Added textures and texturev

This commit is contained in:
Joshua Brookover
2017-06-22 21:48:35 -05:00
parent 770fa12e09
commit cd5b8b374f
4 changed files with 38 additions and 1 deletions

View File

@@ -15,3 +15,5 @@ endif()
include( cmake/tools/geometryc.cmake )
include( cmake/tools/shaderc.cmake )
include( cmake/tools/texturec.cmake )
include( cmake/tools/texturev.cmake )

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@@ -0,0 +1,18 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
include( CMakeParseArguments )
add_executable( texturec ${BIMG_DIR}/tools/texturec/texturec.cpp )
set_target_properties( texturec PROPERTIES FOLDER "bgfx/tools" )
target_link_libraries( texturec bimg )
if( BGFX_CUSTOM_TARGETS )
add_dependencies( tools texturec )
endif()

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@@ -0,0 +1,18 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
include( CMakeParseArguments )
add_executable( texturev ${BGFX_DIR}/tools/texturev/texturev.cpp )
set_target_properties( texturev PROPERTIES FOLDER "bgfx/tools" )
target_link_libraries( texturev example-common )
if( BGFX_CUSTOM_TARGETS )
add_dependencies( tools texturev )
endif()

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@@ -39,6 +39,5 @@ Todo
* Support Android.
* Support Native Client.
* Support Windows Phone.
* Build texturec and texturev.
* More configuration.
* Add varying.def.sc files as shader dependencies.