Branimir Karadžić
|
da9e2f0400
|
D3D12: Fixed texture array update.
|
2022-03-05 16:44:56 -08:00 |
|
Christophe Dehais
|
6c9248914e
|
Fix leaked FBO for depth/stencil only view (#2738)
|
2022-03-04 09:48:50 -08:00 |
|
Бранимир Караџић
|
ae7aeba72c
|
GL: Fixed vertex layout binding.
|
2022-02-25 17:21:55 -08:00 |
|
Bruno Croci
|
4f3328edb3
|
Added textureCube macro for GLSL >= 130. (#2728)
`textureCube` requires extension `GL_NV_shadow_samplers_cube`, however `texture` can sample a cube sampler without the extension.
|
2022-02-21 19:41:28 -08:00 |
|
Бранимир Караџић
|
3d4bd88c06
|
Updated version number.
|
2022-02-12 10:01:31 -08:00 |
|
Kitchen
|
e42fe374c3
|
fix only msaa depth texutre in frame buffer error on iOS platform (#2725)
|
2022-02-09 06:29:14 -08:00 |
|
pezcode
|
4b04a8ced8
|
Vulkan: replace deprecated version macros (#2721)
|
2022-02-06 17:32:03 -08:00 |
|
luzpaz
|
6875e96bcb
|
Fix various typos (#2719)
Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,utput`
|
2022-02-05 11:34:15 -08:00 |
|
Бранимир Караџић
|
9f04292f40
|
Metal: Fixed texture creation.
|
2022-01-30 20:18:48 -08:00 |
|
Fabio Soldati
|
4a922e34da
|
Fixed wrong comparison of maxTextureSize (#2718)
Co-authored-by: Fabiz <info@peakfinder.org>
|
2022-01-30 08:14:19 -08:00 |
|
Бранимир Караџић
|
134d1787e7
|
Updated version number.
|
2022-01-15 18:03:14 -08:00 |
|
Бранимир Караџић
|
4581f14cd4
|
Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
|
ShuangLiu1992
|
a6511598db
|
Update glcontext_nsgl.mm (#2705)
[glContext update]; and [glContext setView:glView]; always needs to be called from main thread
|
2022-01-07 07:55:53 -08:00 |
|
Бранимир Караџић
|
af68e138fe
|
Cleanup.
|
2021-12-31 09:43:21 -08:00 |
|
Бранимир Караџић
|
99a7af712f
|
Added more info about transparency sort table.
|
2021-12-26 09:21:02 -08:00 |
|
Бранимир Караџић
|
0755f50fd2
|
Fixed #2690.
|
2021-12-20 16:59:13 -08:00 |
|
Ravbug
|
ffc66a4c3c
|
Fix use of constant only available on macOS 12+ (#2689)
|
2021-12-20 13:41:03 -08:00 |
|
Бранимир Караџић
|
949142a75f
|
Metal: Added GPU vendorId/deviceId detection. Fixed #2688.
|
2021-12-19 23:11:33 -08:00 |
|
Aleš Mlakar
|
457cdf6db5
|
MTL: Use default frame latency if 0 provided (#2680)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
|
2021-12-07 08:54:45 -08:00 |
|
Cedric Guillemet
|
64a28415a8
|
Disable Batch indirect mode for Microsoft WARP (#2672)
* Disable Batch indirect mode for Microsoft WARP
* idl
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
|
2021-12-01 11:19:47 -08:00 |
|
Christophe Dehais
|
c0729cb09b
|
Use m_gles3 flag more extensively (instead of compile-time ES version) (#2665)
|
2021-11-19 07:26:47 -08:00 |
|
Christophe Dehais
|
08cd17e3b8
|
Check if gl_Frag[Data/Color] are not already patched (#2661)
|
2021-11-18 13:12:38 -08:00 |
|
Cedric Guillemet
|
77f36d79cc
|
no more optional param for bx:write (#2662)
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
|
2021-11-18 13:10:59 -08:00 |
|
Бранимир Караџић
|
2cdba37415
|
GL: Fixed update surface size when texture is transcoded.
