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Fix add_shader GLSL_VERSION argument parsing
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@@ -72,8 +72,8 @@ function( add_shader ARG_FILE )
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set( DX11_PROFILE PROFILE ${D3D_PREFIX}_${ARG_DX11_MODEL} )
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endif()
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set( GLSL_PROFILE PROFILE 120 )
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if( ARG_GLSL )
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set( GLSL_PROFILE PROFILE ${ARG_GLSL} )
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if( ARG_GLSL_VERSION )
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set( GLSL_PROFILE PROFILE ${ARG_GLSL_VERSION} )
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endif()
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# Add commands
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@@ -97,8 +97,8 @@ function( add_shader ARG_FILE )
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)
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elseif( "${PLATFORM}" STREQUAL "metal" )
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list( APPEND OPTIONS
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WINDOWS
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${HLSL_PROFILE}
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OSX
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PROFILE metal
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OUTPUT ${OUTPUT}
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)
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elseif( "${PLATFORM}" STREQUAL "glsl" )
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