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v1.115.821
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v1.118.841
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315
.cmake-format.py
Normal file
315
.cmake-format.py
Normal file
@@ -0,0 +1,315 @@
|
||||
# ----------------------------------
|
||||
# Options affecting listfile parsing
|
||||
# ----------------------------------
|
||||
with section("parse"):
|
||||
|
||||
# Specify structure for custom cmake functions
|
||||
additional_commands = { '_bgfx_bin2c_parse': { 'kwargs': { 'ARRAY_NAME': 1,
|
||||
'INPUT_FILE': 1,
|
||||
'OUTPUT_FILE': 1},
|
||||
'pargs': {'flags': [], 'nargs': '*'}},
|
||||
'_bgfx_get_profile_ext': {'pargs': {'nargs': 2}},
|
||||
'_bgfx_shaderc_parse': { 'kwargs': { 'BIN2C': 1,
|
||||
'DEFINES': '+',
|
||||
'FILE': 1,
|
||||
'INCLUDES': '+',
|
||||
'O': 1,
|
||||
'OUTPUT': 1,
|
||||
'PROFILE': 1,
|
||||
'VARYINGDEF': 1},
|
||||
'pargs': { 'flags': [ 'DEPENDS',
|
||||
'ANDROID',
|
||||
'ASM_JS',
|
||||
'IOS',
|
||||
'LINUX',
|
||||
'NACL',
|
||||
'OSX',
|
||||
'WINDOWS',
|
||||
'PREPROCESS',
|
||||
'RAW',
|
||||
'FRAGMENT',
|
||||
'VERTEX',
|
||||
'COMPUTE',
|
||||
'VERBOSE',
|
||||
'DEBUG',
|
||||
'DISASM',
|
||||
'WERROR'],
|
||||
'nargs': '1+'}},
|
||||
'_bgfx_texturec_parse': { 'kwargs': { 'AS': 1,
|
||||
'FILE': 1,
|
||||
'FORMAT': 1,
|
||||
'MAX': 1,
|
||||
'MIPSKIP': 1,
|
||||
'OUTPUT': 1,
|
||||
'QUALITY': 1,
|
||||
'RADIANCE': 1,
|
||||
'REF': 1},
|
||||
'pargs': { 'flags': [ 'MIPS',
|
||||
'NORMALMAP',
|
||||
'EQUIRECT',
|
||||
'STRIP',
|
||||
'SDF',
|
||||
'IQA',
|
||||
'PMA',
|
||||
'LINEAR'],
|
||||
'nargs': '*'}},
|
||||
'bgfx_compile_binary_to_header': { 'kwargs': { 'ARRAY_NAME': 1,
|
||||
'INPUT_FILE': 1,
|
||||
'OUTPUT_FILE': 1},
|
||||
'pargs': {'flags': [], 'nargs': '*'}},
|
||||
'bgfx_compile_shader_to_header': { 'kwargs': { 'OUTPUT_DIR': 1,
|
||||
'SHADERS': '+',
|
||||
'TYPE': 1,
|
||||
'VARYING_DEF': 1},
|
||||
'pargs': {'flags': [], 'nargs': '*'}},
|
||||
'bgfx_compile_texture': { 'kwargs': { 'AS': 1,
|
||||
'FILE': 1,
|
||||
'FORMAT': 1,
|
||||
'MAX': 1,
|
||||
'MIPSKIP': 1,
|
||||
'OUTPUT': 1,
|
||||
'QUALITY': 1,
|
||||
'RADIANCE': 1,
|
||||
'REF': 1},
|
||||
'pargs': { 'flags': [ 'MIPS',
|
||||
'NORMALMAP',
|
||||
'EQUIRECT',
|
||||
'STRIP',
|
||||
'SDF',
|
||||
'IQA',
|
||||
'PMA',
|
||||
'LINEAR'],
|
||||
'nargs': '*'}}}
|
||||
|
||||
# Override configurations per-command where available
|
||||
override_spec = {}
|
||||
|
||||
# Specify variable tags.
|
||||
vartags = []
|
||||
|
||||
# Specify property tags.
|
||||
proptags = []
|
||||
|
||||
# -----------------------------
|
||||
# Options affecting formatting.
|
||||
# -----------------------------
|
||||
with section("format"):
|
||||
|
||||
# Disable formatting entirely, making cmake-format a no-op
|
||||
disable = False
|
||||
|
||||
# How wide to allow formatted cmake files
|
||||
line_width = 120
|
||||
|
||||
# How many spaces to tab for indent
|
||||
tab_size = 4
|
||||
|
||||
# If true, lines are indented using tab characters (utf-8 0x09) instead of
|
||||
# <tab_size> space characters (utf-8 0x20). In cases where the layout would
|
||||
# require a fractional tab character, the behavior of the fractional
|
||||
# indentation is governed by <fractional_tab_policy>
|
||||
use_tabchars = True
|
||||
|
||||
# If <use_tabchars> is True, then the value of this variable indicates how
|
||||
# fractional indentions are handled during whitespace replacement. If set to
|
||||
# 'use-space', fractional indentation is left as spaces (utf-8 0x20). If set
|
||||
# to `round-up` fractional indentation is replaced with a single tab character
|
||||
# (utf-8 0x09) effectively shifting the column to the next tabstop
|
||||
fractional_tab_policy = 'use-space'
|
||||
|
||||
# If an argument group contains more than this many sub-groups (parg or kwarg
|
||||
# groups) then force it to a vertical layout.
|
||||
max_subgroups_hwrap = 3
|
||||
|
||||
# If a positional argument group contains more than this many arguments, then
|
||||
# force it to a vertical layout.
|
||||
max_pargs_hwrap = 6
|
||||
|
||||
# If a cmdline positional group consumes more than this many lines without
|
||||
# nesting, then invalidate the layout (and nest)
|
||||
max_rows_cmdline = 2
|
||||
|
||||
# If true, separate flow control names from their parentheses with a space
|
||||
separate_ctrl_name_with_space = False
|
||||
|
||||
# If true, separate function names from parentheses with a space
|
||||
separate_fn_name_with_space = False
|
||||
|
||||
# If a statement is wrapped to more than one line, than dangle the closing
|
||||
# parenthesis on its own line.
|
||||
dangle_parens = True
|
||||
|
||||
# If the trailing parenthesis must be 'dangled' on its on line, then align it
|
||||
# to this reference: `prefix`: the start of the statement, `prefix-indent`:
|
||||
# the start of the statement, plus one indentation level, `child`: align to
|
||||
# the column of the arguments
|
||||
dangle_align = 'prefix'
|
||||
|
||||
# If the statement spelling length (including space and parenthesis) is
|
||||
# smaller than this amount, then force reject nested layouts.
|
||||
min_prefix_chars = 4
|
||||
|
||||
# If the statement spelling length (including space and parenthesis) is larger
|
||||
# than the tab width by more than this amount, then force reject un-nested
|
||||
# layouts.
|
||||
max_prefix_chars = 10
|
||||
|
||||
# If a candidate layout is wrapped horizontally but it exceeds this many
|
||||
# lines, then reject the layout.
|
||||
max_lines_hwrap = 2
|
||||
|
||||
# What style line endings to use in the output.
|
||||
line_ending = 'unix'
|
||||
|
||||
# Format command names consistently as 'lower' or 'upper' case
|
||||
command_case = 'canonical'
|
||||
|
||||
# Format keywords consistently as 'lower' or 'upper' case
|
||||
keyword_case = 'canonical'
|
||||
|
||||
# A list of command names which should always be wrapped
|
||||
always_wrap = []
|
||||
|
||||
# If true, the argument lists which are known to be sortable will be sorted
|
||||
# lexicographicall
|
||||
enable_sort = True
|
||||
|
||||
# If true, the parsers may infer whether or not an argument list is sortable
|
||||
# (without annotation).
|
||||
autosort = False
|
||||
|
||||
# By default, if cmake-format cannot successfully fit everything into the
|
||||
# desired linewidth it will apply the last, most agressive attempt that it
|
||||
# made. If this flag is True, however, cmake-format will print error, exit
|
||||
# with non-zero status code, and write-out nothing
|
||||
require_valid_layout = False
|
||||
|
||||
# A dictionary mapping layout nodes to a list of wrap decisions. See the
|
||||
# documentation for more information.
|
||||
layout_passes = {}
|
||||
|
||||
# ------------------------------------------------
|
||||
# Options affecting comment reflow and formatting.
|
||||
# ------------------------------------------------
|
||||
with section("markup"):
|
||||
|
||||
# What character to use for bulleted lists
|
||||
bullet_char = '*'
|
||||
|
||||
# What character to use as punctuation after numerals in an enumerated list
|
||||
enum_char = '.'
