-27 04:59:35 +00:00
Minmin Gong
ca509c136d
Store the command queue into device in D3D12 renderer
2020-02-27 04:58:27 +00:00
Minmin Gong
de4e62692d
Don't clear RTVs/DSVs after creating them
2020-02-20 05:00:04 +00:00
Minmin Gong
141aae44cd
Fix the sRGB support in D3D12 renderer
2020-02-20 04:59:03 +00:00
Minmin Gong
ccdd6676ca
Implement the overrideInternal in D3D12 renderer
2020-02-13 07:11:47 +00:00
Cedric Guillemet
b4cac17b93
default parameters
2020-01-21 09:11:53 -08:00
Cedric Guillemet
4b83e0f5bc
discard flags
2020-01-21 09:11:53 -08:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Cedric Guillemet
6a883a33fd
Front facing ( #1904 )
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* Added BGFX_STATE_FRONT_CCW to defines.h and implemented initial usage only in renderer_d3d11.cpp.
* set front facing for d3d12, gl metal and vulkan
* front facing method Metal
* tabs
* removed tab
idl updated
2019-10-25 20:07:05 -07:00
Бранимир Караџић
ff7497fb3e
Fixed build.
2019-08-17 17:58:49 -07:00
Leandro Freire
1db46f4fe6
Rename variables and constants
2019-08-17 12:32:16 -07:00
Leandro Freire
855623e153
Rename VertexDecl to VertexLayout
2019-08-13 18:42:01 -07:00
Bastien Brunnenstein
e9ad3a6eba
Use SRGB texture format on backbuffer when MSAA is enabled
2019-06-13 23:51:22 +02:00
Бранимир Караџић
29cd7d69c7
Cleanup.
2019-05-23 17:56:25 -07:00
Hugo Amnov
594cc27a65
Implement aliasing vertex buffer with different vertex declaration.
2019-04-16 18:19:55 +02:00
Бранимир Караџић
a1c39c7190
Cleanup.
2019-03-27 09:58:11 -07:00
Jan-Eric Duden
e4f0d6893a
FIX asan error (false positive). Use of bx::uint32_cnttz with 0 results in undefined value.
2019-03-27 16:40:41 +01:00
Бранимир Караџић
a25c6b0649
Cleanup.
2019-02-20 17:20:59 -08:00
Branimir Karadžić
464a555101
texturev: Added winapi support for openFileSelectionDialog.
2019-02-19 22:42:46 -08:00
Бранимир Караџић
316b610d96
Cleanup.
2019-02-19 17:54:02 -08:00
Бранимир Караџић
4c899553e3
Cleanup internal profiler.
2019-02-15 16:45:35 -08:00
Бранимир Караџић
b9910211de
Cleanup.
2019-02-13 10:28:49 -08:00
Branimir Karadžić
afd8145569
D3D12: Fixed texture array frame buffer.
2019-02-11 11:49:44 -08:00
Бранимир Караџић
dd10b04651
Fixed texture array frame buffer.
2019-02-07 18:02:48 -08:00
Бранимир Караџић
9054588331
Fixed texture mip mismatch.
2019-01-30 17:43:28 -08:00
Branimir Karadžić
001cfa1ba1
Cleanup.
2019-01-29 20:46:55 -08:00
Бранимир Караџић
ec4b823db7
Fixed skip mips when crating BC textures.
2019-01-29 17:43:57 -08:00
Бранимир Караџић
17a620a609
Cleanup.
2019-01-25 17:18:30 -08:00
Sean Burgoon
3e517c5f1b
Fixed missing paren on line 2227 for WinRT
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WINRT version doesn't compile due to typo
2019-01-25 00:01:53 -08:00
Branimir Karadžić
200778511e
Cleanup.
2019-01-24 20:35:09 -08:00
Бранимир Караџић
a0c2907c22
Added internal debug names for index/vertex buffers, shaders, and textures.
2019-01-22 14:45:33 -08:00
Branimir Karadžić
33ececeb96
Fixed PR #1595 .
2019-01-16 21:30:58 -08:00
Бранимир Караџић
3f3a9450ba
Happy New Year!
2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81
Renamed UniformType enum Int1 to Sampler.
2019-01-11 14:14:17 -08:00
Бранимир Караџић
4647e99f51
D3D12: Fixed GPU crash when binding 3D image to compute for RW.
2019-01-09 18:38:48 -08:00
Бранимир Караџић
22fb0f7ad7
Removing VR leftovers.
2018-12-21 23:25:30 -08:00
Branimir Karadžić
a4776e297d
Cleanup.
2018-12-19 17:16:48 -08:00
Branimir Karadžić
27e3a1984c
D3D12: Added compute PSO caching.
2018-12-19 17:16:38 -08:00
Branimir Karadžić
d1b6770776
D3D12: Fixed texture array UAV.
2018-12-19 17:16:09 -08:00
Branimir Karadžić
095188a533
Cleanup.
2018-12-18 16:11:41 -08:00
Branimir Karadžić
7639c5688c
Added access parameter for frame buffer attachment.
2018-11-16 17:59:46 -08:00
Branimir Karadžić
48074e3eeb
Cleanup.
2018-11-14 20:01:51 -08:00
Branimir Karadžić
a50b76a9a3
Added ability to specify sampler flags for samplers used in compute shader.
2018-11-14 17:04:24 -08:00
Branimir Karadžić
3ba0c76550
D3D12: Detect device interface version.
2018-11-11 09:05:20 -08:00
Branimir Karadžić
12a5bc959b
Fixed static analysis issues from #1535 .
2018-10-28 15:16:47 -07:00
Branimir Karadžić
e3d80a2381
D3D1x: Disable window changes on all windows.
2018-10-24 17:49:13 -07:00
Branimir Karadžić
623fd3cf0b
shaderc: Added in/out hash. Fixed shader binary backward compatibility.
2018-10-12 16:41:26 -07:00
Branimir Karadžić
bafcf613ba
Added number of blit calls submitted stat.
2018-10-09 18:10:54 -07:00
Branimir Karadžić
4cbd5a5c0a
Added frame buffer resolve control.
2018-10-03 17:52:26 -07:00
Branimir Karadžić
29585d85ca
Added numBackBuffers to initialization parameters.
2018-10-02 16:40:12 -07:00