D3D12: Clear render targets on init.

This commit is contained in:
Branimir Karadžić
2018-03-28 18:06:16 -07:00
parent e5031c5897
commit 7f36cb1164

View File

@@ -1907,12 +1907,13 @@ namespace bgfx { namespace d3d12
, getCPUHandleHeapStart(m_dsvDescriptorHeap)
);
m_commandList = m_cmd.alloc();
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
{
m_frameBuffers[ii].postReset();
}
m_commandList = m_cmd.alloc();
// capturePostReset();
}
@@ -4868,6 +4869,15 @@ data.NumQualityLevels = 0;
, &dsvDesc
, dsvDescriptor
);
s_renderD3D12->m_commandList->ClearDepthStencilView(
dsvDescriptor
, D3D12_CLEAR_FLAG_DEPTH|D3D12_CLEAR_FLAG_STENCIL
, 0.0f
, 0
, 0
, NULL
);
}
else
{
@@ -4922,6 +4932,15 @@ data.NumQualityLevels = 0;
, &desc
, rtv
);
float rgba[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
s_renderD3D12->m_commandList->ClearRenderTargetView(
rtv
, rgba
, 0
, NULL
);
m_num++;
}
}