Commit Graph

  • 09de2467d5 Revert "Fix RGBA4 and RGB5_A1 type. GL_UNSIGNED_SHORT_4_4_4_4_REV and GL_UNSIGNED_SHORT_1_5_5_5_REV do not exist in GLES, only in desktop OpenGL, but the non _REV verrsion is present in both" Бранимир Караџић 2020-03-02 22:09:00 -08:00
  • c56d843565 Fix RGBA4 and RGB5_A1 type. GL_UNSIGNED_SHORT_4_4_4_4_REV and GL_UNSIGNED_SHORT_1_5_5_5_REV do not exist in GLES, only in desktop OpenGL, but the non _REV verrsion is present in both Jukka Jylänki 2020-03-03 08:00:59 +02:00
  • 5b9b75abb2 Fix RGBA4 and RGB5A1 format & internalFormat Jukka Jylänki 2020-03-02 16:43:53 +02:00
  • e1b3fe6d75 Fix OpenGL ES depth&stencil format querying. Jukka Jylänki 2020-03-02 18:17:18 +02:00
  • d539f3425f Avoid querying GL_MAX_ARRAY_TEXTURE_LAYERS and GL_MAX_LABEL_LENGTH if it is known at compile time that the GL context is not new enough to have them. Jukka Jylänki 2020-03-02 17:09:06 +02:00
  • c0626b90e7 Updated ImGui. Бранимир Караџић 2020-03-01 20:38:25 -08:00
  • 37cb4b51ff Updated glslang. Бранимир Караџић 2020-02-27 21:53:53 -08:00
  • 6550a8b4c0 Updated meshoptimizer. Бранимир Караџић 2020-02-27 21:44:19 -08:00
  • c6e7917034 Updated cgltf. Бранимир Караџић 2020-02-27 21:44:05 -08:00
  • 68e27b6655 Fix a couple framebuffer related bugs in D3D renderer Minmin Gong 2020-02-26 15:32:12 -08:00
  • ca509c136d Store the command queue into device in D3D12 renderer Minmin Gong 2020-02-12 14:21:46 -08:00
  • 15e52bc3be Updated ImGui. Бранимир Караџић 2020-02-25 21:20:42 -08:00
  • c009e157e7 Updated meshoptimizer. Бранимир Караџић 2020-02-21 21:01:11 -08:00
  • d7e3f03780 shaderc_glsl: Fix error when mixing SamplerArray and flat keyword Sandy Carter 2019-09-24 17:09:18 +02:00
  • 9d09b965f5 shaderc_glsl: skip interp params when parsing glslopt output Sandy Carter 2019-09-24 19:31:12 +02:00
  • de4e62692d Don't clear RTVs/DSVs after creating them Minmin Gong 2020-02-19 14:28:55 -08:00
  • 141aae44cd Fix the sRGB support in D3D12 renderer Minmin Gong 2020-02-12 14:20:39 -08:00
  • f61824cf7d Add Pascal (Free Pascal) bindings to the list Akira13641 2020-02-18 22:13:45 -05:00
  • b2246455db Updated ImGui. Бранимир Караџић 2020-02-18 09:57:45 -08:00
  • 9499acce56 Add Valid property to handle types Vladimir Vukicevic 2020-02-18 09:42:47 -08:00
  • ccdd6676ca Implement the overrideInternal in D3D12 renderer Minmin Gong 2020-02-12 13:12:29 -08:00
  • 830aa1f2b3 Updated meshoptimizer. Бранимир Караџић 2020-02-12 08:03:01 -08:00
  • bf7762dd10 Updated ImGui. Бранимир Караџић 2020-02-12 08:02:21 -08:00
  • 5cf21e8255 Updated README. Бранимир Караџић 2020-02-11 20:03:36 -08:00
  • 9fa9816841 Updated ImGui. Бранимир Караџић 2020-02-10 21:47:34 -08:00
  • 6f168f0ca2 Metal: Fixed msaa capture Attila Kocsis 2020-02-10 20:19:03 +01:00
  • 248c7a88df Modified CreateShaderResourceView() calls to use descriptiors from prior SRVs to handle cases where SRV format cannot be directly deduced from texture format. This happens when using D3D11's typeless texture formats, which can be introduced into a BGFX app using overrideInternal. Justin Murray 2019-09-16 16:47:06 -07:00
