Compare commits

...

117 Commits

Author SHA1 Message Date
dependabot[bot]
e8a92ffbbe build(deps): bump the submodules group with 2 updates
Bumps the submodules group with 2 updates: [bgfx](https://github.com/bkaradzic/bgfx) and [bx](https://github.com/bkaradzic/bx).


Updates `bgfx` from `4109e14` to `14e0aa5`
- [Commits](4109e14b43...14e0aa5aff)

Updates `bx` from `5a20afe` to `d858859`
- [Commits](5a20afef84...d858859d17)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-version: 14e0aa5aff65a12df621fbc9466b42d41d01f013
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-version: d858859d1724fc037129318330f9c5ee5e008a08
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-07-03 07:10:16 -04:00
alemuntoni
657dd62551 bump submodules and add new sources to spirv-opt.cmake 2025-05-29 14:57:33 -04:00
Jason Millard
36a0d1d8d0 actions: bump actions. fixes upload-artifact@v3 failures 2025-02-27 17:03:45 -05:00
dependabot[bot]
cf79284dad build(deps): bump the submodules group across 1 directory with 3 updates
Bumps the submodules group with 3 updates in the / directory: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `7b3e1eb` to `de56398`
- [Commits](7b3e1ebf62...de56398919)

Updates `bx` from `c723ec4` to `01c99dd`
- [Commits](c723ec4054...01c99ddd09)

Updates `bimg` from `b713092` to `c5c7b6e`
- [Commits](b7130927db...c5c7b6e187)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-26 19:54:40 -05:00
Jason Millard
06144dcb9b add validate_tensor_layout.cpp to spirv-opt cmake 2025-01-02 11:16:00 -05:00
dependabot[bot]
3b5115516c build(deps): bump the submodules group across 1 directory with 3 updates
Bumps the submodules group with 3 updates in the / directory: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `cc789e8` to `7b3e1eb`
- [Commits](cc789e83a6...7b3e1ebf62)

Updates `bx` from `2cebc55` to `c723ec4`
- [Commits](2cebc558eb...c723ec4054)

Updates `bimg` from `0d1c78e` to `b713092`
- [Commits](0d1c78e779...b7130927db)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-01-02 11:16:00 -05:00
Aaron Ishibashi
ef0ed485c5 Fix broken shader platform checks, add checks for iOS, Android, Orbis (#254)
* Fix broken shader platform checks, add checks for iOS, Android, Orbis, remove NaCl

* Fix formatting issue

Co-authored-by: Sandy <1013356+bwrsandman@users.noreply.github.com>

* Update cmake/bgfxToolUtils.cmake formatting

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Sandy <1013356+bwrsandman@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-11-17 11:59:45 -05:00
Sandy
2c33050257 ci: Update deprecated upload-artifact 2024-11-13 19:57:16 -05:00
Vincent Lee
b12eb2882a Fix bgfx_compile_shaders section of README.md 2024-11-07 08:10:32 -05:00
Andrew Feng
1139067c7d Improve shader profile extension to be more compatible with bgfx (#247)
* remove profile extension incompatible with those listed under examples/runtime/shaders; fix incorrect parameter names; enforce consistent syntax when appending to CLI.

* remove dx9

* add separate profile extension for paths vs profile extension
2024-11-05 12:41:12 -05:00
Matt Tytel
b135fa3d77 Fixing wayland cmake definitions and linkage. 2024-11-05 10:24:53 -05:00
dependabot[bot]
9af6a48ce0 build(deps): bump the submodules group with 3 updates (#252) 2024-11-05 14:56:44 +00:00
dependabot[bot]
f531516396 build(deps): bump the submodules group across 1 directory with 2 updates
Bumps the submodules group with 2 updates in the / directory: [bgfx](https://github.com/bkaradzic/bgfx) and [bx](https://github.com/bkaradzic/bx).


Updates `bgfx` from `409fbc5` to `7e5bb54`
- [Commits](409fbc5d14...7e5bb54a3e)

Updates `bx` from `3d53a4a` to `296dfb2`
- [Commits](3d53a4abaa...296dfb202b)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-10-02 14:21:33 -04:00
Boyu
94184872a8 Fix incorrect adding .h in bgfx_compile_shaders (#245) 2024-09-10 19:10:48 -04:00
dependabot[bot]
4ceffda6de build(deps): bump the submodules group across 1 directory with 3 updates
Bumps the submodules group with 3 updates in the / directory: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `af12904` to `409fbc5`
- [Commits](af12904d8c...409fbc5d14)

Updates `bx` from `e7ede51` to `3d53a4a`
- [Commits](e7ede513dc...3d53a4abaa)

Updates `bimg` from `2afa64c` to `aaf9125`
- [Commits](2afa64c14c...aaf9125234)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-08-03 10:36:09 -04:00
Sandy
8defeece11 Update compile shaders example 2024-07-20 19:46:27 -04:00
Sandy Carter
5b8c8b9057 Cleanup pssl comment 2024-07-20 19:34:50 -04:00
Sandy Carter
de5f4544ef Change the output path of generated shaders
The paths now for output shaders is the same of the shader file inside of
a directory for the profile.
2024-07-20 19:34:50 -04:00
Sandy Carter
85b9f3cf5f Make bgfx_compile_shaders more generic
Allow compiling as header or as binaries
2024-07-20 19:34:50 -04:00
Sandy
79e4993ca5 Update cmake/bgfx/bgfx.cmake
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-09 09:41:37 -04:00
Sandy Carter
0211a63b99 Add option to use wayland on linux, enabled by default 2024-07-09 09:41:37 -04:00
dependabot[bot]
1156dcc725 build(deps): bump the submodules group with 3 updates
Bumps the submodules group with 3 updates: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `d1feabe` to `af12904`
- [Commits](d1feabe319...af12904d8c)

Updates `bx` from `24527ea` to `e7ede51`
- [Commits](24527eabfd...e7ede513dc)

Updates `bimg` from `59f188a` to `2afa64c`
- [Commits](59f188a6ad...2afa64c14c)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-07-09 09:24:15 -04:00
exdal
c2b7416a58 Merge pull request #233 from bwrsandman/preprocessor
bx: Add /Zc:preprocessor
2024-06-16 13:51:25 +03:00
Sandy Carter
c0ce1388cc bx: Add /Zc:preprocessor 2024-06-15 19:34:35 -04:00
dependabot[bot]
19cb98d40b build(deps): bump the submodules group with 3 updates
Bumps the submodules group with 3 updates: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `57d8a08` to `00fa5ad`
- [Commits](57d8a0838b...00fa5ad179)

Updates `bx` from `34ba9c7` to `d171a0f`
- [Commits](34ba9c7a5c...d171a0f264)

Updates `bimg` from `e9fa0ce` to `98a40e8`
- [Commits](e9fa0ceff2...98a40e8533)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-06-01 14:36:24 -04:00
Sandy Carter
701d84c222 tools: Add an option to insert search paths for tools 2024-05-19 16:13:58 -04:00
Sandy Carter
5940bb7cf8 tools: Rely on CMAKE_PROGRAM_PATH for finding tools 2024-05-19 11:38:19 -04:00
Sandy Carter
2fcbf437f2 tools: for vcpkg hint, use host install path 2024-05-19 07:31:02 -04:00
Jimmy Lord
d7f59648a8 ew option to allow "example-common" project to not be included in build. (#225)
* Added a new option to allow "example-common" project to not be included in build.

* Set BGFX_BUILD_EXAMPLE_COMMON as a dependent option, it will be set ON if either tools or examples are included in the build, OFF otherwise.

* cmake format

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Sandy <bwrsandman@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-05-18 20:42:20 -04:00
dependabot[bot]
e8db646d2c build(deps): bump the submodules group with 2 updates
Bumps the submodules group with 2 updates: [bgfx](https://github.com/bkaradzic/bgfx) and [bx](https://github.com/bkaradzic/bx).


Updates `bgfx` from `0244cc4` to `57d8a08`
- [Commits](0244cc4af2...57d8a0838b)

Updates `bx` from `3072cf3` to `34ba9c7`
- [Commits](3072cf37df...34ba9c7a5c)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-05-01 21:44:55 -04:00
dependabot[bot]
e12aba94c7 build(deps): bump the submodules group with 3 updates
Bumps the submodules group with 3 updates: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `56ad576` to `0244cc4`
- [Commits](56ad576dcd...0244cc4af2)

Updates `bx` from `dc3bf29` to `3072cf3`
- [Commits](dc3bf2990e...3072cf37df)

Updates `bimg` from `0903ea2` to `e9fa0ce`
- [Commits](0903ea21d5...e9fa0ceff2)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-04-01 13:19:46 -04:00
dependabot[bot]
8dcc50e992 build(deps): bump the submodules group with 3 updates
Bumps the submodules group with 3 updates: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `d9e1845` to `56ad576`
- [Commits](d9e184501f...56ad576dcd)

Updates `bx` from `e5d5d0b` to `dc3bf29`
- [Commits](e5d5d0b7c6...dc3bf2990e)

Updates `bimg` from `daedacc` to `0903ea2`
- [Commits](daedacc877...0903ea21d5)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-03-01 23:36:37 -05:00
dependabot[bot]
011e8efe23 build(deps): bump the submodules group with 3 updates
Bumps the submodules group with 3 updates: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `03a2c26` to `d9e1845`
- [Commits](03a2c26457...d9e184501f)

Updates `bx` from `03fd6f4` to `e5d5d0b`
- [Commits](03fd6f4771...e5d5d0b7c6)

Updates `bimg` from `678b750` to `daedacc`
- [Commits](678b750128...daedacc877)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-02-01 12:15:14 -05:00
dependabot[bot]
871eed8f8a build(deps): bump the submodules group with 3 updates
Bumps the submodules group with 3 updates: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `5de37d0` to `03a2c26`
- [Commits](5de37d0e22...03a2c26457)

Updates `bx` from `be3e348` to `03fd6f4`
- [Commits](be3e348eb2...03fd6f4771)

Updates `bimg` from `6c4d188` to `678b750`
- [Commits](6c4d1888eb...678b750128)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-01-02 05:42:25 +01:00
Zone.N
2f0e950b8f Remove dx9 shader compilation option 2023-12-02 09:08:29 -05:00
dependabot[bot]
26af75d78b build(deps): bump the submodules group with 3 updates
Bumps the submodules group with 3 updates: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `66b020e` to `5de37d0`
- [Commits](66b020e939...5de37d0e22)

Updates `bx` from `610b8e4` to `be3e348`
- [Commits](610b8e4df1...be3e348eb2)

Updates `bimg` from `dce2c35` to `6c4d188`
- [Commits](dce2c35a49...6c4d1888eb)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-02 09:08:29 -05:00
dependabot[bot]
1f65bfcb44 build(deps): bump the submodules group with 3 updates
Bumps the submodules group with 3 updates: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `3e5bfb8` to `66b020e`
- [Commits](3e5bfb81b6...66b020e939)

Updates `bx` from `16c5569` to `610b8e4`
- [Commits](16c55699c1...610b8e4df1)

Updates `bimg` from `ab96ba9` to `dce2c35`
- [Commits](ab96ba9dda...dce2c35a49)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-11-03 11:16:06 -04:00
Sandy Carter
875927a712 _bgfx_shaderc_parse: Must have profile specified. 2023-10-01 18:44:37 -04:00
dependabot[bot]
f46699bb4a build(deps): bump the submodules group with 3 updates
Bumps the submodules group with 3 updates: [bgfx](https://github.com/bkaradzic/bgfx), [bx](https://github.com/bkaradzic/bx) and [bimg](https://github.com/bkaradzic/bimg).


Updates `bgfx` from `98f16cd` to `3e5bfb8`
- [Commits](98f16cd125...3e5bfb81b6)

Updates `bx` from `198cd12` to `16c5569`
- [Commits](198cd120e4...16c55699c1)

Updates `bimg` from `ec02df8` to `ab96ba9`
- [Commits](ec02df824a...ab96ba9dda)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bimg
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-10-01 18:44:37 -04:00
dependabot[bot]
6a8aba37ff build(deps): bump the submodules group with 1 update
Bumps the submodules group with 1 update: [bgfx](https://github.com/bkaradzic/bgfx).

- [Commits](8b6a6bdf0e...98f16cd125)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-09-04 08:02:07 -04:00
dependabot[bot]
38de01cd8a build(deps): bump the submodules group with 2 updates (#214)
* build(deps): bump the submodules group with 2 updates

Bumps the submodules group with 2 updates: [bgfx](https://github.com/bkaradzic/bgfx) and [bx](https://github.com/bkaradzic/bx).


Updates `bgfx` from `e2c5b1d` to `8b6a6bd`
- [Commits](e2c5b1d3e1...8b6a6bdf0e)

Updates `bx` from `96748d9` to `198cd12`
- [Commits](96748d9a58...198cd120e4)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update to c++17

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Sandy <bwrsandman@gmail.com>
2023-08-01 14:36:58 -04:00
Sandy Carter
560dcb227e always run _bgfx_crosscompile_use_host_tool 2023-07-15 20:05:35 -04:00
Sandy Carter
b3dae62c95 Don't fail if installed from build without tools 2023-07-15 20:05:35 -04:00
Sandy Carter
a1a7828ab0 Fix the way headers are installed
Fix missing bx headers when compiling SHARED
Fix compat and tinystl being installed in include root
Move submodule specific installs to their respecive config files.
2023-07-14 23:28:00 -04:00
Sandy
11810052be Add missing ARRAY_NAME to bin2c example 2023-07-14 15:42:10 -04:00
dependabot[bot]
688224d5f0 build(deps): bump the submodules group with 2 updates
Bumps the submodules group with 2 updates: [bgfx](https://github.com/bkaradzic/bgfx) and [bx](https://github.com/bkaradzic/bx).


Updates `bgfx` from `e7e75e4` to `e2c5b1d`
- [Commits](e7e75e4bff...e2c5b1d3e1)

Updates `bx` from `7ac95d5` to `96748d9`
- [Commits](7ac95d5131...96748d9a58)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
  dependency-group: submodules
- dependency-name: bx
  dependency-type: direct:production
  dependency-group: submodules
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-07-06 21:26:04 -04:00
Sandy Carter
3c1f8bac82 add @bwrsandman as default reviewer 2023-07-06 20:26:35 -04:00
Sandy Carter
ec52497189 dependabot: Add groups, a beta feature 2023-07-06 20:15:50 -04:00
Sandy Carter
1925f436e7 dependabot: Add groups, a beta feature 2023-07-06 20:14:42 -04:00
Sandy Carter
b208d0c37b release: Fix typo in file directory 2023-06-11 09:09:45 -04:00
Sandy Carter
b5041def8e release: Isolate source from binaries 2023-06-11 08:29:30 -04:00
Sandy Carter
29b62260f6 Improve release archive names and structure 2023-06-11 08:11:49 -04:00
Sandy Carter
4cfb204f26 Use commas to separate artefacts 2023-06-11 07:25:09 -04:00
Sandy Carter
715b2a2c67 Debug artifact location 2023-06-11 06:26:34 -04:00
Sandy Carter
9d8213645b Fix artifact grepping 2023-06-11 05:40:26 -04:00
Sandy Carter
376cdd9205 fix typo in linux 2023-06-11 05:00:01 -04:00
Sandy Carter
9ad4a8a69a Compress repo folder 2023-06-11 04:19:43 -04:00
Sandy Carter
398b09ef17 Fix tar exclusion 2023-06-10 22:27:17 -04:00
Sandy Carter
0fc04361c8 fix directory 2023-06-10 21:46:04 -04:00
Sandy Carter
f5afee9379 Add built binaries to assets 2023-06-10 21:45:02 -04:00
Sandy Carter
16ae1476f0 Zip submodules 2023-06-10 20:55:21 -04:00
Sandy Carter
c2eb5368fa Auto generate release notes 2023-06-10 20:39:51 -04:00
Sandy Carter
86fa198254 Fix set output deprecation 2023-06-10 20:04:57 -04:00
Sandy Carter
84f51c4f0f update checkout action 2023-06-10 20:01:12 -04:00
Sandy Carter
fab7c74fa9 Release using submodules 2023-06-10 19:56:13 -04:00
Sandy Carter
b520b4686c Use ncipollo/release-action to release version
actions/create-release is no longer maintained
2023-06-10 19:16:59 -04:00
dependabot[bot]
dd8b8db87b build(deps): bump bgfx from 2902951 to e7e75e4 (#203) 2023-06-09 21:13:16 +00:00
dependabot[bot]
cbb7c340ba build(deps): bump bx from c5593ad to 7ac95d5
Bumps [bx](https://github.com/bkaradzic/bx) from `c5593ad` to `7ac95d5`.
- [Commits](c5593ad749...7ac95d5131)

---
updated-dependencies:
- dependency-name: bx
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-06-09 16:36:09 -04:00
dependabot[bot]
2a53415f03 build(deps): bump bgfx from 538c9a0 to 2902951 (#196) 2023-05-12 16:44:15 +00:00
Hristo Stamenov
7d89f8ee50 Fix setting the outputs correctly after the for loop since it was overriding the value for each shader. 2023-05-12 12:00:45 -04:00
Hristo Stamenov
487fa0c63b Refactored the conditions a bit 2023-05-02 00:55:01 -04:00
Hristo Iliev
9670cf4f43 Improvments on the shader compiler utility
The custom command didn't recognize bgfx::shaderc and the generator expression seems bettter. I also added an include option since it might be important to be able to define those.

Added changes to each of the cmake files to make sure bgfx:: is defined

Also add an output variable name parameter.

Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-05-02 00:55:01 -04:00
dependabot[bot]
0ab856a9dc build(deps): bump bgfx from 6f36b4f to 538c9a0
Bumps [bgfx](https://github.com/bkaradzic/bgfx) from `6f36b4f` to `538c9a0`.
- [Release notes](https://github.com/bkaradzic/bgfx/releases)
- [Commits](6f36b4fb3a...538c9a05eb)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-04-27 21:59:34 -04:00
dependabot[bot]
73a2b12c5e build(deps): bump bx from fa1411e to 4e67e34
Bumps [bx](https://github.com/bkaradzic/bx) from `fa1411e` to `4e67e34`.
- [Release notes](https://github.com/bkaradzic/bx/releases)
- [Commits](fa1411e4aa...4e67e34c4b)

---
updated-dependencies:
- dependency-name: bx
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-04-27 21:59:24 -04:00
Sandy Carter
4e42ca1ef5 Bump up minimum cmake version to 3.10.2 2023-02-19 09:04:28 -05:00
Sandy Carter
aaf627f912 cmake: test minimum cmake version 2023-02-19 09:04:28 -05:00
Sandy Carter
13fda4c089 install: Move install(TARGET) calls to target scope
CMake prior to 3.13 require  to be done in the same directory they were created
2023-02-19 09:04:28 -05:00
Sandy Carter
a6e266e326 Fix uses of sourceless exe/lib declarations
The feature to add targets without sources was added in cmake 3.11, in order to
be compatible with 3.6 and 3.11, target_sources call was removed
2023-02-19 09:04:28 -05:00
Sandy Carter
d671412cca webgpu: remove folder property 2023-02-19 09:04:28 -05:00
Sandy Carter
907dc5fbd7 Export bimg_encode and bimg_decode 2023-02-11 09:44:45 -05:00
Sandy Carter
a0f928864f version: remove newline from version number 2023-02-11 09:44:28 -05:00
Francis Hart
fad617f66f Ensure BX_DIR is converted to cmake style path
When using the BX_DIR, BIMG_DIR, and BGFX_DIR options to cmake, the
pathnames need to be converted to cmake style path. This ensures the
paths do not have mixed directory separators later on in the build,
which can cause build failures.
2023-02-11 09:44:13 -05:00
dependabot[bot]
fba0379121 build(deps): bump bgfx from bea82a1 to 6f36b4f
Bumps [bgfx](https://github.com/bkaradzic/bgfx) from `bea82a1` to `6f36b4f`.
- [Release notes](https://github.com/bkaradzic/bgfx/releases)
- [Commits](bea82a1343...6f36b4fb3a)

