mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Cleanup.
This commit is contained in:
@@ -204,7 +204,7 @@ public static partial class bgfx
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum DiscardFlagsFlags : uint
|
||||
public enum DiscardFlags : uint
|
||||
{
|
||||
/// <summary>
|
||||
/// Discard only Index Buffer
|
||||
|
||||
@@ -10,7 +10,7 @@ public import core.stdc.stdarg : va_list;
|
||||
|
||||
extern(C) @nogc nothrow:
|
||||
|
||||
enum uint BGFX_API_VERSION = 102;
|
||||
enum uint BGFX_API_VERSION = 103;
|
||||
|
||||
alias bgfx_view_id_t = ushort;
|
||||
|
||||
@@ -75,13 +75,16 @@ enum ulong BGFX_STATE_CULL_CCW = 0x0000002000000000; /// Cull counter-clockwise
|
||||
enum ulong BGFX_STATE_CULL_SHIFT = 36; /// Culling mode bit shift
|
||||
enum ulong BGFX_STATE_CULL_MASK = 0x0000003000000000; /// Culling mode bit mask
|
||||
|
||||
/// Rendering state discard. When state is preserved in submit, rendering states can be discarded on a finer grain.
|
||||
enum ubyte BGFX_DISCARD_FLAGS_INDEX_BUFFER = 0x01; /// Discard only Index Buffer
|
||||
enum ubyte BGFX_DISCARD_FLAGS_VERTEX_STREAMS = 0x02; /// Discard only Vertex Streams
|
||||
enum ubyte BGFX_DISCARD_FLAGS_TEXTURE_SAMPLERS = 0x04; /// Discard only texture samplers
|
||||
enum ubyte BGFX_DISCARD_FLAGS_COMPUTE = 0x08; /// Discard only Compute shader related state
|
||||
enum ubyte BGFX_DISCARD_FLAGS_STATE = 0x10; /// Discard only state
|
||||
enum ubyte BGFX_DISCARD_FLAGS_ALL = 0x1f; /// Discard every rendering states
|
||||
/**
|
||||
* Rendering state discard. When state is preserved in submit, rendering states can be discarded
|
||||
* on a finer grain.
|
||||
*/
|
||||
enum ubyte BGFX_DISCARD_INDEX_BUFFER = 0x01; /// Discard only Index Buffer
|
||||
enum ubyte BGFX_DISCARD_VERTEX_STREAMS = 0x02; /// Discard only Vertex Streams
|
||||
enum ubyte BGFX_DISCARD_TEXTURE_SAMPLERS = 0x04; /// Discard only texture samplers
|
||||
enum ubyte BGFX_DISCARD_COMPUTE = 0x08; /// Discard only Compute shader related state
|
||||
enum ubyte BGFX_DISCARD_STATE = 0x10; /// Discard only state
|
||||
enum ubyte BGFX_DISCARD_ALL = 0x1f; /// Discard every rendering states
|
||||
|
||||
/// Alpha reference value.
|
||||
enum ulong BGFX_STATE_ALPHA_REF_SHIFT = 40; /// Alpha reference bit shift
|
||||
|
||||
@@ -3985,7 +3985,7 @@ namespace bgfx
|
||||
///
|
||||
/// @attention C99 equivalent is `bgfx_discard`.
|
||||
///
|
||||
void discard(uint8_t flags = BGFX_DISCARD_FLAGS_ALL);
|
||||
void discard(uint8_t flags = BGFX_DISCARD_ALL);
|
||||
|
||||
/// Blit 2D texture region between two 2D textures.
|
||||
///
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#ifndef BGFX_DEFINES_H_HEADER_GUARD
|
||||
#define BGFX_DEFINES_H_HEADER_GUARD
|
||||
|
||||
#define BGFX_API_VERSION UINT32_C(102)
|
||||
#define BGFX_API_VERSION UINT32_C(103)
|
||||
|
||||
/**
|
||||
* Color RGB/alpha/depth write. When it's not specified write will be disabled.
|
||||
@@ -100,21 +100,22 @@
|
||||
#define BGFX_STATE_CULL_MASK UINT64_C(0x0000003000000000) //!< Culling mode bit mask
|
||||
|
||||
/**
|
||||
* Rendering state discard. When state is preserved in submit, rendering states can be discarded on a finer grain.
|
||||
* Rendering state discard. When state is preserved in submit, rendering states can be discarded
|
||||
* on a finer grain.
