mirror of
https://github.com/bkaradzic/bgfx.cmake.git
synced 2026-02-17 21:12:35 +01:00
Compare commits
44 Commits
v1.118.839
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v1.118.841
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422e7cf0f8 |
@@ -35,6 +35,24 @@ with section("parse"):
|
||||
'DISASM',
|
||||
'WERROR'],
|
||||
'nargs': '1+'}},
|
||||
'_bgfx_texturec_parse': { 'kwargs': { 'AS': 1,
|
||||
'FILE': 1,
|
||||
'FORMAT': 1,
|
||||
'MAX': 1,
|
||||
'MIPSKIP': 1,
|
||||
'OUTPUT': 1,
|
||||
'QUALITY': 1,
|
||||
'RADIANCE': 1,
|
||||
'REF': 1},
|
||||
'pargs': { 'flags': [ 'MIPS',
|
||||
'NORMALMAP',
|
||||
'EQUIRECT',
|
||||
'STRIP',
|
||||
'SDF',
|
||||
'IQA',
|
||||
'PMA',
|
||||
'LINEAR'],
|
||||
'nargs': '*'}},
|
||||
'bgfx_compile_binary_to_header': { 'kwargs': { 'ARRAY_NAME': 1,
|
||||
'INPUT_FILE': 1,
|
||||
'OUTPUT_FILE': 1},
|
||||
@@ -43,7 +61,25 @@ with section("parse"):
|
||||
'SHADERS': '+',
|
||||
'TYPE': 1,
|
||||
'VARYING_DEF': 1},
|
||||
'pargs': {'flags': [], 'nargs': '*'}}}
|
||||
'pargs': {'flags': [], 'nargs': '*'}},
|
||||
'bgfx_compile_texture': { 'kwargs': { 'AS': 1,
|
||||
'FILE': 1,
|
||||
'FORMAT': 1,
|
||||
'MAX': 1,
|
||||
'MIPSKIP': 1,
|
||||
'OUTPUT': 1,
|
||||
'QUALITY': 1,
|
||||
'RADIANCE': 1,
|
||||
'REF': 1},
|
||||
'pargs': { 'flags': [ 'MIPS',
|
||||
'NORMALMAP',
|
||||
'EQUIRECT',
|
||||
'STRIP',
|
||||
'SDF',
|
||||
'IQA',
|
||||
'PMA',
|
||||
'LINEAR'],
|
||||
'nargs': '*'}}}
|
||||
|
||||
# Override configurations per-command where available
|
||||
override_spec = {}
|
||||
|
||||
85
.github/workflows/ci.yml
vendored
85
.github/workflows/ci.yml
vendored
@@ -1,4 +1,3 @@
|
||||
# https://github.com/openblack/bgfx.cmake/blob/master/.github/workflows/ci.yml
|
||||
name: CI
|
||||
|
||||
on:
|
||||
@@ -7,10 +6,41 @@ on:
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
env:
|
||||
# Indicates the CMake build directory where project files and binaries are being produced.
|
||||
CMAKE_BUILD_DIR: ${{ github.workspace }}/build/
|
||||
|
||||
jobs:
|
||||
job:
|
||||
minimum-cmake-version:
|
||||
name: Check compatibility with minimum cmake version
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
CMAKE_VERSION: 3.10.2
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt install -y libgl1-mesa-dev
|
||||
- uses: lukka/get-cmake@latest
|
||||
with:
|
||||
cmakeVersion: ${{ env.CMAKE_VERSION }}
|
||||
- name: Check cmake version
|
||||
run: |
|
||||
cmake --version | grep ${{ env.CMAKE_VERSION }}
|
||||
- name: Test config
|
||||
# old way of configuring a build directory
|
||||
run: |
|
||||
mkdir -p "${{ env.CMAKE_BUILD_DIR }}"
|
||||
cd "${{ env.CMAKE_BUILD_DIR }}"
|
||||
cmake ${{ github.workspace }} -GNinja -DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
native:
|
||||
name: ${{ matrix.os }} ${{ matrix.cc }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
needs: minimum-cmake-version
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
@@ -23,18 +53,13 @@ jobs:
|
||||
cc: clang
|
||||
cxx: clang++
|
||||
- os: macos-latest
|
||||
|
||||
env:
|
||||
# Indicates the CMake build directory where project files and binaries are being produced.
|
||||
CMAKE_BUILD_DIR: ${{ github.workspace }}/build/
|
||||
|
||||
CC: ${{ matrix.cc }}
|
||||
CXX: ${{ matrix.cxx }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
submodules: recursive
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
@@ -55,4 +80,46 @@ jobs:
|
||||
# Build the whole project with Ninja (which is spawn by CMake).
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
|
||||
|
||||
# Build the examples which are excluded from all
|
||||
- name: Build examples
|
||||
run: |
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}" --target examples
|
||||
|
||||
cross-android:
|
||||
name: cross-android
|
||||
runs-on: ubuntu-latest
|
||||
needs: minimum-cmake-version
|
||||
strategy:
|
||||
fail-fast: false
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt install -y libgl1-mesa-dev
|
||||
if: matrix.os == 'ubuntu-latest'
|
||||
|
||||
# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
# On Windows runners, let's ensure to have the Developer Command Prompt environment setup correctly. As used here the Developer Command Prompt created is targeting x64 and using the default the Windows SDK.
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
# Run CMake to generate Ninja project files
|
||||
- name: Generate project files
|
||||
run: |
|
||||
cmake -B "${{ env.CMAKE_BUILD_DIR }}" -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake
|
||||
|
||||
# Build the whole project with Ninja (which is spawn by CMake).
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
|
||||
|
||||
# Build the examples which are excluded from all
|
||||
- name: Build examples
|
||||
run: |
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}" --target examples
|
||||
|
||||
130
CMakeLists.txt
130
CMakeLists.txt
@@ -8,7 +8,7 @@
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
cmake_minimum_required(VERSION 3.1)
|
||||
cmake_minimum_required(VERSION 3.10.2) # version supported by android studio
|
||||
project(bgfx)
|
||||
cmake_policy(SET CMP0054 NEW)
|
||||
|
||||
@@ -26,18 +26,23 @@ if(MSVC AND (MSVC_VERSION GREATER_EQUAL 1914))
|
||||
add_compile_options("/Zc:__cplusplus")
|
||||
endif()
|
||||
|
||||
include(CMakeDependentOption)
|
||||
|
||||
option(BX_AMALGAMATED "Amalgamated bx build for faster compilation" OFF)
|
||||
option(BX_CONFIG_DEBUG "Log debug messages (default: on in debug)" OFF)
|
||||
option(BGFX_AMALGAMATED "Amalgamated bgfx build for faster compilation" OFF)
|
||||
option(BGFX_BUILD_TOOLS "Build bgfx tools." ON)
|
||||
option(BGFX_BUILD_TOOLS_BIN2C "Build bx binary to c converter." ON)
|
||||
option(BGFX_BUILD_TOOLS_SHADER "Build bgfx shader tools." ON)
|
||||
option(BGFX_BUILD_TOOLS_GEOMETRY "Build bgfx geometry tools." ON)
|
||||
option(BGFX_BUILD_TOOLS_TEXTURE "Build bgfx texture tools." ON)
|
||||
cmake_dependent_option(BGFX_BUILD_TOOLS_BIN2C "Build bx binary to c converter." ON BGFX_BUILD_TOOLS OFF)
|
||||
cmake_dependent_option(BGFX_BUILD_TOOLS_SHADER "Build bgfx shader tools." ON BGFX_BUILD_TOOLS OFF)
|
||||
cmake_dependent_option(BGFX_BUILD_TOOLS_GEOMETRY "Build bgfx geometry tools." ON BGFX_BUILD_TOOLS OFF)
|
||||
cmake_dependent_option(BGFX_BUILD_TOOLS_TEXTURE "Build bgfx texture tools." ON BGFX_BUILD_TOOLS OFF)
|
||||
set(BGFX_TOOLS_PREFIX "" CACHE STRING "Prefix name to add to name of tools (to avoid clashes)")
|
||||
option(BGFX_BUILD_EXAMPLES "Build bgfx examples." ON)
|
||||
option(BGFX_BUILD_TESTS "Build bgfx tests." OFF)
|
||||
option(BGFX_INSTALL "Create installation target." ON)
|
||||
option(BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF)
|
||||
cmake_dependent_option(
|
||||
BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF "BGFX_INSTALL;BGFX_BUILD_EXAMPLES" OFF
|
||||
)
|
||||
option(BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON)
|
||||
option(BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON)
|
||||
option(BGFX_CONFIG_RENDERER_WEBGPU "Enable the webgpu renderer" OFF)
|
||||
@@ -46,6 +51,7 @@ option(BGFX_CONFIG_DEBUG_ANNOTATION "Enable gfx debug annotations (default: on i
|
||||
set(BGFX_OPENGL_VERSION "" CACHE STRING "Specify minimum opengl version")
|
||||
set(BGFX_OPENGLES_VERSION "" CACHE STRING "Specify minimum OpenGL ES version")
|
||||
set(BGFX_LIBRARY_TYPE "STATIC" CACHE STRING "Linking type for library")
|
||||
set_property(CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS "STATIC" "SHARED")
|
||||
|
||||
set(BGFX_CONFIG_DEFAULT_MAX_ENCODERS "" CACHE STRING "Specify default maximum encoder count (multithreaded only)")
|
||||
set(BGFX_CONFIG_MAX_DRAW_CALLS "" CACHE STRING "Specify maximum draw calls")
|
||||
@@ -60,13 +66,14 @@ set(BGFX_CONFIG_MAX_TEXTURES "" CACHE STRING "Specify maximum texture count")
|
||||
set(BGFX_CONFIG_MAX_TEXTURE_SAMPLERS "" CACHE STRING "Specify maximum texture samplers")
|
||||
set(BGFX_CONFIG_MAX_SHADERS "" CACHE STRING "Specify shader count")
|
||||
set(BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM "" CACHE STRING "Specify maximum program count as 2^(program bits)")
|
||||
set(BGFX_CMAKE_USER_SCRIPT "" CACHE STRING "Path to custom cmake script to include")
|
||||
|
||||
set_property(CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS STATIC SHARED)
|
||||
|
||||
if(BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
if(BGFX_CMAKE_USER_SCRIPT)
|
||||
include(${BGFX_CMAKE_USER_SCRIPT})
|
||||
endif()
|
||||
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
if(BGFX_BUILD_TESTS)
|
||||
enable_testing()
|
||||
endif()
|
||||
@@ -87,20 +94,15 @@ elseif(NOT IS_ABSOLUTE "${BGFX_DIR}")
|
||||
get_filename_component(BGFX_DIR "${BGFX_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
endif()
|
||||
|
||||
file(TO_CMAKE_PATH "${BX_DIR}" BX_DIR)
|
||||
file(TO_CMAKE_PATH "${BIMG_DIR}" BIMG_DIR)
|
||||
file(TO_CMAKE_PATH "${BGFX_DIR}" BGFX_DIR)
|
||||
|
||||
# sets project version from api ver / git rev
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cmake)
|
||||
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/shared.cmake)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bx)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bimg.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfx.cmake)
|
||||
|
||||
if(BGFX_BUILD_TOOLS)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/tools.cmake)
|
||||
endif()
|
||||
|
||||
if(BGFX_BUILD_TOOLS OR BGFX_BUILD_EXAMPLES)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/examples.cmake)
|
||||
if(BGFX_BUILD_TOOLS AND BGFX_CUSTOM_TARGETS)
|
||||
add_custom_target(tools)
|
||||
set_target_properties(tools PROPERTIES FOLDER "bgfx/tools")
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
@@ -118,7 +120,13 @@ if(BGFX_INSTALL)
|
||||
set(project_config "${generated_dir}/${PROJECT_NAME}Config.cmake")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
|
||||
set(namespace "${PROJECT_NAME}::")
|
||||
endif()
|
||||
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bx)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bimg)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfx)
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
# Include module with fuction 'write_basic_package_version_file'
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
@@ -136,6 +144,15 @@ if(BGFX_INSTALL)
|
||||
# Use variables:
|
||||
# * TARGETS_EXPORT_NAME
|
||||
# * PROJECT_NAME
|
||||
# * BGFX_CMAKE_USER_SCRIPT_PRESENT
|
||||
# * BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME
|
||||
if(BGFX_CMAKE_USER_SCRIPT STREQUAL "")
|
||||
set(BGFX_CMAKE_USER_SCRIPT_PRESENT OFF)
|
||||
set(BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME "NOT-USED")
|
||||
else()
|
||||
set(BGFX_CMAKE_USER_SCRIPT_PRESENT ON)
|
||||
get_filename_component(BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME ${BGFX_CMAKE_USER_SCRIPT} NAME)
|
||||
endif()
|
||||
configure_package_config_file(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake.in" "${project_config}"
|
||||
INSTALL_DESTINATION "${config_install_dir}"
|
||||
@@ -143,48 +160,6 @@ if(BGFX_INSTALL)
|
||||
|
||||
install(FILES ${BGFX_DIR}/LICENSE DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/licences/${PROJECT_NAME})
|
||||
|
||||
install(
|
||||
TARGETS bgfx
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
if(NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
install(
|
||||
TARGETS bimg
|
||||
bx
|
||||
astc-encoder
|
||||
edtaa3
|
||||
etc1
|
||||
etc2
|
||||
iqa
|
||||
squish
|
||||
nvtt
|
||||
pvrtc
|
||||
tinyexr
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
if(BGFX_CONFIG_RENDERER_WEBGPU)
|
||||
install(
|
||||
TARGETS webgpu
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
# install headers (this should be done as a target probably... ^)
|
||||
install(DIRECTORY ${BX_DIR}/include/bx ${BX_DIR}/include/compat ${BX_DIR}/include/tinystl
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
@@ -198,31 +173,10 @@ if(BGFX_INSTALL)
|
||||
)
|
||||
|
||||
# install tools
|
||||
if(BGFX_CMAKE_USER_SCRIPT)
|
||||
install(FILES ${BGFX_CMAKE_USER_SCRIPT} DESTINATION "${config_install_dir}")
|
||||
endif()
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfxToolUtils.cmake DESTINATION "${config_install_dir}")
|
||||
if(BGFX_BUILD_TOOLS)
|
||||
if(BGFX_BUILD_TOOLS_BIN2C)
|
||||
install(TARGETS bin2c EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
if(BGFX_BUILD_TOOLS_SHADER)
|
||||
install(TARGETS shaderc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
if(BGFX_BUILD_TOOLS_GEOMETRY)
|
||||
install(TARGETS geometryc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
install(TARGETS geometryv EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
if(BGFX_BUILD_TOOLS_TEXTURE)
|
||||
install(TARGETS texturec EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
install(TARGETS texturev EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# install examples
|
||||
if(BGFX_BUILD_EXAMPLES AND BGFX_INSTALL_EXAMPLES)
|
||||
install(DIRECTORY ${BGFX_DIR}/examples/runtime/ DESTINATION examples)
|
||||
foreach(EXAMPLE ${BGFX_EXAMPLES})
|
||||
install(TARGETS example-${EXAMPLE} DESTINATION examples)
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
# Config
|
||||
# * <prefix>/lib/cmake/bgfx/bgfxConfig.cmake
|
||||
|
||||
24
README.md
24
README.md
@@ -60,6 +60,30 @@ target_include_directories(myLib ${CMAKE_BINARY_DIR}/include/generated/images)
|
||||
#include <image.png.h>
|
||||
```
|
||||
|
||||
### `bgfx_compile_texture`
|
||||
Add a build rule for a texture to the generated build system be compiled using texturec.