|
||||
|
||||
# If comment markup is enabled, don't reflow the first comment block in each
|
||||
# listfile. Use this to preserve formatting of your copyright/license
|
||||
# statements.
|
||||
first_comment_is_literal = False
|
||||
|
||||
# If comment markup is enabled, don't reflow any comment block which matches
|
||||
# this (regex) pattern. Default is `None` (disabled).
|
||||
literal_comment_pattern = None
|
||||
|
||||
# Regular expression to match preformat fences in comments default=
|
||||
# ``r'^\s*([`~]{3}[`~]*)(.*)$'``
|
||||
fence_pattern = '^\\s*([`~]{3}[`~]*)(.*)$'
|
||||
|
||||
# Regular expression to match rulers in comments default=
|
||||
# ``r'^\s*[^\w\s]{3}.*[^\w\s]{3}$'``
|
||||
ruler_pattern = '^\\s*[^\\w\\s]{3}.*[^\\w\\s]{3}$'
|
||||
|
||||
# If a comment line matches starts with this pattern then it is explicitly a
|
||||
# trailing comment for the preceeding argument. Default is '#<'
|
||||
explicit_trailing_pattern = '#<'
|
||||
|
||||
# If a comment line starts with at least this many consecutive hash
|
||||
# characters, then don't lstrip() them off. This allows for lazy hash rulers
|
||||
# where the first hash char is not separated by space
|
||||
hashruler_min_length = 10
|
||||
|
||||
# If true, then insert a space between the first hash char and remaining hash
|
||||
# chars in a hash ruler, and normalize its length to fill the column
|
||||
canonicalize_hashrulers = True
|
||||
|
||||
# enable comment markup parsing and reflow
|
||||
enable_markup = False
|
||||
|
||||
# ----------------------------
|
||||
# Options affecting the linter
|
||||
# ----------------------------
|
||||
with section("lint"):
|
||||
|
||||
# a list of lint codes to disable
|
||||
disabled_codes = []
|
||||
|
||||
# regular expression pattern describing valid function names
|
||||
function_pattern = '[0-9a-z_]+'
|
||||
|
||||
# regular expression pattern describing valid macro names
|
||||
macro_pattern = '[0-9A-Z_]+'
|
||||
|
||||
# regular expression pattern describing valid names for variables with global
|
||||
# (cache) scope
|
||||
global_var_pattern = '[A-Z][0-9A-Z_]+'
|
||||
|
||||
# regular expression pattern describing valid names for variables with global
|
||||
# scope (but internal semantic)
|
||||
internal_var_pattern = '_[A-Z][0-9A-Z_]+'
|
||||
|
||||
# regular expression pattern describing valid names for variables with local
|
||||
# scope
|
||||
local_var_pattern = '[a-z][a-z0-9_]+'
|
||||
|
||||
# regular expression pattern describing valid names for privatedirectory
|
||||
# variables
|
||||
private_var_pattern = '_[0-9a-z_]+'
|
||||
|
||||
# regular expression pattern describing valid names for public directory
|
||||
# variables
|
||||
public_var_pattern = '[A-Z][0-9A-Z_]+'
|
||||
|
||||
# regular expression pattern describing valid names for function/macro
|
||||
# arguments and loop variables.
|
||||
argument_var_pattern = '[a-z][a-z0-9_]+'
|
||||
|
||||
# regular expression pattern describing valid names for keywords used in
|
||||
# functions or macros
|
||||
keyword_pattern = '[A-Z][0-9A-Z_]+'
|
||||
|
||||
# In the heuristic for C0201, how many conditionals to match within a loop in
|
||||
# before considering the loop a parser.
|
||||
max_conditionals_custom_parser = 2
|
||||
|
||||
# Require at least this many newlines between statements
|
||||
min_statement_spacing = 1
|
||||
|
||||
# Require no more than this many newlines between statements
|
||||
max_statement_spacing = 2
|
||||
max_returns = 6
|
||||
max_branches = 12
|
||||
max_arguments = 5
|
||||
max_localvars = 15
|
||||
max_statements = 50
|
||||
|
||||
# -------------------------------
|
||||
# Options affecting file encoding
|
||||
# -------------------------------
|
||||
with section("encode"):
|
||||
|
||||
# If true, emit the unicode byte-order mark (BOM) at the start of the file
|
||||
emit_byteorder_mark = False
|
||||
|
||||
# Specify the encoding of the input file. Defaults to utf-8
|
||||
input_encoding = 'utf-8'
|
||||
|
||||
# Specify the encoding of the output file. Defaults to utf-8. Note that cmake
|
||||
# only claims to support utf-8 so be careful when using anything else
|
||||
output_encoding = 'utf-8'
|
||||
|
||||
# -------------------------------------
|
||||
# Miscellaneous configurations options.
|
||||
# -------------------------------------
|
||||
with section("misc"):
|
||||
|
||||
# A dictionary containing any per-command configuration overrides. Currently
|
||||
# only `command_case` is supported.
|
||||
per_command = {}
|
||||
|
||||
85
.github/workflows/ci.yml
vendored
85
.github/workflows/ci.yml
vendored
@@ -1,4 +1,3 @@
|
||||
# https://github.com/openblack/bgfx.cmake/blob/master/.github/workflows/ci.yml
|
||||
name: CI
|
||||
|
||||
on:
|
||||
@@ -7,10 +6,41 @@ on:
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
env:
|
||||
# Indicates the CMake build directory where project files and binaries are being produced.
|
||||
CMAKE_BUILD_DIR: ${{ github.workspace }}/build/
|
||||
|
||||
jobs:
|
||||
job:
|
||||
minimum-cmake-version:
|
||||
name: Check compatibility with minimum cmake version
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
CMAKE_VERSION: 3.10.2
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt install -y libgl1-mesa-dev
|
||||
- uses: lukka/get-cmake@latest
|
||||
with:
|
||||
cmakeVersion: ${{ env.CMAKE_VERSION }}
|
||||
- name: Check cmake version
|
||||
run: |
|
||||
cmake --version | grep ${{ env.CMAKE_VERSION }}
|
||||
- name: Test config
|
||||
# old way of configuring a build directory
|
||||
run: |
|
||||
mkdir -p "${{ env.CMAKE_BUILD_DIR }}"
|
||||
cd "${{ env.CMAKE_BUILD_DIR }}"
|
||||
cmake ${{ github.workspace }} -GNinja -DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
native:
|
||||
name: ${{ matrix.os }} ${{ matrix.cc }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
needs: minimum-cmake-version
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
@@ -23,18 +53,13 @@ jobs:
|
||||
cc: clang
|
||||
cxx: clang++
|
||||
- os: macos-latest
|
||||
|
||||
env:
|
||||
# Indicates the CMake build directory where project files and binaries are being produced.
|
||||
CMAKE_BUILD_DIR: ${{ github.workspace }}/build/
|
||||
|
||||
CC: ${{ matrix.cc }}
|
||||
CXX: ${{ matrix.cxx }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
submodules: recursive
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
@@ -55,4 +80,46 @@ jobs:
|
||||
# Build the whole project with Ninja (which is spawn by CMake).
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
|
||||
|
||||
# Build the examples which are excluded from all
|
||||
- name: Build examples
|
||||
run: |
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}" --target examples
|
||||
|
||||
cross-android:
|
||||
name: cross-android
|
||||
runs-on: ubuntu-latest
|
||||
needs: minimum-cmake-version
|
||||
strategy:
|
||||
fail-fast: false
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt install -y libgl1-mesa-dev
|
||||
if: matrix.os == 'ubuntu-latest'
|
||||
|
||||
# Setup the build machine with the most recent versions of CMake and Ninja. Both are cached if not already: on subsequent runs both will be quickly restored from GitHub cache service.
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
# On Windows runners, let's ensure to have the Developer Command Prompt environment setup correctly. As used here the Developer Command Prompt created is targeting x64 and using the default the Windows SDK.
