Fixed OSX build.

This commit is contained in:
Бранимир Караџић
2021-06-19 13:41:13 -07:00
parent 4763f97205
commit 6a46e3dd52

View File

@@ -880,7 +880,7 @@ namespace bgfx { namespace mtl
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic);
bx::write(&writer, magic, bx::ErrorAssert{});
TextureCreate tc;
tc.m_width = _width;
@@ -891,7 +891,7 @@ namespace bgfx { namespace mtl
tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
tc.m_cubeMap = false;
tc.m_mem = NULL;
bx::write(&writer, tc);
bx::write(&writer, tc, bx::ErrorAssert{});
texture.destroy();
texture.create(mem, texture.m_flags, 0);
@@ -2426,7 +2426,7 @@ namespace bgfx { namespace mtl
void writeString(bx::WriterI* _writer, const char* _str)
{
bx::write(_writer, _str, (int32_t)bx::strLen(_str) );
bx::write(_writer, _str, (int32_t)bx::strLen(_str), bx::ErrorAssert{});
}
void ShaderMtl::create(const Memory* _mem)
@@ -2453,7 +2453,7 @@ namespace bgfx { namespace mtl
}
uint16_t count;
bx::read(&reader, count);
bx::read(&reader, count, &err);
BX_TRACE("%s Shader consts %d"
, getShaderTypeName(magic)
@@ -2466,7 +2466,7 @@ namespace bgfx { namespace mtl
bx::read(&reader, nameSize, &err);
char name[256];
bx::read(&reader, &name, nameSize);
bx::read(&reader, &name, nameSize, &err);
name[nameSize] = '\0';
uint8_t type;