|
||||
```cmake
|
||||
bgfx_compile_texture(
|
||||
FILE filename
|
||||
OUTPUT filename
|
||||
[FORMAT format]
|
||||
[QUALITY default|fastest|highest]
|
||||
[MIPS]
|
||||
[MIPSKIP N]
|
||||
[NORMALMAP]
|
||||
[EQUIRECT]
|
||||
[STRIP]
|
||||
[SDF]
|
||||
[REF alpha]
|
||||
[IQA]
|
||||
[PMA]
|
||||
[LINEAR]
|
||||
[MAX max size]
|
||||
[RADIANCE model]
|
||||
[AS extension]
|
||||
)
|
||||
```
|
||||
|
||||
### `bgfx_compile_shader_to_header`
|
||||
Add a build rule for a `*.sc` shader to the generated build system using shaderc.
|
||||
```cmake
|
||||
|
||||
2
bgfx
2
bgfx
Submodule bgfx updated: 5f435ea56b...6f36b4fb3a
2
bimg
2
bimg
Submodule bimg updated: 1af90543ca...7afa241925
2
bx
2
bx
Submodule bx updated: aed1086c48...4e67e34c4b
24
cmake/3rdparty/astc-encoder.cmake
vendored
24
cmake/3rdparty/astc-encoder.cmake
vendored
@@ -1,24 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET astc-encoder)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB ASTC_ENCODER_SOURCES ${BIMG_DIR}/3rdparty/astc-encoder/source/*.cpp
|
||||
${BIMG_DIR}/3rdparty/astc-encoder/include/*.h
|
||||
)
|
||||
|
||||
add_library(astc-encoder STATIC ${ASTC_ENCODER_SOURCES})
|
||||
target_include_directories(
|
||||
astc-encoder PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/astc-encoder>
|
||||
$<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/astc-encoder/include>
|
||||
)
|
||||
set_target_properties(astc-encoder PROPERTIES FOLDER "bgfx/3rdparty")
|
||||
23
cmake/3rdparty/dear-imgui.cmake
vendored
23
cmake/3rdparty/dear-imgui.cmake
vendored
@@ -1,23 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET dear-imgui)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB dear_IMGUI_SOURCES ${BGFX_DIR}/3rdparty/dear-imgui/*.cpp ${BGFX_DIR}/3rdparty/dear-imgui/*.h
|
||||
${BGFX_DIR}/3rdparty/dear-imgui/*.inl
|
||||
)
|
||||
|
||||
add_library(dear-imgui STATIC EXCLUDE_FROM_ALL ${dear_IMGUI_SOURCES})
|
||||
target_compile_definitions(dear-imgui PRIVATE "-D_CRT_SECURE_NO_WARNINGS" "-D__STDC_FORMAT_MACROS")
|
||||
target_include_directories(dear-imgui PUBLIC ${BGFX_DIR}/3rdparty)
|
||||
target_link_libraries(dear-imgui PUBLIC bx)
|
||||
set_target_properties(dear-imgui PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
26
cmake/3rdparty/fcpp.cmake
vendored
26
cmake/3rdparty/fcpp.cmake
vendored
@@ -1,26 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET fcpp)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB FCPP_SOURCES ${BGFX_DIR}/3rdparty/fcpp/*.c ${BGFX_DIR}/3rdparty/fcpp/*.h)
|
||||
|
||||
add_library(fcpp STATIC ${FCPP_SOURCES})
|
||||
target_include_directories(fcpp PUBLIC ${BGFX_DIR}/3rdparty/fcpp)
|
||||
target_compile_definitions(fcpp PRIVATE NINCLUDE=64 NWORK=65536 NBUFF=65536 OLD_PREPROCESSOR=0)
|
||||
|
||||
if(MSVC)
|
||||
set_target_properties(fcpp PROPERTIES COMPILE_FLAGS "/W0")
|
||||
endif()
|
||||
|
||||
set_target_properties(fcpp PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
set_source_files_properties(${BGFX_DIR}/3rdparty/fcpp/usecpp.c PROPERTIES HEADER_FILE_ONLY ON)
|
||||
80
cmake/3rdparty/glsl-optimizer.cmake
vendored
80
cmake/3rdparty/glsl-optimizer.cmake
vendored
@@ -1,80 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET glsl-optimizer)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(GLSL-OPTIMIZER_INCLUDES
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/include ${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src/mapi ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src
|
||||
)
|
||||
|
||||
# glsl-optimizer makes UBSan segfault for whatever reason
|
||||
# We already know that it's full of UB anyway... so just don't build it with UBSan
|
||||
string(REPLACE "-fsanitize=undefined" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
|
||||
string(REPLACE "-fsanitize=undefined" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
|
||||
# glcpp
|
||||
file(GLOB GLCPP_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/glcpp/*.c
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src/util/*.c
|
||||
)
|
||||
# Library must be static because hash_table_ctor referenced in function glcpp_parser_create
|
||||
add_library(glcpp STATIC ${GLCPP_SOURCES})
|
||||
target_include_directories(glcpp PUBLIC ${GLSL-OPTIMIZER_INCLUDES})
|
||||
if(CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
target_compile_options(glcpp PRIVATE "-fno-strict-aliasing")
|
||||
endif()
|
||||
if(MSVC)
|
||||
set_target_properties(glcpp PROPERTIES COMPILE_FLAGS "/W0")
|
||||
endif()
|
||||
set_target_properties(glcpp PROPERTIES FOLDER "bgfx/3rdparty")
|
||||
|
||||
# mesa
|
||||
file(GLOB MESA_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa/program/*.c
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa/main/*.c
|
||||
)
|
||||
# Library must be static because mesa/program/prog_hash_table.c uses _mesa_error_no_memory which is in glsl/standalone_scaffolding.cpp of glsl-optimizer
|
||||
add_library(mesa STATIC ${MESA_SOURCES})
|
||||
target_include_directories(mesa PUBLIC ${GLSL-OPTIMIZER_INCLUDES})
|
||||
if(CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
target_compile_options(mesa PRIVATE "-fno-strict-aliasing")
|
||||
endif()
|
||||
if(MSVC)
|
||||
set_target_properties(mesa PROPERTIES COMPILE_FLAGS "/W0")
|
||||
endif()
|
||||
set_target_properties(mesa PROPERTIES FOLDER "bgfx/3rdparty")
|
||||
|
||||
# glsl-optimizer
|
||||
file(GLOB GLSL-OPTIMIZER_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/*.c
|
||||
)
|
||||
file(GLOB GLSL-OPTIMIZER_SOURCES_REMOVE ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/main.cpp
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/builtin_stubs.cpp
|
||||
)
|
||||
list(REMOVE_ITEM GLSL-OPTIMIZER_SOURCES ${GLSL-OPTIMIZER_SOURCES_REMOVE})
|
||||
add_library(glsl-optimizer STATIC ${GLSL-OPTIMIZER_SOURCES})
|
||||
target_link_libraries(glsl-optimizer glcpp mesa)
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
target_compile_options(
|
||||
glsl-optimizer PRIVATE -fno-strict-aliasing -Wno-implicit-fallthrough -Wno-parentheses -Wno-sign-compare
|
||||
-Wno-unused-function -Wno-unused-parameter
|
||||
)
|
||||
endif()
|
||||
if(MSVC)
|
||||
set_target_properties(glsl-optimizer PROPERTIES COMPILE_FLAGS "/W0")
|
||||
target_compile_definitions(
|
||||
glsl-optimizer PRIVATE __STDC__ __STDC_VERSION__=199901L strdup=_strdup alloca=_alloca isascii=__isascii
|
||||
)
|
||||
elseif(APPLE)
|
||||
target_compile_options(glsl-optimizer PRIVATE -Wno-deprecated-register)
|
||||
endif()
|
||||
set_target_properties(glsl-optimizer PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
91
cmake/3rdparty/glslang.cmake
vendored
91
cmake/3rdparty/glslang.cmake
vendored
@@ -1,91 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET glslang)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB
|
||||
GLSLANG_SOURCES
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/GenericCodeGen/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/MachineIndependent/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/MachineIndependent/preprocessor/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/HLSL/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/hlsl/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/SPIRV/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/OGLCompilersDLL/*.cpp
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
list(APPEND GLSLANG_SOURCES ${BGFX_DIR}/3rdparty/glslang/glslang/OSDependent/Windows/ossource.cpp)
|
||||
else()
|
||||
list(APPEND GLSLANG_SOURCES ${BGFX_DIR}/3rdparty/glslang/glslang/OSDependent/Unix/ossource.cpp)
|
||||
endif()
|
||||
|
||||
add_library(glslang STATIC EXCLUDE_FROM_ALL ${GLSLANG_SOURCES})
|
||||
target_include_directories(
|
||||
glslang
|
||||
PUBLIC ${BGFX_DIR}/3rdparty/spirv-tools/include ${BGFX_DIR}/3rdparty/spirv-tools/source ${BGFX_DIR}/3rdparty/glslang
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/Include ${BGFX_DIR}/3rdparty/glslang/glslang/Public
|
||||
PRIVATE ${BGFX_DIR}/3rdparty
|
||||
)
|
||||
|
||||
set_target_properties(glslang PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
|
||||
if(MSVC)
|
||||
target_compile_options(
|
||||
glslang
|
||||
PRIVATE "/wd4005"
|
||||
"/wd4065"
|
||||
"/wd4100"
|
||||
"/wd4127"
|
||||
"/wd4189"
|
||||
"/wd4244"
|
||||
"/wd4310"
|
||||
"/wd4389"
|
||||
"/wd4456"
|
||||
"/wd4457"
|
||||
"/wd4458"
|
||||
"/wd4702"
|
||||
"/wd4715"
|
||||
"/wd4838"
|
||||
)
|
||||
else()
|
||||
target_compile_options(
|
||||
glslang
|
||||
PRIVATE "-Wno-ignored-qualifiers"
|
||||
"-Wno-implicit-fallthrough"
|
||||
"-Wno-missing-field-initializers"
|
||||
"-Wno-reorder"
|
||||
"-Wno-return-type"
|
||||
"-Wno-shadow"
|
||||
"-Wno-sign-compare"
|
||||
"-Wno-switch"
|
||||
"-Wno-undef"
|
||||
"-Wno-unknown-pragmas"
|
||||
"-Wno-unused-function"
|
||||
"-Wno-unused-parameter"
|
||||
"-Wno-unused-variable"
|
||||
"-fno-strict-aliasing"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
target_compile_options(
|
||||
glslang PRIVATE "-Wno-c++11-extensions" "-Wno-unused-const-variable" "-Wno-deprecated-register"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
target_compile_options(glslang PRIVATE "-Wno-unused-but-set-variable")
|
||||
endif()
|
||||
|
||||
target_compile_definitions(glslang PRIVATE ENABLE_OPT=1 ENABLE_HLSL=1)
|
||||
21
cmake/3rdparty/libsquish.cmake
vendored
21
cmake/3rdparty/libsquish.cmake
vendored
@@ -1,21 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET squish)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB SQUISH_SOURCES ${BIMG_DIR}/3rdparty/libsquish/*.cpp ${BIMG_DIR}/3rdparty/libsquish/*.h
|
||||
${BIMG_DIR}/3rdparty/libsquish/*.inl
|
||||
)
|
||||
|
||||
add_library(squish STATIC ${SQUISH_SOURCES})
|
||||
target_include_directories(squish PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
|
||||
set_target_properties(squish PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
19
cmake/3rdparty/meshoptimizer.cmake
vendored
19
cmake/3rdparty/meshoptimizer.cmake
vendored
@@ -1,19 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET meshoptimizer)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB MESHOPTIMIZER_SOURCES ${BGFX_DIR}/3rdparty/meshoptimizer/src/*.cpp ${BGFX_DIR}/3rdparty/meshoptimizer/src/*.h)
|
||||
|
||||
add_library(meshoptimizer STATIC ${MESHOPTIMIZER_SOURCES})
|
||||
target_include_directories(meshoptimizer PUBLIC ${BGFX_DIR}/3rdparty)
|
||||
set_target_properties(meshoptimizer PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
35
cmake/3rdparty/nvtt.cmake
vendored
35
cmake/3rdparty/nvtt.cmake
vendored
@@ -1,35 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET nvtt)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB
|
||||
NVTT_SOURCES
|
||||
${BIMG_DIR}/3rdparty/nvtt/bc6h/*.cpp
|
||||
${BIMG_DIR}/3rdparty/nvtt/bc6h/*.h
|
||||
${BIMG_DIR}/3rdparty/nvtt/bc7/*.cpp
|
||||
${BIMG_DIR}/3rdparty/nvtt/bc7/*.h
|
||||
${BIMG_DIR}/3rdparty/nvtt/nvcore/*.h
|
||||
${BIMG_DIR}/3rdparty/nvtt/nvcore/*.inl
|
||||
${BIMG_DIR}/3rdparty/nvtt/nvmath/*.cpp
|
||||
${BIMG_DIR}/3rdparty/nvtt/nvmath/*.h
|
||||
${BIMG_DIR}/3rdparty/nvtt/*.cpp
|
||||
${BIMG_DIR}/3rdparty/nvtt/*.h
|
||||
)
|
||||
|
||||
add_library(nvtt STATIC ${NVTT_SOURCES})
|
||||
target_include_directories(
|
||||
nvtt PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/nvtt>
|
||||
)
|
||||
target_link_libraries(nvtt PUBLIC bx)
|
||||
set_target_properties(nvtt PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
25
cmake/3rdparty/spirv-cross.cmake
vendored
25
cmake/3rdparty/spirv-cross.cmake
vendored
@@ -1,25 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET spirv-cross)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB SPIRV_CROSS_SOURCES ${BGFX_DIR}/3rdparty/spirv-cross/*.cpp ${BGFX_DIR}/3rdparty/spirv-cross/*.h)
|
||||
|
||||
add_library(spirv-cross STATIC ${SPIRV_CROSS_SOURCES})
|
||||
target_compile_definitions(spirv-cross PRIVATE SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
|
||||
target_include_directories(spirv-cross PUBLIC ${BGFX_DIR}/3rdparty/spirv-cross ${BGFX_DIR}/3rdparty/spirv-cross/include)
|
||||
|
||||
if(MSVC)
|
||||
target_compile_options(spirv-cross PRIVATE "/wd4018" "/wd4245" "/wd4706" "/wd4715")
|
||||
endif()
|
||||
|
||||
set_target_properties(spirv-cross PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
48
cmake/3rdparty/spirv-tools.cmake
vendored
48
cmake/3rdparty/spirv-tools.cmake
vendored
@@ -1,48 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET spirv-tools)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB
|
||||
SPIRV_TOOLS_SOURCES
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/*.h
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/opt/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/opt/*.h
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/reduce/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/reduce/*.h
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/util/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/util/*.h
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/val/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/val/*.h
|
||||
)
|
||||
|
||||
add_library(spirv-tools STATIC ${SPIRV_TOOLS_SOURCES})
|
||||
target_include_directories(
|
||||
spirv-tools
|
||||
PUBLIC ${BGFX_DIR}/3rdparty/spirv-headers/include ${BGFX_DIR}/3rdparty/spirv-tools
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/include ${BGFX_DIR}/3rdparty/spirv-tools/include/generated
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
target_compile_options(spirv-tools PRIVATE "/wd4127" "/wd4389" "/wd4702" "/wd4706")
|
||||
else()
|
||||
target_compile_options(spirv-tools PRIVATE "-Wno-switch")
|
||||
|
||||
if(MINGW OR ${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
|
||||
target_compile_options(spirv-tools PRIVATE "-Wno-misleading-indentation")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set_target_properties(spirv-tools PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
11
cmake/3rdparty/tinyexr.cmake
vendored
11
cmake/3rdparty/tinyexr.cmake
vendored
@@ -1,11 +0,0 @@
|
||||
if(TARGET tinyexr)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB_RECURSE TINYEXR_SOURCES ${BIMG_DIR}/3rdparty/tinyexr/*.c ${BIMG_DIR}/3rdparty/tinyexr/*.h)
|
||||
|
||||
add_library(tinyexr STATIC ${TINYEXR_SOURCES})
|
||||
target_include_directories(
|
||||
tinyexr PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/tinyexr/deps/miniz>
|
||||
)
|
||||
set_target_properties(tinyexr PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
@@ -1,5 +1,8 @@
|
||||
@PACKAGE_INIT@
|
||||
|
||||
if(@BGFX_CMAKE_USER_SCRIPT_PRESENT@)
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME@")
|
||||
endif()