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
# Run CMake to generate Ninja project files
|
||||
- name: Generate project files
|
||||
run: |
|
||||
cmake -B "${{ env.CMAKE_BUILD_DIR }}" -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake
|
||||
|
||||
# Build the whole project with Ninja (which is spawn by CMake).
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}"
|
||||
|
||||
# Build the examples which are excluded from all
|
||||
- name: Build examples
|
||||
run: |
|
||||
cmake --build "${{ env.CMAKE_BUILD_DIR }}" --target examples
|
||||
|
||||
54
.github/workflows/format.yml
vendored
Normal file
54
.github/workflows/format.yml
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
# https://github.com/openblack/bgfx.cmake/blob/master/.github/workflows/format.yml
|
||||
name: Format
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request_target:
|
||||
branches: [ master ]
|
||||
|
||||
jobs:
|
||||
cmake-format-check:
|
||||
name: cmake-format
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.ref }}
|
||||
repository: ${{ github.event.pull_request.head.repo.full_name }}
|
||||
- name: Add base repo to git config
|
||||
run: git remote add upstream ${{ github.event.pull_request.base.repo.html_url }}
|
||||
if: startsWith(github.event_name, 'pull_request')
|
||||
- name: Format CMake files
|
||||
id: cmake-format
|
||||
uses: PuneetMatharu/cmake-format-lint-action@main
|
||||
with:
|
||||
args: --config-files .cmake-format.py --check
|
||||
# Run only if a PR and cmake-format has failed
|
||||
cmake-format-action-suggester:
|
||||
name: cmake-format fix suggester
|
||||
runs-on: ubuntu-latest
|
||||
needs: cmake-format-check
|
||||
if: always() && startsWith(github.event_name, 'pull_request') && needs.cmake-format-check.result == 'failure'
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.ref }}
|
||||
repository: ${{ github.event.pull_request.head.repo.full_name }}
|
||||
- name: Add base repo to git config
|
||||
run: git remote add upstream ${{ github.event.pull_request.base.repo.html_url }}
|
||||
if: startsWith(github.event_name, 'pull_request')
|
||||
- name: Format CMake files
|
||||
id: cmake-format
|
||||
uses: PuneetMatharu/cmake-format-lint-action@v1.0.0
|
||||
with:
|
||||
args: --config-files .cmake-format.py --in-place
|
||||
- run: |
|
||||
git diff > cmake-format.patch
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: formatting-fix-${{github.sha}}
|
||||
path: cmake-format.patch
|
||||
- uses: reviewdog/action-suggester@v1
|
||||
with:
|
||||
tool_name: cmake-format
|
||||
8
.github/workflows/release.yml
vendored
8
.github/workflows/release.yml
vendored
@@ -25,11 +25,11 @@ jobs:
|
||||
- id: version
|
||||
run: |
|
||||
API_VERSION=$(grep -Eo "BGFX_API_VERSION UINT32_C\([0-9]+\)" bgfx/include/bgfx/defines.h | grep -Eo "[0-9]+" | tail -1)
|
||||
REVISION=$(cd bgfx && git rev-list HEAD --count)
|
||||
BGFX_REVISION=$(cd bgfx && git rev-list HEAD --count)
|
||||
BGFX_CMAKE_REVISION=$(git rev-list HEAD --count)
|
||||
SHA=$(cd bgfx && git rev-parse HEAD)
|
||||
SHA7="${GITHUB_SHA::7}"
|
||||
TAG="v1.${API_VERSION}.${REVISION}-${SHA7}"
|
||||
echo "::set-output name=revision::${REVISION}"
|
||||
TAG="v1.${API_VERSION}.${BGFX_REVISION}-${BGFX_CMAKE_REVISION}"
|
||||
echo "::set-output name=revision::${BGFX_REVISION}"
|
||||
echo "::set-output name=sha::${SHA}"
|
||||
echo "::set-output name=tag::${TAG}"
|
||||
|
||||
|
||||
7
.gitignore
vendored
7
.gitignore
vendored
@@ -13,4 +13,9 @@ install_manifest.txt
|
||||
generated/*
|
||||
!generated/*.in
|
||||
cmake_install.cmake
|
||||
.cache/
|
||||
.cache/
|
||||
.vscode/
|
||||
.idea/
|
||||
Makefile
|
||||
install*/
|
||||
cmake-build-*/
|
||||
|
||||
395
CMakeLists.txt
395
CMakeLists.txt
@@ -1,206 +1,189 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
cmake_minimum_required( VERSION 3.0 )
|
||||
project(bgfx)
|
||||
|
||||
set_property( GLOBAL PROPERTY USE_FOLDERS ON )
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
# Makefile generators on apple need this flag to compile mixed objective/c++
|
||||
if( APPLE AND NOT XCODE )
|
||||
set( CMAKE_CXX_FLAGS "-ObjC++" )
|
||||
endif()
|
||||
|
||||
if (MSVC AND (MSVC_VERSION GREATER_EQUAL 1914))
|
||||
add_compile_options("/Zc:__cplusplus")
|
||||
endif()
|
||||
|
||||
option( BGFX_BUILD_TOOLS "Build bgfx tools." ON )
|
||||
option( BGFX_BUILD_EXAMPLES "Build bgfx examples." ON )
|
||||
option( BGFX_INSTALL "Create installation target." ON )
|
||||
option( BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF )
|
||||
option( BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON )
|
||||
option( BGFX_AMALGAMATED "Amalgamated bgfx build for faster compilation" OFF )
|
||||
option( BX_AMALGAMATED "Amalgamated bx build for faster compilation" OFF )
|
||||
option( BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON )
|
||||
option( BGFX_CONFIG_RENDERER_WEBGPU "Enables the webgpu renderer" OFF )
|
||||
option( BX_CONFIG_DEBUG "Log debug messages (default: on in debug)" OFF )
|
||||
|
||||
set( BGFX_OPENGL_VERSION "" CACHE STRING "Specify minimum opengl version" )
|
||||
set( BGFX_OPENGLES_VERSION "" CACHE STRING "Specify minimum OpenGL ES version" )
|
||||
set( BGFX_LIBRARY_TYPE "STATIC" CACHE STRING "Linking type for library" )
|
||||
|
||||
set_property( CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS STATIC SHARED )
|
||||
|
||||
if( BGFX_LIBRARY_TYPE MATCHES "SHARED" )
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
endif()
|
||||
|
||||
if( NOT BX_DIR )
|
||||
set( BX_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bx" CACHE STRING "Location of bx." )
|
||||
elseif( NOT IS_ABSOLUTE "${BX_DIR}")
|
||||
get_filename_component(BX_DIR "${BX_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
endif()
|
||||
if( NOT BIMG_DIR )
|
||||
set( BIMG_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bimg" CACHE STRING "Location of bimg." )
|
||||
elseif( NOT IS_ABSOLUTE "${BIMG_DIR}")
|
||||
get_filename_component(BIMG_DIR "${BIMG_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
endif()
|
||||
if( NOT BGFX_DIR )
|
||||
set( BGFX_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bgfx" CACHE STRING "Location of bgfx." )
|
||||
elseif( NOT IS_ABSOLUTE "${BGFX_DIR}")
|
||||
get_filename_component(BGFX_DIR "${BGFX_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
endif()
|
||||
|
||||
# sets project version from api ver / git rev
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cmake )
|
||||
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/shared.cmake )
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bx.cmake )
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bimg.cmake )
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfx.cmake )
|
||||
|
||||
if( BGFX_BUILD_TOOLS )
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/tools.cmake )
|
||||
endif()
|
||||
|
||||
if( BGFX_BUILD_TOOLS OR BGFX_BUILD_EXAMPLES )
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/examples.cmake )
|
||||
endif()
|
||||
|
||||
if( BGFX_INSTALL )
|
||||
include(GNUInstallDirs)
|
||||
|
||||
# Layout. This works for all platforms:
|
||||
# * <prefix>/lib*/cmake/<PROJECT-NAME>
|
||||
# * <prefix>/lib*/
|
||||
# * <prefix>/include/
|
||||
set(config_install_dir "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}")
|
||||
set(generated_dir "${CMAKE_CURRENT_BINARY_DIR}/generated")
|
||||
|
||||
# Configuration
|
||||
set(version_config "${generated_dir}/${PROJECT_NAME}ConfigVersion.cmake")
|
||||
set(project_config "${generated_dir}/${PROJECT_NAME}Config.cmake")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
|
||||
set(namespace "${PROJECT_NAME}::")
|
||||
|
||||
# Include module with fuction 'write_basic_package_version_file'
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