|
2021-11-11 20:00:18 -08:00 |
|
Branimir Karadžić
|
da8a5ff449
|
VK: Fixed update surface size when texture is transcoded.
|
2021-11-11 17:39:41 -08:00 |
|
Branimir Karadžić
|
67d1cce8f8
|
D3D1x: Fixed update surface size when texture is transcoded.
|
2021-11-11 15:46:29 -08:00 |
|
Christophe Dehais
|
65ae59a82b
|
Fix 3D blit test (#2651)
bi.m_depth == 1 for usual 2D blit
|
2021-11-08 09:44:16 -08:00 |
|
Бранимир Караџић
|
6d1791ae2c
|
Cleanup.
|
2021-11-04 06:53:08 -07:00 |
|
Бранимир Караџић
|
fab6e8409b
|
Cleanup.
|
2021-11-01 18:53:06 -07:00 |
|
Бранимир Караџић
|
5fd83e7a41
|
Added BGFX_TEXTURE_BLIT_DST validation.
|
2021-11-01 18:27:20 -07:00 |
|
Бранимир Караџић
|
5bc3b18227
|
Cleanup.
|
2021-10-31 20:51:13 -07:00 |
|
Christophe Dehais
|
dd7fb33595
|
Fix layout transitions during series of blit (#2640)
|
2021-10-31 20:40:17 -07:00 |
|
Christophe Dehais
|
149d870f19
|
Accept external WebGL context (#2643)
|
2021-10-28 07:16:50 -07:00 |
|
pezcode
|
9f3b3d38c5
|
Fix isTextureValid number of layers check (#2639)
|
2021-10-27 09:27:15 -07:00 |
|
Бранимир Караџић
|
932d2f21e7
|
Cleanup.
|
2021-10-27 08:17:41 -07:00 |
|
Бранимир Караџић
|
aa7bee3e2b
|
Cleanup.
|
2021-06-19 13:45:39 -07:00 |
|
Бранимир Караџић
|
6a46e3dd52
|
Fixed OSX build.
|
2021-06-19 13:41:13 -07:00 |
|
Branimir Karadžić
|
7bfb8a7b38
|
More fixes.
|
2021-10-25 19:15:55 -07:00 |
|
Branimir Karadžić
|
2cfba5474d
|
Fixed windows build.
|
2021-10-25 19:10:41 -07:00 |
|
Бранимир Караџић
|
8392a44b3a
|
Fixed assert macros, and improved error handling.
|
2021-10-25 18:59:32 -07:00 |
|
Бранимир Караџић
|
2d9e6e7f4f
|
Added setTexture validation to check for read back texture.
|
2021-10-14 21:03:26 -07:00 |
|
Branimir Karadžić
|
46384208ad
|
Define WIN32_LEAN_AND_MEAN if it's not defined when including windows.h.
|
2021-10-13 20:18:03 -07:00 |
|
Бранимир Караџић
|
84a38eede0
|
Cleanup.
|
2021-10-13 19:54:27 -07:00 |
|
Бранимир Караџић
|
f99a6b4246
|
Fixed bug.
|
2021-10-03 09:13:28 -07:00 |
|
Бранимир Караџић
|
8bf13f7f4f
|
dxgi: Prettify memory info.
|
2021-10-02 16:21:30 -07:00 |
|
Бранимир Караџић
|
03fbf9d42b
|
dxgi: Fixed string format.
|
2021-10-02 16:13:13 -07:00 |
|
Бранимир Караџић
|
7b13de371a
|
dxgi: Fixed string format.
|
2021-10-02 11:32:25 -07:00 |
|
Бранимир Караџић
|
73db386165
|
Added uniform name validation.
|
2021-09-30 17:24:36 -07:00 |
|
Бранимир Караџић
|
22d5747719
|
Cleanup.
|
2021-09-30 17:24:16 -07:00 |
|
pezcode
|
be2c110781
|
Vulkan: raise maximum number of swapchain images (#2619)
|
2021-09-30 15:01:39 -07:00 |
|