---
updated-dependencies:
- dependency-name: bgfx
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-02-09 19:58:33 -05:00
Jamil Halabi
a6cfe968a5 Updated to the latest bgfx 2023-01-22 09:31:31 -05:00
Sandy Carter
0479a929a7 example: Fix for android 2023-01-22 08:38:49 -05:00
Sandy Carter
e5fea62b02 tests: Enable tools tests on android 2023-01-22 08:38:49 -05:00
Sandy Carter
0a11910c2a actions: Add android cross compile test 2023-01-22 08:38:49 -05:00
Sandy Carter
1c31493614 Set -fPIC always 2023-01-21 22:43:28 -05:00
Sandy Carter
fb50e78e49 examples: Only copy assets once 2023-01-21 18:16:45 -05:00
Sandy Carter
cf8b57e65c Fix -fPIC for static 2023-01-21 18:16:45 -05:00
Sandy Carter
38d11732c7 ci: test building examples 2023-01-21 18:16:45 -05:00
Sandy Carter
b6c4027d20 examples: Bump gssl version to 140 for vs and fs 2023-01-21 18:16:45 -05:00
npnp
086fccf3a8 Removed D3D_PREFIX and changed profile values to match the current version of shaderc 2023-01-21 18:16:45 -05:00
Sandy Carter
034462fd2a Add option to prefix tool names to avoid conflicts
For example the shaderc is used by dawn and an installation might want to
prefix bgfx's shaderc with bgfx-shaderc
2023-01-21 16:05:46 -05:00
Sandy Carter
7da3b0ed77 tools: Use dependent options 2023-01-15 22:08:41 -05:00
Sandy Carter
b89e3acb3b bgfx: move shared 2023-01-15 22:08:41 -05:00
Sandy Carter
ba2948e099 bgfx: Move shaderc to bgfx with 3rdparties 2023-01-15 22:08:41 -05:00
Sandy Carter
10501b78f4 bgfx: Move example to bgfx and split off imgui 2023-01-15 22:08:41 -05:00
Sandy Carter
8d130b923d bgfx: Move geometryc and add cmake macro 2023-01-15 22:08:41 -05:00
Sandy Carter
eb5a7d5f07 bgfx: Move geometryv config to bgfx dir 2023-01-15 22:08:41 -05:00
Sandy Carter
1e2f0ce9aa bgfx: Move texturev config to bgfx dir 2023-01-15 22:08:41 -05:00
Sandy Carter
052734d07a bgfx: Move bgfx config to its own directory 2023-01-15 22:08:41 -05:00
Sandy Carter
95a0a20a01 bimg: Add texturec and cmake macro 2023-01-14 22:10:06 -05:00
Sandy Carter
c1640a666b Move edtaa to file 2023-01-14 22:10:06 -05:00
Sandy Carter
850c227403 Move etc1 to file 2023-01-14 22:10:06 -05:00
Sandy Carter
2f2b00cc05 Move etc2 to file 2023-01-14 22:10:06 -05:00
Sandy Carter
6f741542d9 Move nvtt to file 2023-01-14 22:10:06 -05:00
Sandy Carter
e2c9bd0254 Move pvrtc to file 2023-01-14 22:10:06 -05:00
Sandy Carter
edb0b19c6f Move iqa sources to file 2023-01-14 22:10:06 -05:00
Sandy Carter
32508a2289 Add loadpng sources to file 2023-01-14 22:10:06 -05:00
Sandy Carter
4f4e484333 Move astc-encode to file 2023-01-14 22:10:06 -05:00
Sandy Carter
067672c661 Move tinyexr definitions to file 2023-01-14 22:10:06 -05:00
Sandy Carter
4a1f7581a6 Move libsquish definitions to file 2023-01-14 22:10:06 -05:00
Sandy Carter
03b690a4ab Move miniz definitions to file 2023-01-14 22:10:06 -05:00
Sandy Carter
1c7ef2d48f Add option to add user script
Useful for packagers like pacman and vcpkg to add custom cmake logic
instead of patching code.
2023-01-14 22:10:06 -05:00
Sandy Carter
03951e805c bimg: Restructure bimg*.cmake to be more like bimg*.lua 2023-01-14 22:10:06 -05:00
Sandy Carter
422e7cf0f8 bimg: Move bimg config to its own directory 2023-01-14 22:10:06 -05:00
69 changed files with 2532 additions and 1263 deletions

View File

@@ -35,6 +35,24 @@ with section("parse"):
'DISASM',
'WERROR'],
'nargs': '1+'}},
'_bgfx_texturec_parse': { 'kwargs': { 'AS': 1,
'FILE': 1,
'FORMAT': 1,
'MAX': 1,
'MIPSKIP': 1,
'OUTPUT': 1,
'QUALITY': 1,
'RADIANCE': 1,
'REF': 1},
'pargs': { 'flags': [ 'MIPS',
'NORMALMAP',
'EQUIRECT',
'STRIP',
'SDF',
'IQA',
'PMA',
'LINEAR'],
'nargs': '*'}},
'bgfx_compile_binary_to_header': { 'kwargs': { 'ARRAY_NAME': 1,
'INPUT_FILE': 1,
'OUTPUT_FILE': 1},
@@ -43,7 +61,25 @@ with section("parse"):
'SHADERS': '+',
'TYPE': 1,
'VARYING_DEF': 1},
'pargs': {'flags': [], 'nargs': '*'}}}
'pargs': {'flags': [], 'nargs': '*'}},
'bgfx_compile_texture': { 'kwargs': { 'AS': 1,
'FILE': 1,
'FORMAT': 1,
'MAX': 1,
'MIPSKIP': 1,
'OUTPUT': 1,
'QUALITY': 1,
'RADIANCE': 1,
'REF': 1},
'pargs': { 'flags': [ 'MIPS',
'NORMALMAP',
'EQUIRECT',
'STRIP',
'SDF',
'IQA',
'PMA',
'LINEAR'],
'nargs': '*'}}}
# Override configurations per-command where available
override_spec = {}

1
.github/CODEOWNERS vendored Normal file
View File

@@ -0,0 +1 @@
* @bwrsandman

View File

@@ -4,3 +4,8 @@ updates:
directory: "/"
schedule:
interval: "monthly"
groups:
# Name of the group
submodules:
patterns:
- "*"

View File

@@ -1,4 +1,3 @@
# https://github.com/openblack/bgfx.cmake/blob/master/.github/workflows/ci.yml
name: CI
on:
@@ -7,10 +6,41 @@ on:
pull_request:
branches: [ master ]
env:
# Indicates the CMake build directory where project files and binaries are being produced.
CMAKE_BUILD_DIR: ${{ github.workspace }}/build/
jobs:
job:
minimum-cmake-version:
name: Check compatibility with minimum cmake version
runs-on: ubuntu-latest
env:
CMAKE_VERSION: 3.10.2
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
- uses: lukka/get-cmake@latest
with:
cmakeVersion: ${{ env.CMAKE_VERSION }}
- name: Check cmake version
run: |
cmake --version | grep ${{ env.CMAKE_VERSION }}
- name: Test config
# old way of configuring a build directory
run: |
mkdir -p "${{ env.CMAKE_BUILD_DIR }}"
cd "${{ env.CMAKE_BUILD_DIR }}"
cmake ${{ github.workspace }} -GNinja -DCMAKE_BUILD_TYPE=Release
native:
name: ${{ matrix.os }} ${{ matrix.cc }}
runs-on: ${{ matrix.os }}
needs: minimum-cmake-version
strategy:
fail-fast: false
matrix:
@@ -23,22 +53,17 @@ jobs:
cc: clang
cxx: clang++
- os: macos-latest
env:
# Indicates the CMake build directory where project files and binaries are being produced.
CMAKE_BUILD_DIR: ${{ github.workspace }}/build/
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: recursive
submodules: recursive
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt install -y libgl1-mesa-dev
sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
if: matrix.os == 'ubuntu-latest'
# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
@@ -55,4 +80,46 @@ jobs:
# Build the whole project with Ninja (which is spawn by CMake).
- name: Build
run: |
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
# Build the examples which are excluded from all
- name: Build examples
run: |
cmake --build "${{ env.CMAKE_BUILD_DIR }}" --target examples
cross-android:
name: cross-android
runs-on: ubuntu-latest
needs: minimum-cmake-version
strategy:
fail-fast: false
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
if: matrix.os == 'ubuntu-latest'
# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
- uses: lukka/get-cmake@latest
# On Windows runners, let's ensure to have the Developer Command Prompt environment setup correctly. As used here the Developer Command Prompt created is targeting x64 and using the default the Windows SDK.
- uses: ilammy/msvc-dev-cmd@v1
# Run CMake to generate Ninja project files
- name: Generate project files
run: |
cmake -B "${{ env.CMAKE_BUILD_DIR }}" -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake
# Build the whole project with Ninja (which is spawn by CMake).
- name: Build
run: |
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
# Build the examples which are excluded from all
- name: Build examples
run: |
cmake --build "${{ env.CMAKE_BUILD_DIR }}" --target examples

View File

@@ -12,7 +12,7 @@ jobs:
name: cmake-format
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.ref }}
repository: ${{ github.event.pull_request.head.repo.full_name }}
@@ -21,7 +21,7 @@ jobs:
if: startsWith(github.event_name, 'pull_request')
- name: Format CMake files
id: cmake-format
uses: PuneetMatharu/cmake-format-lint-action@main
uses: PuneetMatharu/cmake-format-lint-action@v1.0.6
with:
args: --config-files .cmake-format.py --check
# Run only if a PR and cmake-format has failed
@@ -31,7 +31,7 @@ jobs:
needs: cmake-format-check
if: always() && startsWith(github.event_name, 'pull_request') && needs.cmake-format-check.result == 'failure'
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.ref }}
repository: ${{ github.event.pull_request.head.repo.full_name }}
@@ -40,12 +40,12 @@ jobs:
if: startsWith(github.event_name, 'pull_request')
- name: Format CMake files
id: cmake-format
uses: PuneetMatharu/cmake-format-lint-action@v1.0.0
uses: PuneetMatharu/cmake-format-lint-action@v1.0.6
with:
args: --config-files .cmake-format.py --in-place
- run: |
git diff > cmake-format.patch
- uses: actions/upload-artifact@v2
- uses: actions/upload-artifact@v4
with:
name: formatting-fix-${{github.sha}}
path: cmake-format.patch

View File

@@ -18,7 +18,7 @@ jobs:
sha: ${{ steps.version.outputs.sha }}
tag: ${{ steps.version.outputs.tag }}
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
@@ -29,9 +29,9 @@ jobs:
BGFX_CMAKE_REVISION=$(git rev-list HEAD --count)
SHA=$(cd bgfx && git rev-parse HEAD)
TAG="v1.${API_VERSION}.${BGFX_REVISION}-${BGFX_CMAKE_REVISION}"
echo "::set-output name=revision::${BGFX_REVISION}"
echo "::set-output name=sha::${SHA}"
echo "::set-output name=tag::${TAG}"
echo "revision=${BGFX_REVISION}" >> $GITHUB_OUTPUT
echo "sha=${SHA}" >> $GITHUB_OUTPUT
echo "tag=${TAG}" >> $GITHUB_OUTPUT
build:
name: ${{ matrix.os }}
@@ -51,13 +51,13 @@ jobs:
CMAKE_INSTALL_DIR: ${{ github.workspace }}/install/
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install Linux dependencies
run: |
sudo apt-get update
sudo apt install -y libgl1-mesa-dev
sudo apt install -y libgl1-mesa-dev libwayland-dev libwayland-egl-backend-dev
if: matrix.os == 'ubuntu-latest'
# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
- uses: lukka/get-cmake@latest
@@ -75,12 +75,12 @@ jobs:
# Run CMake to generate project files
- name: Generate project files
run: |
cmake -B "${{ env.CMAKE_BUILD_DIR }}" -DCMAKE_INSTALL_PREFIX="${{ env.CMAKE_INSTALL_DIR }}" -DCMAKE_DEBUG_POSTFIX=d -DBGFX_BUILD_EXAMPLES=OFF -DBGFX_BUILD_TOOLS=ON -DBGFX_INSTALL=ON -DBGFX_AMALGAMATED=ON -DCMAKE_BUILD_TYPE=Release
cmake -B "${{ env.CMAKE_BUILD_DIR }}" "-DCMAKE_INSTALL_PREFIX=${{ env.CMAKE_INSTALL_DIR }}" -DCMAKE_DEBUG_POSTFIX=d -DBGFX_BUILD_EXAMPLES=OFF -DBGFX_BUILD_TOOLS=ON -DBGFX_INSTALL=ON -DBGFX_AMALGAMATED=ON -DCMAKE_BUILD_TYPE=Release
# Build the install targets
- name: Build
run: |
cmake --build "${{ env.CMAKE_BUILD_DIR }}" --target install --config Release
- uses: actions/upload-artifact@v2
- uses: actions/upload-artifact@v4
with:
name: ${{ matrix.os }}
path: ${{ github.workspace }}/install/
@@ -90,11 +90,89 @@ jobs:
runs-on: ubuntu-latest
needs: [ version, build ]
if: github.repository == 'bkaradzic/bgfx.cmake' && github.event_name == 'push'
permissions:
contents: write
steps:
- name: Create Release
uses: actions/create-release@v1
- uses: actions/checkout@v4
with:
tag_name: ${{ needs.version.outputs.tag }}
release_name: ${{ needs.version.outputs.tag }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
submodules: recursive
fetch-depth: 0
path: src/bgfx.cmake
- run: |
find src/bgfx.cmake -name ".git*" -exec rm -rf {} +
find src/bgfx.cmake -name ".editorconfig" -delete
rm src/bgfx.cmake/.cmake-format.py
- uses: actions/download-artifact@v4
with:
name: windows-latest
path: ${{ github.workspace }}/install/windows/bgfx.cmake
- uses: actions/download-artifact@v4
with:
name: ubuntu-latest
path: ${{ github.workspace }}/install/linux/bgfx.cmake
- uses: actions/download-artifact@v4
with:
name: macos-latest
path: ${{ github.workspace }}/install/macos/bgfx.cmake
- name: Create Source Zip
uses: thedoctor0/zip-release@0.7.6
with:
type: 'zip'
filename: 'bgfx.cmake.${{ needs.version.outputs.tag }}.zip'
directory: 'src'
path: 'bgfx.cmake'
- name: Create Source Tar
uses: thedoctor0/zip-release@0.7.6
with:
type: 'tar'
filename: 'bgfx.cmake.${{ needs.version.outputs.tag }}.tar.gz'
directory: 'src'
path: 'bgfx.cmake'
- name: Create Windows Zip
uses: thedoctor0/zip-release@0.7.6
with:
type: 'zip'
filename: 'bgfx.cmake.binary.windows.${{ needs.version.outputs.tag }}.zip'
directory: 'install/windows'
path: 'bgfx.cmake'
- name: Create Windows Tar
uses: thedoctor0/zip-release@0.7.6
with:
type: 'tar'
filename: 'bgfx.cmake.binary.windows.${{ needs.version.outputs.tag }}.tar.gz'
directory: 'install/windows'
path: 'bgfx.cmake'
- name: Create Linux Zip
uses: thedoctor0/zip-release@0.7.6
with:
type: 'zip'
filename: 'bgfx.cmake.binary.linux.${{ needs.version.outputs.tag }}.zip'
directory: 'install/linux'
path: 'bgfx.cmake'
- name: Create Linux Tar
uses: thedoctor0/zip-release@0.7.6
with:
type: 'tar'
filename: 'bgfx.cmake.binary.linux.${{ needs.version.outputs.tag }}.tar.gz'
directory: 'install/linux'
path: 'bgfx.cmake'
- name: Create MacOS Zip
uses: thedoctor0/zip-release@0.7.6
with:
type: 'zip'
filename: 'bgfx.cmake.binary.macos.${{ needs.version.outputs.tag }}.zip'
directory: 'install/macos'
path: 'bgfx.cmake'
- name: Create MacOS Tar
uses: thedoctor0/zip-release@0.7.6
with:
type: 'tar'
filename: 'bgfx.cmake.binary.macos.${{ needs.version.outputs.tag }}.tar.gz'
directory: 'install/macos'
path: 'bgfx.cmake'
- name: Create Release
uses: ncipollo/release-action@v1
with:
tag: ${{ needs.version.outputs.tag }}
artifacts: "src/bgfx.cmake.${{ needs.version.outputs.tag }}.zip,src/bgfx.cmake.${{ needs.version.outputs.tag }}.tar.gz,install/*/*.${{ needs.version.outputs.tag }}.zip,install/*/*.${{ needs.version.outputs.tag }}.tar.gz"
generateReleaseNotes: true

View File

@@ -8,12 +8,12 @@
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
cmake_minimum_required(VERSION 3.1)
cmake_minimum_required(VERSION 3.10.2) # version supported by android studio
project(bgfx)
cmake_policy(SET CMP0054 NEW)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
@@ -22,22 +22,28 @@ if(APPLE AND NOT XCODE)
set(CMAKE_CXX_FLAGS "-ObjC++")
endif()
if(MSVC AND (MSVC_VERSION GREATER_EQUAL 1914))
add_compile_options("/Zc:__cplusplus")
endif()
include(CMakeDependentOption)
option(BX_AMALGAMATED "Amalgamated bx build for faster compilation" OFF)
option(BX_CONFIG_DEBUG "Log debug messages (default: on in debug)" OFF)
option(BGFX_AMALGAMATED "Amalgamated bgfx build for faster compilation" OFF)
option(BGFX_BUILD_TOOLS "Build bgfx tools." ON)
option(BGFX_BUILD_TOOLS_BIN2C "Build bx binary to c converter." ON)
option(BGFX_BUILD_TOOLS_SHADER "Build bgfx shader tools." ON)
option(BGFX_BUILD_TOOLS_GEOMETRY "Build bgfx geometry tools." ON)
option(BGFX_BUILD_TOOLS_TEXTURE "Build bgfx texture tools." ON)
cmake_dependent_option(BGFX_BUILD_TOOLS_BIN2C "Build bx binary to c converter." ON BGFX_BUILD_TOOLS OFF)
cmake_dependent_option(BGFX_BUILD_TOOLS_SHADER "Build bgfx shader tools." ON BGFX_BUILD_TOOLS OFF)
cmake_dependent_option(BGFX_BUILD_TOOLS_GEOMETRY "Build bgfx geometry tools." ON BGFX_BUILD_TOOLS OFF)
cmake_dependent_option(BGFX_BUILD_TOOLS_TEXTURE "Build bgfx texture tools." ON BGFX_BUILD_TOOLS OFF)
set(BGFX_TOOLS_PREFIX "" CACHE STRING "Prefix name to add to name of tools (to avoid clashes)")
option(BGFX_BUILD_EXAMPLES "Build bgfx examples." ON)
cmake_dependent_option(
BGFX_BUILD_EXAMPLE_COMMON "Build bgfx example-common project." OFF "NOT BGFX_BUILD_EXAMPLES;NOT BGFX_BUILD_TOOLS"
ON
)
option(BGFX_BUILD_TESTS "Build bgfx tests." OFF)
option(BGFX_INSTALL "Create installation target." ON)
option(BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF)
cmake_dependent_option(
BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF "BGFX_INSTALL;BGFX_BUILD_EXAMPLES" OFF
)
cmake_dependent_option(BGFX_WITH_WAYLAND "Use Wayland backend." ON "CMAKE_SYSTEM_NAME STREQUAL Linux" OFF)
option(BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON)
option(BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON)
option(BGFX_CONFIG_RENDERER_WEBGPU "Enable the webgpu renderer" OFF)
@@ -46,6 +52,7 @@ option(BGFX_CONFIG_DEBUG_ANNOTATION "Enable gfx debug annotations (default: on i
set(BGFX_OPENGL_VERSION "" CACHE STRING "Specify minimum opengl version")
set(BGFX_OPENGLES_VERSION "" CACHE STRING "Specify minimum OpenGL ES version")
set(BGFX_LIBRARY_TYPE "STATIC" CACHE STRING "Linking type for library")
set_property(CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS "STATIC" "SHARED")
set(BGFX_CONFIG_DEFAULT_MAX_ENCODERS "" CACHE STRING "Specify default maximum encoder count (multithreaded only)")
set(BGFX_CONFIG_MAX_DRAW_CALLS "" CACHE STRING "Specify maximum draw calls")
@@ -60,13 +67,14 @@ set(BGFX_CONFIG_MAX_TEXTURES "" CACHE STRING "Specify maximum texture count")
set(BGFX_CONFIG_MAX_TEXTURE_SAMPLERS "" CACHE STRING "Specify maximum texture samplers")
set(BGFX_CONFIG_MAX_SHADERS "" CACHE STRING "Specify shader count")
set(BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM "" CACHE STRING "Specify maximum program count as 2^(program bits)")
set(BGFX_CMAKE_USER_SCRIPT "" CACHE STRING "Path to custom cmake script to include")
set_property(CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS STATIC SHARED)
if(BGFX_LIBRARY_TYPE MATCHES "SHARED")
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
if(BGFX_CMAKE_USER_SCRIPT)
include(${BGFX_CMAKE_USER_SCRIPT})
endif()
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
if(BGFX_BUILD_TESTS)
enable_testing()
endif()
@@ -87,20 +95,15 @@ elseif(NOT IS_ABSOLUTE "${BGFX_DIR}")
get_filename_component(BGFX_DIR "${BGFX_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
endif()
file(TO_CMAKE_PATH "${BX_DIR}" BX_DIR)
file(TO_CMAKE_PATH "${BIMG_DIR}" BIMG_DIR)
file(TO_CMAKE_PATH "${BGFX_DIR}" BGFX_DIR)
# sets project version from api ver / git rev
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/shared.cmake)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bx)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bimg.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfx.cmake)
if(BGFX_BUILD_TOOLS)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/tools.cmake)
endif()
if(BGFX_BUILD_TOOLS OR BGFX_BUILD_EXAMPLES)
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/examples.cmake)
if(BGFX_BUILD_TOOLS AND BGFX_CUSTOM_TARGETS)
add_custom_target(tools)
set_target_properties(tools PROPERTIES FOLDER "bgfx/tools")
endif()
if(BGFX_INSTALL)
@@ -118,7 +121,13 @@ if(BGFX_INSTALL)
set(project_config "${generated_dir}/${PROJECT_NAME}Config.cmake")
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
set(namespace "${PROJECT_NAME}::")
endif()
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bx)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bimg)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfx)
if(BGFX_INSTALL)
# Include module with fuction 'write_basic_package_version_file'
include(CMakePackageConfigHelpers)
@@ -136,6 +145,15 @@ if(BGFX_INSTALL)
# Use variables:
# * TARGETS_EXPORT_NAME
# * PROJECT_NAME
# * BGFX_CMAKE_USER_SCRIPT_PRESENT
# * BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME
if(BGFX_CMAKE_USER_SCRIPT STREQUAL "")
set(BGFX_CMAKE_USER_SCRIPT_PRESENT OFF)
set(BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME "NOT-USED")
else()
set(BGFX_CMAKE_USER_SCRIPT_PRESENT ON)
get_filename_component(BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME ${BGFX_CMAKE_USER_SCRIPT} NAME)
endif()
configure_package_config_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake.in" "${project_config}"
INSTALL_DESTINATION "${config_install_dir}"
@@ -143,86 +161,11 @@ if(BGFX_INSTALL)
install(FILES ${BGFX_DIR}/LICENSE DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/licences/${PROJECT_NAME})
install(
TARGETS bgfx
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
if(NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
install(
TARGETS bimg
bx
astc-encoder
edtaa3
etc1
etc2
iqa
squish
nvtt
pvrtc
tinyexr
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()
if(BGFX_CONFIG_RENDERER_WEBGPU)
install(
TARGETS webgpu
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()
# install headers (this should be done as a target probably... ^)
install(DIRECTORY ${BX_DIR}/include/bx ${BX_DIR}/include/compat ${BX_DIR}/include/tinystl
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
install(DIRECTORY ${BIMG_DIR}/include/bimg DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
install(DIRECTORY ${BGFX_DIR}/include/bgfx DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
# header required for shader compilation
install(FILES ${BGFX_DIR}/src/bgfx_shader.sh ${BGFX_DIR}/src/bgfx_compute.sh
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/bgfx"
)
# install tools
if(BGFX_CMAKE_USER_SCRIPT)
install(FILES ${BGFX_CMAKE_USER_SCRIPT} DESTINATION "${config_install_dir}")
endif()
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfxToolUtils.cmake DESTINATION "${config_install_dir}")
if(BGFX_BUILD_TOOLS)
if(BGFX_BUILD_TOOLS_BIN2C)
install(TARGETS bin2c EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(BGFX_BUILD_TOOLS_SHADER)
install(TARGETS shaderc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(BGFX_BUILD_TOOLS_GEOMETRY)
install(TARGETS geometryc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
install(TARGETS geometryv EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(BGFX_BUILD_TOOLS_TEXTURE)
install(TARGETS texturec EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
install(TARGETS texturev EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
endif()
# install examples
if(BGFX_BUILD_EXAMPLES AND BGFX_INSTALL_EXAMPLES)
install(DIRECTORY ${BGFX_DIR}/examples/runtime/ DESTINATION examples)
foreach(EXAMPLE ${BGFX_EXAMPLES})
install(TARGETS example-${EXAMPLE} DESTINATION examples)
endforeach()
endif()
# Config
# * <prefix>/lib/cmake/bgfx/bgfxConfig.cmake

