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D3D12: Initialize instrumented device when PIX is enabled.
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@@ -836,28 +836,42 @@ namespace bgfx { namespace d3d12
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}
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}
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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if (BX_ENABLED(BGFX_CONFIG_DEBUG||BGFX_CONFIG_DEBUG_PIX) )
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{
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ID3D12Debug* debug0;
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hr = D3D12GetDebugInterface(IID_ID3D12Debug, (void**)&debug0);
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if (SUCCEEDED(hr) )
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{
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debug0->EnableDebugLayer();
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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debug0->EnableDebugLayer();
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#if BX_PLATFORM_WINDOWS
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{
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ID3D12Debug1* debug1;
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hr = debug0->QueryInterface(IID_ID3D12Debug1, (void**)&debug1);
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if (SUCCEEDED(hr) )
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{
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// debug1->SetEnableGPUBasedValidation(true);
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// debug1->SetEnableSynchronizedCommandQueueValidation(true);
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ID3D12Debug1* debug1;
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hr = debug0->QueryInterface(IID_ID3D12Debug1, (void**)&debug1);
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if (SUCCEEDED(hr) )
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{
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// debug1->SetEnableGPUBasedValidation(true);
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// debug1->SetEnableSynchronizedCommandQueueValidation(true);
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}
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}
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}
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#elif BX_PLATFORM_XBOXONE
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debug0->SetProcessDebugFlags(D3D12_PROCESS_DEBUG_FLAG_DEBUG_LAYER_ENABLED);
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#endif // BX_PLATFORM_WINDOWS
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}
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#if BX_PLATFORM_XBOXONE
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
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{
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// https://github.com/Microsoft/Xbox-ATG-Samples/blob/76d236e3bd372aceec18b2ad0556a7879dbd9628/XDKSamples/IntroGraphics/SimpleTriangle12/DeviceResources.cpp#L67
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debug0->SetProcessDebugFlags(D3D12XBOX_PROCESS_DEBUG_FLAG_INSTRUMENTED);
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}
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#endif // BX_PLATFORM_XBOXONE
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}
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}
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{
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@@ -4833,6 +4847,7 @@ data.NumQualityLevels = 0;
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, numRows[0]
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, rowSizeInBytes[0]
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);
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totalSize = uint32_t(uploadBufferSize);
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}
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if (kk != 0)
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