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
|
||||
get_target_property(BGFX_INCLUDE_PATH bgfx::bgfx INTERFACE_INCLUDE_DIRECTORIES)
|
||||
list(GET BGFX_INCLUDE_PATH 0 BGFX_INCLUDE_PATH_1) # bgfx::bgfx exports include directory twice?
|
||||
@@ -23,8 +26,8 @@ if(@CMAKE_CROSSCOMPILING@)
|
||||
endmacro()
|
||||
|
||||
_bgfx_crosscompile_use_host_tool(bin2c)
|
||||
_bgfx_crosscompile_use_host_tool(shaderc)
|
||||
_bgfx_crosscompile_use_host_tool(texturec)
|
||||
_bgfx_crosscompile_use_host_tool(shaderc)
|
||||
_bgfx_crosscompile_use_host_tool(texturev)
|
||||
_bgfx_crosscompile_use_host_tool(geometryv)
|
||||
endif()
|
||||
|
||||
26
cmake/bgfx/3rdparty/dear-imgui.cmake
vendored
Normal file
26
cmake/bgfx/3rdparty/dear-imgui.cmake
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT DEAR_IMGUI_LIBRARIES)
|
||||
file(
|
||||
GLOB #
|
||||
DEAR_IMGUI_SOURCES #
|
||||
${BGFX_DIR}/3rdparty/dear-imgui/*.cpp #
|
||||
${BGFX_DIR}/3rdparty/dear-imgui/*.h #
|
||||
${BGFX_DIR}/3rdparty/dear-imgui/*.inl #
|
||||
)
|
||||
set(DEAR_IMGUI_INCLUDE_DIR ${BGFX_DIR}/3rdparty)
|
||||
endif()
|
||||
64
cmake/bgfx/3rdparty/fcpp.cmake
vendored
Normal file
64
cmake/bgfx/3rdparty/fcpp.cmake
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(FCPP_DIR ${BGFX_DIR}/3rdparty/fcpp)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
FCPP_SOURCES
|
||||
${FCPP_DIR}/*.h
|
||||
${FCPP_DIR}/cpp1.c
|
||||
${FCPP_DIR}/cpp2.c
|
||||
${FCPP_DIR}/cpp3.c
|
||||
${FCPP_DIR}/cpp4.c
|
||||
${FCPP_DIR}/cpp5.c
|
||||
${FCPP_DIR}/cpp6.c
|
||||
${FCPP_DIR}/cpp6.c
|
||||
)
|
||||
|
||||
add_library(fcpp STATIC ${FCPP_SOURCES})
|
||||
|
||||
target_compile_definitions(
|
||||
fcpp
|
||||
PRIVATE "NINCLUDE=64" #
|
||||
"NWORK=65536" #
|
||||
"NBUFF=65536" #
|
||||
"OLD_PREPROCESSOR=0" #
|
||||
# "MSG_PREFIX=\"Preprocessor: \"" #
|
||||
)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(fcpp PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(fcpp PUBLIC ${FCPP_DIR})
|
||||
|
||||
if(MSVC)
|
||||
target_compile_options(
|
||||
fcpp
|
||||
PRIVATE
|
||||
"/wd4055" # warning C4055: 'type cast': from data pointer 'void *' to function pointer 'void (__cdecl *)(char *,void *)'
|
||||
"/wd4244" # warning C4244: '=': conversion from 'const flex_int32_t' to 'YY_CHAR', possible loss of data
|
||||
"/wd4701" # warning C4701: potentially uninitialized local variable 'lower' used
|
||||
"/wd4706" # warning C4706: assignment within conditional expression
|
||||
)
|
||||
else()
|
||||
target_compile_options(
|
||||
fcpp
|
||||
PRIVATE -Wno-implicit-fallthrough #
|
||||
-Wno-incompatible-pointer-types #
|
||||
-Wno-parentheses-equality #
|
||||
)
|
||||
endif()
|
||||
246
cmake/bgfx/3rdparty/glsl-optimizer.cmake
vendored
Normal file
246
cmake/bgfx/3rdparty/glsl-optimizer.cmake
vendored
Normal file
@@ -0,0 +1,246 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(GLSL_OPTIMIZER ${BGFX_DIR}/3rdparty/glsl-optimizer)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
GLSL_OPTIMIZER_SOURCES
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp-lex.c
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp-parse.c
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp-parse.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/pp.c
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_array_index.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_expr.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_function.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_to_hir.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_type.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/builtin_functions.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/builtin_type_macros.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/builtin_types.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/builtin_variables.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_lexer.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_optimizer.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_optimizer.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_parser.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_parser.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_parser_extras.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_parser_extras.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_symbol_table.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_symbol_table.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_types.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_types.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/hir_field_selection.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_basic_block.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_basic_block.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_builder.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_builder.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_clone.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_constant_expression.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_equals.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_expression_flattening.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_expression_flattening.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_function.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_function_can_inline.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_function_detect_recursion.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_function_inlining.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_hierarchical_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_hierarchical_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_hv_accept.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_import_prototypes.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_optimization.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_glsl_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_glsl_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_metal_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_metal_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_rvalue_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_rvalue_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_stats.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_stats.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_uniform.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_unused_structs.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_unused_structs.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_validate.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_variable_refcount.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_variable_refcount.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_atomics.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_functions.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_interface_blocks.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniform_block_active_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniform_block_active_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniform_blocks.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniform_initializers.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniforms.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_varyings.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_varyings.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/linker.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/linker.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/list.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/loop_analysis.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/loop_analysis.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/loop_controls.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/loop_unroll.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_clip_distance.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_discard.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_discard_flow.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_if_to_cond_assign.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_instructions.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_jumps.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_mat_op_to_vec.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_named_interface_blocks.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_noise.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_offset_array.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_output_reads.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_packed_varyings.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_packing_builtins.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_ubo_reference.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_variable_index_to_cond_assign.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vec_index_to_cond_assign.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vec_index_to_swizzle.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vector.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vector_insert.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vertex_id.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_algebraic.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_array_splitting.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_constant_folding.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_constant_propagation.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_constant_variable.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_copy_propagation.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_copy_propagation_elements.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_cse.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_builtin_variables.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_builtin_varyings.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_code.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_code_local.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_functions.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_flatten_nested_if_blocks.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_flip_matrices.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_function_inlining.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_if_simplification.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_minmax.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_noop_swizzle.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_rebalance_tree.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_redundant_jumps.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_structure_splitting.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_swizzle_swizzle.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_tree_grafting.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_vectorize.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/program.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/s_expression.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/s_expression.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/standalone_scaffolding.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/standalone_scaffolding.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/strtod.c
|
||||
${GLSL_OPTIMIZER}/src/glsl/strtod.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/compiler.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/config.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/context.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/core.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/dd.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/errors.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/glheader.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/glminimal.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/imports.c
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/imports.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/macros.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/mtypes.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/simple_list.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/hash_table.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/prog_hash_table.c
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/prog_instruction.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/prog_parameter.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/prog_statevars.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/symbol_table.c
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/symbol_table.h
|
||||
${GLSL_OPTIMIZER}/src/util/hash_table.c
|
||||
${GLSL_OPTIMIZER}/src/util/hash_table.h
|
||||
${GLSL_OPTIMIZER}/src/util/macros.h
|
||||
${GLSL_OPTIMIZER}/src/util/ralloc.c
|
||||
${GLSL_OPTIMIZER}/src/util/ralloc.h
|
||||
)
|
||||
|
||||
add_library(glsl-optimizer STATIC ${GLSL_OPTIMIZER_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(glsl-optimizer PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
glsl-optimizer
|
||||
PUBLIC ${GLSL_OPTIMIZER}/include #
|
||||
${GLSL_OPTIMIZER}/src/glsl #
|
||||
PRIVATE ${GLSL_OPTIMIZER}/src #
|
||||
${GLSL_OPTIMIZER}/src/mesa #
|
||||
${GLSL_OPTIMIZER}/src/mapi #
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
target_compile_definitions(
|
||||
glsl-optimizer
|
||||
PRIVATE "__STDC__" #
|
||||
"__STDC_VERSION__=199901L" #
|
||||
"strdup=_strdup" #
|
||||
"alloca=_alloca" #
|
||||
"isascii=__isascii" #
|
||||
)
|
||||
target_compile_options(
|
||||
glsl-optimizer
|
||||
PRIVATE
|
||||
"/wd4100" # error C4100: '' : unreferenced formal parameter
|
||||
"/wd4127" # warning C4127: conditional expression is constant
|
||||
"/wd4132" # warning C4132: 'deleted_key_value': const object should be initialized
|
||||
"/wd4189" # warning C4189: 'interface_type': local variable is initialized but not referenced
|
||||
"/wd4204" # warning C4204: nonstandard extension used: non-constant aggregate initializer
|
||||
"/wd4244" # warning C4244: '=': conversion from 'const flex_int32_t' to 'YY_CHAR', possible loss of data
|
||||
"/wd4389" # warning C4389: '!=': signed/unsigned mismatch
|
||||
"/wd4245" # warning C4245: 'return': conversion from 'int' to 'unsigned int', signed/unsigned mismatch
|
||||
"/wd4701" # warning C4701: potentially uninitialized local variable 'lower' used
|
||||
"/wd4702" # warning C4702: unreachable code
|
||||
"/wd4706" # warning C4706: assignment within conditional expression
|
||||
"/wd4996" # warning C4996: 'strdup': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _strdup.
