Commit Graph

299 Commits

Author SHA1 Message Date
Andrew Willmott
acd99728b7 ATC and ASTC support (#1410)
* ATC & ASTC support

- Add update format enum for bimg additions
- renderer_gl ATC and ATSC support
- renderer_mtl ASTC support
- renderer_vk ASTC support
- updates to other backends for new enums
- Support emulated ATC

* cleanup

* Add texture_compression test files for ATC/ASTC formats

* Update 'update' example for ATC formats

- Generalise tile code a little
- Add ATC variants
- Ignoring ASTC for now as not emulated -- should we add empty
  checkerboard emulate though?
2018-06-11 09:23:41 -07:00
Branimir Karadžić
5995b27015 Updated texture format with new compressed formats. 2018-06-11 09:17:57 -07:00
Branimir Karadžić
fbc572ee12 Added bgfx::setVertexCount for auto generated vertices with gl_VertexID. 2018-06-04 18:15:07 -07:00
Branimir Karadžić
e9869fbeed Cleanup. 2018-05-24 18:03:31 -07:00
Branimir Karadžić
7a6f94ecb9 Removed unused data. 2018-05-21 16:59:17 -07:00
Branimir Karadžić
0e0da47e61 Added primitive count to perf stats. 2018-05-17 17:24:10 -07:00
MaulingMonkey
8b1e3cf8cf Ignore stencil ref in bstencil param. Avoids assert in StateCacheT:add when D3D11 deduplicates identical ID3D11DepthStencilState s (#1391) 2018-05-16 08:43:26 -07:00
MaulingMonkey
bee111b4c6 Fix bgfx::setName to not choke on '%' (#1385) 2018-05-08 22:10:33 -07:00
Branimir Karadžić
0f8e0b0e88 Cleanup. 2018-05-08 11:53:35 -07:00
Branimir Karadžić
724f9829b4 D3D12: Fixed initial state for MSAA render target. 2018-05-04 16:35:59 -07:00
Branimir Karadžić
88f5a902e0 D3D12: Fixed initial state for render target. 2018-05-03 17:39:19 -07:00
Branimir Karadžić
20582d8ff9 D3D12: Fixed swap chain. Issue #1323. 2018-05-03 15:02:56 -07:00
Branimir Karadžić
c2c7b99707 Respect MSAA reset flags passed during init. Issue #1376. 2018-05-02 16:40:13 -07:00
Branimir Karadžić
f14ba5ba1a D3D12: Backbuffer MSAA. 2018-05-02 15:54:14 -07:00
Branimir Karadžić
2ce838061b D3D12: MSAA WIP. 2018-05-01 18:07:16 -07:00
Branimir Karadžić
7437cbf86b Cleanup. 2018-04-27 20:37:54 -07:00
Branimir Karadžić
2f446e10a1 D3D12: Cleanup. 2018-04-26 16:54:11 -07:00
Branimir Karadžić
5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. 2018-04-17 15:42:18 -07:00
Branimir Karadžić
69764d7bb5 DXBC: Automatically calculate instruction size. 2018-04-06 16:35:10 -07:00
Branimir Karadžić
5519f93f3c D3D12: Fixed fragment shader patching. 2018-04-05 21:06:44 -07:00
Branimir Karadžić
1d2cff2c0d Cleanup. 2018-04-04 17:19:07 -07:00
Branimir Karadžić
2c4e35508b D3D12: Fixed 37-gpudrivenrendering. 2018-03-30 21:03:26 -07:00
Branimir Karadžić
f45aef7294 Cleanup. 2018-03-30 19:30:44 -07:00
Branimir Karadžić
4f64a4792b NVAPI: Adding support for NV Aftermath. 2018-03-29 20:36:48 -07:00
Branimir Karadžić
7f36cb1164 D3D12: Clear render targets on init. 2018-03-28 18:06:16 -07:00
Branimir Karadžić
a4faa82164 Fixed state tracking when scissor area is zero. 2018-03-26 16:21:27 -07:00
Branimir Karadžić
f4c227ffc9 Cleanup. 2018-03-21 17:12:31 -07:00
Branimir Karadžić
df83b98fd6 Added D3D12EnableExperimentalFeatures. 2018-03-20 09:53:45 -07:00
Branimir Karadžić
d227f9e8bf Fixed memory leak. 2018-03-12 18:56:27 -07:00
Branimir Karadžić
45c1554d56 D3D12: DXGI usage cleanup. 2018-03-12 17:40:16 -07:00
Branimir Karadžić
ee2fddfa07 Cleanup. 2018-03-10 13:16:45 -08:00
Branimir Karadžić
664e212e3c D3D12: Adding dispatch indirect support. 2018-03-09 18:20:36 -08:00
Branimir Karadžić
06a827d809 D3D12: Adding draw indirect support. 2018-03-09 17:42:28 -08:00
Branimir Karadžić
1c5aa7fd7e Cleanup. 2018-03-06 20:52:56 -08:00
Branimir Karadžić
e7987e3340 Cleanup. 2018-03-06 17:52:26 -08:00
Branimir Karadžić
67ad9fbbef Allow null fragment shader for depth only programs. 2018-03-05 18:15:35 -08:00
云风
c5f7ad598b fix mingw-gcc bug like #1239 (#1345) 2018-03-05 08:00:54 -08:00
Branimir Karadžić
0480b73b96 D3D12: Added allow tearing support. 2018-03-02 17:57:50 -08:00
Branimir Karadžić
b4229e4a17 Cleanup. 2018-03-01 17:30:28 -08:00
Branimir Karadžić
a02e57f121 D3D12: Enabled direct access textures. 2018-02-14 17:54:19 -08:00
Branimir Karadžić
4f42f9beb3 D3D12: Cleanup. 2018-02-14 17:09:00 -08:00
Branimir Karadžić
584b8b34f0 Added support for independent RGB channel write control. 2018-02-13 12:35:23 -08:00
Branimir Karadžić
654160d3ee D3D12: Initialize instrumented device when PIX is enabled. 2018-02-12 17:40:11 -08:00
Branimir Karadžić
8adb5fc020 Added maxTextureLayers to caps/limits. 2018-02-08 16:48:54 -08:00
Branimir Karadžić
b2240e9197 D3D12: Fixed buffer state. 2018-02-07 18:09:53 -08:00
Branimir Karadžić
099e6b9e00 D3D12: Fixed texture barrier state after destruction. 2018-02-06 17:17:24 -08:00
Branimir Karadžić
e5a983d25a Cleanup. 2018-01-29 21:39:17 -08:00
云风
b9f9ec56f5 Add BX_FALLTHROUGH to avoid -Wimplicit-fallthrough false positives (#1322) 2018-01-28 21:31:34 -08:00
Branimir Karadžić
f26cfe5250 D3D12: Fixed swap chain. 2018-01-26 22:30:28 -08:00
Branimir Karadžić
8f2f0614f0 Cleanup. 2018-01-26 20:21:14 -08:00