# Configure '<PROJECT-NAME>ConfigVersion.cmake'
|
||||
# Use:
|
||||
# * PROJECT_VERSION
|
||||
if(${CMAKE_VERSION} VERSION_LESS "3.11.0")
|
||||
set(BGFX_COMPATIBILITY SameMajorVersion)
|
||||
else()
|
||||
set(BGFX_COMPATIBILITY SameMinorVersion)
|
||||
endif()
|
||||
write_basic_package_version_file(
|
||||
"${version_config}"
|
||||
VERSION ${PROJECT_VERSION}
|
||||
COMPATIBILITY ${BGFX_COMPATIBILITY}
|
||||
)
|
||||
|
||||
# Configure '<PROJECT-NAME>Config.cmake'
|
||||
# Use variables:
|
||||
# * TARGETS_EXPORT_NAME
|
||||
# * PROJECT_NAME
|
||||
configure_package_config_file(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake.in"
|
||||
"${project_config}"
|
||||
INSTALL_DESTINATION "${config_install_dir}"
|
||||
)
|
||||
|
||||
install(FILES ${BGFX_DIR}/LICENSE DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/licences/${PROJECT_NAME})
|
||||
|
||||
install( TARGETS bgfx
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
if( NOT BGFX_LIBRARY_TYPE MATCHES "SHARED" )
|
||||
install( TARGETS bimg bx astc-codec astc edtaa3 etc1 etc2 iqa squish nvtt pvrtc tinyexr
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
if (BGFX_CONFIG_RENDERER_WEBGPU)
|
||||
install( TARGETS webgpu
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
# install headers (this should be done as a target probably... ^)
|
||||
install( DIRECTORY ${BX_DIR}/include/bx ${BX_DIR}/include/compat ${BX_DIR}/include/tinystl DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
install( DIRECTORY ${BIMG_DIR}/include/bimg DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
install( DIRECTORY ${BGFX_DIR}/include/bgfx DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
|
||||
# header required for shader compilation
|
||||
install( FILES ${BGFX_DIR}/src/bgfx_shader.sh ${BGFX_DIR}/src/bgfx_compute.sh
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/bgfx"
|
||||
)
|
||||
|
||||
# install tools
|
||||
if( BGFX_BUILD_TOOLS )
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfxToolUtils.cmake
|
||||
DESTINATION "${config_install_dir}")
|
||||
install( TARGETS shaderc
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
DESTINATION "${CMAKE_INSTALL_BINDIR}" )
|
||||
install( TARGETS geometryc
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
DESTINATION "${CMAKE_INSTALL_BINDIR}" )
|
||||
install( TARGETS geometryv
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
DESTINATION "${CMAKE_INSTALL_BINDIR}" )
|
||||
install( TARGETS texturec
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
DESTINATION "${CMAKE_INSTALL_BINDIR}" )
|
||||
install( TARGETS texturev
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
DESTINATION "${CMAKE_INSTALL_BINDIR}" )
|
||||
endif()
|
||||
|
||||
# install examples
|
||||
if( BGFX_BUILD_EXAMPLES AND BGFX_INSTALL_EXAMPLES )
|
||||
install( DIRECTORY ${BGFX_DIR}/examples/runtime/ DESTINATION examples )
|
||||
foreach( EXAMPLE ${BGFX_EXAMPLES} )
|
||||
install( TARGETS example-${EXAMPLE} DESTINATION examples )
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
# Config
|
||||
# * <prefix>/lib/cmake/bgfx/bgfxConfig.cmake
|
||||
# * <prefix>/lib/cmake/bgfx/bgfxConfigVersion.cmake
|
||||
install(
|
||||
FILES "${project_config}" "${version_config}"
|
||||
DESTINATION "${config_install_dir}"
|
||||
)
|
||||
|
||||
# Config
|
||||
# * <prefix>/lib/cmake/bgfx/bgfxTargets.cmake
|
||||
install(
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
NAMESPACE "${namespace}"
|
||||
DESTINATION "${config_install_dir}"
|
||||
)
|
||||
endif()
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
cmake_minimum_required(VERSION 3.10.2) # version supported by android studio
|
||||
project(bgfx)
|
||||
cmake_policy(SET CMP0054 NEW)
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
set(CMAKE_CXX_STANDARD 14)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
# Makefile generators on apple need this flag to compile mixed objective/c++
|
||||
if(APPLE AND NOT XCODE)
|
||||
set(CMAKE_CXX_FLAGS "-ObjC++")
|
||||
endif()
|
||||
|
||||
if(MSVC AND (MSVC_VERSION GREATER_EQUAL 1914))
|
||||
add_compile_options("/Zc:__cplusplus")
|
||||
endif()
|
||||
|
||||
include(CMakeDependentOption)
|
||||
|
||||
option(BX_AMALGAMATED "Amalgamated bx build for faster compilation" OFF)
|
||||
option(BX_CONFIG_DEBUG "Log debug messages (default: on in debug)" OFF)
|
||||
option(BGFX_AMALGAMATED "Amalgamated bgfx build for faster compilation" OFF)
|
||||
option(BGFX_BUILD_TOOLS "Build bgfx tools." ON)
|
||||
cmake_dependent_option(BGFX_BUILD_TOOLS_BIN2C "Build bx binary to c converter." ON BGFX_BUILD_TOOLS OFF)
|
||||
cmake_dependent_option(BGFX_BUILD_TOOLS_SHADER "Build bgfx shader tools." ON BGFX_BUILD_TOOLS OFF)
|
||||
cmake_dependent_option(BGFX_BUILD_TOOLS_GEOMETRY "Build bgfx geometry tools." ON BGFX_BUILD_TOOLS OFF)
|
||||
cmake_dependent_option(BGFX_BUILD_TOOLS_TEXTURE "Build bgfx texture tools." ON BGFX_BUILD_TOOLS OFF)
|
||||
set(BGFX_TOOLS_PREFIX "" CACHE STRING "Prefix name to add to name of tools (to avoid clashes)")
|
||||
option(BGFX_BUILD_EXAMPLES "Build bgfx examples." ON)
|
||||
option(BGFX_BUILD_TESTS "Build bgfx tests." OFF)
|
||||
option(BGFX_INSTALL "Create installation target." ON)
|
||||
cmake_dependent_option(
|
||||
BGFX_INSTALL_EXAMPLES "Install examples and their runtimes." OFF "BGFX_INSTALL;BGFX_BUILD_EXAMPLES" OFF
|
||||
)
|
||||
option(BGFX_CUSTOM_TARGETS "Include convenience custom targets." ON)
|
||||
option(BGFX_CONFIG_MULTITHREADED "Build bgfx with multithreaded configuration" ON)
|
||||
option(BGFX_CONFIG_RENDERER_WEBGPU "Enable the webgpu renderer" OFF)
|
||||
option(BGFX_CONFIG_DEBUG_ANNOTATION "Enable gfx debug annotations (default: on in debug)" OFF)
|
||||
|
||||
set(BGFX_OPENGL_VERSION "" CACHE STRING "Specify minimum opengl version")
|
||||
set(BGFX_OPENGLES_VERSION "" CACHE STRING "Specify minimum OpenGL ES version")
|
||||
set(BGFX_LIBRARY_TYPE "STATIC" CACHE STRING "Linking type for library")
|
||||
set_property(CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS "STATIC" "SHARED")
|
||||
|
||||
set(BGFX_CONFIG_DEFAULT_MAX_ENCODERS "" CACHE STRING "Specify default maximum encoder count (multithreaded only)")
|
||||
set(BGFX_CONFIG_MAX_DRAW_CALLS "" CACHE STRING "Specify maximum draw calls")
|
||||
set(BGFX_CONFIG_MAX_VIEWS "" CACHE STRING "Specify maximum view count (should be a power of two)")
|
||||
set(BGFX_CONFIG_MAX_FRAME_BUFFERS "" CACHE STRING "Specify maximum frame buffers")
|
||||
set(BGFX_CONFIG_MAX_VERTEX_LAYOUTS "" CACHE STRING "Specify maximum vertex layouts")
|
||||
set(BGFX_CONFIG_MAX_VERTEX_BUFFERS "" CACHE STRING "Specify maximum vertex buffer count")
|
||||
set(BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS "" CACHE STRING "Specify maximum dynamic vertex buffer count")
|
||||
set(BGFX_CONFIG_MAX_INDEX_BUFFERS "" CACHE STRING "Specify maximum index buffer count")
|
||||
set(BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS "" CACHE STRING "Specify maximum dynamic index buffer count")
|
||||
set(BGFX_CONFIG_MAX_TEXTURES "" CACHE STRING "Specify maximum texture count")
|
||||
set(BGFX_CONFIG_MAX_TEXTURE_SAMPLERS "" CACHE STRING "Specify maximum texture samplers")
|
||||
set(BGFX_CONFIG_MAX_SHADERS "" CACHE STRING "Specify shader count")
|
||||
set(BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM "" CACHE STRING "Specify maximum program count as 2^(program bits)")
|
||||
set(BGFX_CMAKE_USER_SCRIPT "" CACHE STRING "Path to custom cmake script to include")
|
||||
|
||||
if(BGFX_CMAKE_USER_SCRIPT)
|
||||
include(${BGFX_CMAKE_USER_SCRIPT})
|
||||
endif()
|
||||
|
||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
if(BGFX_BUILD_TESTS)
|
||||
enable_testing()
|
||||
endif()
|
||||
|
||||
if(NOT BX_DIR)
|
||||
set(BX_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bx" CACHE STRING "Location of bx.")