|
||||
)
|
||||
else()
|
||||
target_compile_options(
|
||||
glsl-optimizer
|
||||
PRIVATE "-fno-strict-aliasing" # glsl-optimizer has bugs if strict aliasing is used.
|
||||
#
|
||||
"-Wno-implicit-fallthrough" #
|
||||
"-Wno-parentheses" #
|
||||
"-Wno-sign-compare" #
|
||||
"-Wno-unused-function" #
|
||||
"-Wno-unused-parameter" #
|
||||
)
|
||||
endif()
|
||||
|
||||
if(XCODE)
|
||||
target_compile_options(
|
||||
glsl-optimizer PRIVATE #
|
||||
"-Wno-deprecated-register" #
|
||||
)
|
||||
endif()
|
||||
|
||||
if(MINGW)
|
||||
target_compile_options(
|
||||
glsl-optimizer PRIVATE #
|
||||
"-Wno-misleading-indentation" #
|
||||
)
|
||||
endif()
|
||||
63
cmake/bgfx/3rdparty/glslang.cmake
vendored
Normal file
63
cmake/bgfx/3rdparty/glslang.cmake
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(GLSLANG ${BGFX_DIR}/3rdparty/glslang)
|
||||
set(SPIRV_TOOLS ${BGFX_DIR}/3rdparty/spirv-tools)
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
GLSLANG_SOURCES
|
||||
${GLSLANG}/glslang/*.cpp
|
||||
${GLSLANG}/glslang/*.h
|
||||
#
|
||||
${GLSLANG}/hlsl/*.cpp
|
||||
${GLSLANG}/hlsl/*.h
|
||||
#
|
||||
${GLSLANG}/SPIRV/*.cpp
|
||||
${GLSLANG}/SPIRV/*.h
|
||||
#
|
||||
${GLSLANG}/OGLCompilersDLL/*.cpp
|
||||
${GLSLANG}/OGLCompilersDLL/*.h
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Unix/.*.cpp")
|
||||
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Unix/.*.h")
|
||||
else()
|
||||
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Windows/.*.cpp")
|
||||
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Windows/.*.h")
|
||||
endif()
|
||||
|
||||
add_library(glslang STATIC ${GLSLANG_SOURCES})
|
||||
|
||||
target_compile_definitions(
|
||||
glslang
|
||||
PRIVATE #
|
||||
ENABLE_OPT=1 # spriv-tools
|
||||
ENABLE_HLSL=1 #
|
||||
)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(glslang PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
glslang
|
||||
PUBLIC ${GLSLANG} #
|
||||
${GLSLANG}/glslang/Public #
|
||||
PRIVATE ${GLSLANG}/.. #
|
||||
${SPIRV_TOOLS}/include #
|
||||
${SPIRV_TOOLS}/source #
|
||||
)
|
||||
@@ -1,20 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET etc2)
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB ETC2_SOURCES ${BIMG_DIR}/3rdparty/etc2/*.cpp ${BIMG_DIR}/3rdparty/etc2/*.h)
|
||||
|
||||
add_library(etc2 STATIC ${ETC2_SOURCES})
|
||||
target_include_directories(etc2 PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
|
||||
target_link_libraries(etc2 PUBLIC bx)
|
||||
set_target_properties(etc2 PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
if(NOT MESHOPTIMIZER_LIBRARIES)
|
||||
file(
|
||||
GLOB #
|
||||
MESHOPTIMIZER_SOURCES #
|
||||
${BGFX_DIR}/3rdparty/meshoptimizer/src/*.cpp #
|
||||
${BGFX_DIR}/3rdparty/meshoptimizer/src/*.h #
|
||||
)
|
||||
set(MESHOPTIMIZER_INCLUDE_DIR ${BGFX_DIR}/3rdparty)
|
||||
endif()
|
||||
60
cmake/bgfx/3rdparty/spirv-cross.cmake
vendored
Normal file
60
cmake/bgfx/3rdparty/spirv-cross.cmake
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(SPIRV_CROSS ${BGFX_DIR}/3rdparty/spirv-cross)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
SPIRV_CROSS_SOURCES
|
||||
#
|
||||
${SPIRV_CROSS}/spirv.hpp
|
||||
${SPIRV_CROSS}/spirv_cfg.cpp
|
||||
${SPIRV_CROSS}/spirv_cfg.hpp
|
||||
${SPIRV_CROSS}/spirv_common.hpp
|
||||
${SPIRV_CROSS}/spirv_cpp.cpp
|
||||
${SPIRV_CROSS}/spirv_cpp.hpp
|
||||
${SPIRV_CROSS}/spirv_cross.cpp
|
||||
${SPIRV_CROSS}/spirv_cross.hpp
|
||||
${SPIRV_CROSS}/spirv_cross_parsed_ir.cpp
|
||||
${SPIRV_CROSS}/spirv_cross_parsed_ir.hpp
|
||||
${SPIRV_CROSS}/spirv_cross_util.cpp
|
||||
${SPIRV_CROSS}/spirv_cross_util.hpp
|
||||
${SPIRV_CROSS}/spirv_glsl.cpp
|
||||
${SPIRV_CROSS}/spirv_glsl.hpp
|
||||
${SPIRV_CROSS}/spirv_hlsl.cpp
|
||||
${SPIRV_CROSS}/spirv_hlsl.hpp
|
||||
${SPIRV_CROSS}/spirv_msl.cpp
|
||||
${SPIRV_CROSS}/spirv_msl.hpp
|
||||
${SPIRV_CROSS}/spirv_parser.cpp
|
||||
${SPIRV_CROSS}/spirv_parser.hpp
|
||||
${SPIRV_CROSS}/spirv_reflect.cpp
|
||||
${SPIRV_CROSS}/spirv_reflect.hpp
|
||||
)
|
||||
|
||||
add_library(spirv-cross STATIC ${SPIRV_CROSS_SOURCES})
|
||||
|
||||
target_compile_definitions(spirv-cross PRIVATE SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(spirv-cross PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
spirv-cross #
|
||||
PUBLIC #
|
||||
${SPIRV_CROSS} #
|
||||
PRIVATE #
|
||||
${SPIRV_CROSS}/include #
|
||||
)
|
||||
146
cmake/bgfx/3rdparty/spirv-opt.cmake
vendored
Normal file
146
cmake/bgfx/3rdparty/spirv-opt.cmake
vendored
Normal file
@@ -0,0 +1,146 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(SPIRV_HEADERS ${BGFX_DIR}/3rdparty/spirv-headers)
|
||||
set(SPIRV_TOOLS ${BGFX_DIR}/3rdparty/spirv-tools)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
SPIRV_OPT_SOURCES
|
||||
# libspirv
|
||||
${SPIRV_TOOLS}/source/opt/*.cpp
|
||||
${SPIRV_TOOLS}/source/opt/*.h
|
||||
${SPIRV_TOOLS}/source/reduce/*.cpp
|
||||
${SPIRV_TOOLS}/source/reduce/*.h
|
||||
${SPIRV_TOOLS}/source/assembly_grammar.cpp
|
||||
${SPIRV_TOOLS}/source/assembly_grammar.h
|
||||
${SPIRV_TOOLS}/source/binary.cpp
|
||||
${SPIRV_TOOLS}/source/binary.h
|
||||
${SPIRV_TOOLS}/source/cfa.h
|
||||
${SPIRV_TOOLS}/source/diagnostic.cpp
|
||||
${SPIRV_TOOLS}/source/diagnostic.h
|
||||
${SPIRV_TOOLS}/source/disassemble.cpp
|
||||
${SPIRV_TOOLS}/source/disassemble.h
|
||||
${SPIRV_TOOLS}/source/enum_set.h
|
||||
${SPIRV_TOOLS}/source/enum_string_mapping.cpp
|
||||
${SPIRV_TOOLS}/source/enum_string_mapping.h
|
||||
${SPIRV_TOOLS}/source/ext_inst.cpp
|
||||
${SPIRV_TOOLS}/source/ext_inst.h
|
||||
${SPIRV_TOOLS}/source/extensions.cpp
|
||||
${SPIRV_TOOLS}/source/extensions.h
|
||||
${SPIRV_TOOLS}/source/instruction.h
|
||||
${SPIRV_TOOLS}/source/latest_version_glsl_std_450_header.h
|
||||
${SPIRV_TOOLS}/source/latest_version_opencl_std_header.h
|
||||
${SPIRV_TOOLS}/source/latest_version_spirv_header.h
|
||||
${SPIRV_TOOLS}/source/libspirv.cpp
|
||||
${SPIRV_TOOLS}/source/macro.h
|
||||
${SPIRV_TOOLS}/source/name_mapper.cpp
|
||||
${SPIRV_TOOLS}/source/name_mapper.h
|
||||
${SPIRV_TOOLS}/source/opcode.cpp
|
||||
${SPIRV_TOOLS}/source/opcode.h
|
||||
${SPIRV_TOOLS}/source/operand.cpp
|
||||
${SPIRV_TOOLS}/source/operand.h
|
||||
${SPIRV_TOOLS}/source/parsed_operand.cpp
|
||||
${SPIRV_TOOLS}/source/parsed_operand.h
|
||||
${SPIRV_TOOLS}/source/print.cpp
|
||||
${SPIRV_TOOLS}/source/print.h
|
||||
${SPIRV_TOOLS}/source/software_version.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_constant.h
|
||||
${SPIRV_TOOLS}/source/spirv_definition.h
|
||||
${SPIRV_TOOLS}/source/spirv_endian.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_endian.h
|
||||
${SPIRV_TOOLS}/source/spirv_optimizer_options.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_reducer_options.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_target_env.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_target_env.h
|
||||
${SPIRV_TOOLS}/source/spirv_validator_options.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_validator_options.h
|
||||
${SPIRV_TOOLS}/source/table.cpp
|
||||
${SPIRV_TOOLS}/source/table.h
|
||||
${SPIRV_TOOLS}/source/text.cpp
|
||||
${SPIRV_TOOLS}/source/text.h
|
||||
${SPIRV_TOOLS}/source/text_handler.cpp
|
||||
${SPIRV_TOOLS}/source/text_handler.h
|
||||
${SPIRV_TOOLS}/source/util/bit_vector.cpp
|
||||
${SPIRV_TOOLS}/source/util/bit_vector.h
|
||||
${SPIRV_TOOLS}/source/util/bitutils.h
|
||||
${SPIRV_TOOLS}/source/util/hex_float.h
|
||||
${SPIRV_TOOLS}/source/util/parse_number.cpp
|
||||
${SPIRV_TOOLS}/source/util/parse_number.h
|
||||
${SPIRV_TOOLS}/source/util/string_utils.cpp
|
||||
${SPIRV_TOOLS}/source/util/string_utils.h
|
||||
${SPIRV_TOOLS}/source/util/timer.h
|
||||
${SPIRV_TOOLS}/source/val/basic_block.cpp
|
||||
${SPIRV_TOOLS}/source/val/construct.cpp
|
||||
${SPIRV_TOOLS}/source/val/decoration.h
|
||||
${SPIRV_TOOLS}/source/val/function.cpp
|
||||
${SPIRV_TOOLS}/source/val/instruction.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate.h
|
||||
${SPIRV_TOOLS}/source/val/validate_adjacency.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_annotation.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_arithmetics.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_atomics.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_barriers.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_bitwise.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_builtins.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_capability.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_cfg.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_composites.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_constants.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_conversion.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_debug.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_decorations.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_derivatives.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_execution_limitations.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_extensions.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_function.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_id.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_image.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_instruction.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_interfaces.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_layout.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_literals.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_logicals.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_memory.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_memory_semantics.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_mesh_shading.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_misc.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_mode_setting.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_non_uniform.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_primitives.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_ray_query.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_ray_tracing.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_ray_tracing_reorder.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_scopes.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_small_type_uses.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_type.cpp
|
||||
${SPIRV_TOOLS}/source/val/validation_state.cpp
|
||||
)
|
||||
|
||||
add_library(spirv-opt STATIC ${SPIRV_OPT_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(spirv-opt PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
spirv-opt
|
||||
PUBLIC ${SPIRV_TOOLS}/include #
|
||||
PRIVATE ${SPIRV_TOOLS} #
|
||||