  • 90311b0071 Updated meshoptimizer. Бранимир Караџић 2020-02-10 09:01:35 -08:00
  • db781c76a2 Updated ImGui. Бранимир Караџић 2020-02-10 08:59:50 -08:00
  • c735560b93 Fixed typo. Бранимир Караџић 2020-02-10 08:59:34 -08:00
  • cacf62190b Cleanup. Бранимир Караџић 2020-02-10 08:19:21 -08:00
  • 7a506a48d7 Let WinRT dll Build Wencey Wang 2020-02-10 14:41:14 +08:00
  • ff6aa27cae Fix MSAA sample count for Metal Elviss Strazdins 2020-02-09 14:34:40 +02:00
  • 17db2f79e0 Revert "d3d9: Set RGBA4 to unknown" Бранимир Караџић 2020-02-08 09:29:14 -08:00
  • c776c2eaaa d3d9: Set RGBA4 to unknown Sandy Carter 2020-02-08 10:51:03 +01:00
  • dba8b8efef vulkan: Add swizzle definition to formats Sandy Carter 2020-02-08 10:49:18 +01:00
  • 77fdc487ab opengl: Fix color ordering of RGBA4 Sandy Carter 2020-02-08 10:48:15 +01:00
  • cb4543cc67 Metal: Fixed compressed texture update attilaz 2020-02-07 15:49:35 +01:00
  • 8a3786c59c Added desciption labels to 08-update Attila Kocsis 2020-02-07 14:45:58 +01:00
  • d05a139ae8 Cleanup. Бранимир Караџић 2020-02-06 20:09:38 -08:00
  • db961eacd2 Revert "Move more Mac UI-thread-only calls to main thread" Бранимир Караџић 2020-02-06 19:12:35 -08:00
  • 9302fa6fe4 Move more Mac UI-thread-only calls to main thread Vladimir Vukicevic 2020-02-03 16:56:43 -08:00
  • 8165a837a7 CSharp bindings: move DllName definition to other, optional file Vladimir Vukicevic 2020-02-05 11:28:05 -08:00
  • 4a27145184 Updated spirv-cross. Бранимир Караџић 2020-02-04 21:38:12 -08:00
  • 11137890f7 Updated glslang. Бранимир Караџић 2020-02-04 21:36:48 -08:00
  • d86146c96b Updated spirv-tools. Бранимир Караџић 2020-02-04 21:33:12 -08:00
  • b53f48f92c Merge branch 'master' of github.com:bkaradzic/bgfx Бранимир Караџић 2020-02-04 19:14:44 -08:00
  • 2c9600b8e0 Updated cgltf. Бранимир Караџић 2020-02-04 19:14:34 -08:00
  • e7b8606146 Properly size the set, so that no overrun happens. stolk 2020-02-04 11:36:13 -08:00
  • 3002159da9 Fixed state tracking. Бранимир Караџић 2020-02-04 09:51:21 -08:00
  • 5924652151 rebind instance data buffer if index offset changes Sandy Carter 2020-02-04 07:57:15 +01:00
  • f71a9ea0d9 Updated ImGui. Бранимир Караџић 2020-02-03 21:37:22 -08:00
  • dc87c12365 Updated ImGui. Бранимир Караџић 2020-02-02 09:20:54 -08:00
  • fa9abba09f Remove duplicate outdated loading code Hugo Amnov 2020-02-01 19:46:21 +01:00
  • a38e873f8a rebind instance data buffer if index buffer changes Sandy Carter 2019-10-25 14:56:54 +02:00
  • bb07e99907 Fix clear range. Abraham Stolk 2020-01-30 12:10:28 -08:00
  • 2efeada1c0 This fixes a buffer overflow in an array of write descriptor sets. Abraham Stolk 2020-01-30 12:03:06 -08:00
  • 87eac9ed06 Updated ImGui. Бранимир Караџић 2020-01-29 20:09:47 -08:00
  • ac9c330100 Fixes #2000. Restored old behavior of handling shaders with "#version 430" in them. Алексей Тулинов 2020-01-29 22:50:50 +02:00
  • 2d53481e02 Updated makefile for xcode projgen. Бранимир Караџић 2020-01-29 07:00:51 -08:00
  • aa4d5b0060 Updated Vulkan headers. Бранимир Караџић 2020-01-28 21:15:46 -08:00
  • a26b6663f2 Updated meshoptimizer. Бранимир Караџић 2020-01-27 20:59:17 -08:00
