Fix syntax errors.

This commit is contained in:
Robert D. Blanchet Jr
2019-04-10 00:14:30 -07:00
committed by Joshua Brookover
parent aeda0f7c67
commit 49836b080e
2 changed files with 3 additions and 2 deletions

View File

@@ -69,6 +69,7 @@ endif()
if( MSVC )
set_target_properties( glsl-optimizer PROPERTIES COMPILE_FLAGS "/W0" )
target_compile_definitions( glsl-optimizer
PRIVATE
__STDC__
__STDC_VERSION__=199901L
strdup=_strdup

View File

@@ -38,7 +38,7 @@ function( add_bgfx_shader FILE FOLDER )
if( WIN32 )
# dx9
if( NOT "${TYPE}" STREQUAL "COMPUTE" })
if( NOT "${TYPE}" STREQUAL "COMPUTE" )
set( DX9_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx9/${FILENAME}.bin )
shaderc_parse( DX9 ${COMMON} WINDOWS PROFILE ${D3D_PREFIX}_3_0 O 3 OUTPUT ${DX9_OUTPUT} )
list( APPEND OUTPUTS "DX9" )
@@ -47,7 +47,7 @@ function( add_bgfx_shader FILE FOLDER )
# dx11
set( DX11_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx11/${FILENAME}.bin )
if( NOT "${TYPE}" STREQUAL "COMPUTE" })
if( NOT "${TYPE}" STREQUAL "COMPUTE" )
shaderc_parse( DX11 ${COMMON} WINDOWS PROFILE ${D3D_PREFIX}_5_0 O 3 OUTPUT ${DX11_OUTPUT} )
else()
shaderc_parse( DX11 ${COMMON} WINDOWS PROFILE ${D3D_PREFIX}_5_0 O 1 OUTPUT ${DX11_OUTPUT} )