Added textureCube macro for GLSL >= 130. (#2728)

`textureCube` requires extension `GL_NV_shadow_samplers_cube`, however `texture` can sample a cube sampler without the extension.
This commit is contained in:
Bruno Croci
2022-02-22 04:41:28 +01:00
committed by GitHub
parent 3d4bd88c06
commit 4f3328edb3

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@@ -608,6 +608,7 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
# define texture2D(_sampler, _coord) texture(_sampler, _coord)
# define texture2DArray(_sampler, _coord) texture(_sampler, _coord)
# define texture3D(_sampler, _coord) texture(_sampler, _coord)
# define textureCube(_sampler, _coord) texture(_sampler, _coord)
# define texture2DLod(_sampler, _coord, _lod) textureLod(_sampler, _coord, _lod)
# define texture2DLodOffset(_sampler, _coord, _lod, _offset) textureLodOffset(_sampler, _coord, _lod, _offset)
# endif // BGFX_SHADER_LANGUAGE_GLSL >= 130