|
||||
elseif(NOT IS_ABSOLUTE "${BX_DIR}")
|
||||
get_filename_component(BX_DIR "${BX_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
endif()
|
||||
if(NOT BIMG_DIR)
|
||||
set(BIMG_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bimg" CACHE STRING "Location of bimg.")
|
||||
elseif(NOT IS_ABSOLUTE "${BIMG_DIR}")
|
||||
get_filename_component(BIMG_DIR "${BIMG_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
endif()
|
||||
if(NOT BGFX_DIR)
|
||||
set(BGFX_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bgfx" CACHE STRING "Location of bgfx.")
|
||||
elseif(NOT IS_ABSOLUTE "${BGFX_DIR}")
|
||||
get_filename_component(BGFX_DIR "${BGFX_DIR}" REALPATH BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
endif()
|
||||
|
||||
file(TO_CMAKE_PATH "${BX_DIR}" BX_DIR)
|
||||
file(TO_CMAKE_PATH "${BIMG_DIR}" BIMG_DIR)
|
||||
file(TO_CMAKE_PATH "${BGFX_DIR}" BGFX_DIR)
|
||||
|
||||
# sets project version from api ver / git rev
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/version.cmake)
|
||||
if(BGFX_BUILD_TOOLS AND BGFX_CUSTOM_TARGETS)
|
||||
add_custom_target(tools)
|
||||
set_target_properties(tools PROPERTIES FOLDER "bgfx/tools")
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
include(GNUInstallDirs)
|
||||
|
||||
# Layout. This works for all platforms:
|
||||
# * <prefix>/lib*/cmake/<PROJECT-NAME>
|
||||
# * <prefix>/lib*/
|
||||
# * <prefix>/include/
|
||||
set(config_install_dir "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}")
|
||||
set(generated_dir "${CMAKE_CURRENT_BINARY_DIR}/generated")
|
||||
|
||||
# Configuration
|
||||
set(version_config "${generated_dir}/${PROJECT_NAME}ConfigVersion.cmake")
|
||||
set(project_config "${generated_dir}/${PROJECT_NAME}Config.cmake")
|
||||
set(TARGETS_EXPORT_NAME "${PROJECT_NAME}Targets")
|
||||
set(namespace "${PROJECT_NAME}::")
|
||||
endif()
|
||||
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bx)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bimg)
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfx)
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
# Include module with fuction 'write_basic_package_version_file'
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
# Configure '<PROJECT-NAME>ConfigVersion.cmake'
|
||||
# Use:
|
||||
# * PROJECT_VERSION
|
||||
if(${CMAKE_VERSION} VERSION_LESS "3.11.0")
|
||||
set(BGFX_COMPATIBILITY SameMajorVersion)
|
||||
else()
|
||||
set(BGFX_COMPATIBILITY SameMinorVersion)
|
||||
endif()
|
||||
write_basic_package_version_file("${version_config}" VERSION ${PROJECT_VERSION} COMPATIBILITY ${BGFX_COMPATIBILITY})
|
||||
|
||||
# Configure '<PROJECT-NAME>Config.cmake'
|
||||
# Use variables:
|
||||
# * TARGETS_EXPORT_NAME
|
||||
# * PROJECT_NAME
|
||||
# * BGFX_CMAKE_USER_SCRIPT_PRESENT
|
||||
# * BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME
|
||||
if(BGFX_CMAKE_USER_SCRIPT STREQUAL "")
|
||||
set(BGFX_CMAKE_USER_SCRIPT_PRESENT OFF)
|
||||
set(BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME "NOT-USED")
|
||||
else()
|
||||
set(BGFX_CMAKE_USER_SCRIPT_PRESENT ON)
|
||||
get_filename_component(BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME ${BGFX_CMAKE_USER_SCRIPT} NAME)
|
||||
endif()
|
||||
configure_package_config_file(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake.in" "${project_config}"
|
||||
INSTALL_DESTINATION "${config_install_dir}"
|
||||
)
|
||||
|
||||
install(FILES ${BGFX_DIR}/LICENSE DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/licences/${PROJECT_NAME})
|
||||
|
||||
# install headers (this should be done as a target probably... ^)
|
||||
install(DIRECTORY ${BX_DIR}/include/bx ${BX_DIR}/include/compat ${BX_DIR}/include/tinystl
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
install(DIRECTORY ${BIMG_DIR}/include/bimg DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
install(DIRECTORY ${BGFX_DIR}/include/bgfx DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}")
|
||||
|
||||
# header required for shader compilation
|
||||
install(FILES ${BGFX_DIR}/src/bgfx_shader.sh ${BGFX_DIR}/src/bgfx_compute.sh
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/bgfx"
|
||||
)
|
||||
|
||||
# install tools
|
||||
if(BGFX_CMAKE_USER_SCRIPT)
|
||||
install(FILES ${BGFX_CMAKE_USER_SCRIPT} DESTINATION "${config_install_dir}")
|
||||
endif()
|
||||
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/cmake/bgfxToolUtils.cmake DESTINATION "${config_install_dir}")
|
||||
|
||||
# Config
|
||||
# * <prefix>/lib/cmake/bgfx/bgfxConfig.cmake
|
||||
# * <prefix>/lib/cmake/bgfx/bgfxConfigVersion.cmake
|
||||
install(FILES "${project_config}" "${version_config}" DESTINATION "${config_install_dir}")
|
||||
|
||||
# Config
|
||||
# * <prefix>/lib/cmake/bgfx/bgfxTargets.cmake
|
||||
install(EXPORT "${TARGETS_EXPORT_NAME}" NAMESPACE "${namespace}" DESTINATION "${config_install_dir}")
|
||||
endif()
|
||||
|
||||
143
README.md
143
README.md
@@ -1,37 +1,146 @@
|
||||
bgfx.cmake
|
||||
===================
|
||||
# bgfx.cmake
|
||||
[](https://github.com/bkaradzic/bgfx.cmake/workflows/Release/badge.svg)
|
||||
|
||||
**NOTE: This port only made to be used as C++ library, some features (such as bindings, examples) might not work! Please use original repo with GENie instead.**
|
||||
**NOTE: This port only made to be used as C++ library, some features (such as bindings) might not work! For those features, please use original repo with GENie instead.**
|
||||
|
||||
This repo contains a bunch of cmake files that can be used to build bgfx with CMake.
|
||||
This repo contains cmake configuration files that can be used to build bgfx with CMake.
|
||||
|
||||
Building
|
||||
-------------
|
||||
## Building
|
||||
|
||||
```bash
|
||||
git clone https://github.com/bkaradzic/bgfx.cmake.git
|
||||
cd bgfx.cmake
|
||||
git submodule init
|
||||
git submodule update
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
cmake -S. -Bcmake-build # $CMakeOptions
|
||||
cmake --build cmake-build
|
||||
```
|
||||
|
||||
If downloading via zip (instead of using git submodules) manually download bx, bimg and bgfx and copy them into the root directory, or locate them via `BX_DIR`, `BIMG_DIR` and `BGFX_DIR` CMake variables.
|
||||
|
||||
How To Use
|
||||
-------------
|
||||
This project is setup to be included a few different ways. To include bgfx source code in your project simply use add_subdirectory to include this project. To build bgfx binaries build the `INSTALL` target (or `make install`). The installed files will be in the directory specified by `CMAKE_INSTALL_PREFIX` which I recommend you set to `./install` so it will export to your build directory. Note you may want to build install on both `Release` and `Debug` configurations.
|
||||
## How To Use
|
||||
This project is setup to be included a few different ways. To include bgfx source code in your project simply use add_subdirectory to include this project. To build bgfx binaries build the `INSTALL` target (or `make install`). The installed files will be in the directory specified by `CMAKE_INSTALL_PREFIX` which we recommend you set to `./install` so it will export to your build directory. Note you may want to build install on both `Release` and `Debug` configurations.
|
||||
|
||||
Features
|
||||
-------------
|
||||
## Features
|
||||
* No outside dependencies besides bx, bimg, bgfx, and CMake.
|
||||
* Tested on Visual Studio 2015, Xcode, gcc 5.4, clang 3.8.