View File

@@ -48,8 +48,9 @@ Adding these `INPUT_FILE` as source files to a target will run `bin2c` at build
#### Examples: Generating an image as a header
```cmake
bgfx_compile_binary_to_header(
INPUT_FILE image.png
INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/image.png
OUTPUT_FILE ${CMAKE_BINARY_DIR}/include/generated/images/image.png.h
ARRAY_NAME image_bytes
)
add_library(myLib image.png)
target_include_directories(myLib ${CMAKE_BINARY_DIR}/include/generated/images)
@@ -58,37 +59,65 @@ target_include_directories(myLib ${CMAKE_BINARY_DIR}/include/generated/images)
```cpp
// main.cpp
#include <image.png.h>
// You now have access to a static const uint8_t or char array named image_bytes
```
### `bgfx_compile_shader_to_header`
### `bgfx_compile_texture`
Add a build rule for a texture to the generated build system be compiled using texturec.
```cmake
bgfx_compile_texture(
FILE filename
OUTPUT filename
[FORMAT format]
[QUALITY default|fastest|highest]
[MIPS]
[MIPSKIP N]
[NORMALMAP]
[EQUIRECT]
[STRIP]
[SDF]
[REF alpha]
[IQA]
[PMA]
[LINEAR]
[MAX max size]
[RADIANCE model]
[AS extension]
)
```
### `bgfx_compile_shaders`
Add a build rule for a `*.sc` shader to the generated build system using shaderc.
```cmake
bgfx_compile_shader_to_header(
bgfx_compile_shaders(
TYPE VERTEX|FRAGMENT|COMPUTE
SHADERS filenames
VARYING_DEF filename
OUTPUT_DIR directory
[AS_HEADERS]
)
```
This defines a shaderc command to generate headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h`.
This defines a shaderc command to generate binaries or headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h` for headers and in the directory expected by `load_shader` in `bgfx_utils.h`.
The generated headers will have names in the format of `${SHADERS}.${RENDERING_API}.bin.h` where `RENDERING_API` can be `glsl`, `essl`, `spv`, `dx9`, `dx11` and `mtl` depending on the availability of the platform.
The generated headers will have names in the format of `${RENDERING_API}/${SHADERS}.bin[.h]` where `RENDERING_API` can be `glsl`, `essl`, `spv`, `dx11` and `mtl` depending on the availability of the platform.
Adding these `SHADERS` as source files to a target will run `shaderc` at build time and they will rebuild if either the contents of the `SHADERS` or the `VARYING_DEF` change.
#### Examples: Generating shaders as headers
```cmake
bgfx_compile_shader_to_header(
bgfx_compile_shaders(
TYPE VERTEX
SHADERS vs.sc
VARYING_DEF varying.def.sc
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
AS_HEADERS
)
bgfx_compile_shader_to_header(
bgfx_compile_shaders(
TYPE FRAGMENT
SHADERS fs.sc
VARYING_DEF ${CMAKE_SOURCE_DIR}/varying.def.sc
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
AS_HEADERS
)
add_library(myLib main.cpp vs.sc fs.sc)
@@ -97,21 +126,19 @@ target_include_directories(myLib ${CMAKE_BINARY_DIR}/include/generated/shaders)
```cpp
// main.cpp
#include <vs.sc.glsl.bin.h>
#include <vs.sc.essl.bin.h>
#include <vs.sc.spv.bin.h>
#include <fs.sc.glsl.bin.h>
#include <fs.sc.essl.bin.h>
#include <fs.sc.spv.bin.h>
#include <glsl/vs.sc.bin.h>
#include <essl/vs.sc.bin.h>
#include <spv/vs.sc.bin.h>
#include <glsl/fs.sc.bin.h>
#include <essl/fs.sc.bin.h>
#include <spv/fs.sc.bin.h>
#if defined(_WIN32)
#include <vs.sc.dx9.bin.h>
#include <vs.sc.dx11.bin.h>
#include <fs.sc.dx9.bin.h>
#include <fs.sc.dx11.bin.h>
#include <dx11/vs.sc.bin.h>
#include <dx11/fs.sc.bin.h>
#endif // defined(_WIN32)
#if __APPLE__
#include <vs.sc.mtl.bin.h>
#include <fs.sc.mtl.bin.h>
#include <mtl/vs.sc.bin.h>
#include <mtl/fs.sc.bin.h>
#endif // __APPLE__
const bgfx::EmbeddedShader k_vs = BGFX_EMBEDDED_SHADER(vs);

2
bgfx

Submodule bgfx updated: 5f435ea56b...14e0aa5aff

2
bimg

Submodule bimg updated: 1af90543ca...446b9eb111

2
bx

Submodule bx updated: aed1086c48...d858859d17

View File

@@ -1,24 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET astc-encoder)
return()
endif()
file(GLOB ASTC_ENCODER_SOURCES ${BIMG_DIR}/3rdparty/astc-encoder/source/*.cpp
${BIMG_DIR}/3rdparty/astc-encoder/include/*.h
)
add_library(astc-encoder STATIC ${ASTC_ENCODER_SOURCES})
target_include_directories(
astc-encoder PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/astc-encoder>
$<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/astc-encoder/include>
)
set_target_properties(astc-encoder PROPERTIES FOLDER "bgfx/3rdparty")

View File

@@ -1,23 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET dear-imgui)
return()
endif()
file(GLOB dear_IMGUI_SOURCES ${BGFX_DIR}/3rdparty/dear-imgui/*.cpp ${BGFX_DIR}/3rdparty/dear-imgui/*.h
${BGFX_DIR}/3rdparty/dear-imgui/*.inl
)
add_library(dear-imgui STATIC EXCLUDE_FROM_ALL ${dear_IMGUI_SOURCES})
target_compile_definitions(dear-imgui PRIVATE "-D_CRT_SECURE_NO_WARNINGS" "-D__STDC_FORMAT_MACROS")
target_include_directories(dear-imgui PUBLIC ${BGFX_DIR}/3rdparty)
target_link_libraries(dear-imgui PUBLIC bx)
set_target_properties(dear-imgui PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")

View File

@@ -1,26 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET fcpp)
return()
endif()
file(GLOB FCPP_SOURCES ${BGFX_DIR}/3rdparty/fcpp/*.c ${BGFX_DIR}/3rdparty/fcpp/*.h)
add_library(fcpp STATIC ${FCPP_SOURCES})
target_include_directories(fcpp PUBLIC ${BGFX_DIR}/3rdparty/fcpp)
target_compile_definitions(fcpp PRIVATE NINCLUDE=64 NWORK=65536 NBUFF=65536 OLD_PREPROCESSOR=0)
if(MSVC)
set_target_properties(fcpp PROPERTIES COMPILE_FLAGS "/W0")
endif()
set_target_properties(fcpp PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
set_source_files_properties(${BGFX_DIR}/3rdparty/fcpp/usecpp.c PROPERTIES HEADER_FILE_ONLY ON)

View File

@@ -1,80 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET glsl-optimizer)
return()
endif()
set(GLSL-OPTIMIZER_INCLUDES
${BGFX_DIR}/3rdparty/glsl-optimizer/include ${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa
${BGFX_DIR}/3rdparty/glsl-optimizer/src/mapi ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl
${BGFX_DIR}/3rdparty/glsl-optimizer/src
)
# glsl-optimizer makes UBSan segfault for whatever reason
# We already know that it's full of UB anyway... so just don't build it with UBSan
string(REPLACE "-fsanitize=undefined" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
string(REPLACE "-fsanitize=undefined" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
# glcpp
file(GLOB GLCPP_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/glcpp/*.c
${BGFX_DIR}/3rdparty/glsl-optimizer/src/util/*.c
)
# Library must be static because hash_table_ctor referenced in function glcpp_parser_create
add_library(glcpp STATIC ${GLCPP_SOURCES})
target_include_directories(glcpp PUBLIC ${GLSL-OPTIMIZER_INCLUDES})
if(CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_ID MATCHES "Clang")
target_compile_options(glcpp PRIVATE "-fno-strict-aliasing")
endif()
if(MSVC)
set_target_properties(glcpp PROPERTIES COMPILE_FLAGS "/W0")
endif()
set_target_properties(glcpp PROPERTIES FOLDER "bgfx/3rdparty")
# mesa
file(GLOB MESA_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa/program/*.c
${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa/main/*.c
)
# Library must be static because mesa/program/prog_hash_table.c uses _mesa_error_no_memory which is in glsl/standalone_scaffolding.cpp of glsl-optimizer
add_library(mesa STATIC ${MESA_SOURCES})
target_include_directories(mesa PUBLIC ${GLSL-OPTIMIZER_INCLUDES})
if(CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_ID MATCHES "Clang")
target_compile_options(mesa PRIVATE "-fno-strict-aliasing")
endif()
if(MSVC)
set_target_properties(mesa PROPERTIES COMPILE_FLAGS "/W0")
endif()
set_target_properties(mesa PROPERTIES FOLDER "bgfx/3rdparty")
# glsl-optimizer
file(GLOB GLSL-OPTIMIZER_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/*.cpp
${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/*.c
)
file(GLOB GLSL-OPTIMIZER_SOURCES_REMOVE ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/main.cpp
${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/builtin_stubs.cpp
)
list(REMOVE_ITEM GLSL-OPTIMIZER_SOURCES ${GLSL-OPTIMIZER_SOURCES_REMOVE})
add_library(glsl-optimizer STATIC ${GLSL-OPTIMIZER_SOURCES})
target_link_libraries(glsl-optimizer glcpp mesa)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
target_compile_options(
glsl-optimizer PRIVATE -fno-strict-aliasing -Wno-implicit-fallthrough -Wno-parentheses -Wno-sign-compare
-Wno-unused-function -Wno-unused-parameter
)
endif()
if(MSVC)
set_target_properties(glsl-optimizer PROPERTIES COMPILE_FLAGS "/W0")
target_compile_definitions(
glsl-optimizer PRIVATE __STDC__ __STDC_VERSION__=199901L strdup=_strdup alloca=_alloca isascii=__isascii
)
elseif(APPLE)
target_compile_options(glsl-optimizer PRIVATE -Wno-deprecated-register)
endif()
set_target_properties(glsl-optimizer PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")

View File

@@ -1,91 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET glslang)
return()
endif()
file(
GLOB
GLSLANG_SOURCES
${BGFX_DIR}/3rdparty/glslang/glslang/GenericCodeGen/*.cpp
${BGFX_DIR}/3rdparty/glslang/glslang/MachineIndependent/*.cpp
${BGFX_DIR}/3rdparty/glslang/glslang/MachineIndependent/preprocessor/*.cpp
${BGFX_DIR}/3rdparty/glslang/glslang/HLSL/*.cpp
${BGFX_DIR}/3rdparty/glslang/hlsl/*.cpp
${BGFX_DIR}/3rdparty/glslang/SPIRV/*.cpp
${BGFX_DIR}/3rdparty/glslang/OGLCompilersDLL/*.cpp
)
if(WIN32)
list(APPEND GLSLANG_SOURCES ${BGFX_DIR}/3rdparty/glslang/glslang/OSDependent/Windows/ossource.cpp)
else()
list(APPEND GLSLANG_SOURCES ${BGFX_DIR}/3rdparty/glslang/glslang/OSDependent/Unix/ossource.cpp)
endif()
add_library(glslang STATIC EXCLUDE_FROM_ALL ${GLSLANG_SOURCES})
target_include_directories(
glslang
PUBLIC ${BGFX_DIR}/3rdparty/spirv-tools/include ${BGFX_DIR}/3rdparty/spirv-tools/source ${BGFX_DIR}/3rdparty/glslang
${BGFX_DIR}/3rdparty/glslang/glslang/Include ${BGFX_DIR}/3rdparty/glslang/glslang/Public
PRIVATE ${BGFX_DIR}/3rdparty
)
set_target_properties(glslang PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
if(MSVC)
target_compile_options(
glslang
PRIVATE "/wd4005"
"/wd4065"
"/wd4100"
"/wd4127"
"/wd4189"
"/wd4244"
"/wd4310"
"/wd4389"
"/wd4456"
"/wd4457"
"/wd4458"
"/wd4702"
"/wd4715"
"/wd4838"
)
else()
target_compile_options(
glslang
PRIVATE "-Wno-ignored-qualifiers"
"-Wno-implicit-fallthrough"
"-Wno-missing-field-initializers"
"-Wno-reorder"
"-Wno-return-type"
"-Wno-shadow"
"-Wno-sign-compare"
"-Wno-switch"
"-Wno-undef"
"-Wno-unknown-pragmas"
"-Wno-unused-function"
"-Wno-unused-parameter"
"-Wno-unused-variable"
"-fno-strict-aliasing"
)
endif()
if(APPLE)
target_compile_options(
glslang PRIVATE "-Wno-c++11-extensions" "-Wno-unused-const-variable" "-Wno-deprecated-register"
)
endif()
if(UNIX AND NOT APPLE)
target_compile_options(glslang PRIVATE "-Wno-unused-but-set-variable")
endif()
target_compile_definitions(glslang PRIVATE ENABLE_OPT=1 ENABLE_HLSL=1)

View File

@@ -1,21 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET squish)
return()
endif()
file(GLOB SQUISH_SOURCES ${BIMG_DIR}/3rdparty/libsquish/*.cpp ${BIMG_DIR}/3rdparty/libsquish/*.h
${BIMG_DIR}/3rdparty/libsquish/*.inl
)
add_library(squish STATIC ${SQUISH_SOURCES})
target_include_directories(squish PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
set_target_properties(squish PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")

View File

@@ -1,19 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET meshoptimizer)
return()
endif()
file(GLOB MESHOPTIMIZER_SOURCES ${BGFX_DIR}/3rdparty/meshoptimizer/src/*.cpp ${BGFX_DIR}/3rdparty/meshoptimizer/src/*.h)
add_library(meshoptimizer STATIC ${MESHOPTIMIZER_SOURCES})
target_include_directories(meshoptimizer PUBLIC ${BGFX_DIR}/3rdparty)
set_target_properties(meshoptimizer PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")

View File

@@ -1,35 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET nvtt)
return()
endif()
file(
GLOB
NVTT_SOURCES
${BIMG_DIR}/3rdparty/nvtt/bc6h/*.cpp
${BIMG_DIR}/3rdparty/nvtt/bc6h/*.h
${BIMG_DIR}/3rdparty/nvtt/bc7/*.cpp
${BIMG_DIR}/3rdparty/nvtt/bc7/*.h
${BIMG_DIR}/3rdparty/nvtt/nvcore/*.h
${BIMG_DIR}/3rdparty/nvtt/nvcore/*.inl
${BIMG_DIR}/3rdparty/nvtt/nvmath/*.cpp
${BIMG_DIR}/3rdparty/nvtt/nvmath/*.h
${BIMG_DIR}/3rdparty/nvtt/*.cpp
${BIMG_DIR}/3rdparty/nvtt/*.h
)
add_library(nvtt STATIC ${NVTT_SOURCES})
target_include_directories(
nvtt PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/nvtt>
)
target_link_libraries(nvtt PUBLIC bx)
set_target_properties(nvtt PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")

View File

@@ -1,25 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET spirv-cross)
return()
endif()
file(GLOB SPIRV_CROSS_SOURCES ${BGFX_DIR}/3rdparty/spirv-cross/*.cpp ${BGFX_DIR}/3rdparty/spirv-cross/*.h)
add_library(spirv-cross STATIC ${SPIRV_CROSS_SOURCES})
target_compile_definitions(spirv-cross PRIVATE SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
target_include_directories(spirv-cross PUBLIC ${BGFX_DIR}/3rdparty/spirv-cross ${BGFX_DIR}/3rdparty/spirv-cross/include)
if(MSVC)
target_compile_options(spirv-cross PRIVATE "/wd4018" "/wd4245" "/wd4706" "/wd4715")
endif()
set_target_properties(spirv-cross PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")

View File

@@ -1,48 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET spirv-tools)
return()
endif()
file(
GLOB
SPIRV_TOOLS_SOURCES
${BGFX_DIR}/3rdparty/spirv-tools/source/*.cpp
${BGFX_DIR}/3rdparty/spirv-tools/source/*.h
${BGFX_DIR}/3rdparty/spirv-tools/source/opt/*.cpp
${BGFX_DIR}/3rdparty/spirv-tools/source/opt/*.h
${BGFX_DIR}/3rdparty/spirv-tools/source/reduce/*.cpp
${BGFX_DIR}/3rdparty/spirv-tools/source/reduce/*.h
${BGFX_DIR}/3rdparty/spirv-tools/source/util/*.cpp
${BGFX_DIR}/3rdparty/spirv-tools/source/util/*.h
${BGFX_DIR}/3rdparty/spirv-tools/source/val/*.cpp
${BGFX_DIR}/3rdparty/spirv-tools/source/val/*.h
)
add_library(spirv-tools STATIC ${SPIRV_TOOLS_SOURCES})
target_include_directories(
spirv-tools
PUBLIC ${BGFX_DIR}/3rdparty/spirv-headers/include ${BGFX_DIR}/3rdparty/spirv-tools
${BGFX_DIR}/3rdparty/spirv-tools/include ${BGFX_DIR}/3rdparty/spirv-tools/include/generated
${BGFX_DIR}/3rdparty/spirv-tools/source
)
if(MSVC)
target_compile_options(spirv-tools PRIVATE "/wd4127" "/wd4389" "/wd4702" "/wd4706")
else()
target_compile_options(spirv-tools PRIVATE "-Wno-switch")
if(MINGW OR ${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
target_compile_options(spirv-tools PRIVATE "-Wno-misleading-indentation")
endif()
endif()
set_target_properties(spirv-tools PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")

View File

@@ -1,11 +0,0 @@
if(TARGET tinyexr)
return()
endif()
file(GLOB_RECURSE TINYEXR_SOURCES ${BIMG_DIR}/3rdparty/tinyexr/*.c ${BIMG_DIR}/3rdparty/tinyexr/*.h)
add_library(tinyexr STATIC ${TINYEXR_SOURCES})
target_include_directories(
tinyexr PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/tinyexr/deps/miniz>
)
set_target_properties(tinyexr PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")

View File

@@ -1,33 +1,31 @@
@PACKAGE_INIT@
if(@BGFX_CMAKE_USER_SCRIPT_PRESENT@)
include("${CMAKE_CURRENT_LIST_DIR}/@BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME@")
endif()
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
get_target_property(BGFX_INCLUDE_PATH bgfx::bgfx INTERFACE_INCLUDE_DIRECTORIES)
list(GET BGFX_INCLUDE_PATH 0 BGFX_INCLUDE_PATH_1) # bgfx::bgfx exports include directory twice?
set(BGFX_SHADER_INCLUDE_PATH ${BGFX_INCLUDE_PATH_1}/bgfx)
# If cross compiling, we need a host-compatible version of shaderc to compile shaders
if(@CMAKE_CROSSCOMPILING@)
macro(_bgfx_crosscompile_use_host_tool TOOL_NAME)
if(NOT TARGET bgfx::${TOOL_NAME})
find_program(
${TOOL_NAME}_EXECUTABLE REQUIRED
NAMES bgfx-${TOOL_NAME} ${TOOL_NAME}
PATHS /usr/bin #
${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/bgfx_x64-linux/tools/bgfx
${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/bgfx_x64-windows/tools/bgfx
${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/bgfx_x64-osx/tools/bgfx
)
