Branimir Karadžić
c37ba1db0f
Updated version, regenerated bindings. ( #3568 )
2026-01-30 17:05:25 +00:00
Branimir Karadžić
78c3a1f421
Cleanup. ( #3566 )
2026-01-29 05:45:14 +00:00
Branimir Karadžić
c57d1d6135
Fixed #3552 . ( #3565 )
2026-01-28 21:48:35 +00:00
erik-schvarcz
021e4a3b60
Add 'Land of Heroes' section to README ( #3563 )
...
Added a new section for 'Land of Heroes' MMORPG with description and screenshot.
2026-01-28 17:26:34 +00:00
Seremo
c5387cfec2
DX11/DX12: Fix detecting depth capabilities for BGFX_CAPS_FORMAT_TEXTURE_MSAA ( #3562 )
2026-01-22 18:34:12 +00:00
Branimir Karadžić
fa852ad431
WebGPU: Use zero init to simplify struct init. ( #3561 )
2026-01-22 07:09:40 +00:00
Branimir Karadžić
f4b6bc79e2
D3D12: Fixed texture update crash. ( #3560 )
2026-01-21 20:31:19 +00:00
Branimir Karadžić
6d8e61b16a
D3D11: Fixed shaderc. ( #3559 )
2026-01-20 06:06:05 +00:00
Branimir Karadžić
33541e4bab
D3D12: Added DXIL support. ( #3558 )
...
* Added DXIL support.
* Fixed Linux build.
* Fixed mingw build.
* Fixed build.
2026-01-20 01:43:31 +00:00
Branimir Karadžić
9ca7782405
WebGPU: Expect release after destroy. ( #3557 )
2026-01-19 19:30:11 +00:00
Branimir Karadžić
780ef58e97
VK: Fixed VRS feature detection. Issue #3549 . ( #3555 )
2026-01-18 16:26:03 +00:00
Branimir Karadžić
717475d615
Various WebGPU fixes based on feedback. ( #3554 )
...
* Unset BGFX_CAPS_VERTEX_ATTRIB_UINT10. Remove MSAA 2x.
* Use destroy instead of release for buffers, textures, and querysets.
* Disable robustness, lazy clear resources in release builds.
* No need to pass entry point when there is only one entry point.
2026-01-16 19:29:31 +00:00
Branimir Karadžić
cc923c5165
Update Тint ( #3553 )
...
* Trimmed Tint.
* Updated Tint.
2026-01-16 04:44:27 +00:00
Vincent Bousquet
0d7526dfb9
Fix DX11 screenshot color format ( #3551 )
2026-01-14 22:29:26 +00:00
Branimir Karadžić
4baed6e076
Happy New Year! ( #3550 )
2026-01-14 16:26:51 +00:00
Seremo
4f80d5f4ac
d3d11: Fix UAV cache to handle texture arrays correctly ( #3548 )
2026-01-11 16:19:12 +00:00
Branimir Karadžić
9e311ac36a
Updated README. ( #3547 )
2026-01-10 22:32:42 +00:00
Branimir Karadžić
cded7e8d6c
Fixed amalgamated build. ( #3546 )
2026-01-10 17:39:37 +00:00
Branimir Karadžić
79cc62a7ee
Updated version ( #3545 )
2026-01-10 04:20:29 +00:00
Branimir Karadžić
868c66e1ed
Added WebGPU. ( #3544 )
2026-01-10 04:09:39 +00:00
Branimir Karadžić
967f7629b6
Added WGSL shaders. ( #3543 )
2026-01-10 03:31:01 +00:00
Branimir Karadžić
1c08bab55a
shaderc: Add WGSL support. ( #3542 )
2026-01-10 02:41:05 +00:00
Daniele Bartolini
fbff26d5e5
Cleanup. ( #3540 )
2026-01-09 19:15:32 +00:00
Daniele Bartolini
d6c218b71b
Updated README. ( #3541 )
2026-01-09 18:06:48 +00:00
Daniele Bartolini
7e518d07bb
Added support for keeping comments ( #3538 )
2026-01-09 09:31:58 -08:00
attilaz
b0d32c079e
Fix for PowerVR Rogue GE8320 random flickering polygons ( #3539 )
2026-01-09 09:31:09 -08:00
Branimir Karadžić
509129b5d7
Rebuild shaders ( #3537 )
...
* shaderc: Removed instMul.
* Rebuilt shaders.
2026-01-09 06:41:06 +00:00
Branimir Karadžić
aa94189553
shaderc: Removed instMul. ( #3536 )
2026-01-09 06:40:56 +00:00
Branimir Karadžić
d9d99f51ad
D3D12: Added pipeline stats. ( #3534 )
2026-01-07 04:44:12 +00:00
Бранимир Караџић
80370936d0
Cleanup.
2026-01-02 08:40:56 -08:00
Бранимир Караџић
d57bc8c46b
Fixed ImGui ID issues.
2026-01-02 08:40:56 -08:00
Бранимир Караџић
39dc313347
shaderc: Pass interpolator qualifiers into all stages.
2026-01-02 08:40:56 -08:00
Бранимир Караџић
772d6842d0
Updated Vulkan headers.
2026-01-01 21:10:38 -08:00
Бранимир Караџић
65a81c76c9
Updated spirv-cross.
2026-01-01 21:10:38 -08:00
Бранимир Караџић
e55579ea69
Updated spirv-tools.
2026-01-01 21:10:38 -08:00
Бранимир Караџић
a212429e44
Updated spirv-headers.
2026-01-01 21:10:38 -08:00
Бранимир Караџић
1addd1a3d7
Updated glslang.
2026-01-01 21:10:38 -08:00
Бранимир Караџић
3fdf319b8b
Updated ImGui.
2026-01-01 21:10:38 -08:00
Branimir Karadžić
ae944eea43
Fixed MSAA texture validation. ( #3529 )
2025-12-31 22:30:19 +00:00
Branimir Karadžić
6417e642ef
Updated docs. ( #3528 )
2025-12-31 19:16:26 +00:00
Branimir Karadžić
ffa7678168
Updated README. ( #3527 )
2025-12-30 01:37:47 +00:00
Бранимир Караџић
d19f3a5222
Validate that texutre supports MSAA.
2025-12-28 18:26:47 -08:00
Бранимир Караџић
3034814424
Make embedded shader support configurable via build options.
2025-12-27 12:14:48 -08:00
Бранимир Караџић
23653f2918
Fixed PIX colors.
2025-12-26 21:38:57 -08:00
Бранимир Караџић
67b4d14376
Rebuilt HLSL shaders.
2025-12-26 00:23:54 -08:00
Бранимир Караџић
d60e24c46c
shaderc: Remove reundant sampler reflection from HLSL.
2025-12-26 00:23:54 -08:00
Branimir Karadžić
241e9c3330
Added Init.fallback option. Cleanup. ( #3522 )
2025-12-24 04:29:32 +00:00
Branimir Karadžić
3ddf1ed032
Added FrameTime. ( #3521 )
2025-12-24 04:03:52 +00:00
Branimir Karadžić
9d63c39a44
Rebuilt shaders. ( #3520 )
2025-12-23 04:53:36 +00:00
Бранимир Караџић
71601c6be3
Set BGFX_CONFIG_MAX_BONES to 1.
2025-12-22 20:43:44 -08:00