|
||||
* Tested on
|
||||
* Windows, OSX, Linux, Android, UWP, Emscripten (experimental)
|
||||
* VSCode, Visual Studio, Xcode, gcc, clang.
|
||||
* Compiles bgfx, tools & examples.
|
||||
* Detects shader modifications and automatically rebuilds them for all examples.
|
||||
|
||||
Does this work with latest bx/bgfx/bimg?
|
||||
-------------
|
||||
## Added cmake commands
|
||||
bgfx.cmake will install `bgfxToolUtils.cmake` which has useful cmake functions for using bgfx's tools:
|
||||
|
||||
### `bgfx_compile_binary_to_header`
|
||||
Add a build rule for a binary file to the generated build system using bin2c.
|
||||
```cmake
|
||||
bgfx_compile_binary_to_header(
|
||||
INPUT_FILE filename
|
||||
OUTPUT_FILE filename
|
||||
ARRAY_NAME name
|
||||
)
|
||||
```
|
||||
This defines a bin2c command to generate a specified `OUTPUT_FILE` header with an array `ARRAY_NAME` with the binary representation of a `INPUT_FILE` file.
|
||||
|
||||
Adding these `INPUT_FILE` as source files to a target will run `bin2c` at build time and they will rebuild if either the contents of the `INPUT_FILE` change.
|
||||
|
||||
#### Examples: Generating an image as a header
|
||||
```cmake
|
||||
bgfx_compile_binary_to_header(
|
||||
INPUT_FILE image.png
|
||||
OUTPUT_FILE ${CMAKE_BINARY_DIR}/include/generated/images/image.png.h
|
||||
)
|
||||
add_library(myLib image.png)
|
||||
target_include_directories(myLib ${CMAKE_BINARY_DIR}/include/generated/images)
|
||||
```
|
||||
|
||||
```cpp
|
||||
// main.cpp
|
||||
#include <image.png.h>
|
||||
```
|
||||
|
||||
### `bgfx_compile_texture`
|
||||
Add a build rule for a texture to the generated build system be compiled using texturec.
|
||||
```cmake
|
||||
bgfx_compile_texture(
|
||||
FILE filename
|
||||
OUTPUT filename
|
||||
[FORMAT format]
|
||||
[QUALITY default|fastest|highest]
|
||||
[MIPS]
|
||||
[MIPSKIP N]
|
||||
[NORMALMAP]
|
||||
[EQUIRECT]
|
||||
[STRIP]
|
||||
[SDF]
|
||||
[REF alpha]
|
||||
[IQA]
|
||||
[PMA]
|
||||
[LINEAR]
|
||||
[MAX max size]
|
||||
[RADIANCE model]
|
||||
[AS extension]
|
||||
)
|
||||
```
|
||||
|
||||
### `bgfx_compile_shader_to_header`
|
||||
Add a build rule for a `*.sc` shader to the generated build system using shaderc.
|
||||
```cmake
|
||||
bgfx_compile_shader_to_header(
|
||||
TYPE VERTEX|FRAGMENT|COMPUTE
|
||||
SHADERS filenames
|
||||
VARYING_DEF filename
|
||||
OUTPUT_DIR directory
|
||||
)
|
||||
```
|
||||
This defines a shaderc command to generate headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h`.
|
||||
|
||||
The generated headers will have names in the format of `${SHADERS}.${RENDERING_API}.bin.h` where `RENDERING_API` can be `glsl`, `essl`, `spv`, `dx9`, `dx11` and `mtl` depending on the availability of the platform.
|
||||
|
||||
Adding these `SHADERS` as source files to a target will run `shaderc` at build time and they will rebuild if either the contents of the `SHADERS` or the `VARYING_DEF` change.
|
||||
|
||||
#### Examples: Generating shaders as headers
|
||||
```cmake
|
||||
bgfx_compile_shader_to_header(
|
||||
TYPE VERTEX
|
||||
SHADERS vs.sc
|
||||
VARYING_DEF varying.def.sc
|
||||
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
|
||||
)
|
||||
bgfx_compile_shader_to_header(
|
||||
TYPE FRAGMENT
|
||||
SHADERS fs.sc
|
||||
VARYING_DEF ${CMAKE_SOURCE_DIR}/varying.def.sc
|
||||
OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders
|
||||
)
|
||||
|
||||
add_library(myLib main.cpp vs.sc fs.sc)
|
||||
target_include_directories(myLib ${CMAKE_BINARY_DIR}/include/generated/shaders)
|
||||
```
|
||||
|
||||
```cpp
|
||||
// main.cpp
|
||||
#include <vs.sc.glsl.bin.h>
|
||||
#include <vs.sc.essl.bin.h>
|
||||
#include <vs.sc.spv.bin.h>
|
||||
#include <fs.sc.glsl.bin.h>
|
||||
#include <fs.sc.essl.bin.h>
|
||||
#include <fs.sc.spv.bin.h>
|
||||
#if defined(_WIN32)
|
||||
#include <vs.sc.dx9.bin.h>
|
||||
#include <vs.sc.dx11.bin.h>
|
||||
#include <fs.sc.dx9.bin.h>
|
||||
#include <fs.sc.dx11.bin.h>
|
||||
#endif // defined(_WIN32)
|
||||
#if __APPLE__
|
||||
#include <vs.sc.mtl.bin.h>
|
||||
#include <fs.sc.mtl.bin.h>
|
||||
#endif // __APPLE__
|
||||
|
||||
const bgfx::EmbeddedShader k_vs = BGFX_EMBEDDED_SHADER(vs);
|
||||
const bgfx::EmbeddedShader k_fs = BGFX_EMBEDDED_SHADER(fs);
|
||||
```
|
||||
|
||||
## Does this work with latest bx/bgfx/bimg?
|
||||
Probably! This project needs to be updated if a dependency is added or the bgfx build system changes. The bgfx repository is very active but these types of changes are rare. New examples have to be added manually as well, but not doing so will merely result in that example not showing up and won't break anything else. If pulling latest causes issues, be sure to manually reconfigure CMake as the glob patterns may need to be refreshed (the use of glob patterns in CMake is generally discouraged but in this project it helps to ensure upwards compatibilty with newer bgfx updates).