add_executable(bgfx::${TOOL_NAME} IMPORTED)
set_target_properties(bgfx::${TOOL_NAME} PROPERTIES IMPORTED_LOCATION "${${TOOL_NAME}_EXECUTABLE}")
endif()
endmacro()
macro(_bgfx_crosscompile_use_host_tool TOOL_NAME)
if(NOT TARGET bgfx::${TOOL_NAME})
find_program(
${TOOL_NAME}_EXECUTABLE
NAMES bgfx-${TOOL_NAME} ${TOOL_NAME}
PATHS @BGFX_ADDITIONAL_TOOL_PATHS@ /usr/bin
)
add_executable(bgfx::${TOOL_NAME} IMPORTED)
set_target_properties(bgfx::${TOOL_NAME} PROPERTIES IMPORTED_LOCATION "${${TOOL_NAME}_EXECUTABLE}")
endif()
endmacro()
_bgfx_crosscompile_use_host_tool(bin2c)
_bgfx_crosscompile_use_host_tool(shaderc)
_bgfx_crosscompile_use_host_tool(texturec)
_bgfx_crosscompile_use_host_tool(texturev)
_bgfx_crosscompile_use_host_tool(geometryv)
endif()
_bgfx_crosscompile_use_host_tool(bin2c)
_bgfx_crosscompile_use_host_tool(texturec)
_bgfx_crosscompile_use_host_tool(shaderc)
_bgfx_crosscompile_use_host_tool(texturev)
_bgfx_crosscompile_use_host_tool(geometryv)
include("${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake")
check_required_components("@PROJECT_NAME@")

26
cmake/bgfx/3rdparty/dear-imgui.cmake vendored Normal file
View File

@@ -0,0 +1,26 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BGFX_DIR})
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
return()
endif()
if(NOT DEAR_IMGUI_LIBRARIES)
file(
GLOB #
DEAR_IMGUI_SOURCES #
${BGFX_DIR}/3rdparty/dear-imgui/*.cpp #
${BGFX_DIR}/3rdparty/dear-imgui/*.h #
${BGFX_DIR}/3rdparty/dear-imgui/*.inl #
)
set(DEAR_IMGUI_INCLUDE_DIR ${BGFX_DIR}/3rdparty)
endif()

64
cmake/bgfx/3rdparty/fcpp.cmake vendored Normal file
View File

@@ -0,0 +1,64 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BGFX_DIR})
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
return()
endif()
set(FCPP_DIR ${BGFX_DIR}/3rdparty/fcpp)
file(
GLOB
FCPP_SOURCES
${FCPP_DIR}/*.h
${FCPP_DIR}/cpp1.c
${FCPP_DIR}/cpp2.c
${FCPP_DIR}/cpp3.c
${FCPP_DIR}/cpp4.c
${FCPP_DIR}/cpp5.c
${FCPP_DIR}/cpp6.c
${FCPP_DIR}/cpp6.c
)
add_library(fcpp STATIC ${FCPP_SOURCES})
target_compile_definitions(
fcpp
PRIVATE "NINCLUDE=64" #
"NWORK=65536" #
"NBUFF=65536" #
"OLD_PREPROCESSOR=0" #
# "MSG_PREFIX=\"Preprocessor: \"" #
)
# Put in a "bgfx" folder in Visual Studio
set_target_properties(fcpp PROPERTIES FOLDER "bgfx")
target_include_directories(fcpp PUBLIC ${FCPP_DIR})
if(MSVC)
target_compile_options(
fcpp
PRIVATE
"/wd4055" # warning C4055: 'type cast': from data pointer 'void *' to function pointer 'void (__cdecl *)(char *,void *)'
"/wd4244" # warning C4244: '=': conversion from 'const flex_int32_t' to 'YY_CHAR', possible loss of data
"/wd4701" # warning C4701: potentially uninitialized local variable 'lower' used
"/wd4706" # warning C4706: assignment within conditional expression
)
else()
target_compile_options(
fcpp
PRIVATE -Wno-implicit-fallthrough #
-Wno-incompatible-pointer-types #
-Wno-parentheses-equality #
)
endif()

246
cmake/bgfx/3rdparty/glsl-optimizer.cmake vendored Normal file
View File

@@ -0,0 +1,246 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BGFX_DIR})
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
return()
endif()
set(GLSL_OPTIMIZER ${BGFX_DIR}/3rdparty/glsl-optimizer)
file(
GLOB
GLSL_OPTIMIZER_SOURCES
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp.h
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp-lex.c
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp-parse.c
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp-parse.h
${GLSL_OPTIMIZER}/src/glsl/glcpp/pp.c
${GLSL_OPTIMIZER}/src/glsl/ast.h
${GLSL_OPTIMIZER}/src/glsl/ast_array_index.cpp
${GLSL_OPTIMIZER}/src/glsl/ast_expr.cpp
${GLSL_OPTIMIZER}/src/glsl/ast_function.cpp
${GLSL_OPTIMIZER}/src/glsl/ast_to_hir.cpp
${GLSL_OPTIMIZER}/src/glsl/ast_type.cpp
${GLSL_OPTIMIZER}/src/glsl/builtin_functions.cpp
${GLSL_OPTIMIZER}/src/glsl/builtin_type_macros.h
${GLSL_OPTIMIZER}/src/glsl/builtin_types.cpp
${GLSL_OPTIMIZER}/src/glsl/builtin_variables.cpp
${GLSL_OPTIMIZER}/src/glsl/glsl_lexer.cpp
${GLSL_OPTIMIZER}/src/glsl/glsl_optimizer.cpp
${GLSL_OPTIMIZER}/src/glsl/glsl_optimizer.h
${GLSL_OPTIMIZER}/src/glsl/glsl_parser.cpp
${GLSL_OPTIMIZER}/src/glsl/glsl_parser.h
${GLSL_OPTIMIZER}/src/glsl/glsl_parser_extras.cpp
${GLSL_OPTIMIZER}/src/glsl/glsl_parser_extras.h
${GLSL_OPTIMIZER}/src/glsl/glsl_symbol_table.cpp
${GLSL_OPTIMIZER}/src/glsl/glsl_symbol_table.h
${GLSL_OPTIMIZER}/src/glsl/glsl_types.cpp
${GLSL_OPTIMIZER}/src/glsl/glsl_types.h
${GLSL_OPTIMIZER}/src/glsl/hir_field_selection.cpp
${GLSL_OPTIMIZER}/src/glsl/ir.cpp
${GLSL_OPTIMIZER}/src/glsl/ir.h
${GLSL_OPTIMIZER}/src/glsl/ir_basic_block.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_basic_block.h
${GLSL_OPTIMIZER}/src/glsl/ir_builder.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_builder.h
${GLSL_OPTIMIZER}/src/glsl/ir_clone.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_constant_expression.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_equals.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_expression_flattening.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_expression_flattening.h
${GLSL_OPTIMIZER}/src/glsl/ir_function.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_function_can_inline.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_function_detect_recursion.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_function_inlining.h
${GLSL_OPTIMIZER}/src/glsl/ir_hierarchical_visitor.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_hierarchical_visitor.h
${GLSL_OPTIMIZER}/src/glsl/ir_hv_accept.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_import_prototypes.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_optimization.h
${GLSL_OPTIMIZER}/src/glsl/ir_print_glsl_visitor.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_print_glsl_visitor.h
${GLSL_OPTIMIZER}/src/glsl/ir_print_metal_visitor.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_print_metal_visitor.h
${GLSL_OPTIMIZER}/src/glsl/ir_print_visitor.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_print_visitor.h
${GLSL_OPTIMIZER}/src/glsl/ir_rvalue_visitor.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_rvalue_visitor.h
${GLSL_OPTIMIZER}/src/glsl/ir_stats.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_stats.h
${GLSL_OPTIMIZER}/src/glsl/ir_uniform.h
${GLSL_OPTIMIZER}/src/glsl/ir_unused_structs.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_unused_structs.h
${GLSL_OPTIMIZER}/src/glsl/ir_validate.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_variable_refcount.cpp
${GLSL_OPTIMIZER}/src/glsl/ir_variable_refcount.h
${GLSL_OPTIMIZER}/src/glsl/ir_visitor.h
${GLSL_OPTIMIZER}/src/glsl/link_atomics.cpp
${GLSL_OPTIMIZER}/src/glsl/link_functions.cpp
${GLSL_OPTIMIZER}/src/glsl/link_interface_blocks.cpp
${GLSL_OPTIMIZER}/src/glsl/link_uniform_block_active_visitor.cpp
${GLSL_OPTIMIZER}/src/glsl/link_uniform_block_active_visitor.h
${GLSL_OPTIMIZER}/src/glsl/link_uniform_blocks.cpp
${GLSL_OPTIMIZER}/src/glsl/link_uniform_initializers.cpp
${GLSL_OPTIMIZER}/src/glsl/link_uniforms.cpp
${GLSL_OPTIMIZER}/src/glsl/link_varyings.cpp
${GLSL_OPTIMIZER}/src/glsl/link_varyings.h
${GLSL_OPTIMIZER}/src/glsl/linker.cpp
${GLSL_OPTIMIZER}/src/glsl/linker.h
${GLSL_OPTIMIZER}/src/glsl/list.h
${GLSL_OPTIMIZER}/src/glsl/loop_analysis.cpp
${GLSL_OPTIMIZER}/src/glsl/loop_analysis.h
${GLSL_OPTIMIZER}/src/glsl/loop_controls.cpp
${GLSL_OPTIMIZER}/src/glsl/loop_unroll.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_clip_distance.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_discard.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_discard_flow.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_if_to_cond_assign.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_instructions.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_jumps.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_mat_op_to_vec.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_named_interface_blocks.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_noise.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_offset_array.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_output_reads.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_packed_varyings.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_packing_builtins.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_ubo_reference.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_variable_index_to_cond_assign.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_vec_index_to_cond_assign.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_vec_index_to_swizzle.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_vector.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_vector_insert.cpp
${GLSL_OPTIMIZER}/src/glsl/lower_vertex_id.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_algebraic.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_array_splitting.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_constant_folding.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_constant_propagation.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_constant_variable.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_copy_propagation.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_copy_propagation_elements.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_cse.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_dead_builtin_variables.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_dead_builtin_varyings.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_dead_code.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_dead_code_local.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_dead_functions.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_flatten_nested_if_blocks.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_flip_matrices.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_function_inlining.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_if_simplification.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_minmax.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_noop_swizzle.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_rebalance_tree.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_redundant_jumps.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_structure_splitting.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_swizzle_swizzle.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_tree_grafting.cpp
${GLSL_OPTIMIZER}/src/glsl/opt_vectorize.cpp
${GLSL_OPTIMIZER}/src/glsl/program.h
${GLSL_OPTIMIZER}/src/glsl/s_expression.cpp
${GLSL_OPTIMIZER}/src/glsl/s_expression.h
${GLSL_OPTIMIZER}/src/glsl/standalone_scaffolding.cpp
${GLSL_OPTIMIZER}/src/glsl/standalone_scaffolding.h
${GLSL_OPTIMIZER}/src/glsl/strtod.c
${GLSL_OPTIMIZER}/src/glsl/strtod.h
${GLSL_OPTIMIZER}/src/mesa/main/compiler.h
${GLSL_OPTIMIZER}/src/mesa/main/config.h
${GLSL_OPTIMIZER}/src/mesa/main/context.h
${GLSL_OPTIMIZER}/src/mesa/main/core.h
${GLSL_OPTIMIZER}/src/mesa/main/dd.h
${GLSL_OPTIMIZER}/src/mesa/main/errors.h
${GLSL_OPTIMIZER}/src/mesa/main/glheader.h
${GLSL_OPTIMIZER}/src/mesa/main/glminimal.h
${GLSL_OPTIMIZER}/src/mesa/main/imports.c
${GLSL_OPTIMIZER}/src/mesa/main/imports.h
${GLSL_OPTIMIZER}/src/mesa/main/macros.h
${GLSL_OPTIMIZER}/src/mesa/main/mtypes.h
${GLSL_OPTIMIZER}/src/mesa/main/simple_list.h
${GLSL_OPTIMIZER}/src/mesa/program/hash_table.h
${GLSL_OPTIMIZER}/src/mesa/program/prog_hash_table.c
${GLSL_OPTIMIZER}/src/mesa/program/prog_instruction.h
${GLSL_OPTIMIZER}/src/mesa/program/prog_parameter.h
${GLSL_OPTIMIZER}/src/mesa/program/prog_statevars.h
${GLSL_OPTIMIZER}/src/mesa/program/symbol_table.c
${GLSL_OPTIMIZER}/src/mesa/program/symbol_table.h
${GLSL_OPTIMIZER}/src/util/hash_table.c
${GLSL_OPTIMIZER}/src/util/hash_table.h
${GLSL_OPTIMIZER}/src/util/macros.h
${GLSL_OPTIMIZER}/src/util/ralloc.c
${GLSL_OPTIMIZER}/src/util/ralloc.h
)
add_library(glsl-optimizer STATIC ${GLSL_OPTIMIZER_SOURCES})
# Put in a "bgfx" folder in Visual Studio
set_target_properties(glsl-optimizer PROPERTIES FOLDER "bgfx")
target_include_directories(
glsl-optimizer
PUBLIC ${GLSL_OPTIMIZER}/include #
${GLSL_OPTIMIZER}/src/glsl #
PRIVATE ${GLSL_OPTIMIZER}/src #
${GLSL_OPTIMIZER}/src/mesa #
${GLSL_OPTIMIZER}/src/mapi #
)
if(MSVC)
target_compile_definitions(
glsl-optimizer
PRIVATE "__STDC__" #
"__STDC_VERSION__=199901L" #
"strdup=_strdup" #
"alloca=_alloca" #
"isascii=__isascii" #
)
target_compile_options(
glsl-optimizer
PRIVATE
"/wd4100" # error C4100: '' : unreferenced formal parameter
"/wd4127" # warning C4127: conditional expression is constant
"/wd4132" # warning C4132: 'deleted_key_value': const object should be initialized
"/wd4189" # warning C4189: 'interface_type': local variable is initialized but not referenced
"/wd4204" # warning C4204: nonstandard extension used: non-constant aggregate initializer
"/wd4244" # warning C4244: '=': conversion from 'const flex_int32_t' to 'YY_CHAR', possible loss of data
"/wd4389" # warning C4389: '!=': signed/unsigned mismatch
"/wd4245" # warning C4245: 'return': conversion from 'int' to 'unsigned int', signed/unsigned mismatch
"/wd4701" # warning C4701: potentially uninitialized local variable 'lower' used
"/wd4702" # warning C4702: unreachable code
"/wd4706" # warning C4706: assignment within conditional expression
"/wd4996" # warning C4996: 'strdup': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _strdup.
)
else()
target_compile_options(
glsl-optimizer
PRIVATE "-fno-strict-aliasing" # glsl-optimizer has bugs if strict aliasing is used.
#
"-Wno-implicit-fallthrough" #
"-Wno-parentheses" #
"-Wno-sign-compare" #
"-Wno-unused-function" #
"-Wno-unused-parameter" #
)
endif()
if(XCODE)
target_compile_options(
glsl-optimizer PRIVATE #
"-Wno-deprecated-register" #
)
endif()
if(MINGW)
target_compile_options(
glsl-optimizer PRIVATE #
"-Wno-misleading-indentation" #
)
endif()

63
cmake/bgfx/3rdparty/glslang.cmake vendored Normal file
View File

@@ -0,0 +1,63 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BGFX_DIR})
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
return()
endif()
set(GLSLANG ${BGFX_DIR}/3rdparty/glslang)
set(SPIRV_TOOLS ${BGFX_DIR}/3rdparty/spirv-tools)
file(
GLOB_RECURSE
GLSLANG_SOURCES
${GLSLANG}/glslang/*.cpp
${GLSLANG}/glslang/*.h
#
${GLSLANG}/hlsl/*.cpp
${GLSLANG}/hlsl/*.h
#
${GLSLANG}/SPIRV/*.cpp
${GLSLANG}/SPIRV/*.h
#
${GLSLANG}/OGLCompilersDLL/*.cpp
${GLSLANG}/OGLCompilersDLL/*.h
)
if(WIN32)
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Unix/.*.cpp")
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Unix/.*.h")
else()
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Windows/.*.cpp")
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Windows/.*.h")
endif()
add_library(glslang STATIC ${GLSLANG_SOURCES})
target_compile_definitions(
glslang
PRIVATE #
ENABLE_OPT=1 # spriv-tools
ENABLE_HLSL=1 #
)
# Put in a "bgfx" folder in Visual Studio
set_target_properties(glslang PROPERTIES FOLDER "bgfx")
target_include_directories(
glslang
PUBLIC ${GLSLANG} #
${GLSLANG}/glslang/Public #
PRIVATE ${GLSLANG}/.. #
${SPIRV_TOOLS}/include #
${SPIRV_TOOLS}/source #
)

View File

@@ -1,20 +1,25 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET etc2)
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BGFX_DIR})
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
return()
endif()
file(GLOB ETC2_SOURCES ${BIMG_DIR}/3rdparty/etc2/*.cpp ${BIMG_DIR}/3rdparty/etc2/*.h)
add_library(etc2 STATIC ${ETC2_SOURCES})
target_include_directories(etc2 PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
target_link_libraries(etc2 PUBLIC bx)
set_target_properties(etc2 PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
if(NOT MESHOPTIMIZER_LIBRARIES)
file(
GLOB #
MESHOPTIMIZER_SOURCES #
${BGFX_DIR}/3rdparty/meshoptimizer/src/*.cpp #
${BGFX_DIR}/3rdparty/meshoptimizer/src/*.h #
)
set(MESHOPTIMIZER_INCLUDE_DIR ${BGFX_DIR}/3rdparty)
endif()

60
cmake/bgfx/3rdparty/spirv-cross.cmake vendored Normal file
