Commit Graph

1602 Commits

Author SHA1 Message Date
Branimir Karadžić
e47b474263 Fixed issue #823. 2016-06-27 11:03:45 -07:00
attilaz
6fdc523d39 metal: added caps, added alphaToCoverage support, fixed texture format conversion (#822) 2016-06-27 08:53:11 -07:00
Branimir Karadžić
d173832129 Merge branch 'master' of github.com:bkaradzic/bgfx 2016-06-24 15:31:29 -07:00
Branimir Karadžić
ef30951693 Fixed issue #820. 2016-06-24 15:31:20 -07:00
attilaz
0871a5ca00 iOS8 fixes (#821) 2016-06-24 06:13:42 -07:00
attilaz
6941d506d2 opaque/alphatest/alphablend sort order (#819) 2016-06-24 03:57:20 -07:00
Branimir Karadžić
d4e41c98b2 iOS: Fixed build. 2016-06-23 15:14:12 -07:00
Branimir Karadžić
92d8065850 Cleanup. 2016-06-23 09:24:57 -07:00
attilaz
7a76179273 fixed typo in vertex half vertex format (#818)
added missing texture formats
fixed packed depth/stencil format usage
2016-06-23 08:16:27 -07:00
Branimir Karadžić
8fd9f38094 GL: Fixed MSAA texture sampling. 2016-06-18 21:51:52 -07:00
Branimir Karadžić
00a2a9c964 Fixed GPU timer read-back. 2016-06-13 16:45:29 -07:00
Branimir Karadžić
d8d17994dc GL: Fixed MSAA texture sampling. 2016-06-13 14:47:37 -07:00
Branimir Karadžić
34ec758be7 Updated bgfx::readTexture to return frame number when result will be available. 2016-06-04 09:27:19 -07:00
Branimir Karadžić
36ead44878 Cleanup. 2016-06-02 21:31:48 -07:00
Branimir Karadžić
f3fe5810ad Cleanup. 2016-06-02 21:15:37 -07:00
Branimir Karadžić
e46135da8c Added ability to programmatically capture frame with RenderDoc. 2016-06-02 18:46:43 -07:00
Branimir Karadžić
21518f201f texturec: Preserve precision of input texture. 2016-06-02 16:38:26 -07:00
Branimir Karadžić
918f18c668 Fixed reset flags. 2016-05-31 12:50:28 -07:00
Sami Kyöstilä
3d23690216 Give a valid display parameter to eglMakeCurrent (#800) 2016-05-30 16:41:11 -07:00
Branimir Karadžić
10b9d079bf Cleanup. 2016-05-22 17:20:27 -07:00
Sami Kyöstilä
516e287f24 Make it possible to reset the native window (#796)
On Android when the application goes into the background, the EGL
window surface becomes invalid. It is possible to resume rendering when
coming to the foreground by resetting and reinitializing bgfx from
scratch, but this is costly in terms of performance.

This patch provides an alternative by letting the application provide a
new native window, causing bgfx to recreate just the EGL window surface
while keeping the EGL context intact. This allows the application to
resume rendering without needing to reload textures, shaders, etc.

To test, build and run the Hello World example on Android, switch to
another app and then back again. The screen should not remain blank
after switching back.
2016-05-22 17:16:25 -07:00
Branimir Karadžić
ea67fa406f Fixed PTC14A decoding. Issue #792. 2016-05-19 15:04:20 -07:00
PendingChaos
768cf72ca7 GL: Fixed a bug where the depth buffer is not written to (#793)
`glDisable(GL_DEPTH_TEST)` disables not just depth testing but depth writing too. In the OpenGL renderer, it is called even when depth writing is enabled. This commit makes it fall back to `glEnable(GL_DEPTH_TEST)` and `glDepthFunc(GL_ALWAYS)` when it is enabled.
2016-05-19 12:15:34 -07:00
Mikulas Florek
16c73cd71b waitRender and waitSubmit in the stats 2016-05-15 17:27:13 +02:00
Branimir Karadžić
579cd6647e KTX: Fixed parser. 2016-05-10 15:07:35 -07:00
Branimir Karadžić
407c37e8d3 Cleanup. 2016-05-08 14:50:04 -07:00
Branimir Karadžić
9beac469af Added check for texture flag missuse. 2016-05-04 20:33:24 -07:00
Branimir Karadžić
1d25dec13e Fixed loading 24-bit DDS texture. 2016-05-04 17:51:16 -07:00
Stephen Hill
bd822fffa6 Fixed reuse of va_list in traceVargs
It's not safe to reuse va_list over multiple var-arg calls.
2016-05-01 18:33:01 -04:00
Branimir Karadžić
ab3ba43756 GL: Fixed shader patching. 2016-04-26 17:35:01 -07:00
Branimir Karadžić
c869e48248 Fixed issue #774. 2016-04-23 11:31:36 -07:00
Libor Capak
f3ce2d4358 VertexDecl::m_hash should count m_stride too 2016-04-22 14:44:51 +02:00
Dario Manesku
fc03aaab57 GL_ARB_texture_multisample is written against OGL 3.1. 2016-04-22 00:38:10 +02:00
Branimir Karadžić
a483ee936c GLES: Fixed imports. 2016-04-20 22:24:42 -07:00
Branimir Karadžić
be8b66a96b GL: MSAA texture. 2016-04-20 22:19:12 -07:00
Branimir Karadžić
26e098f42c Updated amalgamated build. 2016-04-20 15:34:59 -07:00
Branimir Karadžić
150fe0dd10 Added missing ABI asserts for C99 headers. 2016-04-19 09:17:29 -07:00
Branimir Karadžić
da0af1e356 Fixed assert message. 2016-04-19 09:12:04 -07:00
Branimir Karadžić
fe62fe5ebf Fixed dynamic buffer overrun. Issue #760. 2016-04-18 20:08:50 -07:00
Branimir Karadžić
7423257f57 Added BGFX_TEXTURE_MSAA_SAMPLE flag. 2016-04-17 23:00:36 -07:00
Branimir Karadžić
032ec109dd D3D11: Retrieve feature level when using externally created device. 2016-04-15 21:24:14 -07:00
Branimir Karadžić
fb11176ae1 Cleanup. 2016-04-15 21:09:48 -07:00
Branimir Karadžić
29cbba3d39 Cleanup. 2016-04-14 21:16:07 -07:00
Branimir Karadžić
c92b0dd9d4 Cleanup. 2016-04-14 19:41:39 -07:00
Branimir Karadžić
056bd5437e Cleanup. 2016-04-13 10:35:59 -07:00
Branimir Karadžić
4d1542519f Merge branch 'master' of github.com:bkaradzic/bgfx 2016-04-12 16:45:41 -07:00
Branimir Karadžić
c360ab23f3 GL: Fixed crash when reading active attributes with ARB_program_interface_query. 2016-04-12 16:45:33 -07:00
Krzysztof Kondrak
714ab421f9 OculusVR: fix stereoscopic view 2016-04-11 20:57:34 +02:00
Branimir Karadžić
2369a6c489 Cleanup. 2016-04-10 21:40:38 -07:00
Branimir Karadžić
c2de2f44f2 Merge branch 'master' of cane:bkaradzic/bgfx into dev 2016-04-10 21:41:34 -07:00