${SPIRV_TOOLS}/include/generated #
|
||||
${SPIRV_TOOLS}/source #
|
||||
${SPIRV_HEADERS}/include #
|
||||
)
|
||||
@@ -24,4 +24,17 @@ target_include_directories(
|
||||
INTERFACE $<BUILD_INTERFACE:${BGFX_DIR}/3rdparty/webgpu/include>
|
||||
)
|
||||
|
||||
set_target_properties(webgpu PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
# These properties are not allowed on interface
|
||||
# set_target_properties(webgpu PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
|
||||
if(BGFX_INSTALL AND BGFX_CONFIG_RENDERER_WEBGPU)
|
||||
install(
|
||||
TARGETS webgpu
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -8,21 +8,26 @@
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(BGFX_CUSTOM_TARGETS)
|
||||
add_custom_target(tools)
|
||||
set_target_properties(tools PROPERTIES FOLDER "bgfx/tools")
|
||||
endif()
|
||||
include(bgfx.cmake)
|
||||
include(3rdparty/meshoptimizer.cmake)
|
||||
include(3rdparty/dear-imgui.cmake)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_SHADER)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/tools/shaderc.cmake)
|
||||
endif()
|
||||
|
||||
if(BGFX_BUILD_TOOLS_GEOMETRY)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/tools/geometryc.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/tools/geometryv.cmake)
|
||||
endif()
|
||||
include(shared.cmake)
|
||||
include(examples.cmake)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_TEXTURE)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/tools/texturec.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/tools/texturev.cmake)
|
||||
include(texturev.cmake)
|
||||
endif()
|
||||
if(BGFX_BUILD_TOOLS_GEOMETRY)
|
||||
include(geometryc.cmake)
|
||||
include(geometryv.cmake)
|
||||
endif()
|
||||
if(BGFX_BUILD_TOOLS_SHADER)
|
||||
include(3rdparty/spirv-opt.cmake)
|
||||
include(3rdparty/spirv-cross.cmake)
|
||||
include(3rdparty/glslang.cmake)
|
||||
include(3rdparty/glsl-optimizer.cmake)
|
||||
include(3rdparty/fcpp.cmake)
|
||||
include(3rdparty/webgpu.cmake)
|
||||
include(shaderc.cmake)
|
||||
endif()
|
||||
@@ -206,3 +206,15 @@ if(XCODE)
|
||||
${BGFX_DIR}/src/renderer_vk.cpp PROPERTIES LANGUAGE OBJCXX XCODE_EXPLICIT_FILE_TYPE sourcecode.cpp.objcpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(
|
||||
TARGETS bgfx
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -12,22 +12,17 @@ include(CMakeParseArguments)
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/util/ConfigureDebugging.cmake)
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/dear-imgui.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/meshoptimizer.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../bgfxToolUtils.cmake)
|
||||
|
||||
function(add_bgfx_shader FILE FOLDER)
|
||||
get_filename_component(FILENAME "${FILE}" NAME_WE)
|
||||
string(SUBSTRING "${FILENAME}" 0 2 TYPE)
|
||||
if("${TYPE}" STREQUAL "fs")
|
||||
set(TYPE "FRAGMENT")
|
||||
set(D3D_PREFIX "ps")
|
||||
elseif("${TYPE}" STREQUAL "vs")
|
||||
set(TYPE "VERTEX")
|
||||
set(D3D_PREFIX "vs")
|
||||
elseif("${TYPE}" STREQUAL "cs")
|
||||
set(TYPE "COMPUTE")
|
||||
set(D3D_PREFIX "cs")
|
||||
else()
|
||||
set(TYPE "")
|
||||
endif()
|
||||
@@ -43,7 +38,7 @@ function(add_bgfx_shader FILE FOLDER)
|
||||
set(DX9_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx9/${FILENAME}.bin)
|
||||
_bgfx_shaderc_parse(
|
||||
DX9 ${COMMON} WINDOWS
|
||||
PROFILE ${D3D_PREFIX}_3_0
|
||||
PROFILE s_3_0
|
||||
O 3
|
||||
OUTPUT ${DX9_OUTPUT}
|
||||
)
|
||||
@@ -56,14 +51,14 @@ function(add_bgfx_shader FILE FOLDER)
|
||||
if(NOT "${TYPE}" STREQUAL "COMPUTE")
|
||||
_bgfx_shaderc_parse(
|
||||
DX11 ${COMMON} WINDOWS
|
||||
PROFILE ${D3D_PREFIX}_5_0
|
||||
PROFILE s_5_0
|
||||
O 3
|
||||
OUTPUT ${DX11_OUTPUT}
|
||||
)
|
||||
else()
|
||||
_bgfx_shaderc_parse(
|
||||
DX11 ${COMMON} WINDOWS
|
||||
PROFILE ${D3D_PREFIX}_5_0
|
||||
PROFILE s_5_0
|
||||
O 1
|
||||
OUTPUT ${DX11_OUTPUT}
|
||||
)
|
||||
@@ -91,7 +86,7 @@ function(add_bgfx_shader FILE FOLDER)
|
||||
# glsl
|
||||
set(GLSL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/glsl/${FILENAME}.bin)
|
||||
if(NOT "${TYPE}" STREQUAL "COMPUTE")
|
||||
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 120 OUTPUT ${GLSL_OUTPUT})
|
||||
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 140 OUTPUT ${GLSL_OUTPUT})
|
||||
else()
|
||||
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 430 OUTPUT ${GLSL_OUTPUT})
|
||||
endif()
|
||||
@@ -144,9 +139,16 @@ function(add_example ARG_NAME)
|
||||
|
||||
# Add target
|
||||
if(ARG_COMMON)
|
||||
add_library(example-${ARG_NAME} STATIC EXCLUDE_FROM_ALL ${SOURCES})
|
||||
target_include_directories(example-${ARG_NAME} PUBLIC ${BGFX_DIR}/examples/common)
|
||||
target_link_libraries(example-${ARG_NAME} PUBLIC bgfx bx bimg dear-imgui meshoptimizer)
|
||||
add_library(
|
||||
example-${ARG_NAME} STATIC EXCLUDE_FROM_ALL ${SOURCES} ${DEAR_IMGUI_SOURCES} ${MESHOPTIMIZER_SOURCES}
|
||||
)
|
||||
target_include_directories(
|
||||
example-${ARG_NAME} PUBLIC ${BGFX_DIR}/examples/common ${DEAR_IMGUI_INCLUDE_DIR}
|
||||
${MESHOPTIMIZER_INCLUDE_DIR}
|
||||
)
|
||||
target_link_libraries(
|
||||
example-${ARG_NAME} PUBLIC bgfx bx bimg bimg_decode ${DEAR_IMGUI_LIBRARIES} ${MESHOPTIMIZER_LIBRARIES}
|
||||
)
|
||||
if(BGFX_WITH_GLFW)
|
||||
find_package(glfw3 REQUIRED)
|
||||
target_link_libraries(example-${ARG_NAME} PUBLIC glfw)
|
||||
@@ -155,16 +157,68 @@ function(add_example ARG_NAME)
|
||||
find_package(SDL2 REQUIRED)
|
||||
target_link_libraries(example-${ARG_NAME} PUBLIC ${SDL2_LIBRARIES})
|
||||
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_SDL)
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
elseif(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
target_link_libraries(example-${ARG_NAME} PUBLIC X11)
|
||||
endif()
|
||||
else()
|
||||
if(BGFX_INSTALL_EXAMPLES)
|
||||
add_executable(example-${ARG_NAME} WIN32 ${SOURCES})
|
||||
else()
|
||||
add_executable(example-${ARG_NAME} WIN32 EXCLUDE_FROM_ALL ${SOURCES})
|
||||
|
||||
if(ANDROID)
|
||||
target_include_directories(example-${ARG_NAME} PRIVATE ${BGFX_DIR}/3rdparty/native_app_glue)
|
||||
target_link_libraries(example-${ARG_NAME} INTERFACE android EGL GLESv2)
|
||||
endif()
|
||||
target_link_libraries(example-${ARG_NAME} example-common)
|
||||
|
||||
if(BGFX_BUILD_EXAMPLES)
|
||||
if(IOS OR WIN32)
|
||||
# on iOS we need to build a bundle so have to copy the data rather than symlink
|
||||
# and on windows we can't create symlinks
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>
|
||||
)
|
||||
else()
|
||||
# For everything else symlink some folders into our output directory
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/font
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/font
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/images
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/images
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/meshes
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/meshes
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/shaders
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/shaders
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/text
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/text
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/textures
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/textures
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
else()
|
||||
if(ANDROID)
|
||||
add_library(example-${ARG_NAME} SHARED ${SOURCES})
|
||||
else()
|
||||
add_executable(example-${ARG_NAME} WIN32 ${SOURCES})
|
||||
endif()
|
||||
if(NOT BGFX_INSTALL_EXAMPLES)
|
||||
set_property(TARGET example-${ARG_NAME} PROPERTY EXCLUDE_FROM_ALL ON)
|
||||
endif()
|
||||
target_link_libraries(example-${ARG_NAME} PUBLIC example-common)
|
||||
configure_debugging(example-${ARG_NAME} WORKING_DIR ${BGFX_DIR}/examples/runtime)
|
||||
if(MSVC)
|
||||
set_target_properties(example-${ARG_NAME} PROPERTIES LINK_FLAGS "/ENTRY:\"mainCRTStartup\"")
|
||||
@@ -184,8 +238,10 @@ function(add_example ARG_NAME)
|
||||
endif()
|
||||
endif()
|
||||
target_compile_definitions(
|
||||
example-${ARG_NAME} PRIVATE "-D_CRT_SECURE_NO_WARNINGS" "-D__STDC_FORMAT_MACROS"
|
||||
"-DENTRY_CONFIG_IMPLEMENT_MAIN=1"
|
||||
example-${ARG_NAME}
|
||||
PRIVATE "-D_CRT_SECURE_NO_WARNINGS" #
|
||||
"-D__STDC_FORMAT_MACROS" #
|
||||
"-DENTRY_CONFIG_IMPLEMENT_MAIN=1" #
|
||||
)
|
||||
|
||||
# Configure shaders
|
||||
@@ -211,42 +267,6 @@ function(add_example ARG_NAME)
|
||||
|
||||
# Directory name
|
||||
set_target_properties(example-${ARG_NAME} PROPERTIES FOLDER "bgfx/examples")
|
||||
|
||||
if(IOS OR WIN32)
|
||||
# on iOS we need to build a bundle so have to copy the data rather than symlink
|
||||
# and on windows we can't create symlinks
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>
|
||||
)
|
||||
else()
|
||||
# For everything else symlink some folders into our output directory
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/font
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/font
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/images
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/images
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/meshes
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/meshes
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/shaders
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/shaders
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/text
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/text
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/textures
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/textures
|
||||
)
|
||||
endif()
|
||||
|
||||
endfunction()
|
||||
|
||||
# Build all examples target
|
||||
@@ -325,4 +345,11 @@ if(BGFX_BUILD_EXAMPLES)
|
||||
foreach(EXAMPLE ${BGFX_EXAMPLES})
|
||||
add_example(${EXAMPLE})
|
||||
endforeach()
|
||||
|
||||
if(BGFX_INSTALL_EXAMPLES)
|
||||
install(DIRECTORY ${BGFX_DIR}/examples/runtime/ DESTINATION examples)
|
||||
foreach(EXAMPLE ${BGFX_EXAMPLES})
|
||||
install(TARGETS example-${EXAMPLE} DESTINATION examples)
|
||||
endforeach()
|
||||
endif()
|
||||
endif()
|
||||
@@ -8,18 +8,33 @@
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include(CMakeParseArguments)
|
||||
# Grab the geometryc source files
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
GEOMETRYC_SOURCES #
|
||||
${BGFX_DIR}/tools/geometryc/*.cpp #
|
||||
${BGFX_DIR}/tools/geometryc/*.h #
|
||||
#
|
||||
${MESHOPTIMIZER_SOURCES}
|
||||
)
|
||||
add_executable(geometryc ${GEOMETRYC_SOURCES})
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/meshoptimizer.cmake)
|
||||
|
||||
add_executable(geometryc ${BGFX_DIR}/tools/geometryc/geometryc.cpp)