View File

@@ -0,0 +1,60 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BGFX_DIR})
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
return()
endif()
set(SPIRV_CROSS ${BGFX_DIR}/3rdparty/spirv-cross)
file(
GLOB
SPIRV_CROSS_SOURCES
#
${SPIRV_CROSS}/spirv.hpp
${SPIRV_CROSS}/spirv_cfg.cpp
${SPIRV_CROSS}/spirv_cfg.hpp
${SPIRV_CROSS}/spirv_common.hpp
${SPIRV_CROSS}/spirv_cpp.cpp
${SPIRV_CROSS}/spirv_cpp.hpp
${SPIRV_CROSS}/spirv_cross.cpp
${SPIRV_CROSS}/spirv_cross.hpp
${SPIRV_CROSS}/spirv_cross_parsed_ir.cpp
${SPIRV_CROSS}/spirv_cross_parsed_ir.hpp
${SPIRV_CROSS}/spirv_cross_util.cpp
${SPIRV_CROSS}/spirv_cross_util.hpp
${SPIRV_CROSS}/spirv_glsl.cpp
${SPIRV_CROSS}/spirv_glsl.hpp
${SPIRV_CROSS}/spirv_hlsl.cpp
${SPIRV_CROSS}/spirv_hlsl.hpp
${SPIRV_CROSS}/spirv_msl.cpp
${SPIRV_CROSS}/spirv_msl.hpp
${SPIRV_CROSS}/spirv_parser.cpp
${SPIRV_CROSS}/spirv_parser.hpp
${SPIRV_CROSS}/spirv_reflect.cpp
${SPIRV_CROSS}/spirv_reflect.hpp
)
add_library(spirv-cross STATIC ${SPIRV_CROSS_SOURCES})
target_compile_definitions(spirv-cross PRIVATE SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
# Put in a "bgfx" folder in Visual Studio
set_target_properties(spirv-cross PROPERTIES FOLDER "bgfx")
target_include_directories(
spirv-cross #
PUBLIC #
${SPIRV_CROSS} #
PRIVATE #
${SPIRV_CROSS}/include #
)

153
cmake/bgfx/3rdparty/spirv-opt.cmake vendored Normal file
View File

@@ -0,0 +1,153 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BGFX_DIR})
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
return()
endif()
set(SPIRV_HEADERS ${BGFX_DIR}/3rdparty/spirv-headers)
set(SPIRV_TOOLS ${BGFX_DIR}/3rdparty/spirv-tools)
file(
GLOB
SPIRV_OPT_SOURCES
# libspirv
${SPIRV_TOOLS}/source/opt/*.cpp
${SPIRV_TOOLS}/source/opt/*.h
${SPIRV_TOOLS}/source/reduce/*.cpp
${SPIRV_TOOLS}/source/reduce/*.h
${SPIRV_TOOLS}/source/assembly_grammar.cpp
${SPIRV_TOOLS}/source/assembly_grammar.h
${SPIRV_TOOLS}/source/binary.cpp
${SPIRV_TOOLS}/source/binary.h
${SPIRV_TOOLS}/source/cfa.h
${SPIRV_TOOLS}/source/diagnostic.cpp
${SPIRV_TOOLS}/source/diagnostic.h
${SPIRV_TOOLS}/source/disassemble.cpp
${SPIRV_TOOLS}/source/disassemble.h
${SPIRV_TOOLS}/source/enum_set.h
${SPIRV_TOOLS}/source/enum_string_mapping.cpp
${SPIRV_TOOLS}/source/enum_string_mapping.h
${SPIRV_TOOLS}/source/ext_inst.cpp
${SPIRV_TOOLS}/source/ext_inst.h
${SPIRV_TOOLS}/source/extensions.cpp
${SPIRV_TOOLS}/source/extensions.h
${SPIRV_TOOLS}/source/instruction.h
${SPIRV_TOOLS}/source/latest_version_glsl_std_450_header.h
${SPIRV_TOOLS}/source/latest_version_opencl_std_header.h
${SPIRV_TOOLS}/source/latest_version_spirv_header.h
${SPIRV_TOOLS}/source/libspirv.cpp
${SPIRV_TOOLS}/source/macro.h
${SPIRV_TOOLS}/source/name_mapper.cpp
${SPIRV_TOOLS}/source/name_mapper.h
${SPIRV_TOOLS}/source/opcode.cpp
${SPIRV_TOOLS}/source/opcode.h
${SPIRV_TOOLS}/source/operand.cpp
${SPIRV_TOOLS}/source/operand.h
${SPIRV_TOOLS}/source/parsed_operand.cpp
${SPIRV_TOOLS}/source/parsed_operand.h
${SPIRV_TOOLS}/source/print.cpp
${SPIRV_TOOLS}/source/print.h
${SPIRV_TOOLS}/source/software_version.cpp
${SPIRV_TOOLS}/source/spirv_constant.h
${SPIRV_TOOLS}/source/spirv_definition.h
${SPIRV_TOOLS}/source/spirv_endian.cpp
${SPIRV_TOOLS}/source/spirv_endian.h
${SPIRV_TOOLS}/source/spirv_optimizer_options.cpp
${SPIRV_TOOLS}/source/spirv_reducer_options.cpp
${SPIRV_TOOLS}/source/spirv_target_env.cpp
${SPIRV_TOOLS}/source/spirv_target_env.h
${SPIRV_TOOLS}/source/spirv_validator_options.cpp
${SPIRV_TOOLS}/source/spirv_validator_options.h
${SPIRV_TOOLS}/source/table.cpp
${SPIRV_TOOLS}/source/table.h
${SPIRV_TOOLS}/source/table2.cpp
${SPIRV_TOOLS}/source/table2.h
${SPIRV_TOOLS}/source/text.cpp
${SPIRV_TOOLS}/source/text.h
${SPIRV_TOOLS}/source/text_handler.cpp
${SPIRV_TOOLS}/source/text_handler.h
${SPIRV_TOOLS}/source/to_string.cpp
${SPIRV_TOOLS}/source/to_string.h
${SPIRV_TOOLS}/source/util/bit_vector.cpp
${SPIRV_TOOLS}/source/util/bit_vector.h
${SPIRV_TOOLS}/source/util/bitutils.h
${SPIRV_TOOLS}/source/util/hex_float.h
${SPIRV_TOOLS}/source/util/parse_number.cpp
${SPIRV_TOOLS}/source/util/parse_number.h
${SPIRV_TOOLS}/source/util/string_utils.cpp
${SPIRV_TOOLS}/source/util/string_utils.h
${SPIRV_TOOLS}/source/util/timer.h
${SPIRV_TOOLS}/source/val/basic_block.cpp
${SPIRV_TOOLS}/source/val/construct.cpp
${SPIRV_TOOLS}/source/val/decoration.h
${SPIRV_TOOLS}/source/val/function.cpp
${SPIRV_TOOLS}/source/val/instruction.cpp
${SPIRV_TOOLS}/source/val/validate.cpp
${SPIRV_TOOLS}/source/val/validate.h
${SPIRV_TOOLS}/source/val/validate_adjacency.cpp
${SPIRV_TOOLS}/source/val/validate_annotation.cpp
${SPIRV_TOOLS}/source/val/validate_arithmetics.cpp
${SPIRV_TOOLS}/source/val/validate_atomics.cpp
${SPIRV_TOOLS}/source/val/validate_barriers.cpp
${SPIRV_TOOLS}/source/val/validate_bitwise.cpp
${SPIRV_TOOLS}/source/val/validate_builtins.cpp
${SPIRV_TOOLS}/source/val/validate_capability.cpp
${SPIRV_TOOLS}/source/val/validate_cfg.cpp
${SPIRV_TOOLS}/source/val/validate_composites.cpp
${SPIRV_TOOLS}/source/val/validate_constants.cpp
${SPIRV_TOOLS}/source/val/validate_conversion.cpp
${SPIRV_TOOLS}/source/val/validate_debug.cpp
${SPIRV_TOOLS}/source/val/validate_decorations.cpp
${SPIRV_TOOLS}/source/val/validate_derivatives.cpp
${SPIRV_TOOLS}/source/val/validate_execution_limitations.cpp
${SPIRV_TOOLS}/source/val/validate_extensions.cpp
${SPIRV_TOOLS}/source/val/validate_function.cpp
${SPIRV_TOOLS}/source/val/validate_id.cpp
${SPIRV_TOOLS}/source/val/validate_image.cpp
${SPIRV_TOOLS}/source/val/validate_instruction.cpp
${SPIRV_TOOLS}/source/val/validate_interfaces.cpp
${SPIRV_TOOLS}/source/val/validate_invalid_type.cpp
${SPIRV_TOOLS}/source/val/validate_layout.cpp
${SPIRV_TOOLS}/source/val/validate_literals.cpp
${SPIRV_TOOLS}/source/val/validate_logicals.cpp
${SPIRV_TOOLS}/source/val/validate_memory.cpp
${SPIRV_TOOLS}/source/val/validate_memory_semantics.cpp
${SPIRV_TOOLS}/source/val/validate_mesh_shading.cpp
${SPIRV_TOOLS}/source/val/validate_misc.cpp
${SPIRV_TOOLS}/source/val/validate_mode_setting.cpp
${SPIRV_TOOLS}/source/val/validate_non_uniform.cpp
${SPIRV_TOOLS}/source/val/validate_primitives.cpp
${SPIRV_TOOLS}/source/val/validate_ray_query.cpp
${SPIRV_TOOLS}/source/val/validate_ray_tracing.cpp
${SPIRV_TOOLS}/source/val/validate_ray_tracing_reorder.cpp
${SPIRV_TOOLS}/source/val/validate_scopes.cpp
${SPIRV_TOOLS}/source/val/validate_small_type_uses.cpp
${SPIRV_TOOLS}/source/val/validate_tensor.cpp
${SPIRV_TOOLS}/source/val/validate_tensor_layout.cpp
${SPIRV_TOOLS}/source/val/validate_type.cpp
${SPIRV_TOOLS}/source/val/validation_state.cpp
)
add_library(spirv-opt STATIC ${SPIRV_OPT_SOURCES})
# Put in a "bgfx" folder in Visual Studio
set_target_properties(spirv-opt PROPERTIES FOLDER "bgfx")
target_include_directories(
spirv-opt
PUBLIC ${SPIRV_TOOLS}/include #
PRIVATE ${SPIRV_TOOLS} #
${SPIRV_TOOLS}/include/generated #
${SPIRV_TOOLS}/source #
${SPIRV_HEADERS}/include #
)

View File

@@ -24,4 +24,17 @@ target_include_directories(
INTERFACE $<BUILD_INTERFACE:${BGFX_DIR}/3rdparty/webgpu/include>
)
set_target_properties(webgpu PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
# These properties are not allowed on interface
# set_target_properties(webgpu PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
if(BGFX_INSTALL AND BGFX_CONFIG_RENDERER_WEBGPU)
install(
TARGETS webgpu
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()

View File

@@ -8,21 +8,26 @@
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(BGFX_CUSTOM_TARGETS)
add_custom_target(tools)
set_target_properties(tools PROPERTIES FOLDER "bgfx/tools")
endif()
if(BGFX_BUILD_TOOLS_SHADER)
include(${CMAKE_CURRENT_LIST_DIR}/tools/shaderc.cmake)
endif()
if(BGFX_BUILD_TOOLS_GEOMETRY)
include(${CMAKE_CURRENT_LIST_DIR}/tools/geometryc.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/tools/geometryv.cmake)
endif()
include(bgfx.cmake)
include(3rdparty/meshoptimizer.cmake)
include(3rdparty/dear-imgui.cmake)
if(BGFX_BUILD_TOOLS_TEXTURE)
include(${CMAKE_CURRENT_LIST_DIR}/tools/texturec.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/tools/texturev.cmake)
include(texturev.cmake)
endif()
if(BGFX_BUILD_TOOLS_GEOMETRY)
include(geometryc.cmake)
include(geometryv.cmake)
endif()
if(BGFX_BUILD_TOOLS_SHADER)
include(3rdparty/spirv-opt.cmake)
include(3rdparty/spirv-cross.cmake)
include(3rdparty/glslang.cmake)
include(3rdparty/glsl-optimizer.cmake)
include(3rdparty/fcpp.cmake)
include(3rdparty/webgpu.cmake)
include(shaderc.cmake)
endif()
include(shared.cmake)
include(examples.cmake)

View File

@@ -85,6 +85,11 @@ if(NOT ${BGFX_CONFIG_DEFAULT_MAX_ENCODERS} STREQUAL "")
)
endif()
if(BGFX_WITH_WAYLAND)
target_compile_definitions(bgfx PRIVATE "WL_EGL_PLATFORM=1")
target_link_libraries(bgfx PRIVATE wayland-egl)
endif()
set(BGFX_CONFIG_OPTIONS "")
list(
APPEND
@@ -206,3 +211,22 @@ if(XCODE)
${BGFX_DIR}/src/renderer_vk.cpp PROPERTIES LANGUAGE OBJCXX XCODE_EXPLICIT_FILE_TYPE sourcecode.cpp.objcpp
)
endif()
if(BGFX_INSTALL)
install(
TARGETS bgfx
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
install(DIRECTORY ${BGFX_DIR}/include/bgfx DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
# header required for shader compilation
install(FILES ${BGFX_DIR}/src/bgfx_shader.sh ${BGFX_DIR}/src/bgfx_compute.sh
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/bgfx"
)
endif()

View File

@@ -12,22 +12,17 @@ include(CMakeParseArguments)
include(${CMAKE_CURRENT_LIST_DIR}/util/ConfigureDebugging.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/dear-imgui.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/meshoptimizer.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/../bgfxToolUtils.cmake)
function(add_bgfx_shader FILE FOLDER)
get_filename_component(FILENAME "${FILE}" NAME_WE)
string(SUBSTRING "${FILENAME}" 0 2 TYPE)
if("${TYPE}" STREQUAL "fs")
set(TYPE "FRAGMENT")
set(D3D_PREFIX "ps")
elseif("${TYPE}" STREQUAL "vs")
set(TYPE "VERTEX")
set(D3D_PREFIX "vs")
elseif("${TYPE}" STREQUAL "cs")
set(TYPE "COMPUTE")
set(D3D_PREFIX "cs")
else()
set(TYPE "")
endif()
@@ -38,32 +33,19 @@ function(add_bgfx_shader FILE FOLDER)
set(OUTPUTS_PRETTY "")
if(WIN32)
# dx9
if(NOT "${TYPE}" STREQUAL "COMPUTE")
set(DX9_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx9/${FILENAME}.bin)
_bgfx_shaderc_parse(
DX9 ${COMMON} WINDOWS
PROFILE ${D3D_PREFIX}_3_0
O 3
OUTPUT ${DX9_OUTPUT}
)
list(APPEND OUTPUTS "DX9")
set(OUTPUTS_PRETTY "${OUTPUTS_PRETTY}DX9, ")
endif()
# dx11
set(DX11_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx11/${FILENAME}.bin)
if(NOT "${TYPE}" STREQUAL "COMPUTE")
_bgfx_shaderc_parse(
DX11 ${COMMON} WINDOWS
PROFILE ${D3D_PREFIX}_5_0
PROFILE s_5_0
O 3
OUTPUT ${DX11_OUTPUT}
)
else()
_bgfx_shaderc_parse(
DX11 ${COMMON} WINDOWS
PROFILE ${D3D_PREFIX}_5_0
PROFILE s_5_0
O 1
OUTPUT ${DX11_OUTPUT}
)
@@ -83,7 +65,7 @@ function(add_bgfx_shader FILE FOLDER)
# essl
if(NOT "${TYPE}" STREQUAL "COMPUTE")
set(ESSL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/essl/${FILENAME}.bin)
_bgfx_shaderc_parse(ESSL ${COMMON} ANDROID OUTPUT ${ESSL_OUTPUT})
_bgfx_shaderc_parse(ESSL ${COMMON} ANDROID PROFILE 100_es OUTPUT ${ESSL_OUTPUT})
list(APPEND OUTPUTS "ESSL")
set(OUTPUTS_PRETTY "${OUTPUTS_PRETTY}ESSL, ")
endif()
@@ -91,7 +73,7 @@ function(add_bgfx_shader FILE FOLDER)
# glsl
set(GLSL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/glsl/${FILENAME}.bin)
if(NOT "${TYPE}" STREQUAL "COMPUTE")
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 120 OUTPUT ${GLSL_OUTPUT})
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 140 OUTPUT ${GLSL_OUTPUT})
else()
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 430 OUTPUT ${GLSL_OUTPUT})
endif()
@@ -110,7 +92,7 @@ function(add_bgfx_shader FILE FOLDER)
foreach(OUT ${OUTPUTS})
list(APPEND OUTPUT_FILES ${${OUT}_OUTPUT})
list(APPEND COMMANDS COMMAND "$<TARGET_FILE:shaderc>" ${${OUT}})
list(APPEND COMMANDS COMMAND "bgfx::shaderc" ${${OUT}})
get_filename_component(OUT_DIR ${${OUT}_OUTPUT} DIRECTORY)
file(MAKE_DIRECTORY ${OUT_DIR})
endforeach()
@@ -144,27 +126,91 @@ function(add_example ARG_NAME)
# Add target
if(ARG_COMMON)
add_library(example-${ARG_NAME} STATIC EXCLUDE_FROM_ALL ${SOURCES})
target_include_directories(example-${ARG_NAME} PUBLIC ${BGFX_DIR}/examples/common)
target_link_libraries(example-${ARG_NAME} PUBLIC bgfx bx bimg dear-imgui meshoptimizer)
add_library(
example-${ARG_NAME} STATIC EXCLUDE_FROM_ALL ${SOURCES} ${DEAR_IMGUI_SOURCES} ${MESHOPTIMIZER_SOURCES}
)
target_include_directories(
example-${ARG_NAME} PUBLIC ${BGFX_DIR}/examples/common ${DEAR_IMGUI_INCLUDE_DIR}
${MESHOPTIMIZER_INCLUDE_DIR}
)
target_link_libraries(
example-${ARG_NAME} PUBLIC bgfx bx bimg bimg_decode ${DEAR_IMGUI_LIBRARIES} ${MESHOPTIMIZER_LIBRARIES}
)
if(BGFX_WITH_WAYLAND)
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_WAYLAND=1)
endif()
if(BGFX_WITH_GLFW)
find_package(glfw3 REQUIRED)
target_link_libraries(example-${ARG_NAME} PUBLIC glfw)
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_GLFW)
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_GLFW=1)
elseif(BGFX_WITH_SDL)
find_package(SDL2 REQUIRED)
target_link_libraries(example-${ARG_NAME} PUBLIC ${SDL2_LIBRARIES})
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_SDL)
elseif(UNIX AND NOT APPLE)
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_SDL=1)
elseif(UNIX AND NOT APPLE AND NOT ANDROID)
target_link_libraries(example-${ARG_NAME} PUBLIC X11)
endif()
else()
if(BGFX_INSTALL_EXAMPLES)
add_executable(example-${ARG_NAME} WIN32 ${SOURCES})
else()
add_executable(example-${ARG_NAME} WIN32 EXCLUDE_FROM_ALL ${SOURCES})
if(ANDROID)
target_include_directories(example-${ARG_NAME} PRIVATE ${BGFX_DIR}/3rdparty/native_app_glue)
target_link_libraries(example-${ARG_NAME} INTERFACE android EGL GLESv2)
endif()
target_link_libraries(example-${ARG_NAME} example-common)
if(BGFX_BUILD_EXAMPLES)
if(IOS OR WIN32)
# on iOS we need to build a bundle so have to copy the data rather than symlink
# and on windows we can't create symlinks
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/
$<TARGET_FILE_DIR:example-${ARG_NAME}>
)
else()
# For everything else symlink some folders into our output directory
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/font
$<TARGET_FILE_DIR:example-${ARG_NAME}>/font
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/images
$<TARGET_FILE_DIR:example-${ARG_NAME}>/images
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/meshes
$<TARGET_FILE_DIR:example-${ARG_NAME}>/meshes
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/shaders
$<TARGET_FILE_DIR:example-${ARG_NAME}>/shaders
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/text
$<TARGET_FILE_DIR:example-${ARG_NAME}>/text
)
add_custom_command(
TARGET example-${ARG_NAME}
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/textures
$<TARGET_FILE_DIR:example-${ARG_NAME}>/textures
)
endif()
endif()
else()
if(ANDROID)
add_library(example-${ARG_NAME} SHARED ${SOURCES})
else()
add_executable(example-${ARG_NAME} WIN32 ${SOURCES})
endif()
if(NOT BGFX_INSTALL_EXAMPLES)
set_property(TARGET example-${ARG_NAME} PROPERTY EXCLUDE_FROM_ALL ON)
endif()
target_link_libraries(example-${ARG_NAME} PUBLIC example-common)
configure_debugging(example-${ARG_NAME} WORKING_DIR ${BGFX_DIR}/examples/runtime)
if(MSVC)
set_target_properties(example-${ARG_NAME} PROPERTIES LINK_FLAGS "/ENTRY:\"mainCRTStartup\"")
@@ -184,8 +230,10 @@ function(add_example ARG_NAME)
endif()
endif()
target_compile_definitions(
example-${ARG_NAME} PRIVATE "-D_CRT_SECURE_NO_WARNINGS" "-D__STDC_FORMAT_MACROS"
"-DENTRY_CONFIG_IMPLEMENT_MAIN=1"
example-${ARG_NAME}
PRIVATE "-D_CRT_SECURE_NO_WARNINGS" #
"-D__STDC_FORMAT_MACROS" #
"-DENTRY_CONFIG_IMPLEMENT_MAIN=1" #
)
# Configure shaders
@@ -211,42 +259,6 @@ function(add_example ARG_NAME)
# Directory name
set_target_properties(example-${ARG_NAME} PROPERTIES FOLDER "bgfx/examples")
if(IOS OR WIN32)
# on iOS we need to build a bundle so have to copy the data rather than symlink
# and on windows we can't create symlinks
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/