|
||||
*
|
||||
*/
|
||||
#define BGFX_DISCARD_FLAGS_INDEX_BUFFER UINT8_C(0x01) //!< Discard only Index Buffer
|
||||
#define BGFX_DISCARD_FLAGS_VERTEX_STREAMS UINT8_C(0x02) //!< Discard only Vertex Streams
|
||||
#define BGFX_DISCARD_FLAGS_TEXTURE_SAMPLERS UINT8_C(0x04) //!< Discard only texture samplers
|
||||
#define BGFX_DISCARD_FLAGS_COMPUTE UINT8_C(0x08) //!< Discard only Compute shader related state
|
||||
#define BGFX_DISCARD_FLAGS_STATE UINT8_C(0x10) //!< Discard only state
|
||||
#define BGFX_DISCARD_INDEX_BUFFER UINT8_C(0x01) //!< Discard only Index Buffer
|
||||
#define BGFX_DISCARD_VERTEX_STREAMS UINT8_C(0x02) //!< Discard only Vertex Streams
|
||||
#define BGFX_DISCARD_TEXTURE_SAMPLERS UINT8_C(0x04) //!< Discard only texture samplers
|
||||
#define BGFX_DISCARD_COMPUTE UINT8_C(0x08) //!< Discard only Compute shader related state
|
||||
#define BGFX_DISCARD_STATE UINT8_C(0x10) //!< Discard only state
|
||||
/// Discard every rendering states
|
||||
#define BGFX_DISCARD_FLAGS_ALL (0 \
|
||||
| BGFX_DISCARD_FLAGS_INDEX_BUFFER \
|
||||
| BGFX_DISCARD_FLAGS_VERTEX_STREAMS \
|
||||
| BGFX_DISCARD_FLAGS_TEXTURE_SAMPLERS \
|
||||
| BGFX_DISCARD_FLAGS_COMPUTE \
|
||||
| BGFX_DISCARD_FLAGS_STATE \
|
||||
#define BGFX_DISCARD_ALL (0 \
|
||||
| BGFX_DISCARD_INDEX_BUFFER \
|
||||
| BGFX_DISCARD_VERTEX_STREAMS \
|
||||
| BGFX_DISCARD_TEXTURE_SAMPLERS \
|
||||
| BGFX_DISCARD_COMPUTE \
|
||||
| BGFX_DISCARD_STATE \
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
-- vim: syntax=lua
|
||||
-- bgfx interface
|
||||
|
||||
version(102)
|
||||
version(103)
|
||||
|
||||
typedef "bool"
|
||||
typedef "char"
|
||||
@@ -83,8 +83,9 @@ flag.StateCull { bits = 64, shift = 36, range = 2, base = 1, desc = "Culling mod
|
||||
.Ccw --- Cull counter-clockwise triangles.
|
||||
()
|
||||
|
||||
--- Rendering state discard. When state is preserved in submit, rendering states can be discarded on a finer grain.
|
||||
flag.DiscardFlags { bits = 8, base = 1, desc = "Discard flags" }
|
||||
--- Rendering state discard. When state is preserved in submit, rendering states can be discarded
|
||||
--- on a finer grain.
|
||||
flag.Discard { bits = 8, base = 1, desc = "Discard flags" }
|
||||
.IndexBuffer --- Discard only Index Buffer
|
||||
.VertexStreams --- Discard only Vertex Streams
|
||||
.TextureSamplers --- Discard only texture samplers
|
||||
|
||||
18
src/bgfx_p.h
18
src/bgfx_p.h
@@ -1543,9 +1543,9 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
|
||||
|
||||
BX_ALIGN_DECL_CACHE_LINE(struct) RenderBind
|
||||
{
|
||||
void clear(uint8_t flags = BGFX_DISCARD_FLAGS_ALL)
|
||||
void clear(uint8_t flags = BGFX_DISCARD_ALL)
|
||||
{
|
||||
if (flags & BGFX_DISCARD_FLAGS_TEXTURE_SAMPLERS)
|
||||
if (flags & BGFX_DISCARD_TEXTURE_SAMPLERS)
|
||||
{
|
||||
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
|
||||
{
|
||||
@@ -1562,9 +1562,9 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
|
||||
|
||||
BX_ALIGN_DECL_CACHE_LINE(struct) RenderDraw
|
||||
{
|
||||
void clear(uint8_t flags = BGFX_DISCARD_FLAGS_ALL)
|
||||
void clear(uint8_t flags = BGFX_DISCARD_ALL)
|
||||
{
|
||||
if (flags & BGFX_DISCARD_FLAGS_STATE)
|
||||
if (flags & BGFX_DISCARD_STATE)
|
||||
{
|
||||
m_uniformBegin = 0;
|
||||
m_uniformEnd = 0;
|
||||
@@ -1589,12 +1589,12 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
|
||||
m_occlusionQuery.idx = kInvalidHandle;
|
||||
m_uniformIdx = UINT8_MAX;
|
||||
}
|
||||
if (flags & BGFX_DISCARD_FLAGS_VERTEX_STREAMS)
|
||||
if (flags & BGFX_DISCARD_VERTEX_STREAMS)
|
||||
{
|
||||
m_streamMask = 0;
|
||||
m_stream[0].clear();
|
||||
}
|
||||
if (flags & BGFX_DISCARD_FLAGS_INDEX_BUFFER)
|
||||
if (flags & BGFX_DISCARD_INDEX_BUFFER)
|
||||
{
|
||||
m_indexBuffer.idx = kInvalidHandle;
|
||||
}
|
||||
@@ -1638,9 +1638,9 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
|
||||
|
||||
BX_ALIGN_DECL_CACHE_LINE(struct) RenderCompute
|
||||
{
|
||||
void clear(uint8_t flags = BGFX_DISCARD_FLAGS_ALL)
|
||||
void clear(uint8_t flags = BGFX_DISCARD_ALL)
|
||||
{
|
||||
if (flags & BGFX_DISCARD_FLAGS_COMPUTE)
|
||||
if (flags & BGFX_DISCARD_COMPUTE)
|
||||
{
|
||||
m_uniformBegin = 0;
|
||||
m_uniformEnd = 0;
|
||||
@@ -2494,7 +2494,7 @@ constexpr uint64_t kSortKeyComputeProgramMask = uint64_t(BGFX_CONFIG_MAX_PROGRA
|
||||
bind.m_mip = _mip;
|
||||
}
|
||||
|
||||
void discard(uint8_t flags = BGFX_DISCARD_FLAGS_ALL)
|
||||
void discard(uint8_t flags = BGFX_DISCARD_ALL)
|
||||
{
|
||||
if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user