D3D12: Fixed texture array UAV.

This commit is contained in:
Branimir Karadžić
2018-12-19 17:16:09 -08:00
parent cdb2ed3e92
commit d1b6770776

View File

@@ -4778,8 +4778,10 @@ namespace bgfx { namespace d3d12
if (1 < numLayers)
{
m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
m_uavd.Texture2DArray.MipSlice = 0;
m_uavd.Texture2DArray.PlaneSlice = 0;
m_uavd.Texture2DArray.MipSlice = 0;
m_uavd.Texture2DArray.FirstArraySlice = 0;
m_uavd.Texture2DArray.PlaneSlice = 0;
m_uavd.Texture2DArray.ArraySize = numLayers;
}
else
{