$<TARGET_FILE_DIR:example-${ARG_NAME}>
)
else()
# For everything else symlink some folders into our output directory
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/font
$<TARGET_FILE_DIR:example-${ARG_NAME}>/font
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/images
$<TARGET_FILE_DIR:example-${ARG_NAME}>/images
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/meshes
$<TARGET_FILE_DIR:example-${ARG_NAME}>/meshes
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/shaders
$<TARGET_FILE_DIR:example-${ARG_NAME}>/shaders
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/text
$<TARGET_FILE_DIR:example-${ARG_NAME}>/text
)
add_custom_command(
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/textures
$<TARGET_FILE_DIR:example-${ARG_NAME}>/textures
)
endif()
endfunction()
# Build all examples target
@@ -256,17 +268,19 @@ if(BGFX_CUSTOM_TARGETS)
endif()
# Add common library for examples
add_example(
common
COMMON
DIRECTORIES
${BGFX_DIR}/examples/common/debugdraw
${BGFX_DIR}/examples/common/entry
${BGFX_DIR}/examples/common/font
${BGFX_DIR}/examples/common/imgui
${BGFX_DIR}/examples/common/nanovg
${BGFX_DIR}/examples/common/ps
)
if(BGFX_BUILD_EXAMPLE_COMMON)
add_example(
common
COMMON
DIRECTORIES
${BGFX_DIR}/examples/common/debugdraw
${BGFX_DIR}/examples/common/entry
${BGFX_DIR}/examples/common/font
${BGFX_DIR}/examples/common/imgui
${BGFX_DIR}/examples/common/nanovg
${BGFX_DIR}/examples/common/ps
)
endif()
# Only add examples if set, otherwise we still need exmaples common for tools
if(BGFX_BUILD_EXAMPLES)
@@ -325,4 +339,11 @@ if(BGFX_BUILD_EXAMPLES)
foreach(EXAMPLE ${BGFX_EXAMPLES})
add_example(${EXAMPLE})
endforeach()
if(BGFX_INSTALL_EXAMPLES)
install(DIRECTORY ${BGFX_DIR}/examples/runtime/ DESTINATION examples)
foreach(EXAMPLE ${BGFX_EXAMPLES})
install(TARGETS example-${EXAMPLE} DESTINATION examples)
endforeach()
endif()
endif()

View File

@@ -0,0 +1,3 @@
#include "@BGFX_DIR@/src/shader.cpp"
#include "@BGFX_DIR@/src/shader_dxbc.cpp"
#include "@BGFX_DIR@/src/shader_spirv.cpp"

View File

@@ -0,0 +1,43 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Grab the geometryc source files
file(
GLOB_RECURSE
GEOMETRYC_SOURCES #
${BGFX_DIR}/tools/geometryc/*.cpp #
${BGFX_DIR}/tools/geometryc/*.h #
#
${MESHOPTIMIZER_SOURCES}
)
add_executable(geometryc ${GEOMETRYC_SOURCES})
target_include_directories(geometryc PRIVATE ${MESHOPTIMIZER_INCLUDE_DIR})
target_link_libraries(geometryc PRIVATE bx bgfx-vertexlayout ${MESHOPTIMIZER_LIBRARIES})
target_compile_definitions(geometryc PRIVATE "-D_CRT_SECURE_NO_WARNINGS")
set_target_properties(
geometryc PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}geometryc #
)
if(BGFX_BUILD_TOOLS_GEOMETRY)
add_executable(bgfx::geometryc ALIAS geometryc)
if(BGFX_CUSTOM_TARGETS)
add_dependencies(tools geometryc)
endif()
endif()
if(IOS)
set_target_properties(geometryc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryc)
endif()
if(BGFX_INSTALL)
install(TARGETS geometryc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()

View File

@@ -0,0 +1,42 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Grab the geometryv source files
file(GLOB_RECURSE GEOMETRYV_SOURCES #
${BGFX_DIR}/tools/geometryv/*
)
if(ANDROID)
add_library(geometryv SHARED ${GEOMETRYV_SOURCES})
else()
add_executable(geometryv ${GEOMETRYV_SOURCES})
endif()
target_link_libraries(geometryv PRIVATE example-common)
set_target_properties(
geometryv PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}geometryv #
)
if(BGFX_BUILD_TOOLS_GEOMETRY AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools geometryv)
endif()
if(ANDROID)
set_property(TARGET geometryv PROPERTY PREFIX "")
elseif(EMSCRIPTEN)
target_link_options(geometryv PRIVATE -sMAX_WEBGL_VERSION=2)
elseif(IOS)
set_target_properties(geometryv PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryv)
endif()
if(BGFX_INSTALL)
install(TARGETS geometryv EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()

68
cmake/bgfx/shaderc.cmake Normal file
View File

@@ -0,0 +1,68 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Grab the shaderc source files
file(
GLOB
SHADERC_SOURCES #
${BGFX_DIR}/tools/shaderc/*.cpp #
${BGFX_DIR}/tools/shaderc/*.h #
${BGFX_DIR}/src/shader* #
)
add_executable(shaderc ${SHADERC_SOURCES})
target_link_libraries(
shaderc
PRIVATE bx
bgfx-vertexlayout
fcpp
glslang
glsl-optimizer
spirv-opt
spirv-cross
)
target_link_libraries(
shaderc
PRIVATE bx
bimg
bgfx-vertexlayout
fcpp
glslang
glsl-optimizer
spirv-opt
spirv-cross
webgpu
)
if(BGFX_AMALGAMATED)
target_link_libraries(shaderc PRIVATE bgfx-shader)
endif()
set_target_properties(
shaderc PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}shaderc #
)
if(BGFX_BUILD_TOOLS_SHADER)
add_executable(bgfx::shaderc ALIAS shaderc)
if(BGFX_CUSTOM_TARGETS)
add_dependencies(tools shaderc)
endif()
endif()
if(ANDROID)
target_link_libraries(shaderc PRIVATE log)
elseif(IOS)
set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
endif()
if(BGFX_INSTALL)
install(TARGETS shaderc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()

View File

@@ -1,25 +1,42 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
include(CMakeParseArguments)
# Grab the texturev source files
file(GLOB_RECURSE TEXTUREV_SOURCES #
${BGFX_DIR}/tools/texturev/*
)
add_executable(texturev ${BGFX_DIR}/tools/texturev/texturev.cpp)
set_target_properties(texturev PROPERTIES FOLDER "bgfx/tools")
target_link_libraries(texturev example-common)
if(EMSCRIPTEN)
target_link_options(texturev PRIVATE -sMAX_WEBGL_VERSION=2)
if(ANDROID)
add_library(texturev SHARED ${TEXTUREV_SOURCES})
else()
add_executable(texturev ${TEXTUREV_SOURCES})
endif()
if(BGFX_CUSTOM_TARGETS)
target_link_libraries(texturev PRIVATE example-common)
set_target_properties(
texturev PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturev #
)
if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools texturev)
endif()
if(IOS)
if(ANDROID)
set_property(TARGET texturev PROPERTY PREFIX "")
elseif(EMSCRIPTEN)
target_link_options(texturev PRIVATE -sMAX_WEBGL_VERSION=2)
elseif(IOS)
set_target_properties(texturev PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturev)
endif()
if(BGFX_INSTALL)
install(TARGETS texturev EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()

View File

@@ -1,327 +1,672 @@
# _bgfx_bin2c_parse(
# INPUT_FILE filename
# OUTPUT_FILE filename
# ARRAY_NAME name
# )
# Usage: bin2c -f <in> -o <out> -n <name>
function(_bgfx_bin2c_parse ARG_OUT)
set(options "")
set(oneValueArgs INPUT_FILE;OUTPUT_FILE;ARRAY_NAME)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
set(CLI "")
# If bgfx.cmake was compiled without tools or cross compiled without host having tools,
# then don't provide helper functions
if(TARGET bgfx::bin2c)
# _bgfx_bin2c_parse(
# INPUT_FILE filename
# OUTPUT_FILE filename
# ARRAY_NAME name
# )
# Usage: bin2c -f <in> -o <out> -n <name>
function(_bgfx_bin2c_parse ARG_OUT)
set(options "")
set(oneValueArgs INPUT_FILE;OUTPUT_FILE;ARRAY_NAME)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
set(CLI "")
# -f
if(ARG_INPUT_FILE)
list(APPEND CLI "-f" "${ARG_INPUT_FILE}")
else()
message(SEND_ERROR "Call to _bgfx_bin2c_parse() must have an INPUT_FILE")
endif()
# -o
if(ARG_OUTPUT_FILE)
list(APPEND CLI "-o" "${ARG_OUTPUT_FILE}")
else()
message(SEND_ERROR "Call to _bgfx_bin2c_parse() must have an OUTPUT_FILE")
endif()
# -n
if(ARG_ARRAY_NAME)
list(APPEND CLI "-n" "${ARG_ARRAY_NAME}")
else()
message(SEND_ERROR "Call to _bgfx_bin2c_parse() must have an ARRAY_NAME")
endif()
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
endfunction()
# bgfx_compile_binary_to_header(
# INPUT_FILE filename
# OUTPUT_FILE filename
# ARRAY_NAME name
# )
#
function(bgfx_compile_binary_to_header)
set(options "")
set(oneValueArgs INPUT_FILE;OUTPUT_FILE;ARRAY_NAME)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
_bgfx_bin2c_parse(
CLI
INPUT_FILE ${ARG_INPUT_FILE}
OUTPUT_FILE ${ARG_OUTPUT_FILE}
ARRAY_NAME ${ARG_ARRAY_NAME}
)
add_custom_command(
OUTPUT ${ARG_OUTPUT_FILE} #
COMMAND bgfx::bin2c ${CLI} #
MAIN_DEPENDENCY ${ARG_INPUT_FILE} #
)
endfunction()
# _bgfx_shaderc_parse(
# FILE filename
# OUTPUT filename
# FRAGMENT|VERTEX|COMPUTE
# ANDROID|ASM_JS|IOS|LINUX|NACL|OSX|WINDOWS
# [PROFILE profile]
# [O 0|1|2|3]
# [VARYINGDEF filename]
# [BIN2C filename]
# [INCLUDES include;include]
# [DEFINES include;include]
# [DEPENDS]
# [PREPROCESS]
# [RAW]
# [VERBOSE]
# [DEBUG]
# [DISASM]
# [WERROR]
# )
function(_bgfx_shaderc_parse ARG_OUT)
cmake_parse_arguments(
ARG
"DEPENDS;ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS;PREPROCESS;RAW;FRAGMENT;VERTEX;COMPUTE;VERBOSE;DEBUG;DISASM;WERROR"
"FILE;OUTPUT;VARYINGDEF;BIN2C;PROFILE;O"
"INCLUDES;DEFINES"
${ARGN}
)
set(CLI "")
# -f
if(ARG_FILE)
list(APPEND CLI "-f" "${ARG_FILE}")
endif()
# -i
if(ARG_INCLUDES)
foreach(INCLUDE ${ARG_INCLUDES})
list(APPEND CLI "-i")
list(APPEND CLI "${INCLUDE}")
endforeach()
endif()
# -o
if(ARG_OUTPUT)
list(APPEND CLI "-o" "${ARG_OUTPUT}")
endif()
# --bin2c
if(ARG_BIN2C)
list(APPEND CLI "--bin2c" "${ARG_BIN2C}")
endif()
# --depends
if(ARG_DEPENDS)
list(APPEND CLI "--depends")
endif()
# --platform
set(PLATFORM "")
set(PLATFORMS "ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS")
foreach(P ${PLATFORMS})
if(ARG_${P})
if(PLATFORM)
message(SEND_ERROR "Call to _bgfx_shaderc_parse() cannot have both flags ${PLATFORM} and ${P}.")
return()
endif()
set(PLATFORM "${P}")
endif()
endforeach()
if(PLATFORM STREQUAL "")
message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have a platform flag: ${PLATFORMS}")
return()
elseif(PLATFORM STREQUAL ANDROID)
list(APPEND CLI "--platform" "android")
elseif(PLATFORM STREQUAL ASM_JS)
list(APPEND CLI "--platform" "asm.js")
elseif(PLATFORM STREQUAL IOS)
list(APPEND CLI "--platform" "ios")
elseif(PLATFORM STREQUAL NACL)
list(APPEND CLI "--platform" "nacl")
elseif(PLATFORM STREQUAL OSX)
list(APPEND CLI "--platform" "osx")
elseif(PLATFORM STREQUAL UNIX)
list(APPEND CLI "--platform" "linux")
elseif(PLATFORM STREQUAL WINDOWS)
list(APPEND CLI "--platform" "windows")
endif()
# --preprocess
if(ARG_PREPROCESS)
list(APPEND CLI "--preprocess")
endif()
# --define
if(ARG_DEFINES)
list(APPEND CLI "--defines")
set(DEFINES "")
foreach(DEFINE ${ARG_DEFINES})
if(NOT "${DEFINES}" STREQUAL "")
set(DEFINES "${DEFINES}\\\\;${DEFINE}")
else()
set(DEFINES "${DEFINE}")
endif()
endforeach()
list(APPEND CLI "${DEFINES}")
endif()
# --raw
if(ARG_RAW)
list(APPEND CLI "--raw")
endif()
# --type
set(TYPE "")
set(TYPES "FRAGMENT;VERTEX;COMPUTE")
foreach(T ${TYPES})
if(ARG_${T})
if(TYPE)
message(SEND_ERROR "Call to _bgfx_shaderc_parse() cannot have both flags ${TYPE} and ${T}.")
return()
endif()
set(TYPE "${T}")
endif()
endforeach()
if("${TYPE}" STREQUAL "")
message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have a type flag: ${TYPES}")
return()
elseif("${TYPE}" STREQUAL "FRAGMENT")
list(APPEND CLI "--type" "fragment")
elseif("${TYPE}" STREQUAL "VERTEX")
list(APPEND CLI "--type" "vertex")
elseif("${TYPE}" STREQUAL "COMPUTE")
list(APPEND CLI "--type" "compute")
endif()
# --varyingdef
if(ARG_VARYINGDEF)
list(APPEND CLI "--varyingdef" "${ARG_VARYINGDEF}")
endif()
# --verbose
if(ARG_VERBOSE)
list(APPEND CLI "--verbose")
endif()
# --debug
if(ARG_DEBUG)
list(APPEND CLI "--debug")
endif()
# --disasm
if(ARG_DISASM)
list(APPEND CLI "--disasm")
endif()
# --profile
if(ARG_PROFILE)
list(APPEND CLI "--profile" "${ARG_PROFILE}")
endif()
# -O
if(ARG_O)
list(APPEND CLI "-O" "${ARG_O}")
endif()
# --Werror
if(ARG_WERROR)
list(APPEND CLI "--Werror")
endif()
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
endfunction()
function(_bgfx_get_profile_ext PROFILE PROFILE_EXT)
string(REPLACE 300_es essl PROFILE ${PROFILE})
string(REPLACE 120 glsl PROFILE ${PROFILE})
string(REPLACE spirv spv PROFILE ${PROFILE})
string(REPLACE metal mtl PROFILE ${PROFILE})
string(REPLACE s_3_0 dx9 PROFILE ${PROFILE})
string(REPLACE s_4_0 dx10 PROFILE ${PROFILE})
string(REPLACE s_5_0 dx11 PROFILE ${PROFILE})
set(${PROFILE_EXT} ${PROFILE} PARENT_SCOPE)
endfunction()
# bgfx_compile_shader_to_header(
# TYPE VERTEX|FRAGMENT|COMPUTE
# SHADERS filenames
# VARYING_DEF filename
# OUTPUT_DIR directory
# )
#
function(bgfx_compile_shader_to_header)
set(options "")
set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR)
set(multiValueArgs SHADERS)
cmake_parse_arguments(ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
set(PROFILES 120 300_es spirv) # pssl
if(UNIX AND NOT APPLE)
set(PLATFORM LINUX)
elseif(EMSCRIPTEN)
set(PLATFORM ASM_JS)
elseif(APPLE)
set(PLATFORM OSX)
list(APPEND PROFILES metal)
elseif(
WIN32
OR MINGW
OR MSYS
OR CYGWIN
)
set(PLATFORM WINDOWS)
if(ARGS_TYPE STREQUAL "VERTEX" OR ARGS_TYPE STREQUAL "FRAGMENT")
list(APPEND PROFILES s_3_0)
list(APPEND PROFILES s_4_0)
list(APPEND PROFILES s_5_0)
elseif(ARGS_TYPE STREQUAL "COMPUTE")
list(APPEND PROFILES s_4_0)
list(APPEND PROFILES s_5_0)
# -f
if(ARG_INPUT_FILE)
list(APPEND CLI "-f" "${ARG_INPUT_FILE}")
else()
message(error "shaderc: Unsupported type")
message(SEND_ERROR "Call to _bgfx_bin2c_parse() must have an INPUT_FILE")
endif()
else()
message(error "shaderc: Unsupported platform")
endif()
foreach(SHADER_FILE ${ARGS_SHADERS})
source_group("Shaders" FILES "${SHADER}")
get_filename_component(SHADER_FILE_BASENAME ${SHADER_FILE} NAME)
get_filename_component(SHADER_FILE_NAME_WE ${SHADER_FILE} NAME_WE)
get_filename_component(SHADER_FILE_ABSOLUTE ${SHADER_FILE} ABSOLUTE)
# -o
if(ARG_OUTPUT_FILE)
list(APPEND CLI "-o" "${ARG_OUTPUT_FILE}")
else()
message(SEND_ERROR "Call to _bgfx_bin2c_parse() must have an OUTPUT_FILE")
endif()
# Build output targets and their commands
set(OUTPUTS "")
set(COMMANDS "")
foreach(PROFILE ${PROFILES})
_bgfx_get_profile_ext(${PROFILE} PROFILE_EXT)
set(OUTPUT ${ARGS_OUTPUT_DIR}/${SHADER_FILE_BASENAME}.${PROFILE_EXT}.bin.h)
set(PLATFORM_I ${PLATFORM})
if(PROFILE STREQUAL "spirv")
set(PLATFORM_I LINUX)
# -n
if(ARG_ARRAY_NAME)
list(APPEND CLI "-n" "${ARG_ARRAY_NAME}")
else()
message(SEND_ERROR "Call to _bgfx_bin2c_parse() must have an ARRAY_NAME")
endif()
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
endfunction()
# bgfx_compile_binary_to_header(
# INPUT_FILE filename
# OUTPUT_FILE filename
# ARRAY_NAME name
# )
#
function(bgfx_compile_binary_to_header)
set(options "")
set(oneValueArgs INPUT_FILE;OUTPUT_FILE;ARRAY_NAME)
set(multiValueArgs "")
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
_bgfx_bin2c_parse(
CLI
INPUT_FILE ${ARG_INPUT_FILE}
OUTPUT_FILE ${ARG_OUTPUT_FILE}
ARRAY_NAME ${ARG_ARRAY_NAME}
)
add_custom_command(
OUTPUT ${ARG_OUTPUT_FILE} #
COMMAND bgfx::bin2c ${CLI} #
MAIN_DEPENDENCY ${ARG_INPUT_FILE} #
)
endfunction()
endif()
# If bgfx.cmake was compiled without tools or cross compiled without host having tools,
# then don't provide helper functions
if(TARGET bgfx::texturec)
# _bgfx_texturec_parse(
# FILE filename
# OUTPUT filename
# [FORMAT format]
# [QUALITY default|fastest|highest]
# [MIPS]
# [MIPSKIP N]
# [NORMALMAP]
# [EQUIRECT]
# [STRIP]
# [SDF]
# [REF alpha]
# [IQA]
# [PMA]
# [LINEAR]
# [MAX max size]
# [RADIANCE model]
# [AS extension]
# )
function(_bgfx_texturec_parse ARG_OUT)
cmake_parse_arguments(
ARG #
"MIPS;NORMALMAP;EQUIRECT;STRIP;SDF;IQA;PMA;LINEAR" #
"FILE;OUTPUT;FORMAT;QUALITY;MIPSKIP;REF;MAX;RADIANCE;AS" #
"" #
${ARGN} #
)
set(CLI "")
# -f
if(ARG_FILE)
list(APPEND CLI "-f" "${ARG_FILE}")
endif()
# -o
if(ARG_OUTPUT)
list(APPEND CLI "-o" "${ARG_OUTPUT}")
endif()
# -t
if(ARG_FORMAT)
list(APPEND CLI "-t" "${ARG_FORMAT}")
endif()
# -q
if(ARG_QUALITY)
list(APPEND CLI "-q" "${ARG_QUALITY}")
endif()
# --mips
if(ARG_MIPS)
list(APPEND CLI "--mips")
endif()
# --mipskip
if(ARG_MIPSKIP)
list(APPEND CLI "--mipskip" "${ARG_MIPSKIP}")
endif()
# --normalmap
if(ARG_NORMALMAP)
list(APPEND CLI "--normalmap")
endif()
# --equirect
if(ARG_EQUIRECT)
list(APPEND CLI "--equirect")
endif()
# --strip
if(ARG_STRIP)
list(APPEND CLI "--strip")
endif()
# --sdf
if(ARG_SDF)
list(APPEND CLI "--sdf")