|
||||
target_include_directories(geometryc PRIVATE ${MESHOPTIMIZER_INCLUDE_DIR})
|
||||
target_link_libraries(geometryc PRIVATE bx bgfx-vertexlayout ${MESHOPTIMIZER_LIBRARIES})
|
||||
target_compile_definitions(geometryc PRIVATE "-D_CRT_SECURE_NO_WARNINGS")
|
||||
set_target_properties(geometryc PROPERTIES FOLDER "bgfx/tools")
|
||||
target_link_libraries(geometryc bx bgfx-vertexlayout meshoptimizer)
|
||||
if(BGFX_CUSTOM_TARGETS)
|
||||
set_target_properties(
|
||||
geometryc PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}geometryc #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_GEOMETRY AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools geometryc)
|
||||
endif()
|
||||
|
||||
if(IOS)
|
||||
set_target_properties(geometryc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryc)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS geometryc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
42
cmake/bgfx/geometryv.cmake
Normal file
42
cmake/bgfx/geometryv.cmake
Normal file
@@ -0,0 +1,42 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Grab the geometryv source files
|
||||
file(GLOB_RECURSE GEOMETRYV_SOURCES #
|
||||
${BGFX_DIR}/tools/geometryv/*
|
||||
)
|
||||
|
||||
if(ANDROID)
|
||||
add_library(geometryv SHARED ${GEOMETRYV_SOURCES})
|
||||
else()
|
||||
add_executable(geometryv ${GEOMETRYV_SOURCES})
|
||||
endif()
|
||||
|
||||
target_link_libraries(geometryv PRIVATE example-common)
|
||||
set_target_properties(
|
||||
geometryv PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}geometryv #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_GEOMETRY AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools geometryv)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
set_property(TARGET geometryv PROPERTY PREFIX "")
|
||||
elseif(EMSCRIPTEN)
|
||||
target_link_options(geometryv PRIVATE -sMAX_WEBGL_VERSION=2)
|
||||
elseif(IOS)
|
||||
set_target_properties(geometryv PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryv)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS geometryv EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
65
cmake/bgfx/shaderc.cmake
Normal file
65
cmake/bgfx/shaderc.cmake
Normal file
@@ -0,0 +1,65 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Grab the shaderc source files
|
||||
file(
|
||||
GLOB
|
||||
SHADERC_SOURCES #
|
||||
${BGFX_DIR}/tools/shaderc/*.cpp #
|
||||
${BGFX_DIR}/tools/shaderc/*.h #
|
||||
${BGFX_DIR}/src/shader* #
|
||||
)
|
||||
|
||||
add_executable(shaderc ${SHADERC_SOURCES})
|
||||
|
||||
target_link_libraries(
|
||||
shaderc
|
||||
PRIVATE bx
|
||||
bgfx-vertexlayout
|
||||
fcpp
|
||||
glslang
|
||||
glsl-optimizer
|
||||
spirv-opt
|
||||
spirv-cross
|
||||
)
|
||||
target_link_libraries(
|
||||
shaderc
|
||||
PRIVATE bx
|
||||
bimg
|
||||
bgfx-vertexlayout
|
||||
fcpp
|
||||
glslang
|
||||
glsl-optimizer
|
||||
spirv-opt
|
||||
spirv-cross
|
||||
webgpu
|
||||
)
|
||||
if(BGFX_AMALGAMATED)
|
||||
target_link_libraries(shaderc PRIVATE bgfx-shader)
|
||||
endif()
|
||||
|
||||
set_target_properties(
|
||||
shaderc PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}shaderc #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_SHADER AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools shaderc)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_link_libraries(shaderc PRIVATE log)
|
||||
elseif(IOS)
|
||||
set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS shaderc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
@@ -1,25 +1,42 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include(CMakeParseArguments)
|
||||
# Grab the texturev source files
|
||||
file(GLOB_RECURSE TEXTUREV_SOURCES #
|
||||
${BGFX_DIR}/tools/texturev/*
|
||||
)
|
||||
|
||||
add_executable(texturev ${BGFX_DIR}/tools/texturev/texturev.cpp)
|
||||
set_target_properties(texturev PROPERTIES FOLDER "bgfx/tools")
|
||||
target_link_libraries(texturev example-common)
|
||||
if(EMSCRIPTEN)
|
||||
target_link_options(texturev PRIVATE -sMAX_WEBGL_VERSION=2)
|
||||
if(ANDROID)
|
||||
add_library(texturev SHARED ${TEXTUREV_SOURCES})
|
||||
else()
|
||||
add_executable(texturev ${TEXTUREV_SOURCES})
|
||||
endif()
|
||||
if(BGFX_CUSTOM_TARGETS)
|
||||
|
||||
target_link_libraries(texturev PRIVATE example-common)
|
||||
set_target_properties(
|
||||
texturev PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturev #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools texturev)
|
||||
endif()
|
||||
|
||||
if(IOS)
|
||||
if(ANDROID)
|
||||
set_property(TARGET texturev PROPERTY PREFIX "")
|
||||
elseif(EMSCRIPTEN)
|
||||
target_link_options(texturev PRIVATE -sMAX_WEBGL_VERSION=2)
|
||||
elseif(IOS)
|
||||
set_target_properties(texturev PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturev)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS texturev EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
@@ -59,6 +59,292 @@ function(bgfx_compile_binary_to_header)
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# _bgfx_texturec_parse(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# [FORMAT format]
|
||||
# [QUALITY default|fastest|highest]
|
||||
# [MIPS]
|
||||
# [MIPSKIP N]
|
||||
# [NORMALMAP]
|
||||
# [EQUIRECT]
|
||||
# [STRIP]
|
||||
# [SDF]
|
||||
# [REF alpha]
|
||||
# [IQA]
|
||||
# [PMA]
|
||||
# [LINEAR]
|
||||
# [MAX max size]
|
||||
# [RADIANCE model]
|
||||
# [AS extension]
|
||||
# )
|
||||
function(_bgfx_texturec_parse ARG_OUT)
|
||||
cmake_parse_arguments(
|
||||
ARG #
|
||||
"MIPS;NORMALMAP;EQUIRECT;STRIP;SDF;IQA;PMA;LINEAR" #
|
||||
"FILE;OUTPUT;FORMAT;QUALITY;MIPSKIP;REF;MAX;RADIANCE;AS" #
|
||||
"" #
|
||||
${ARGN} #
|
||||
)
|
||||
set(CLI "")
|
||||
|
||||
# -f
|
||||
if(ARG_FILE)
|
||||
list(APPEND CLI "-f" "${ARG_FILE}")
|
||||
endif()
|
||||
|
||||
# -o
|
||||
if(ARG_OUTPUT)
|
||||
list(APPEND CLI "-o" "${ARG_OUTPUT}")
|
||||
endif()
|
||||
|
||||
# -t
|
||||
if(ARG_FORMAT)
|
||||
list(APPEND CLI "-t" "${ARG_FORMAT}")
|
||||
endif()
|
||||
|
||||
# -q
|
||||
if(ARG_QUALITY)
|
||||
list(APPEND CLI "-q" "${ARG_QUALITY}")
|
||||
endif()
|
||||
|
||||
# --mips
|
||||
if(ARG_MIPS)
|
||||
list(APPEND CLI "--mips")
|
||||
endif()
|
||||
|
||||
# --mipskip
|
||||
if(ARG_MIPSKIP)
|
||||
list(APPEND CLI "--mipskip" "${ARG_MIPSKIP}")
|
||||
endif()
|
||||
|
||||
# --normalmap
|
||||
if(ARG_NORMALMAP)
|
||||
list(APPEND CLI "--normalmap")
|
||||
endif()
|
||||
|
||||
# --equirect
|
||||
if(ARG_EQUIRECT)
|
||||
list(APPEND CLI "--equirect")
|
||||
endif()
|
||||
|
||||
# --strip
|
||||
if(ARG_STRIP)
|
||||
list(APPEND CLI "--strip")
|
||||
endif()
|
||||
|
||||
# --sdf
|
||||
if(ARG_SDF)
|
||||
list(APPEND CLI "--sdf")
|
||||
endif()
|
||||
|
||||
# --ref
|
||||
if(ARG_REF)
|
||||
list(APPEND CLI "--ref" "${ARG_REF}")
|
||||
endif()
|
||||
|
||||
# --iqa
|
||||
if(ARG_IQA)
|
||||
list(APPEND CLI "--iqa")
|
||||
endif()
|
||||
|
||||
# --pma
|
||||
if(ARG_PMA)
|
||||
list(APPEND CLI "--pma")
|
||||
endif()
|
||||
|
||||
# --linear
|
||||
if(ARG_LINEAR)
|
||||
list(APPEND CLI "--linear")
|
||||
endif()
|
||||
|
||||
# --max
|
||||
if(ARG_MAX)
|
||||
list(APPEND CLI "--max" "${ARG_MAX}")
|
||||
endif()
|
||||
|
||||
# --radiance
|
||||
if(ARG_RADIANCE)
|
||||
list(APPEND CLI "--radiance" "${ARG_RADIANCE}")
|
||||
endif()
|
||||
|
||||
# --as
|
||||
if(ARG_AS)
|
||||
list(APPEND CLI "--as" "${ARG_AS}")
|
||||
endif()
|
||||
|
||||
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# bgfx_compile_texture(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# [FORMAT format]
|
||||
# [QUALITY default|fastest|highest]
|
||||
# [MIPS]
|
||||
# [MIPSKIP N]
|
||||
# [NORMALMAP]
|
||||
# [EQUIRECT]
|
||||
# [STRIP]
|
||||
# [SDF]
|
||||
# [REF alpha]
|
||||
# [IQA]
|
||||
# [PMA]
|
||||
# [LINEAR]
|
||||
# [MAX max size]
|
||||
# [RADIANCE model]
|
||||
# [AS extension]
|
||||
# )
|
||||
#
|
||||
function(bgfx_compile_texture)
|
||||
cmake_parse_arguments(
|
||||
ARG #
|
||||
"MIPS;NORMALMAP;EQUIRECT;STRIP;SDF;IQA;PMA;LINEAR" #
|
||||
"FILE;OUTPUT;FORMAT;QUALITY;MIPSKIP;REF;MAX;RADIANCE;AS" #
|
||||
"" #
|
||||
${ARGN} #
|
||||
)
|
||||
_bgfx_texturec_parse(CLI ${ARGV})
|
||||
add_custom_command(
|
||||
OUTPUT ${ARG_OUTPUT} #
|
||||
COMMAND bgfx::texturec ${CLI} #
|
||||
MAIN_DEPENDENCY ${ARG_INPUT} #
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# _bgfx_geometryc_parse(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# [SCALE scale]
|
||||
# [CCW]
|
||||
# [FLIPV]
|
||||
# [OBB num steps]
|
||||
# [PACKNORMAL 0|1]
|
||||
# [PACKUV 0|1]
|
||||
# [TANGENT]
|
||||
# [BARYCENTRIC]
|
||||
# [COMPRESS]
|
||||
# [LH_UP_Y|LH_UP_Z|RH_UP_Y|RH_UP_Z]
|
||||
# )
|
||||
function(_bgfx_geometryc_parse ARG_OUT)
|
||||
cmake_parse_arguments(
|
||||
ARG #
|
||||
"CCW;FLIPV;TANGENT;BARYCENTRIC;COMPRESS;LH_UP_Y;LH_UP_Z;RH_UP_Y;RH_UP_Z" #
|
||||
"FILE;OUTPUT;SCALE;OBB;PACKNORMAL;PACKUV" #
|
||||
"" #
|
||||
${ARGN} #
|
||||
)
|
||||
set(CLI "")
|
||||
|
||||
# -f
|
||||
if(ARG_FILE)
|
||||
list(APPEND CLI "-f" "${ARG_FILE}")
|
||||
endif()
|
||||
|
||||
# -o
|
||||
if(ARG_OUTPUT)
|
||||
list(APPEND CLI "-o" "${ARG_OUTPUT}")
|
||||
endif()
|
||||
|
||||
# -s
|
||||
if(ARG_SCALE)
|
||||
list(APPEND CLI "-s" "${ARG_SCALE}")
|
||||
endif()
|
||||
|
||||
# --cw
|
||||
if(ARG_QUALITY)
|
||||
list(APPEND CLI "--cw")
|
||||
endif()
|
||||
|
||||
# --flipv
|
||||
if(ARG_FLIPV)
|
||||
list(APPEND CLI "--flipv")
|
||||
endif()
|
||||
|
||||
# --obb
|
||||
if(ARG_OBB)
|
||||
list(APPEND CLI "--mipskip" "${ARG_OBB}")
|
||||
endif()
|
||||
|
||||
# --packnormal
|
||||
if(ARG_PACKNORMAL)
|
||||
list(APPEND CLI "--packnormal ${ARG_PACKNORMAL}")
|
||||
endif()
|
||||
|
||||
# --packuv
|
||||
if(ARG_PACKUV)
|
||||
list(APPEND CLI "--packuv" ${ARG_PACKUV})
|
||||
endif()
|
||||
|
||||
# --tangent
|
||||
if(ARG_TANGENT)
|
||||
list(APPEND CLI "--tangent")
|
||||
endif()
|
||||
|
||||
# --barycentric
|
||||
if(ARG_BARYCENTRIC)
|
||||
list(APPEND CLI "--barycentric")
|
||||
endif()
|
||||
|
||||
# --compress
|
||||
if(ARG_REF)
|
||||
list(APPEND CLI "--compress" "${ARG_COMPRESS}")
|
||||
endif()
|
||||
|
||||
# --lh-up+y
|
||||
if(ARG_LH_UP_Y)
|
||||
list(APPEND CLI "--lh-up+y")
|
||||
endif()
|
||||
|
||||
# --lh-up+z
|
||||
if(ARG_LH_UP_Z)
|
||||
list(APPEND CLI "--lh-up+z")
|
||||
endif()
|
||||
|
||||
# --rh-up+y
|
||||
if(ARG_RH_UP_Y)
|
||||
list(APPEND CLI "--rh-up+y")
|
||||
endif()
|
||||
|
||||
# --rh-up+z
|
||||
if(ARG_RH_UP_Z)
|
||||
list(APPEND CLI "--rh-up+z")
|
||||
endif()
|
||||
|
||||
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# bgfx_compile_geometry(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# [SCALE scale]
|
||||
# [CCW]
|
||||
# [FLIPV]
|
||||
# [OBB num steps]
|
||||
