GL: Fixed update surface size when texture is transcoded.

This commit is contained in:
Бранимир Караџић
2021-11-11 20:00:18 -08:00
parent da8a5ff449
commit 2cdba37415

View File

@@ -5697,8 +5697,16 @@ namespace bgfx { namespace gl
|| swizzle
;
const uint32_t width = _rect.m_width;
const uint32_t height = _rect.m_height;
Rect rect;
rect.setIntersect(_rect
, {
0, 0,
uint16_t(bx::max(1u, m_width >> _mip) ),
uint16_t(bx::max(1u, m_height >> _mip) ),
});
uint32_t width = rect.m_width;
uint32_t height = rect.m_height;
uint8_t* temp = NULL;
if (convert
@@ -5727,11 +5735,11 @@ namespace bgfx { namespace gl
;
GL_CHECK(compressedTexSubImage(target+_side
, _mip
, _rect.m_x
, _rect.m_y
, rect.m_x
, rect.m_y
, _z
, _rect.m_width
, _rect.m_height
, rect.m_width
, rect.m_height
, _depth
, internalFmt
, _mem->size
@@ -5759,11 +5767,11 @@ namespace bgfx { namespace gl
GL_CHECK(texSubImage(target+_side
, _mip
, _rect.m_x
, _rect.m_y
, rect.m_x
, rect.m_y
, _z
, _rect.m_width
, _rect.m_height
, rect.m_width
, rect.m_height
, _depth
, m_fmt
, m_type