|
||||
|
||||
2
bgfx
2
bgfx
Submodule bgfx updated: 8461f3406e...6f36b4fb3a
2
bimg
2
bimg
Submodule bimg updated: 663f724186...7afa241925
2
bx
2
bx
Submodule bx updated: 13ae21207d...4e67e34c4b
28
cmake/3rdparty/astc-codec.cmake
vendored
28
cmake/3rdparty/astc-codec.cmake
vendored
@@ -1,28 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET astc-codec )
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB
|
||||
ASTC_CODEC_SOURCES
|
||||
${BIMG_DIR}/3rdparty/astc-codec/src/decoder/*.cc
|
||||
${BIMG_DIR}/3rdparty/astc-codec/src/decoder/*.h
|
||||
)
|
||||
|
||||
add_library( astc-codec STATIC ${ASTC_CODEC_SOURCES} )
|
||||
target_include_directories( astc-codec
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>
|
||||
$<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/astc-codec>
|
||||
$<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/astc-codec/include> )
|
||||
set_target_properties( astc-codec PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
21
cmake/3rdparty/dear-imgui.cmake
vendored
21
cmake/3rdparty/dear-imgui.cmake
vendored
@@ -1,21 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET dear-imgui )
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB dear_IMGUI_SOURCES ${BGFX_DIR}/3rdparty/dear-imgui/*.cpp ${BGFX_DIR}/3rdparty/dear-imgui/*.h ${BGFX_DIR}/3rdparty/dear-imgui/*.inl )
|
||||
|
||||
add_library( dear-imgui STATIC EXCLUDE_FROM_ALL ${dear_IMGUI_SOURCES} )
|
||||
target_compile_definitions( dear-imgui PRIVATE "-D_CRT_SECURE_NO_WARNINGS" "-D__STDC_FORMAT_MACROS" )
|
||||
target_include_directories( dear-imgui PUBLIC ${BGFX_DIR}/3rdparty )
|
||||
target_link_libraries( dear-imgui PUBLIC bx )
|
||||
set_target_properties( dear-imgui PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
32
cmake/3rdparty/fcpp.cmake
vendored
32
cmake/3rdparty/fcpp.cmake
vendored
@@ -1,32 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET fcpp )
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB FCPP_SOURCES ${BGFX_DIR}/3rdparty/fcpp/*.c ${BGFX_DIR}/3rdparty/fcpp/*.h )
|
||||
|
||||
add_library( fcpp STATIC ${FCPP_SOURCES} )
|
||||
target_include_directories( fcpp PUBLIC ${BGFX_DIR}/3rdparty/fcpp )
|
||||
target_compile_definitions( fcpp
|
||||
PRIVATE
|
||||
NINCLUDE=64
|
||||
NWORK=65536
|
||||
NBUFF=65536
|
||||
OLD_PREPROCESSOR=0
|
||||
)
|
||||
|
||||
if( MSVC )
|
||||
set_target_properties( fcpp PROPERTIES COMPILE_FLAGS "/W0" )
|
||||
endif()
|
||||
|
||||
set_target_properties( fcpp PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
set_source_files_properties( ${BGFX_DIR}/3rdparty/fcpp/usecpp.c PROPERTIES HEADER_FILE_ONLY ON )
|
||||
87
cmake/3rdparty/glsl-optimizer.cmake
vendored
87
cmake/3rdparty/glsl-optimizer.cmake
vendored
@@ -1,87 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET glsl-optimizer )
|
||||
return()
|
||||
endif()
|
||||
|
||||
set( GLSL-OPTIMIZER_INCLUDES
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/include
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src/mapi
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl
|
||||
${BGFX_DIR}/3rdparty/glsl-optimizer/src
|
||||
)
|
||||
|
||||
# glsl-optimizer makes UBSan segfault for whatever reason
|
||||
# We already know that it's full of UB anyway... so just don't build it with UBSan
|
||||
string(REPLACE "-fsanitize=undefined" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}" )
|
||||
string(REPLACE "-fsanitize=undefined" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}" )
|
||||
|
||||
# glcpp
|
||||
file( GLOB GLCPP_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/glcpp/*.c ${BGFX_DIR}/3rdparty/glsl-optimizer/src/util/*.c )
|
||||
# Library must be static because hash_table_ctor referenced in function glcpp_parser_create
|
||||
add_library( glcpp STATIC ${GLCPP_SOURCES} )
|
||||
target_include_directories( glcpp PUBLIC ${GLSL-OPTIMIZER_INCLUDES} )
|
||||
if(CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
target_compile_options( glcpp PRIVATE "-fno-strict-aliasing")
|
||||
endif()
|
||||
if( MSVC )
|
||||
set_target_properties( glcpp PROPERTIES COMPILE_FLAGS "/W0" )
|
||||
endif()
|
||||
set_target_properties( glcpp PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
|
||||
# mesa
|
||||
file( GLOB MESA_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa/program/*.c ${BGFX_DIR}/3rdparty/glsl-optimizer/src/mesa/main/*.c )
|
||||
# Library must be static because mesa/program/prog_hash_table.c uses _mesa_error_no_memory which is in glsl/standalone_scaffolding.cpp of glsl-optimizer
|
||||
add_library( mesa STATIC ${MESA_SOURCES} )
|
||||
target_include_directories( mesa PUBLIC ${GLSL-OPTIMIZER_INCLUDES} )
|
||||
if(CMAKE_C_COMPILER_ID STREQUAL "GNU" OR CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||
target_compile_options( mesa PRIVATE "-fno-strict-aliasing")
|
||||
endif()
|
||||
if( MSVC )
|
||||
set_target_properties( mesa PROPERTIES COMPILE_FLAGS "/W0" )
|
||||
endif()
|
||||
set_target_properties( mesa PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
|
||||
# glsl-optimizer
|
||||
file( GLOB GLSL-OPTIMIZER_SOURCES ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/*.cpp ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/*.c )
|
||||
file( GLOB GLSL-OPTIMIZER_SOURCES_REMOVE ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/main.cpp ${BGFX_DIR}/3rdparty/glsl-optimizer/src/glsl/builtin_stubs.cpp )
|
||||
list( REMOVE_ITEM GLSL-OPTIMIZER_SOURCES ${GLSL-OPTIMIZER_SOURCES_REMOVE} )
|
||||
add_library( glsl-optimizer STATIC ${GLSL-OPTIMIZER_SOURCES} )
|
||||
target_link_libraries( glsl-optimizer glcpp mesa )
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
target_compile_options( glsl-optimizer
|
||||
PRIVATE
|
||||
-fno-strict-aliasing
|
||||
-Wno-implicit-fallthrough
|
||||
-Wno-parentheses
|
||||
-Wno-sign-compare
|
||||
-Wno-unused-function
|
||||
-Wno-unused-parameter
|
||||
)
|
||||
endif()
|
||||
if( MSVC )
|
||||
set_target_properties( glsl-optimizer PROPERTIES COMPILE_FLAGS "/W0" )
|
||||
target_compile_definitions( glsl-optimizer
|
||||
PRIVATE
|
||||
__STDC__
|
||||
__STDC_VERSION__=199901L
|
||||
strdup=_strdup
|
||||
alloca=_alloca
|
||||
isascii=__isascii
|
||||
)
|
||||
elseif(APPLE)
|
||||
target_compile_options( glsl-optimizer
|
||||
PRIVATE
|
||||
-Wno-deprecated-register
|
||||
)
|
||||
endif()
|
||||
set_target_properties( glsl-optimizer PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
98
cmake/3rdparty/glslang.cmake
vendored
98
cmake/3rdparty/glslang.cmake
vendored
@@ -1,98 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET glslang )
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB GLSLANG_SOURCES
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/GenericCodeGen/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/MachineIndependent/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/MachineIndependent/preprocessor/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/HLSL/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/hlsl/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/SPIRV/*.cpp
|
||||
${BGFX_DIR}/3rdparty/glslang/OGLCompilersDLL/*.cpp
|
||||
)
|
||||
|
||||
if( WIN32 )
|
||||
list( APPEND GLSLANG_SOURCES ${BGFX_DIR}/3rdparty/glslang/glslang/OSDependent/Windows/ossource.cpp )
|
||||
else()
|
||||
list( APPEND GLSLANG_SOURCES ${BGFX_DIR}/3rdparty/glslang/glslang/OSDependent/Unix/ossource.cpp )
|
||||
endif()
|
||||
|
||||
add_library( glslang STATIC EXCLUDE_FROM_ALL ${GLSLANG_SOURCES} )
|
||||
target_include_directories( glslang PUBLIC
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/include
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source
|
||||
${BGFX_DIR}/3rdparty/glslang
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/Include
|
||||
${BGFX_DIR}/3rdparty/glslang/glslang/Public
|
||||
|
||||
PRIVATE
|
||||
${BGFX_DIR}/3rdparty
|
||||
)
|
||||
|
||||
set_target_properties( glslang PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
|
||||
if( MSVC )
|
||||
target_compile_options( glslang PRIVATE
|
||||
"/wd4005"
|
||||
"/wd4065"
|
||||
"/wd4100"
|
||||
"/wd4127"
|
||||
"/wd4189"
|
||||
"/wd4244"
|
||||
"/wd4310"
|
||||
"/wd4389"
|
||||
"/wd4456"
|
||||
"/wd4457"
|
||||
"/wd4458"
|
||||
"/wd4702"
|
||||
"/wd4715"
|
||||
"/wd4838"
|
||||
)
|
||||
else()
|
||||
target_compile_options( glslang PRIVATE
|
||||
"-Wno-ignored-qualifiers"