# [PACKNORMAL 0|1]
|
||||
# [PACKUV 0|1]
|
||||
# [TANGENT]
|
||||
# [BARYCENTRIC]
|
||||
# [COMPRESS]
|
||||
# [LH_UP_Y|LH_UP_Z|RH_UP_Y|RH_UP_Z]
|
||||
# )
|
||||
#
|
||||
function(bgfx_compile_geometry)
|
||||
cmake_parse_arguments(
|
||||
ARG #
|
||||
"CCW;FLIPV;TANGENT;BARYCENTRIC;COMPRESS;LH_UP_Y;LH_UP_Z;RH_UP_Y;RH_UP_Z" #
|
||||
"FILE;OUTPUT;SCALE;OBB;PACKNORMAL;PACKUV" #
|
||||
"" #
|
||||
${ARGN} #
|
||||
)
|
||||
_bgfx_geometryc_parse(CLI ${ARGV})
|
||||
add_custom_command(
|
||||
OUTPUT ${ARG_OUTPUT} #
|
||||
COMMAND bgfx::geometryc ${CLI} #
|
||||
MAIN_DEPENDENCY ${ARG_INPUT} #
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# _bgfx_shaderc_parse(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Third party libs
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc-encoder.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/edtaa3.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc1.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc2.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/iqa.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/libsquish.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/nvtt.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/pvrtc.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/tinyexr.cmake)
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Grab the bimg source files
|
||||
file(GLOB BIMG_SOURCES ${BIMG_DIR}/src/*.cpp)
|
||||
|
||||
# Create the bimg target
|
||||
add_library(bimg STATIC ${BIMG_SOURCES})
|
||||
|
||||
# Add include directory of bimg
|
||||
target_include_directories(
|
||||
bimg PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
)
|
||||
|
||||
# bimg dependencies
|
||||
target_link_libraries(
|
||||
bimg
|
||||
PUBLIC bx
|
||||
PRIVATE astc-encoder
|
||||
edtaa3
|
||||
etc1
|
||||
etc2
|
||||
iqa
|
||||
squish
|
||||
nvtt
|
||||
pvrtc
|
||||
tinyexr
|
||||
)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bimg PROPERTIES FOLDER "bgfx")
|
||||
25
cmake/bimg/3rdparty/astc_encoder.cmake
vendored
Normal file
25
cmake/bimg/3rdparty/astc_encoder.cmake
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT ASTC_ENCODER_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
ASTC_ENCODER_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/astc-encoder/source/*.cpp #
|
||||
${BIMG_DIR}/3rdparty/astc-encoder/source/*.h #
|
||||
)
|
||||
set(ASTC_ENCODER_INCLUDE_DIR ${BIMG_DIR}/3rdparty/astc-encoder/include)
|
||||
endif()
|
||||
@@ -1,19 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET iqa)
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB IQA_SOURCES ${BIMG_DIR}/3rdparty/iqa/source/*.c ${BIMG_DIR}/3rdparty/iqa/include/*.h)
|
||||
|
||||
add_library(iqa STATIC ${IQA_SOURCES})
|
||||
target_include_directories(iqa PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/iqa/include>)
|
||||
set_target_properties(iqa PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
if(NOT EDTAA3_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
EDTAA3_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/edtaa3/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/edtaa3/**.h #
|
||||
)
|
||||
set(EDTAA3_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
@@ -1,19 +1,22 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET etc1)
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB ETC1_SOURCES ${BIMG_DIR}/3rdparty/etc1/*.cpp ${BIMG_DIR}/3rdparty/etc1/*.h)
|
||||
|
||||
add_library(etc1 STATIC ${ETC1_SOURCES})
|
||||
target_include_directories(etc1 PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
|
||||
set_target_properties(etc1 PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
if(NOT ETC1_LIBRARIES)
|
||||
file(GLOB_RECURSE ETC1_SOURCES ${BIMG_DIR}/3rdparty/etc1/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/etc1/**.hpp #
|
||||
)
|
||||
set(ETC1_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
@@ -1,19 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET edtaa3)
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB EDTAA3_SOURCES ${BIMG_DIR}/3rdparty/edtaa3/*.cpp ${BIMG_DIR}/3rdparty/edtaa3/*.h)
|
||||
|
||||
add_library(edtaa3 STATIC ${EDTAA3_SOURCES})
|
||||
target_include_directories(edtaa3 PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
|
||||
set_target_properties(edtaa3 PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
if(NOT ETC2_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
ETC2_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/etc2/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/etc2/**.hpp #
|
||||
)
|
||||
set(ETC2_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
25
cmake/bimg/3rdparty/iqa.cmake
vendored
Normal file
25
cmake/bimg/3rdparty/iqa.cmake
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT IQA_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
IQA_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/iqa/include/**.h #
|
||||
${BIMG_DIR}/3rdparty/iqa/source/**.c #
|
||||
)
|
||||
set(IQA_INCLUDE_DIR ${BIMG_DIR}/3rdparty/iqa/include)
|
||||
endif()
|
||||
25
cmake/bimg/3rdparty/libsquish.cmake
vendored
Normal file
25
cmake/bimg/3rdparty/libsquish.cmake
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT LIBSQUISH_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
LIBSQUISH_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/libsquish/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/libsquish/**.h #
|
||||
)
|
||||
set(LIBSQUISH_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
@@ -8,16 +8,19 @@
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
add_executable(geometryv ${BGFX_DIR}/tools/geometryv/geometryv.cpp)
|
||||
set_target_properties(geometryv PROPERTIES FOLDER "bgfx/tools")
|
||||
target_link_libraries(geometryv example-common)
|
||||
if(EMSCRIPTEN)
|
||||
target_link_options(geometryv PRIVATE -sMAX_WEBGL_VERSION=2)
|
||||
endif()
|
||||
if(BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools geometryv)
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(IOS)
|
||||
set_target_properties(geometryv PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryv)
|
||||
if(NOT LOADPNG_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
LOADPNG_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/lodepng/lodepng.cpp #
|
||||
${BIMG_DIR}/3rdparty/lodepng/lodepng.h #
|
||||
)
|
||||
set_source_files_properties(${BIMG_DIR}/3rdparty/lodepng/lodepng.cpp PROPERTIES HEADER_FILE_ONLY ON)
|
||||
set(LOADPNG_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
@@ -1,19 +1,23 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET pvrtc)
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB PVRTC_SOURCES ${BIMG_DIR}/3rdparty/pvrtc/*.cpp ${BIMG_DIR}/3rdparty/pvrtc/*.h)
|
||||
|
||||
add_library(pvrtc STATIC ${PVRTC_SOURCES})
|
||||
target_include_directories(pvrtc PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>)
|
||||
set_target_properties(pvrtc PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
if(NOT MINIZ_LIBRARIES)
|
||||
file(GLOB_RECURSE #
|
||||
MINIZ_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/tinyexr/deps/miniz/miniz.* #
|
||||
)
|
||||
set(MINIZ_INCLUDE_DIR ${BIMG_DIR}/3rdparty/tinyexr/deps/miniz)
|
||||
endif()
|
||||
25
cmake/bimg/3rdparty/nvtt.cmake
vendored
Normal file
25
cmake/bimg/3rdparty/nvtt.cmake
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT NVTT_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
NVTT_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/nvtt/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/nvtt/**.h #
|
||||
)
|
||||
set(NVTT_INCLUDE_DIR ${BIMG_DIR}/3rdparty/nvtt)
|
||||
endif()
|
||||
25
cmake/bimg/3rdparty/pvrtc.cmake
vendored
Normal file
25
cmake/bimg/3rdparty/pvrtc.cmake
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT PVRTC_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
PVRTC_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/pvrtc/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/pvrtc/**.h #
|
||||
)
|
||||
set(PVRTC_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
23
cmake/bimg/3rdparty/tinyexr.cmake
vendored
Normal file
23
cmake/bimg/3rdparty/tinyexr.cmake
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT TINYEXR_LIBRARIES)
|
||||
file(GLOB_RECURSE #
|
||||
TINYEXR_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/tinyexr/**.h #
|
||||
)
|
||||
set(TINYEXR_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
28
cmake/bimg/CMakeLists.txt
Normal file
28
cmake/bimg/CMakeLists.txt
Normal file
@@ -0,0 +1,28 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include(3rdparty/loadpng.cmake)
|
||||
include(3rdparty/libsquish.cmake)
|
||||
include(3rdparty/astc_encoder.cmake)
|
||||
include(3rdparty/edtaa3.cmake)
|
||||
include(3rdparty/etc1.cmake)
|
||||
include(3rdparty/etc2.cmake)
|
||||
include(3rdparty/nvtt.cmake)
|
||||
include(3rdparty/pvrtc.cmake)
|
||||
include(3rdparty/tinyexr.cmake)
|
||||
include(3rdparty/iqa.cmake)
|
||||
include(3rdparty/miniz.cmake)
|
||||
include(bimg.cmake)
|
||||
include(bimg_decode.cmake)
|
||||
include(bimg_encode.cmake)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_TEXTURE)
|
||||
include(texturec.cmake)
|
||||
endif()
|
||||
56
cmake/bimg/bimg.cmake
Normal file
56
cmake/bimg/bimg.cmake
Normal file
@@ -0,0 +1,56 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
BIMG_SOURCES
|
||||
${BIMG_DIR}/include/* #
|
||||
${BIMG_DIR}/src/image.* #
|
||||
${BIMG_DIR}/src/image_gnf.cpp #
|
||||
#
|
||||
${ASTC_ENCODER_SOURCES}
|
||||
${MINIZ_SOURCES}
|
||||
)
|
||||
|
||||
add_library(bimg STATIC ${BIMG_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bimg PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
bimg PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include>$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
PRIVATE ${ASTC_ENCODER_INCLUDE_DIR} #
|
||||
${MINIZ_INCLUDE_DIR} #
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
bimg
|
||||
PUBLIC bx #
|
||||
${ASTC_ENCODER_LIBRARIES} #
|
||||
${MINIZ_LIBRARIES} #
|
||||
)
|
||||
|
||||
if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
install(
|
||||
TARGETS bimg
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
57
cmake/bimg/bimg_decode.cmake
Normal file
57
cmake/bimg/bimg_decode.cmake
Normal file
@@ -0,0 +1,57 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg_decode, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
BIMG_DECODE_SOURCES #
|
||||
${BIMG_DIR}/include/* #
|
||||
${BIMG_DIR}/src/image_decode.* #
|
||||
#
|
||||
${LOADPNG_SOURCES} #
|
||||
${MINIZ_SOURCES} #
|
||||
)
|
||||
|
||||
add_library(bimg_decode STATIC ${BIMG_DECODE_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bimg_decode PROPERTIES FOLDER "bgfx")
|
||||
target_include_directories(
|
||||
