Fix bgfx_compile_shaders section of README.md

This commit is contained in:
Vincent Lee
2024-11-07 01:47:04 +09:00
committed by Sandy
parent 1139067c7d
commit b12eb2882a

View File

@@ -94,7 +94,7 @@ bgfx_compile_shaders(
SHADERS filenames
VARYING_DEF filename
OUTPUT_DIR directory
[AS_HEADER]
[AS_HEADERS]
)
```
This defines a shaderc command to generate binaries or headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h` for headers and in the directory expected by `load_shader` in `bgfx_utils.h`.
@@ -110,14 +110,14 @@ bgfx_compile_shaders(
SHADERS vs.sc
VARYING_DEF varying.def.sc
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
AS_HEADER
AS_HEADERS
)
bgfx_compile_shader_to_header(
bgfx_compile_shaders(
TYPE FRAGMENT
SHADERS fs.sc
VARYING_DEF ${CMAKE_SOURCE_DIR}/varying.def.sc
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
AS_HEADER
AS_HEADERS
)
add_library(myLib main.cpp vs.sc fs.sc)