Robert D. Blanchet Jr
fd39192e0e
Make metal profile is set.
2019-04-24 21:33:26 -05:00
Robert D. Blanchet Jr
49836b080e
Fix syntax errors.
2019-04-24 21:33:26 -05:00
Robert D. Blanchet Jr
aeda0f7c67
Fixed fcpp overflow error
2019-04-24 21:33:26 -05:00
Robert D. Blanchet Jr
e5f453dd73
Support compilation of compute shaders.
2019-04-24 21:33:26 -05:00
Robert D. Blanchet Jr
4a54c2b1ed
Disable deferred example
2019-04-24 21:33:26 -05:00
Robert D. Blanchet Jr
b9a87bf9d3
Formatting.
2019-04-24 21:33:26 -05:00
Robert D. Blanchet Jr
ffbe1dff0b
Add spirv-tools and spirv-cross
2019-04-24 21:33:26 -05:00
Robert D. Blanchet Jr
834ec251e7
More build fixes.
2019-04-24 21:33:26 -05:00
Robert D. Blanchet Jr
8eb363a378
Updating submodules
2019-04-24 21:33:26 -05:00
Jonny
22805562b0
Updates for emscripten, along with travis builds
2019-02-28 13:01:32 -06:00
Joshua Brookover
30a8cc3935
Disable problem examples for now
2019-01-24 10:37:22 -06:00
Julien Hamaide
aeff603539
Option to specify minimum opengl version at compile time
2019-01-24 10:18:06 -06:00
Brandon Hamm
89bb89d400
updating bgfx examples
2019-01-15 11:50:47 -06:00
Jonny
eb5bf5bf64
Add iOS support
2019-01-12 22:47:42 -06:00
Mathieu-Andre Chiasson
4cf4edff09
added Spir-V shader generator support
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Vulkan support is coming...
2019-01-08 11:55:43 -06:00
Mathieu-Andre Chiasson
c5e68e3bbd
renamed gles to essl to match shader runtime layout
2019-01-03 13:03:02 -06:00
Matt Chiasson
2e3eace2e4
Update pvrtc.cmake
2018-12-11 16:59:40 -06:00
Mischa Aster Alff
168a1fd848
Update to latest versions of bx, bimg and bgfx
2018-08-20 10:20:36 -05:00
Francis Hart
9e660ee65e
Add build option to turn off 'd' suffix for debug build targets
2018-08-16 12:06:53 -05:00
Léo Willian Kölln
85cc3d9716
Added support for SDL and GLFW
2018-08-04 17:28:47 -05:00
Yannick Pflanzer
1e0859f71c
Added option to compile shaders for asm.js
2018-07-15 17:12:04 -05:00
Lectem
2bdb71c787
Update and rename ocornut-imgui to dear-imgui to mirror upstream
2018-05-08 10:39:44 -05:00
Lectem
d2f3952146
Never build glsl-optimizer with ubsan
2018-01-22 18:33:15 -06:00
Lectem
5030df7fc7
Fix add_shader GLSL_VERSION argument parsing
2018-01-22 18:33:15 -06:00
Lectem
45f3e3dfe4
Fix shaderc:glsloptimizer requires -fno-strict-aliasing
2018-01-22 18:33:15 -06:00
Lectem
dfeeb2194a
Fix Linux and OSX dependencies + Amalgamated build
2017-12-21 00:12:23 -06:00
Walter Pearce
43c8db3c9f
Fixed: Debug/CHECK builds of bgfx were not straightforward with the current setup; bgfx relies on BX also being debug-enabled, while this only enabled it for BGFX and only in CMAKE Debug mode. Added BGFX_CONFIG_DEBUG cmake option to easily enable checked/trace builds in release mode
2017-11-30 23:52:23 -06:00
Walter Pearce
9972c1001b
Fixed: texturev build failed requiring examples-common; moved BGFX_EXAMPLES check to examples instead of globally.
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Updated: bgfx, bx, bimg to latest
Fixed: bx now requires including 3rdparty for build
2017-11-28 10:04:39 -06:00
Thibault Lescoat
0f283a8120
Add an optional label to shaderc command to have clearer build logs (API name for example)
2017-11-26 14:17:00 -06:00
Thibault Lescoat
f99dea5992
Create folder for output when invoking shaderc
2017-11-26 14:17:00 -06:00
Joshua Brookover
938a2d8ecb
Updated libraries
2017-10-10 21:59:40 -05:00
Joshua Brookover
21d4f7f46a
Updated to latest bgfx
2017-08-11 20:40:09 -05:00
Joshua Brookover
5ee179c940
Added BGFX_INSTALL_EXAMPLES
2017-06-22 21:50:36 -05:00
Joshua Brookover
87759f1c11
Fixed issues with amalgamated builds
2017-06-22 21:49:51 -05:00
Joshua Brookover
cd5b8b374f
Added textures and texturev
2017-06-22 21:48:35 -05:00
Viktor Kirilov
ebb397b102
not removing the egl/ppapi gles2 contexts
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the egl context is required when building with emscripten for asm.js - and the contents of the 2 files are ifdef-ed anyway so there is no problem in compiling them for platforms which don't need them.
2017-05-28 19:28:10 +03:00
Joshua Brookover
b3237e15d5
Merge pull request #9 from onqtam/onqtam-patch-2
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fixing build of tools for MinGW
2017-05-27 11:53:08 -05:00
Viktor Kirilov
b60ac4220c
fixing build of tools for MinGW
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otherwise I would get the following error when linking shaderc.exe
../../../../bin/gcc/Release/libbx.a(os.cpp.obj):os.cpp:(.text+0x49): undefined reference to `GetProcessMemoryInfo'
Note: I'm using MinGW-w64 gcc 7.1 and also have VS 2017 installed with the Game development with C++ workflow
2017-05-27 17:25:37 +03:00
Viktor Kirilov
ccd902f372
adding the examples target in the proper folder
2017-05-27 12:00:23 +03:00
Viktor Kirilov
a693e50ace
adding the tools target in the proper folder
2017-05-27 11:59:03 +03:00
Joshua Brookover
e921946064
Made debug prefixes consistent.
2017-05-18 21:34:54 -05:00
Joshua Brookover
0724dc3e67
Updated libraries.
2017-05-18 21:32:36 -05:00
Joshua Brookover
fadddba0ab
example works now!
2017-04-05 00:51:54 -05:00
Joshua Brookover
a6df447e14
Updated bimg and bgfx, added 33-pom
2017-04-05 00:44:58 -05:00
Joshua Brookover
105a1a40b7
Updated bx & bgfx, added bimg
2017-04-04 20:35:50 -05:00
Joshua Brookover
2f42712efd
Added BGFX_CUSTOM_TARGETS and BGFX_AMALGAMATED
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Custom targets can be annoying if you have a tools or examples target.
Amalgamated builds are now defaulted to off to ensure useful debugging
info.
2017-03-29 22:10:51 -05:00
Joshua Brookover
4966244011
Updated bx/bgfx, added 32-particles
2017-03-29 21:56:54 -05:00
Thibault Lescoat
84aaf72bf6
Mark non-build items as header in case of unity build
2017-03-08 19:24:16 +01:00
Thibault Lescoat
41f0cc83fe
Some fixes to linux compilation
2017-03-07 17:18:32 +01:00
Joshua Brookover
6cff077a33
Adding some flags for issue #4
2017-02-28 21:55:38 -06:00