bimg_decode
|
||||
PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
PRIVATE ${LOADPNG_INCLUDE_DIR} #
|
||||
${MINIZ_INCLUDE_DIR} #
|
||||
${TINYEXR_INCLUDE_DIR} #
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
bimg_decode
|
||||
PUBLIC bx #
|
||||
${LOADPNG_LIBRARIES} #
|
||||
${MINIZ_LIBRARIES} #
|
||||
${TINYEXR_LIBRARIES} #
|
||||
)
|
||||
|
||||
if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
install(
|
||||
TARGETS bimg_decode
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
99
cmake/bimg/bimg_encode.cmake
Normal file
99
cmake/bimg/bimg_encode.cmake
Normal file
@@ -0,0 +1,99 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg_encode, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
add_library(bimg_encode STATIC)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bimg_encode PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
bimg_encode
|
||||
PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
PRIVATE ${LIBSQUISH_INCLUDE_DIR} #
|
||||
${ASTC_ENCODER_INCLUDE_DIR} #
|
||||
${EDTAA3_INCLUDE_DIR} #
|
||||
${ETC1_INCLUDE_DIR} #
|
||||
${ETC2_INCLUDE_DIR} #
|
||||
${NVTT_INCLUDE_DIR} #
|
||||
${PVRTC_INCLUDE_DIR} #
|
||||
${TINYEXR_INCLUDE_DIR} #
|
||||
${IQA_INCLUDE_DIR} #
|
||||
${MINIZ_INCLUDE_DIR} #
|
||||
)
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
BIMG_ENCODE_SOURCES
|
||||
${BIMG_DIR}/include/* #
|
||||
${BIMG_DIR}/src/image_encode.* #
|
||||
${BIMG_DIR}/src/image_cubemap_filter.* #
|
||||
${LIBSQUISH_SOURCES} #
|
||||
${EDTAA3_SOURCES} #
|
||||
${ETC1_SOURCES} #
|
||||
${ETC2_SOURCES} #
|
||||
${NVTT_SOURCES} #
|
||||
${PVRTC_SOURCES} #
|
||||
${TINYEXR_SOURCES}
|
||||
${IQA_SOURCES} #
|
||||
)
|
||||
|
||||
target_sources(bimg_encode PRIVATE ${BIMG_ENCODE_SOURCES})
|
||||
|
||||
target_link_libraries(
|
||||
bimg_encode
|
||||
PUBLIC bx #
|
||||
${LIBSQUISH_LIBRARIES} #
|
||||
${ASTC_ENCODER_LIBRARIES} #
|
||||
${EDTAA3_LIBRARIES} #
|
||||
${ETC1_LIBRARIES} #
|
||||
${ETC2_LIBRARIES} #
|
||||
${NVTT_LIBRARIES} #
|
||||
${PVRTC_LIBRARIES} #
|
||||
${TINYEXR_LIBRARIES} #
|
||||
${IQA_LIBRARIES} #
|
||||
)
|
||||
|
||||
include(CheckCXXCompilerFlag)
|
||||
foreach(flag "-Wno-implicit-fallthrough" "-Wno-shadow" "-Wno-shift-negative-value" "-Wno-undef")
|
||||
check_cxx_compiler_flag(${flag} flag_supported)
|
||||
if(flag_supported)
|
||||
target_compile_options(bimg_encode PRIVATE ${flag})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(flag "-Wno-class-memaccess" "-Wno-deprecated-copy")
|
||||
check_cxx_compiler_flag(${flag} flag_supported)
|
||||
if(flag_supported)
|
||||
foreach(file ${BIMG_ENCODE_SOURCES})
|
||||
get_source_file_property(lang ${file} LANGUAGE)
|
||||
if(lang STREQUAL "CXX")
|
||||
set_source_files_properties(${file} PROPERTIES COMPILE_OPTIONS ${flag})
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
install(
|
||||
TARGETS bimg_encode
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -1,24 +1,37 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include(CMakeParseArguments)
|
||||
# Grab the texturec source files
|
||||
file(GLOB_RECURSE TEXTUREC_SOURCES #
|
||||
${BIMG_DIR}/tools/texturec/*.cpp #
|
||||
${BIMG_DIR}/tools/texturec/*.h #
|
||||
)
|
||||
|
||||
add_executable(texturec ${BIMG_DIR}/tools/texturec/texturec.cpp)
|
||||
set_target_properties(texturec PROPERTIES FOLDER "bgfx/tools")
|
||||
target_link_libraries(texturec bimg)
|
||||
if(BGFX_CUSTOM_TARGETS)
|
||||
add_executable(texturec ${TEXTUREC_SOURCES})
|
||||
|
||||
target_link_libraries(texturec PRIVATE bimg_decode bimg_encode bimg)
|
||||
set_target_properties(
|
||||
texturec PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturec #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools texturec)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_link_libraries(texturec log)
|
||||
target_link_libraries(texturec PRIVATE log)
|
||||
elseif(IOS)
|
||||
set_target_properties(texturec PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturec)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS texturec EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
@@ -10,13 +10,11 @@
|
||||
|
||||
include(bx.cmake)
|
||||
|
||||
if(BGFX_BUILD_TOOLS)
|
||||
if(BGFX_BUILD_TOOLS_BIN2C)
|
||||
include(bin2c.cmake)
|
||||
endif()
|
||||
|
||||
if(BGFX_BUILD_TESTS)
|
||||
add_executable(bx_test)
|
||||
target_compile_definitions(bx_test PRIVATE CATCH_AMALGAMATED_CUSTOM_MAIN)
|
||||
file(
|
||||
GLOB
|
||||
BX_TEST_SOURCES #
|
||||
@@ -25,11 +23,11 @@ if(BGFX_BUILD_TESTS)
|
||||
${BX_DIR}/tests/*.h #
|
||||
${BX_DIR}/tests/dbg.* #
|
||||
)
|
||||
target_sources(bx_test PRIVATE ${BX_TEST_SOURCES})
|
||||
add_executable(bx_test ${BX_TEST_SOURCES})
|
||||
target_compile_definitions(bx_test PRIVATE CATCH_AMALGAMATED_CUSTOM_MAIN)
|
||||
target_link_libraries(bx_test PRIVATE bx)
|
||||
add_test(NAME bx.test COMMAND bx_test)
|
||||
|
||||
add_executable(bx_bench)
|
||||
file(
|
||||
GLOB
|
||||
BX_BENCH_SOURCES #
|
||||
@@ -37,7 +35,7 @@ if(BGFX_BUILD_TESTS)
|
||||
${BX_DIR}/tests/*_bench.h #
|
||||
${BX_DIR}/tests/dbg.* #
|
||||
)
|
||||
target_sources(bx_bench PRIVATE ${BX_BENCH_SOURCES})
|
||||
add_executable(bx_bench ${BX_BENCH_SOURCES})
|
||||
target_link_libraries(bx_bench PRIVATE bx)
|
||||
add_test(NAME bx.bench COMMAND bx_bench)
|
||||
endif()
|
||||
|
||||
@@ -8,14 +8,30 @@
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
add_executable(bin2c)
|
||||
|
||||
# Grab the bin2c source files
|
||||
file(GLOB_RECURSE BIN2C_SOURCES #
|
||||
${BX_DIR}/tools/bin2c/*.cpp #
|
||||
${BX_DIR}/tools/bin2c/*.h #
|
||||
)
|
||||
|
||||
target_sources(bin2c PRIVATE ${BIN2C_SOURCES})
|
||||
add_executable(bin2c ${BIN2C_SOURCES})
|
||||
|
||||
target_link_libraries(bin2c PRIVATE bx)
|
||||
set_target_properties(bin2c PROPERTIES FOLDER "bgfx/tools")
|
||||
set_target_properties(
|
||||
bin2c PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}bin2c #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_BIN2C AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools bin2c)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_link_libraries(bin2c PRIVATE log)
|
||||
elseif(IOS)
|
||||
set_target_properties(bin2c PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER bin2c)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS bin2c EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
|
||||
@@ -16,32 +16,6 @@ endif()
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
add_library(bx STATIC)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bx PROPERTIES FOLDER "bgfx")
|
||||
|
||||
# Build system specific configurations
|
||||
if(MINGW)
|
||||
set(BX_COMPAT_PLATFORM mingw)
|
||||
elseif(WIN32)
|
||||
set(BX_COMPAT_PLATFORM msvc)
|
||||
elseif(APPLE) # APPLE is technically UNIX... ORDERING MATTERS!
|
||||
set(BX_COMPAT_PLATFORM osx)
|
||||
elseif(UNIX)
|
||||
set(BX_COMPAT_PLATFORM linux)
|
||||
endif()
|
||||
|
||||
# Add include directory of bx
|
||||
target_include_directories(
|
||||
bx
|
||||
PUBLIC $<BUILD_INTERFACE:${BX_DIR}/include> #
|
||||
$<BUILD_INTERFACE:${BX_DIR}/3rdparty> #
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> #
|
||||
$<BUILD_INTERFACE:${BX_DIR}/include/compat/${BX_COMPAT_PLATFORM}> #
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/${BX_COMPAT_PLATFORM}> #
|
||||
)
|
||||
|
||||
# Grab the bx source files
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
@@ -84,8 +58,31 @@ foreach(BX_SRC ${BX_NOBUILD})
|
||||
set_source_files_properties(${BX_SRC} PROPERTIES HEADER_FILE_ONLY ON)
|
||||
endforeach()
|
||||
|
||||
# Add sources to the project
|
||||
target_sources(bx PRIVATE ${BX_SOURCES})
|
||||
add_library(bx STATIC ${BX_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bx PROPERTIES FOLDER "bgfx")
|
||||
|
||||
# Build system specific configurations
|
||||
if(MINGW)
|
||||
set(BX_COMPAT_PLATFORM mingw)
|
||||
elseif(WIN32)
|
||||
set(BX_COMPAT_PLATFORM msvc)
|
||||
elseif(APPLE) # APPLE is technically UNIX... ORDERING MATTERS!
|
||||
set(BX_COMPAT_PLATFORM osx)
|
||||
elseif(UNIX)
|
||||
set(BX_COMPAT_PLATFORM linux)
|
||||
endif()
|
||||
|
||||
# Add include directory of bx
|
||||
target_include_directories(
|
||||
bx
|
||||
PUBLIC $<BUILD_INTERFACE:${BX_DIR}/include> #
|
||||
$<BUILD_INTERFACE:${BX_DIR}/3rdparty> #
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> #
|
||||
$<BUILD_INTERFACE:${BX_DIR}/include/compat/${BX_COMPAT_PLATFORM}> #
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/${BX_COMPAT_PLATFORM}> #
|
||||
)
|
||||
|
||||
# All configurations
|
||||
target_compile_definitions(bx PUBLIC "BX_CONFIG_DEBUG=$<IF:$<CONFIG:Debug>,1,$<BOOL:${BX_CONFIG_DEBUG}>>")
|
||||
@@ -123,3 +120,15 @@ endif()
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bx PROPERTIES FOLDER "bgfx")
|
||||
|
||||
if(NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
install(
|
||||
TARGETS bx
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include(CMakeParseArguments)
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/fcpp.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glsl-optimizer.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glslang.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-cross.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-tools.cmake)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../3rdparty/webgpu.cmake)
|
||||
|
||||
add_executable(
|
||||
shaderc
|
||||
${BGFX_DIR}/tools/shaderc/shaderc.cpp
|
||||
${BGFX_DIR}/tools/shaderc/shaderc.h
|
||||
${BGFX_DIR}/tools/shaderc/shaderc_glsl.cpp
|
||||
${BGFX_DIR}/tools/shaderc/shaderc_hlsl.cpp
|
||||
${BGFX_DIR}/tools/shaderc/shaderc_pssl.cpp
|
||||
${BGFX_DIR}/tools/shaderc/shaderc_spirv.cpp
|
||||
${BGFX_DIR}/tools/shaderc/shaderc_metal.cpp
|
||||
)
|
||||
target_compile_definitions(shaderc PRIVATE "-D_CRT_SECURE_NO_WARNINGS")
|
||||
set_target_properties(shaderc PROPERTIES FOLDER "bgfx/tools")
|
||||
target_link_libraries(
|
||||
shaderc
|
||||
PRIVATE bx
|
||||
bimg
|
||||
bgfx-vertexlayout
|
||||
bgfx-shader
|
||||
fcpp
|
||||
glsl-optimizer
|
||||
glslang
|
||||
spirv-cross
|
||||
spirv-tools
|
||||
webgpu
|
||||
)
|
||||
|
||||
if(BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools shaderc)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_link_libraries(shaderc PRIVATE log)
|
||||
elseif(IOS)
|
||||
set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
|
||||
endif()
|
||||
@@ -23,7 +23,7 @@ execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" -C bgfx rev-list --count HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REV_COUNT
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET
|
||||
)
|
||||
|
||||
# read version(100) from bgfx.idl
|
||||
|
||||
Reference in New Issue
Block a user