endif()
# --ref
if(ARG_REF)
list(APPEND CLI "--ref" "${ARG_REF}")
endif()
# --iqa
if(ARG_IQA)
list(APPEND CLI "--iqa")
endif()
# --pma
if(ARG_PMA)
list(APPEND CLI "--pma")
endif()
# --linear
if(ARG_LINEAR)
list(APPEND CLI "--linear")
endif()
# --max
if(ARG_MAX)
list(APPEND CLI "--max" "${ARG_MAX}")
endif()
# --radiance
if(ARG_RADIANCE)
list(APPEND CLI "--radiance" "${ARG_RADIANCE}")
endif()
# --as
if(ARG_AS)
list(APPEND CLI "--as" "${ARG_AS}")
endif()
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
endfunction()
# bgfx_compile_texture(
# FILE filename
# OUTPUT filename
# [FORMAT format]
# [QUALITY default|fastest|highest]
# [MIPS]
# [MIPSKIP N]
# [NORMALMAP]
# [EQUIRECT]
# [STRIP]
# [SDF]
# [REF alpha]
# [IQA]
# [PMA]
# [LINEAR]
# [MAX max size]
# [RADIANCE model]
# [AS extension]
# )
#
function(bgfx_compile_texture)
cmake_parse_arguments(
ARG #
"MIPS;NORMALMAP;EQUIRECT;STRIP;SDF;IQA;PMA;LINEAR" #
"FILE;OUTPUT;FORMAT;QUALITY;MIPSKIP;REF;MAX;RADIANCE;AS" #
"" #
${ARGN} #
)
_bgfx_texturec_parse(CLI ${ARGV})
add_custom_command(
OUTPUT ${ARG_OUTPUT} #
COMMAND bgfx::texturec ${CLI} #
MAIN_DEPENDENCY ${ARG_FILE} #
)
endfunction()
endif()
# If bgfx.cmake was compiled without tools or cross compiled without host having tools,
# then don't provide helper functions
if(TARGET bgfx::geometryc)
# _bgfx_geometryc_parse(
# FILE filename
# OUTPUT filename
# [SCALE scale]
# [CCW]
# [FLIPV]
# [OBB num steps]
# [PACKNORMAL 0|1]
# [PACKUV 0|1]
# [TANGENT]
# [BARYCENTRIC]
# [COMPRESS]
# [LH_UP_Y|LH_UP_Z|RH_UP_Y|RH_UP_Z]
# )
function(_bgfx_geometryc_parse ARG_OUT)
cmake_parse_arguments(
ARG #
"CCW;FLIPV;TANGENT;BARYCENTRIC;COMPRESS;LH_UP_Y;LH_UP_Z;RH_UP_Y;RH_UP_Z" #
"FILE;OUTPUT;SCALE;OBB;PACKNORMAL;PACKUV" #
"" #
${ARGN} #
)
set(CLI "")
# -f
if(ARG_FILE)
list(APPEND CLI "-f" "${ARG_FILE}")
endif()
# -o
if(ARG_OUTPUT)
list(APPEND CLI "-o" "${ARG_OUTPUT}")
endif()
# -s
if(ARG_SCALE)
list(APPEND CLI "-s" "${ARG_SCALE}")
endif()
# --cw
if(ARG_QUALITY)
list(APPEND CLI "--cw")
endif()
# --flipv
if(ARG_FLIPV)
list(APPEND CLI "--flipv")
endif()
# --obb
if(ARG_OBB)
list(APPEND CLI "--mipskip" "${ARG_OBB}")
endif()
# --packnormal
if(ARG_PACKNORMAL)
list(APPEND CLI "--packnormal" "${ARG_PACKNORMAL}")
endif()
# --packuv
if(ARG_PACKUV)
list(APPEND CLI "--packuv" "${ARG_PACKUV}")
endif()
# --tangent
if(ARG_TANGENT)
list(APPEND CLI "--tangent")
endif()
# --barycentric
if(ARG_BARYCENTRIC)
list(APPEND CLI "--barycentric")
endif()
# --compress
if(ARG_REF)
list(APPEND CLI "--compress" "${ARG_COMPRESS}")
endif()
# --lh-up+y
if(ARG_LH_UP_Y)
list(APPEND CLI "--lh-up+y")
endif()
# --lh-up+z
if(ARG_LH_UP_Z)
list(APPEND CLI "--lh-up+z")
endif()
# --rh-up+y
if(ARG_RH_UP_Y)
list(APPEND CLI "--rh-up+y")
endif()
# --rh-up+z
if(ARG_RH_UP_Z)
list(APPEND CLI "--rh-up+z")
endif()
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
endfunction()
# bgfx_compile_geometry(
# FILE filename
# OUTPUT filename
# [SCALE scale]
# [CCW]
# [FLIPV]
# [OBB num steps]
# [PACKNORMAL 0|1]
# [PACKUV 0|1]
# [TANGENT]
# [BARYCENTRIC]
# [COMPRESS]
# [LH_UP_Y|LH_UP_Z|RH_UP_Y|RH_UP_Z]
# )
#
function(bgfx_compile_geometry)
cmake_parse_arguments(
ARG #
"CCW;FLIPV;TANGENT;BARYCENTRIC;COMPRESS;LH_UP_Y;LH_UP_Z;RH_UP_Y;RH_UP_Z" #
"FILE;OUTPUT;SCALE;OBB;PACKNORMAL;PACKUV" #
"" #
${ARGN} #
)
_bgfx_geometryc_parse(CLI ${ARGV})
add_custom_command(
OUTPUT ${ARG_OUTPUT} #
COMMAND bgfx::geometryc ${CLI} #
MAIN_DEPENDENCY ${ARG_FILE} #
)
endfunction()
endif()
# If bgfx.cmake was compiled without tools or cross compiled without host having tools,
# then don't provide helper functions
if(TARGET bgfx::shaderc)
# _bgfx_shaderc_parse(
# FILE filename
# OUTPUT filename
# FRAGMENT|VERTEX|COMPUTE
# ANDROID|ASM_JS|IOS|LINUX|OSX|WINDOWS|ORBIS
# PROFILE profile
# [O 0|1|2|3]
# [VARYINGDEF filename]
# [BIN2C filename]
# [INCLUDES include;include]
# [DEFINES include;include]
# [DEPENDS]
# [PREPROCESS]
# [RAW]
# [VERBOSE]
# [DEBUG]
# [DISASM]
# [WERROR]
# )
function(_bgfx_shaderc_parse ARG_OUT)
cmake_parse_arguments(
ARG
"DEPENDS;ANDROID;ASM_JS;IOS;LINUX;OSX;WINDOWS;ORBIS;PREPROCESS;RAW;FRAGMENT;VERTEX;COMPUTE;VERBOSE;DEBUG;DISASM;WERROR"
"FILE;OUTPUT;VARYINGDEF;BIN2C;PROFILE;O"
"INCLUDES;DEFINES"
${ARGN}
)
set(CLI "")
# -f
if(ARG_FILE)
list(APPEND CLI "-f" "${ARG_FILE}")
else()
message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have an input file path specified.")
endif()
# -i
if(ARG_INCLUDES)
foreach(INCLUDE ${ARG_INCLUDES})
list(APPEND CLI "-i")
list(APPEND CLI "${INCLUDE}")
endforeach()
endif()
# -o
if(ARG_OUTPUT)
list(APPEND CLI "-o" "${ARG_OUTPUT}")
else()
message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have an output file path specified.")
endif()
# --bin2c
if(ARG_BIN2C)
list(APPEND CLI "--bin2c" "${ARG_BIN2C}")
endif()
# --depends
if(ARG_DEPENDS)
list(APPEND CLI "--depends")
endif()
# --platform
set(PLATFORM "")
set(PLATFORMS "ANDROID;ASM_JS;IOS;LINUX;OSX;WINDOWS;ORBIS")
foreach(P ${PLATFORMS})
if(ARG_${P})
if(PLATFORM)
message(SEND_ERROR "Call to _bgfx_shaderc_parse() cannot have both flags ${PLATFORM} and ${P}.")
return()
endif()
set(PLATFORM "${P}")
endif()
_bgfx_shaderc_parse(
CLI #
${ARGS_TYPE} ${PLATFORM_I} WERROR "$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
FILE ${SHADER_FILE_ABSOLUTE}
OUTPUT ${OUTPUT}
PROFILE ${PROFILE}
O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
VARYINGDEF ${ARGS_VARYING_DEF}
INCLUDES ${BGFX_SHADER_INCLUDE_PATH}
BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
endforeach()
if(PLATFORM STREQUAL "")
message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have a platform flag: ${PLATFORMS}")
return()
elseif(PLATFORM STREQUAL "ANDROID")
list(APPEND CLI "--platform" "android")
elseif(PLATFORM STREQUAL "ASM_JS")
list(APPEND CLI "--platform" "asm.js")
elseif(PLATFORM STREQUAL "IOS")
list(APPEND CLI "--platform" "ios")
elseif(PLATFORM STREQUAL "OSX")
list(APPEND CLI "--platform" "osx")
elseif(PLATFORM STREQUAL "LINUX")
list(APPEND CLI "--platform" "linux")
elseif(PLATFORM STREQUAL "WINDOWS")
list(APPEND CLI "--platform" "windows")
elseif(PLATFORM STREQUAL "ORBIS")
list(APPEND CLI "--platform" "orbis")
endif()
# --preprocess
if(ARG_PREPROCESS)
list(APPEND CLI "--preprocess")
endif()
# --define
if(ARG_DEFINES)
list(APPEND CLI "--defines")
set(DEFINES "")
foreach(DEFINE ${ARG_DEFINES})
if(NOT "${DEFINES}" STREQUAL "")
set(DEFINES "${DEFINES}\\\\;${DEFINE}")
else()
set(DEFINES "${DEFINE}")
endif()
endforeach()
list(APPEND CLI "${DEFINES}")
endif()
# --raw
if(ARG_RAW)
list(APPEND CLI "--raw")
endif()
# --type
set(TYPE "")
set(TYPES "FRAGMENT;VERTEX;COMPUTE")
foreach(T ${TYPES})
if(ARG_${T})
if(TYPE)
message(SEND_ERROR "Call to _bgfx_shaderc_parse() cannot have both flags ${TYPE} and ${T}.")
return()
endif()
set(TYPE "${T}")
endif()
endforeach()
if("${TYPE}" STREQUAL "")
message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have a type flag: ${TYPES}")
return()
elseif("${TYPE}" STREQUAL "FRAGMENT")
list(APPEND CLI "--type" "fragment")
elseif("${TYPE}" STREQUAL "VERTEX")
list(APPEND CLI "--type" "vertex")
elseif("${TYPE}" STREQUAL "COMPUTE")
list(APPEND CLI "--type" "compute")
endif()
# --varyingdef
if(ARG_VARYINGDEF)
list(APPEND CLI "--varyingdef" "${ARG_VARYINGDEF}")
endif()
# --verbose
if(ARG_VERBOSE)
list(APPEND CLI "--verbose")
endif()
# --debug
if(ARG_DEBUG)
list(APPEND CLI "--debug")
endif()
# --disasm
if(ARG_DISASM)
list(APPEND CLI "--disasm")
endif()
# --profile
if(ARG_PROFILE)
list(APPEND CLI "--profile" "${ARG_PROFILE}")
else()
message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have a shader profile.")
endif()
# -O
if(ARG_O)
list(APPEND CLI "-O" "${ARG_O}")
endif()
# --Werror
if(ARG_WERROR)
list(APPEND CLI "--Werror")
endif()
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
endfunction()
# extensions consistent with those listed under bgfx/runtime/shaders
function(_bgfx_get_profile_path_ext PROFILE PROFILE_PATH_EXT)
string(REPLACE 300_es essl PROFILE ${PROFILE})
string(REPLACE 120 glsl PROFILE ${PROFILE})
string(REPLACE s_4_0 dx10 PROFILE ${PROFILE})
string(REPLACE s_5_0 dx11 PROFILE ${PROFILE})
set(${PROFILE_PATH_EXT} ${PROFILE} PARENT_SCOPE)
endfunction()
# extensions consistent with embedded_shader.h
function(_bgfx_get_profile_ext PROFILE PROFILE_EXT)
string(REPLACE 300_es essl PROFILE ${PROFILE})
string(REPLACE 120 glsl PROFILE ${PROFILE})
string(REPLACE spirv spv PROFILE ${PROFILE})
string(REPLACE metal mtl PROFILE ${PROFILE})
string(REPLACE s_4_0 dx10 PROFILE ${PROFILE})
string(REPLACE s_5_0 dx11 PROFILE ${PROFILE})
set(${PROFILE_EXT} ${PROFILE} PARENT_SCOPE)
endfunction()
# bgfx_compile_shaders(
# TYPE VERTEX|FRAGMENT|COMPUTE
# SHADERS filenames
# VARYING_DEF filename
# OUTPUT_DIR directory
# OUT_FILES_VAR variable name
# INCLUDE_DIRS directories
# [AS_HEADERS]
# )
#
function(bgfx_compile_shaders)
set(options AS_HEADERS)
set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR OUT_FILES_VAR)
set(multiValueArgs SHADERS INCLUDE_DIRS)
cmake_parse_arguments(ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
set(PROFILES 120 300_es spirv)
if(IOS)
set(PLATFORM IOS)
list(APPEND PROFILES metal)
elseif(ANDROID)
set(PLATFORM ANDROID)
elseif(UNIX AND NOT APPLE)
set(PLATFORM LINUX)
elseif(EMSCRIPTEN)
set(PLATFORM ASM_JS)
elseif(APPLE)
set(PLATFORM OSX)
list(APPEND PROFILES metal)
elseif(
WIN32
OR MINGW
OR MSYS
OR CYGWIN
)
set(PLATFORM WINDOWS)
list(APPEND PROFILES s_4_0)
list(APPEND PROFILES s_5_0)
elseif(ORBIS) # ORBIS should be defined by a PS4 CMake toolchain
set(PLATFORM ORBIS)
list(APPEND PROFILES pssl)
else()
# pssl for Agc and Gnm renderers
# nvn for Nvn renderer
message(error "shaderc: Unsupported platform")
endif()
set(ALL_OUTPUTS "")
foreach(SHADER_FILE ${ARGS_SHADERS})
source_group("Shaders" FILES "${SHADER}")
get_filename_component(SHADER_FILE_BASENAME ${SHADER_FILE} NAME)
get_filename_component(SHADER_FILE_NAME_WE ${SHADER_FILE} NAME_WE)
get_filename_component(SHADER_FILE_ABSOLUTE ${SHADER_FILE} ABSOLUTE)
# Build output targets and their commands
set(OUTPUTS "")
set(COMMANDS "")
set(MKDIR_COMMANDS "")
foreach(PROFILE ${PROFILES})
_bgfx_get_profile_path_ext(${PROFILE} PROFILE_PATH_EXT)
_bgfx_get_profile_ext(${PROFILE} PROFILE_EXT)
if(ARGS_AS_HEADERS)
set(HEADER_PREFIX .h)
endif()
set(OUTPUT ${ARGS_OUTPUT_DIR}/${PROFILE_PATH_EXT}/${SHADER_FILE_BASENAME}.bin${HEADER_PREFIX})
set(PLATFORM_I ${PLATFORM})
if(PROFILE STREQUAL "spirv")
set(PLATFORM_I LINUX)
endif()
set(BIN2C_PART "")
if(ARGS_AS_HEADERS)
set(BIN2C_PART BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT})
endif()
_bgfx_shaderc_parse(
CLI #
${BIN2C_PART} #
${ARGS_TYPE} ${PLATFORM_I} WERROR "$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
FILE ${SHADER_FILE_ABSOLUTE}
OUTPUT ${OUTPUT}
PROFILE ${PROFILE}
O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
VARYINGDEF ${ARGS_VARYING_DEF}
INCLUDES ${BGFX_SHADER_INCLUDE_PATH} ${ARGS_INCLUDE_DIRS}
)
list(APPEND OUTPUTS ${OUTPUT})
list(APPEND ALL_OUTPUTS ${OUTPUT})
list(
APPEND
MKDIR_COMMANDS
COMMAND
${CMAKE_COMMAND}
-E
make_directory
${ARGS_OUTPUT_DIR}/${PROFILE_PATH_EXT}
)
list(APPEND COMMANDS COMMAND bgfx::shaderc ${CLI})
endforeach()
add_custom_command(
OUTPUT ${OUTPUTS}
COMMAND ${MKDIR_COMMANDS} ${COMMANDS}
MAIN_DEPENDENCY ${SHADER_FILE_ABSOLUTE}
DEPENDS ${ARGS_VARYING_DEF}
)
list(APPEND OUTPUTS ${OUTPUT})
list(APPEND COMMANDS COMMAND bgfx::shaderc ${CLI})
endforeach()
add_custom_command(
OUTPUT ${OUTPUTS}
COMMAND ${CMAKE_COMMAND} -E make_directory ${ARGS_OUTPUT_DIR} ${COMMANDS}
MAIN_DEPENDENCY ${SHADER_FILE_ABSOLUTE}
DEPENDS ${ARGS_VARYING_DEF}
)
endforeach()
endfunction()
if(DEFINED ARGS_OUT_FILES_VAR)
set(${ARGS_OUT_FILES_VAR} ${ALL_OUTPUTS} PARENT_SCOPE)
endif()
endfunction()
endif()

View File

@@ -1,55 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Third party libs
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc-encoder.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/edtaa3.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc1.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc2.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/iqa.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/libsquish.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/nvtt.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/pvrtc.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/tinyexr.cmake)
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
# Grab the bimg source files
file(GLOB BIMG_SOURCES ${BIMG_DIR}/src/*.cpp)
# Create the bimg target
add_library(bimg STATIC ${BIMG_SOURCES})
# Add include directory of bimg
target_include_directories(
bimg PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
# bimg dependencies
target_link_libraries(
bimg
PUBLIC bx
PRIVATE astc-encoder
edtaa3
etc1
etc2
iqa
squish
nvtt
pvrtc
tinyexr
)
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bimg PROPERTIES FOLDER "bgfx")

25
cmake/bimg/3rdparty/astc_encoder.cmake vendored Normal file
View File

@@ -0,0 +1,25 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
if(NOT ASTC_ENCODER_LIBRARIES)
file(
GLOB_RECURSE #
ASTC_ENCODER_SOURCES #
${BIMG_DIR}/3rdparty/astc-encoder/source/*.cpp #
${BIMG_DIR}/3rdparty/astc-encoder/source/*.h #
)
set(ASTC_ENCODER_INCLUDE_DIR ${BIMG_DIR}/3rdparty/astc-encoder/include)
endif()

View File

@@ -1,19 +1,25 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET iqa)
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
file(GLOB IQA_SOURCES ${BIMG_DIR}/3rdparty/iqa/source/*.c ${BIMG_DIR}/3rdparty/iqa/include/*.h)
add_library(iqa STATIC ${IQA_SOURCES})
target_include_directories(iqa PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/iqa/include>)
set_target_properties(iqa PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
if(NOT EDTAA3_LIBRARIES)
file(
GLOB_RECURSE #
EDTAA3_SOURCES #
${BIMG_DIR}/3rdparty/edtaa3/**.cpp #
${BIMG_DIR}/3rdparty/edtaa3/**.h #
)
set(EDTAA3_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
endif()

View File

@@ -1,19 +1,22 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET etc1)
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
file(GLOB ETC1_SOURCES ${BIMG_DIR}/3rdparty/etc1/*.cpp ${BIMG_DIR}/3rdparty/etc1/*.h)
add_library(etc1 STATIC ${ETC1_SOURCES})
target_include_directories(etc1 PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
set_target_properties(etc1 PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
if(NOT ETC1_LIBRARIES)
file(GLOB_RECURSE ETC1_SOURCES ${BIMG_DIR}/3rdparty/etc1/**.cpp #
${BIMG_DIR}/3rdparty/etc1/**.hpp #
)
set(ETC1_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
endif()

View File

@@ -1,19 +1,25 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET edtaa3)
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
file(GLOB EDTAA3_SOURCES ${BIMG_DIR}/3rdparty/edtaa3/*.cpp ${BIMG_DIR}/3rdparty/edtaa3/*.h)
add_library(edtaa3 STATIC ${EDTAA3_SOURCES})
target_include_directories(edtaa3 PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
set_target_properties(edtaa3 PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
if(NOT ETC2_LIBRARIES)
file(
GLOB_RECURSE #
ETC2_SOURCES #
${BIMG_DIR}/3rdparty/etc2/**.cpp #
${BIMG_DIR}/3rdparty/etc2/**.hpp #
)
set(ETC2_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
endif()

25
cmake/bimg/3rdparty/iqa.cmake vendored Normal file
View File

@@ -0,0 +1,25 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
if(NOT IQA_LIBRARIES)
file(
GLOB_RECURSE #
IQA_SOURCES #
${BIMG_DIR}/3rdparty/iqa/include/**.h #
${BIMG_DIR}/3rdparty/iqa/source/**.c #
)
set(IQA_INCLUDE_DIR ${BIMG_DIR}/3rdparty/iqa/include)
endif()

25
cmake/bimg/3rdparty/libsquish.cmake vendored Normal file
View File

@@ -0,0 +1,25 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
if(NOT LIBSQUISH_LIBRARIES)
file(
GLOB_RECURSE #
LIBSQUISH_SOURCES #
${BIMG_DIR}/3rdparty/libsquish/**.cpp #
${BIMG_DIR}/3rdparty/libsquish/**.h #
)
set(LIBSQUISH_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
endif()

View File

@@ -8,16 +8,19 @@
