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D3D12: Fixed texture array frame buffer.
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@@ -5219,6 +5219,7 @@ namespace bgfx { namespace d3d12
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desc.Texture2DArray.FirstArraySlice = at.layer;
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desc.Texture2DArray.ArraySize = 1;
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desc.Texture2DArray.MipSlice = at.mip;
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desc.Texture2DArray.PlaneSlice = 0;
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}
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else
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{
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