Fixed memory leak.

This commit is contained in:
Branimir Karadžić
2018-03-12 18:56:27 -07:00
parent 45c1554d56
commit d227f9e8bf
11 changed files with 67 additions and 60 deletions

View File

@@ -1951,7 +1951,7 @@ namespace bgfx
uint16_t pitch;
_cmdbuf.read(pitch);
Memory* mem;
const Memory* mem;
_cmdbuf.read(mem);
uint32_t key = m_textureUpdateBatch.m_keys[ii];
@@ -2249,7 +2249,7 @@ namespace bgfx
IndexBufferHandle handle;
_cmdbuf.read(handle);
Memory* mem;
const Memory* mem;
_cmdbuf.read(mem);
uint16_t flags;
@@ -2296,7 +2296,7 @@ namespace bgfx
VertexBufferHandle handle;
_cmdbuf.read(handle);
Memory* mem;
const Memory* mem;
_cmdbuf.read(mem);
VertexDeclHandle declHandle;
@@ -2346,7 +2346,7 @@ namespace bgfx
uint32_t size;
_cmdbuf.read(size);
Memory* mem;
const Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
@@ -2390,7 +2390,7 @@ namespace bgfx
uint32_t size;
_cmdbuf.read(size);
Memory* mem;
const Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
@@ -2413,7 +2413,7 @@ namespace bgfx
ShaderHandle handle;
_cmdbuf.read(handle);
Memory* mem;
const Memory* mem;
_cmdbuf.read(mem);
m_renderCtx->createShader(handle, mem);
@@ -2460,7 +2460,7 @@ namespace bgfx
TextureHandle handle;
_cmdbuf.read(handle);
Memory* mem;
const Memory* mem;
_cmdbuf.read(mem);
uint32_t flags;

View File

@@ -416,6 +416,12 @@ namespace bgfx
{
}
template<>
inline void release(Memory* _mem)
{
release( (const Memory*)_mem);
}
void setGraphicsDebuggerPresent(bool _present);
bool isGraphicsDebuggerPresent();
void release(const Memory* _mem);
@@ -2554,23 +2560,23 @@ namespace bgfx
virtual const char* getRendererName() const = 0;
virtual bool isDeviceRemoved() = 0;
virtual void flip(HMD& _hmd) = 0;
virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) = 0;
virtual void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) = 0;
virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0;
virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0;
virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0;
virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) = 0;
virtual void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) = 0;
virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0;
virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) = 0;
virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) = 0;
virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0;
virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) = 0;
virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) = 0;
virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0;
virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0;
virtual void createShader(ShaderHandle _handle, const Memory* _mem) = 0;
virtual void destroyShader(ShaderHandle _handle) = 0;
virtual void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) = 0;
virtual void destroyProgram(ProgramHandle _handle) = 0;
virtual void* createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) = 0;
virtual void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) = 0;
virtual void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) = 0;
virtual void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) = 0;
virtual void updateTextureEnd() = 0;

View File

@@ -19,16 +19,17 @@
namespace bgfx
{
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wunused-variable");
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
#if BX_PLATFORM_WINDOWS
static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory;
static PFN_GET_DEBUG_INTERFACE DXGIGetDebugInterface;
static PFN_GET_DEBUG_INTERFACE1 DXGIGetDebugInterface1;
#endif // BX_PLATFORM_WINDOWS
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
static const GUID IID_IDXGIFactory = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
static const GUID IID_IDXGIFactory3 = { 0x25483823, 0xcd46, 0x4c7d, { 0x86, 0xca, 0x47, 0xaa, 0x95, 0xb8, 0x37, 0xbd } };
@@ -309,7 +310,7 @@ namespace bgfx
}
BX_PRAGMA_DIAGNOSTIC_POP();
#else
hr = device->GetAdapter(&adapter);
hr = dxgiDevice->GetAdapter(reinterpret_cast<IDXGIAdapter**>(&adapter) );
#endif // BX_COMPILER_MSVC
}
}

View File

@@ -1626,7 +1626,7 @@ namespace bgfx { namespace d3d11
return BGFX_RENDERER_DIRECT3D11_NAME;
}
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
}
@@ -1647,7 +1647,7 @@ namespace bgfx { namespace d3d11
{
}
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
}
@@ -1662,7 +1662,7 @@ namespace bgfx { namespace d3d11
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
}
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -1678,7 +1678,7 @@ namespace bgfx { namespace d3d11
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
}
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -1688,7 +1688,7 @@ namespace bgfx { namespace d3d11
m_vertexBuffers[_handle.idx].destroy();
}
void createShader(ShaderHandle _handle, Memory* _mem) override
void createShader(ShaderHandle _handle, const Memory* _mem) override
{
m_shaders[_handle.idx].create(_mem);
}
@@ -1708,7 +1708,7 @@ namespace bgfx { namespace d3d11
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
{
return m_textures[_handle.idx].create(_mem, _flags, _skip);
}

View File

@@ -1356,7 +1356,7 @@ namespace bgfx { namespace d3d12
}
}
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
}
@@ -1377,7 +1377,7 @@ namespace bgfx { namespace d3d12
{
}
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
}
@@ -1392,7 +1392,7 @@ namespace bgfx { namespace d3d12
m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
}
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_indexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -1408,7 +1408,7 @@ namespace bgfx { namespace d3d12
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
}
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_vertexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -1418,7 +1418,7 @@ namespace bgfx { namespace d3d12
m_vertexBuffers[_handle.idx].destroy();
}
void createShader(ShaderHandle _handle, Memory* _mem) override
void createShader(ShaderHandle _handle, const Memory* _mem) override
{
m_shaders[_handle.idx].create(_mem);
}
@@ -1438,7 +1438,7 @@ namespace bgfx { namespace d3d12
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
{
return m_textures[_handle.idx].create(_mem, _flags, _skip);
}