  • 6536629763 Updated ImGui. Бранимир Караџић 2020-01-27 20:55:09 -08:00
  • b9ab564c47 cleanup: fix redundancy in error message James Fulop 2020-01-24 12:47:20 -08:00
  • 97bafaa7b8 Check for GLX vblank extensions more properly. JW 2020-01-24 14:12:38 -08:00
  • aae3f238e1 Updated ImGui. Бранимир Караџић 2020-01-24 21:25:36 -08:00
  • 6a1287e43d Cleanup. Бранимир Караџић 2020-01-23 09:10:05 -08:00
  • b59998cdfa Updated ImGui. Бранимир Караџић 2020-01-22 20:00:35 -08:00
  • ecc8f791f2 always calling UI API on main thread Attila Kocsis 2020-01-22 17:40:33 +01:00
  • 880f932cb8 Fixed issue #2002. Бранимир Караџић 2020-01-22 19:54:14 -08:00
  • 32e1d9f9b5 Update entry_asmjs to updated Emscripten html5 API Hugo Amnov 2020-01-22 00:15:12 +01:00
  • b14f9dc280 Cleanup. Бранимир Караџић 2020-01-21 20:08:48 -08:00
  • de9a508409 Cleanup. Бранимир Караџић 2020-01-21 09:16:55 -08:00
  • 97005355c2 space Cedric Guillemet 2020-01-21 16:56:07 +01:00
  • 9ee39e8241 PR feedback Cedric Guillemet 2020-01-21 16:43:24 +01:00
  • b4cac17b93 default parameters Cedric Guillemet 2020-01-21 09:56:56 +01:00
  • 4b83e0f5bc discard flags Cedric Guillemet 2020-01-20 19:03:12 +01:00
  • 8ec25d96c7 Updated README. Бранимир Караџић 2020-01-20 17:43:18 -08:00
  • c4de3593de Cleanup Emscripten toolchain Hugo Amiard 2020-01-18 23:41:20 +01:00
  • d9a9215f3a Fixed ambiguity calling sqrt Oliver Collyer 2020-01-17 20:38:53 +00:00
  • 871f657f81 Updated ImGui. Бранимир Караџић 2020-01-16 21:30:25 -08:00
  • d83092affa Updated ImGui. Бранимир Караџић 2020-01-14 21:38:19 -08:00
  • 82f56b5987 Happy New Year! Бранимир Караџић 2020-01-14 21:37:06 -08:00
  • d102296d15 Suppress glxext.h #include-ed by glx.h Daniele Bartolini 2020-01-13 22:08:26 +01:00
  • 7ae479d24c Updated ImGui. Бранимир Караџић 2020-01-13 06:54:28 -08:00
  • 17bebba645 Updated ImGui. Бранимир Караџић 2020-01-08 23:21:49 -08:00
  • 7b7dca065b implemented overrideInternal for Metal Oliver Collyer 2020-01-04 18:57:17 +00:00
  • aeb77dde38 Overloaded nvgluCreateFramebuffer functions Oliver Collyer 2020-01-04 18:22:08 +00:00
  • 6a5d1b1c7a Updated meshoptimizer. Бранимир Караџић 2019-12-21 22:04:30 -08:00
  • 609ee1b7c4 Updated ImGui. Бранимир Караџић 2019-12-21 22:03:47 -08:00
  • a4930fa1a0 Updated ImGui. Бранимир Караџић 2019-12-13 08:42:57 -08:00
  • 11364ee894 Stripped unnecessary files. Бранимир Караџић 2019-12-12 21:15:48 -08:00
  • 47996fc955 Merge branch 'master' of github.com:bkaradzic/bgfx Бранимир Караџић 2019-12-12 21:14:23 -08:00
  • e9831fc974 Stripped unnecessary glslang files. Бранимир Караџић 2019-12-12 21:14:15 -08:00
  • 15365bb04f Updated ImGui. Бранимир Караџић 2019-12-12 10:19:18 -08:00
  • a4a8fc7f9a Merge branch 'master' of github.com:bkaradzic/bgfx Бранимир Караџић 2019-12-11 21:29:21 -08:00
  • bc4abb561c Stripped unnecessary files. Бранимир Караџић 2019-12-11 21:24:31 -08:00
  • 3f7aa26d28 Stripped unnecessary spirv-cross files. Бранимир Караџић 2019-12-11 21:24:31 -08:00
  • 06d6c6abdd Removed spirv-tools tests. Бранимир Караџић 2019-12-11 21:03:51 -08:00
  • 66cb9dc91d Updated ImGui. Бранимир Караџић 2019-12-08 21:24:38 -08:00