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
add_executable(geometryv ${BGFX_DIR}/tools/geometryv/geometryv.cpp)
set_target_properties(geometryv PROPERTIES FOLDER "bgfx/tools")
target_link_libraries(geometryv example-common)
if(EMSCRIPTEN)
target_link_options(geometryv PRIVATE -sMAX_WEBGL_VERSION=2)
endif()
if(BGFX_CUSTOM_TARGETS)
add_dependencies(tools geometryv)
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
if(IOS)
set_target_properties(geometryv PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryv)
if(NOT LOADPNG_LIBRARIES)
file(
GLOB_RECURSE #
LOADPNG_SOURCES #
${BIMG_DIR}/3rdparty/lodepng/lodepng.cpp #
${BIMG_DIR}/3rdparty/lodepng/lodepng.h #
)
set_source_files_properties(${BIMG_DIR}/3rdparty/lodepng/lodepng.cpp PROPERTIES HEADER_FILE_ONLY ON)
set(LOADPNG_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
endif()

View File

@@ -1,19 +1,23 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
if(TARGET pvrtc)
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
file(GLOB PVRTC_SOURCES ${BIMG_DIR}/3rdparty/pvrtc/*.cpp ${BIMG_DIR}/3rdparty/pvrtc/*.h)
add_library(pvrtc STATIC ${PVRTC_SOURCES})
target_include_directories(pvrtc PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
set_target_properties(pvrtc PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
if(NOT MINIZ_LIBRARIES)
file(GLOB_RECURSE #
MINIZ_SOURCES #
${BIMG_DIR}/3rdparty/tinyexr/deps/miniz/miniz.* #
)
set(MINIZ_INCLUDE_DIR ${BIMG_DIR}/3rdparty/tinyexr/deps/miniz)
endif()

25
cmake/bimg/3rdparty/nvtt.cmake vendored Normal file
View File

@@ -0,0 +1,25 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
if(NOT NVTT_LIBRARIES)
file(
GLOB_RECURSE #
NVTT_SOURCES #
${BIMG_DIR}/3rdparty/nvtt/**.cpp #
${BIMG_DIR}/3rdparty/nvtt/**.h #
)
set(NVTT_INCLUDE_DIR ${BIMG_DIR}/3rdparty/nvtt)
endif()

25
cmake/bimg/3rdparty/pvrtc.cmake vendored Normal file
View File

@@ -0,0 +1,25 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
if(NOT PVRTC_LIBRARIES)
file(
GLOB_RECURSE #
PVRTC_SOURCES #
${BIMG_DIR}/3rdparty/pvrtc/**.cpp #
${BIMG_DIR}/3rdparty/pvrtc/**.h #
)
set(PVRTC_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
endif()

23
cmake/bimg/3rdparty/tinyexr.cmake vendored Normal file
View File

@@ -0,0 +1,23 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
if(NOT TINYEXR_LIBRARIES)
file(GLOB_RECURSE #
TINYEXR_SOURCES #
${BIMG_DIR}/3rdparty/tinyexr/**.h #
)
set(TINYEXR_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
endif()

28
cmake/bimg/CMakeLists.txt Normal file
View File

@@ -0,0 +1,28 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
include(3rdparty/loadpng.cmake)
include(3rdparty/libsquish.cmake)
include(3rdparty/astc_encoder.cmake)
include(3rdparty/edtaa3.cmake)
include(3rdparty/etc1.cmake)
include(3rdparty/etc2.cmake)
include(3rdparty/nvtt.cmake)
include(3rdparty/pvrtc.cmake)
include(3rdparty/tinyexr.cmake)
include(3rdparty/iqa.cmake)
include(3rdparty/miniz.cmake)
include(bimg.cmake)
include(bimg_decode.cmake)
include(bimg_encode.cmake)
if(BGFX_BUILD_TOOLS_TEXTURE)
include(texturec.cmake)
endif()

57
cmake/bimg/bimg.cmake Normal file
View File

@@ -0,0 +1,57 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
return()
endif()
file(
GLOB_RECURSE
BIMG_SOURCES
${BIMG_DIR}/include/* #
${BIMG_DIR}/src/image.* #
${BIMG_DIR}/src/image_gnf.cpp #
#
${ASTC_ENCODER_SOURCES}
${MINIZ_SOURCES}
)
add_library(bimg STATIC ${BIMG_SOURCES})
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bimg PROPERTIES FOLDER "bgfx")
target_include_directories(
bimg PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include>$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
PRIVATE ${ASTC_ENCODER_INCLUDE_DIR} #
${MINIZ_INCLUDE_DIR} #
)
target_link_libraries(
bimg
PUBLIC bx #
${ASTC_ENCODER_LIBRARIES} #
${MINIZ_LIBRARIES} #
)
if(BGFX_INSTALL)
install(
TARGETS bimg
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
install(DIRECTORY ${BIMG_DIR}/include/bimg DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
endif()

View File

@@ -0,0 +1,57 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg_decode, directory does not exist. ${BIMG_DIR}")
return()
endif()
file(
GLOB_RECURSE
BIMG_DECODE_SOURCES #
${BIMG_DIR}/include/* #
${BIMG_DIR}/src/image_decode.* #
#
${LOADPNG_SOURCES} #
${MINIZ_SOURCES} #
)
add_library(bimg_decode STATIC ${BIMG_DECODE_SOURCES})
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bimg_decode PROPERTIES FOLDER "bgfx")
target_include_directories(
bimg_decode
PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
PRIVATE ${LOADPNG_INCLUDE_DIR} #
${MINIZ_INCLUDE_DIR} #
${TINYEXR_INCLUDE_DIR} #
)
target_link_libraries(
bimg_decode
PUBLIC bx #
${LOADPNG_LIBRARIES} #
${MINIZ_LIBRARIES} #
${TINYEXR_LIBRARIES} #
)
if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
install(
TARGETS bimg_decode
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()

View File

@@ -0,0 +1,99 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Ensure the directory exists
if(NOT IS_DIRECTORY ${BIMG_DIR})
message(SEND_ERROR "Could not load bimg_encode, directory does not exist. ${BIMG_DIR}")
return()
endif()
add_library(bimg_encode STATIC)
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bimg_encode PROPERTIES FOLDER "bgfx")
target_include_directories(
bimg_encode
PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
PRIVATE ${LIBSQUISH_INCLUDE_DIR} #
${ASTC_ENCODER_INCLUDE_DIR} #
${EDTAA3_INCLUDE_DIR} #
${ETC1_INCLUDE_DIR} #
${ETC2_INCLUDE_DIR} #
${NVTT_INCLUDE_DIR} #
${PVRTC_INCLUDE_DIR} #
${TINYEXR_INCLUDE_DIR} #
${IQA_INCLUDE_DIR} #
${MINIZ_INCLUDE_DIR} #
)
file(
GLOB_RECURSE
BIMG_ENCODE_SOURCES
${BIMG_DIR}/include/* #
${BIMG_DIR}/src/image_encode.* #
${BIMG_DIR}/src/image_cubemap_filter.* #
${LIBSQUISH_SOURCES} #
${EDTAA3_SOURCES} #
${ETC1_SOURCES} #
${ETC2_SOURCES} #
${NVTT_SOURCES} #
${PVRTC_SOURCES} #
${TINYEXR_SOURCES}
${IQA_SOURCES} #
)
target_sources(bimg_encode PRIVATE ${BIMG_ENCODE_SOURCES})
target_link_libraries(
bimg_encode
PUBLIC bx #
${LIBSQUISH_LIBRARIES} #
${ASTC_ENCODER_LIBRARIES} #
${EDTAA3_LIBRARIES} #
${ETC1_LIBRARIES} #
${ETC2_LIBRARIES} #
${NVTT_LIBRARIES} #
${PVRTC_LIBRARIES} #
${TINYEXR_LIBRARIES} #
${IQA_LIBRARIES} #
)
include(CheckCXXCompilerFlag)
foreach(flag "-Wno-implicit-fallthrough" "-Wno-shadow" "-Wno-shift-negative-value" "-Wno-undef")
check_cxx_compiler_flag(${flag} flag_supported)
if(flag_supported)
target_compile_options(bimg_encode PRIVATE ${flag})
endif()
endforeach()
foreach(flag "-Wno-class-memaccess" "-Wno-deprecated-copy")
check_cxx_compiler_flag(${flag} flag_supported)
if(flag_supported)
foreach(file ${BIMG_ENCODE_SOURCES})
get_source_file_property(lang ${file} LANGUAGE)
if(lang STREQUAL "CXX")
set_source_files_properties(${file} PROPERTIES COMPILE_OPTIONS ${flag})
endif()
endforeach()
endif()
endforeach()
if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
install(
TARGETS bimg_encode
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
INCLUDES
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
)
endif()

40
cmake/bimg/texturec.cmake Normal file
View File

@@ -0,0 +1,40 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Grab the texturec source files
file(GLOB_RECURSE TEXTUREC_SOURCES #
${BIMG_DIR}/tools/texturec/*.cpp #
${BIMG_DIR}/tools/texturec/*.h #
)
add_executable(texturec ${TEXTUREC_SOURCES})
target_link_libraries(texturec PRIVATE bimg_decode bimg_encode bimg)
set_target_properties(
texturec PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturec #
)
if(BGFX_BUILD_TOOLS_TEXTURE)
add_executable(bgfx::texturec ALIAS texturec)
if(BGFX_CUSTOM_TARGETS)
add_dependencies(tools texturec)
endif()
endif()
if(ANDROID)
target_link_libraries(texturec PRIVATE log)
elseif(IOS)
set_target_properties(texturec PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturec)
endif()
if(BGFX_INSTALL)
install(TARGETS texturec EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()

View File

@@ -10,13 +10,11 @@
include(bx.cmake)
if(BGFX_BUILD_TOOLS)
if(BGFX_BUILD_TOOLS_BIN2C)
include(bin2c.cmake)
endif()
if(BGFX_BUILD_TESTS)
add_executable(bx_test)
target_compile_definitions(bx_test PRIVATE CATCH_AMALGAMATED_CUSTOM_MAIN)
file(
GLOB
BX_TEST_SOURCES #
@@ -25,11 +23,11 @@ if(BGFX_BUILD_TESTS)
${BX_DIR}/tests/*.h #
${BX_DIR}/tests/dbg.* #
)
target_sources(bx_test PRIVATE ${BX_TEST_SOURCES})
add_executable(bx_test ${BX_TEST_SOURCES})
target_compile_definitions(bx_test PRIVATE CATCH_AMALGAMATED_CUSTOM_MAIN)
target_link_libraries(bx_test PRIVATE bx)
add_test(NAME bx.test COMMAND bx_test)
add_executable(bx_bench)
file(
GLOB
BX_BENCH_SOURCES #
@@ -37,7 +35,7 @@ if(BGFX_BUILD_TESTS)
${BX_DIR}/tests/*_bench.h #
${BX_DIR}/tests/dbg.* #
)
target_sources(bx_bench PRIVATE ${BX_BENCH_SOURCES})
add_executable(bx_bench ${BX_BENCH_SOURCES})
target_link_libraries(bx_bench PRIVATE bx)
add_test(NAME bx.bench COMMAND bx_bench)
endif()

View File

@@ -8,14 +8,33 @@
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
add_executable(bin2c)
# Grab the bin2c source files
file(GLOB_RECURSE BIN2C_SOURCES #
${BX_DIR}/tools/bin2c/*.cpp #
${BX_DIR}/tools/bin2c/*.h #
)
target_sources(bin2c PRIVATE ${BIN2C_SOURCES})
add_executable(bin2c ${BIN2C_SOURCES})
target_link_libraries(bin2c PRIVATE bx)
set_target_properties(bin2c PROPERTIES FOLDER "bgfx/tools")
set_target_properties(
bin2c PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}bin2c #
)
if(BGFX_BUILD_TOOLS_BIN2C)
add_executable(bgfx::bin2c ALIAS bin2c)
if(BGFX_CUSTOM_TARGETS)
add_dependencies(tools bin2c)
endif()
endif()
if(ANDROID)
target_link_libraries(bin2c PRIVATE log)
elseif(IOS)
set_target_properties(bin2c PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER bin2c)
endif()
if(BGFX_INSTALL)
install(TARGETS bin2c EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()

View File

@@ -16,32 +16,6 @@ endif()
include(GNUInstallDirs)
add_library(bx STATIC)
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bx PROPERTIES FOLDER "bgfx")
# Build system specific configurations
if(MINGW)
set(BX_COMPAT_PLATFORM mingw)
elseif(WIN32)
set(BX_COMPAT_PLATFORM msvc)
elseif(APPLE) # APPLE is technically UNIX... ORDERING MATTERS!
set(BX_COMPAT_PLATFORM osx)
elseif(UNIX)
set(BX_COMPAT_PLATFORM linux)
endif()
# Add include directory of bx
target_include_directories(
bx
PUBLIC $<BUILD_INTERFACE:${BX_DIR}/include> #
$<BUILD_INTERFACE:${BX_DIR}/3rdparty> #
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> #
$<BUILD_INTERFACE:${BX_DIR}/include/compat/${BX_COMPAT_PLATFORM}> #
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/${BX_COMPAT_PLATFORM}> #
)
# Grab the bx source files
file(
GLOB_RECURSE
@@ -84,8 +58,31 @@ foreach(BX_SRC ${BX_NOBUILD})
set_source_files_properties(${BX_SRC} PROPERTIES HEADER_FILE_ONLY ON)
endforeach()
# Add sources to the project
target_sources(bx PRIVATE ${BX_SOURCES})
add_library(bx STATIC ${BX_SOURCES})
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bx PROPERTIES FOLDER "bgfx")
# Build system specific configurations
if(MINGW)
set(BX_COMPAT_PLATFORM mingw)
elseif(WIN32)
set(BX_COMPAT_PLATFORM msvc)
elseif(APPLE) # APPLE is technically UNIX... ORDERING MATTERS!
set(BX_COMPAT_PLATFORM osx)
elseif(UNIX)
set(BX_COMPAT_PLATFORM linux)
endif()
# Add include directory of bx
target_include_directories(
bx
PUBLIC $<BUILD_INTERFACE:${BX_DIR}/include> #
$<BUILD_INTERFACE:${BX_DIR}/3rdparty> #
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> #
$<BUILD_INTERFACE:${BX_DIR}/include/compat/${BX_COMPAT_PLATFORM}> #
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/bx/compat/${BX_COMPAT_PLATFORM}> #
)
# All configurations
target_compile_definitions(bx PUBLIC "BX_CONFIG_DEBUG=$<IF:$<CONFIG:Debug>,1,$<BOOL:${BX_CONFIG_DEBUG}>>")
@@ -95,7 +92,7 @@ target_compile_definitions(bx PUBLIC "__STDC_CONSTANT_MACROS")
target_compile_features(bx PUBLIC cxx_std_14)
# (note: see bx\scripts\toolchain.lua for equivalent compiler flag)
target_compile_options(bx PUBLIC $<$<CXX_COMPILER_ID:MSVC>:/Zc:__cplusplus>)
target_compile_options(bx PUBLIC $<$<CXX_COMPILER_ID:MSVC>:/Zc:__cplusplus /Zc:preprocessor>)
# Link against psapi on Windows
if(WIN32)
@@ -123,3 +120,19 @@ endif()
# Put in a "bgfx" folder in Visual Studio
set_target_properties(bx PROPERTIES FOLDER "bgfx")
if(BGFX_INSTALL)
install(
TARGETS bx
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
)
# We will make sure tinystl and compat are not installed in /usr/include
install(DIRECTORY "${BX_DIR}/include/bx" DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
install(DIRECTORY "${BX_DIR}/include/compat/${BX_COMPAT_PLATFORM}"
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/bx/compat"
)
install(DIRECTORY "${BX_DIR}/include/tinystl" DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/bx")
endif()

View File

@@ -1,25 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
include(CMakeParseArguments)
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/meshoptimizer.cmake)
add_executable(geometryc ${BGFX_DIR}/tools/geometryc/geometryc.cpp)
target_compile_definitions(geometryc PRIVATE "-D_CRT_SECURE_NO_WARNINGS")
set_target_properties(geometryc PROPERTIES FOLDER "bgfx/tools")
target_link_libraries(geometryc bx bgfx-vertexlayout meshoptimizer)
if(BGFX_CUSTOM_TARGETS)
add_dependencies(tools geometryc)
endif()
if(IOS)
set_target_properties(geometryc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryc)
endif()

View File

@@ -1,54 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
#
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
#
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
include(CMakeParseArguments)
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/fcpp.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glsl-optimizer.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glslang.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-cross.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-tools.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/webgpu.cmake)
add_executable(
shaderc
${BGFX_DIR}/tools/shaderc/shaderc.cpp
${BGFX_DIR}/tools/shaderc/shaderc.h
${BGFX_DIR}/tools/shaderc/shaderc_glsl.cpp
${BGFX_DIR}/tools/shaderc/shaderc_hlsl.cpp
${BGFX_DIR}/tools/shaderc/shaderc_pssl.cpp
${BGFX_DIR}/tools/shaderc/shaderc_spirv.cpp
${BGFX_DIR}/tools/shaderc/shaderc_metal.cpp
)
target_compile_definitions(shaderc PRIVATE "-D_CRT_SECURE_NO_WARNINGS")
set_target_properties(shaderc PROPERTIES FOLDER "bgfx/tools")
target_link_libraries(
shaderc
PRIVATE bx
bimg
bgfx-vertexlayout
bgfx-shader
fcpp
glsl-optimizer
glslang
spirv-cross
spirv-tools
webgpu
)
if(BGFX_CUSTOM_TARGETS)
add_dependencies(tools shaderc)
endif()
if(ANDROID)
target_link_libraries(shaderc PRIVATE log)
elseif(IOS)
set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
endif()

View File

@@ -1,24 +0,0 @@
# bgfx.cmake - bgfx building in cmake
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
# To the extent possible under law, the author(s) have dedicated all copyright
# and related and neighboring rights to this software to the public domain
# worldwide. This software is distributed without any warranty.
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
include(CMakeParseArguments)
add_executable(texturec ${BIMG_DIR}/tools/texturec/texturec.cpp)
set_target_properties(texturec PROPERTIES FOLDER "bgfx/tools")
target_link_libraries(texturec bimg)
if(BGFX_CUSTOM_TARGETS)
add_dependencies(tools texturec)
endif()
if(ANDROID)
target_link_libraries(texturec log)
elseif(IOS)
set_target_properties(texturec PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturec)
endif()

View File

@@ -23,7 +23,7 @@ execute_process(
COMMAND "${GIT_EXECUTABLE}" -C bgfx rev-list --count HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_REV_COUNT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET
)
# read version(100) from bgfx.idl

View File

@@ -1,4 +0,0 @@
#include "@BGFX_DIR@/src/shader.cpp"
#include "@BGFX_DIR@/src/shader_dx9bc.cpp"
#include "@BGFX_DIR@/src/shader_dxbc.cpp"
#include "@BGFX_DIR@/src/shader_spirv.cpp"