View File

@@ -953,7 +953,7 @@ namespace bgfx { namespace d3d9
return BGFX_RENDERER_DIRECT3D9_NAME;
}
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
}
@@ -974,7 +974,7 @@ namespace bgfx { namespace d3d9
{
}
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t /*_flags*/) override
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t /*_flags*/) override
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
}
@@ -989,7 +989,7 @@ namespace bgfx { namespace d3d9
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
}
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -1005,7 +1005,7 @@ namespace bgfx { namespace d3d9
m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
}
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -1015,7 +1015,7 @@ namespace bgfx { namespace d3d9
m_vertexBuffers[_handle.idx].destroy();
}
void createShader(ShaderHandle _handle, Memory* _mem) override
void createShader(ShaderHandle _handle, const Memory* _mem) override
{
m_shaders[_handle.idx].create(_mem);
}
@@ -1035,7 +1035,7 @@ namespace bgfx { namespace d3d9
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
{
m_textures[_handle.idx].create(_mem, _flags, _skip);
return NULL;

View File

@@ -2660,7 +2660,7 @@ namespace bgfx { namespace gl
}
}
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
}
@@ -2681,7 +2681,7 @@ namespace bgfx { namespace gl
{
}
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
}
@@ -2696,7 +2696,7 @@ namespace bgfx { namespace gl
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
}
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -2712,7 +2712,7 @@ namespace bgfx { namespace gl
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
}
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -2722,7 +2722,7 @@ namespace bgfx { namespace gl
m_vertexBuffers[_handle.idx].destroy();
}
void createShader(ShaderHandle _handle, Memory* _mem) override
void createShader(ShaderHandle _handle, const Memory* _mem) override
{
m_shaders[_handle.idx].create(_mem);
}
@@ -2743,7 +2743,7 @@ namespace bgfx { namespace gl
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
{
m_textures[_handle.idx].create(_mem, _flags, _skip);
return NULL;
@@ -5542,7 +5542,7 @@ namespace bgfx { namespace gl
bx::memCopy(_str, _insert, len);
}
void ShaderGL::create(Memory* _mem)
void ShaderGL::create(const Memory* _mem)
{
bx::MemoryReader reader(_mem->data, _mem->size);
m_hash = bx::hash<bx::HashMurmur2A>(_mem->data, _mem->size);

View File

@@ -1221,7 +1221,7 @@ namespace bgfx { namespace gl
{
}
void create(Memory* _mem);
void create(const Memory* _mem);
void destroy();
GLuint m_id;

View File

@@ -703,7 +703,7 @@ namespace bgfx { namespace mtl
return BGFX_RENDERER_METAL_NAME;
}
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
}
@@ -724,7 +724,7 @@ namespace bgfx { namespace mtl
{
}
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
}
@@ -739,7 +739,7 @@ namespace bgfx { namespace mtl
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
}
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -755,7 +755,7 @@ namespace bgfx { namespace mtl
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
}
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
}
@@ -765,7 +765,7 @@ namespace bgfx { namespace mtl
m_vertexBuffers[_handle.idx].destroy();
}
void createShader(ShaderHandle _handle, Memory* _mem) override
void createShader(ShaderHandle _handle, const Memory* _mem) override
{
m_shaders[_handle.idx].create(_mem);
}
@@ -785,7 +785,7 @@ namespace bgfx { namespace mtl
m_program[_handle.idx].destroy();
}
void* createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) override
void* createTexture(TextureHandle _handle, const Memory* _mem, uint32_t _flags, uint8_t _skip) override
{
m_textures[_handle.idx].create(_mem, _flags, _skip);
return NULL;

View File

@@ -92,7 +92,7 @@ namespace bgfx { namespace noop
{
}
void createIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/, uint16_t /*_flags*/) override
void createIndexBuffer(IndexBufferHandle /*_handle*/, const Memory* /*_mem*/, uint16_t /*_flags*/) override
{
}
@@ -108,7 +108,7 @@ namespace bgfx { namespace noop
{
}
void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint16_t /*_flags*/) override
void createVertexBuffer(VertexBufferHandle /*_handle*/, const Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint16_t /*_flags*/) override
{
}
@@ -120,7 +120,7 @@ namespace bgfx { namespace noop
{
}
void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) override
void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
{
}
@@ -132,7 +132,7 @@ namespace bgfx { namespace noop
{
}
void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) override
void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
{
}
@@ -140,7 +140,7 @@ namespace bgfx { namespace noop
{
}
void createShader(ShaderHandle /*_handle*/, Memory* /*_mem*/) override
void createShader(ShaderHandle /*_handle*/, const Memory* /*_mem*/) override
{
}
@@ -156,7 +156,7 @@ namespace bgfx { namespace noop
{
}
void* createTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) override
void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) override
{
return NULL;
}

View File

@@ -1951,7 +1951,7 @@ VK_IMPORT_DEVICE
}
}
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
{
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
}
@@ -1972,7 +1972,7 @@ VK_IMPORT_DEVICE
{
}
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
{
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
}
@@ -2004,7 +2004,7 @@ VK_IMPORT_DEVICE
m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
}
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
{
BX_UNUSED(_handle, _offset, _size, _mem);
// m_vertexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
@@ -2015,7 +2015,7 @@ VK_IMPORT_DEVICE
m_vertexBuffers[_handle.idx].destroy();
}
void createShader(ShaderHandle _handle, Memory* _mem) override
void createShader(ShaderHandle _handle, const Memory* _mem) override
{
m_shaders[_handle.idx].create(_mem);
}