|
||||
"-Wno-implicit-fallthrough"
|
||||
"-Wno-missing-field-initializers"
|
||||
"-Wno-reorder"
|
||||
"-Wno-return-type"
|
||||
"-Wno-shadow"
|
||||
"-Wno-sign-compare"
|
||||
"-Wno-switch"
|
||||
"-Wno-undef"
|
||||
"-Wno-unknown-pragmas"
|
||||
"-Wno-unused-function"
|
||||
"-Wno-unused-parameter"
|
||||
"-Wno-unused-variable"
|
||||
"-fno-strict-aliasing"
|
||||
)
|
||||
endif()
|
||||
|
||||
if( APPLE )
|
||||
target_compile_options( glslang PRIVATE
|
||||
"-Wno-c++11-extensions"
|
||||
"-Wno-unused-const-variable"
|
||||
"-Wno-deprecated-register"
|
||||
)
|
||||
endif()
|
||||
|
||||
if( UNIX AND NOT APPLE )
|
||||
target_compile_options( glslang PRIVATE
|
||||
"-Wno-unused-but-set-variable"
|
||||
)
|
||||
endif()
|
||||
|
||||
target_compile_definitions( glslang PRIVATE
|
||||
ENABLE_OPT=1
|
||||
ENABLE_HLSL=1
|
||||
)
|
||||
36
cmake/3rdparty/nvtt.cmake
vendored
36
cmake/3rdparty/nvtt.cmake
vendored
@@ -1,36 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET nvtt )
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB
|
||||
NVTT_SOURCES
|
||||
${BIMG_DIR}/3rdparty/nvtt/bc6h/*.cpp
|
||||
${BIMG_DIR}/3rdparty/nvtt/bc6h/*.h
|
||||
${BIMG_DIR}/3rdparty/nvtt/bc7/*.cpp
|
||||
${BIMG_DIR}/3rdparty/nvtt/bc7/*.h
|
||||
${BIMG_DIR}/3rdparty/nvtt/nvcore/*.h
|
||||
${BIMG_DIR}/3rdparty/nvtt/nvcore/*.inl
|
||||
${BIMG_DIR}/3rdparty/nvtt/nvmath/*.cpp
|
||||
${BIMG_DIR}/3rdparty/nvtt/nvmath/*.h
|
||||
${BIMG_DIR}/3rdparty/nvtt/*.cpp
|
||||
${BIMG_DIR}/3rdparty/nvtt/*.h
|
||||
)
|
||||
|
||||
add_library( nvtt STATIC ${NVTT_SOURCES} )
|
||||
target_include_directories( nvtt
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${BIMG_DIR}/3rdparty>
|
||||
$<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/nvtt> )
|
||||
set_target_properties( nvtt PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
target_link_libraries( nvtt PUBLIC bx )
|
||||
38
cmake/3rdparty/spirv-cross.cmake
vendored
38
cmake/3rdparty/spirv-cross.cmake
vendored
@@ -1,38 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET spirv-cross )
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB
|
||||
SPIRV_CROSS_SOURCES
|
||||
${BGFX_DIR}/3rdparty/spirv-cross/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-cross/*.h
|
||||
)
|
||||
|
||||
add_library( spirv-cross STATIC ${SPIRV_CROSS_SOURCES} )
|
||||
target_compile_definitions( spirv-cross PRIVATE SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS )
|
||||
target_include_directories( spirv-cross PUBLIC
|
||||
${BGFX_DIR}/3rdparty/spirv-cross
|
||||
${BGFX_DIR}/3rdparty/spirv-cross/include
|
||||
)
|
||||
|
||||
if( MSVC )
|
||||
target_compile_options( spirv-cross PRIVATE
|
||||
"/wd4018"
|
||||
"/wd4245"
|
||||
"/wd4706"
|
||||
"/wd4715"
|
||||
)
|
||||
endif()
|
||||
|
||||
set_target_properties( spirv-cross PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
58
cmake/3rdparty/spirv-tools.cmake
vendored
58
cmake/3rdparty/spirv-tools.cmake
vendored
@@ -1,58 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET spirv-tools )
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB
|
||||
SPIRV_TOOLS_SOURCES
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/*.h
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/opt/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/opt/*.h
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/reduce/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/reduce/*.h
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/util/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/util/*.h
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/val/*.cpp
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source/val/*.h
|
||||
)
|
||||
|
||||
add_library( spirv-tools STATIC ${SPIRV_TOOLS_SOURCES} )
|
||||
target_include_directories( spirv-tools PUBLIC
|
||||
${BGFX_DIR}/3rdparty/spirv-headers/include
|
||||
${BGFX_DIR}/3rdparty/spirv-tools
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/include
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/include/generated
|
||||
${BGFX_DIR}/3rdparty/spirv-tools/source
|
||||
)
|
||||
|
||||
if( MSVC )
|
||||
target_compile_options( spirv-tools PRIVATE
|
||||
"/wd4127"
|
||||
"/wd4389"
|
||||
"/wd4702"
|
||||
"/wd4706"
|
||||
)
|
||||
else()
|
||||
target_compile_options( spirv-tools PRIVATE
|
||||
"-Wno-switch"
|
||||
)
|
||||
|
||||
if(MINGW OR ${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
|
||||
target_compile_options( spirv-tools PRIVATE
|
||||
"-Wno-misleading-indentation"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set_target_properties( spirv-tools PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
9
cmake/3rdparty/tinyexr.cmake
vendored
9
cmake/3rdparty/tinyexr.cmake
vendored
@@ -1,9 +0,0 @@
|
||||
if( TARGET tinyexr )
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB_RECURSE TINYEXR_SOURCES ${BIMG_DIR}/3rdparty/tinyexr/*.c ${BIMG_DIR}/3rdparty/tinyexr/*.h )
|
||||
|
||||
add_library( tinyexr STATIC ${TINYEXR_SOURCES} )
|
||||
target_include_directories( tinyexr PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/tinyexr/deps/miniz> )
|
||||
set_target_properties( tinyexr PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
31
cmake/3rdparty/webgpu.cmake
vendored
31
cmake/3rdparty/webgpu.cmake
vendored
@@ -1,31 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET webgpu )
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB
|
||||
WEBGPU_SOURCES
|
||||
${BGFX_DIR}/3rdparty/webgpu/include/webgpu/*.h
|
||||
# ${BGFX_DIR}/3rdparty/webgpu/webgpu_cpp.cpp # requires dawn to be installed
|
||||
)
|
||||
|
||||
# Library without sources is interface
|
||||
#add_library( webgpu STATIC ${WEBGPU_SOURCES} )
|
||||
add_library(webgpu INTERFACE)
|
||||
target_include_directories( webgpu
|
||||
# PUBLIC
|
||||
INTERFACE
|
||||
$<BUILD_INTERFACE:${BGFX_DIR}/3rdparty/webgpu/include>
|
||||
)
|
||||
|
||||
# set_target_properties( webgpu PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
@@ -1,8 +1,36 @@
|
||||
@PACKAGE_INIT@
|
||||
|
||||
if(@BGFX_CMAKE_USER_SCRIPT_PRESENT@)
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@BGFX_CMAKE_USER_SCRIPT_INSTALL_NAME@")
|
||||
endif()
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@TARGETS_EXPORT_NAME@.cmake")
|
||||
get_target_property(BGFX_INCLUDE_PATH bgfx::bgfx INTERFACE_INCLUDE_DIRECTORIES)
|
||||
list(GET BGFX_INCLUDE_PATH 0 BGFX_INCLUDE_PATH_1) # bgfx::bgfx exports include directory twice?
|
||||
set(BGFX_SHADER_INCLUDE_PATH ${BGFX_INCLUDE_PATH_1}/bgfx)
|
||||
|
||||
# If cross compiling, we need a host-compatible version of shaderc to compile shaders
|
||||
if(@CMAKE_CROSSCOMPILING@)
|
||||
macro(_bgfx_crosscompile_use_host_tool TOOL_NAME)
|
||||
if(NOT TARGET bgfx::${TOOL_NAME})
|
||||
find_program(
|
||||
${TOOL_NAME}_EXECUTABLE REQUIRED
|
||||
NAMES bgfx-${TOOL_NAME} ${TOOL_NAME}
|
||||
PATHS /usr/bin #
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/bgfx_x64-linux/tools/bgfx
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/bgfx_x64-windows/tools/bgfx
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/packages/bgfx_x64-osx/tools/bgfx
|
||||
)
|
||||
add_executable(bgfx::${TOOL_NAME} IMPORTED)
|
||||
set_target_properties(bgfx::${TOOL_NAME} PROPERTIES IMPORTED_LOCATION "${${TOOL_NAME}_EXECUTABLE}")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
_bgfx_crosscompile_use_host_tool(bin2c)
|
||||
_bgfx_crosscompile_use_host_tool(texturec)
|
||||
_bgfx_crosscompile_use_host_tool(shaderc)
|
||||
_bgfx_crosscompile_use_host_tool(texturev)
|
||||
_bgfx_crosscompile_use_host_tool(geometryv)
|
||||
endif()
|
||||
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake")
|
||||
check_required_components("@PROJECT_NAME@")
|
||||
check_required_components("@PROJECT_NAME@")
|
||||
|
||||
142
cmake/bgfx.cmake
142
cmake/bgfx.cmake
@@ -1,142 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# To prevent this warning: https://cmake.org/cmake/help/git-stage/policy/CMP0072.html
|
||||
if(POLICY CMP0072)
|
||||
cmake_policy(SET CMP0072 NEW)
|
||||
endif()
|
||||
|
||||
# Ensure the directory exists
|
||||
if( NOT IS_DIRECTORY ${BGFX_DIR} )
|
||||
message( SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}" )
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT APPLE)
|
||||
set(BGFX_AMALGAMATED_SOURCE ${BGFX_DIR}/src/amalgamated.cpp)
|
||||
else()
|
||||
set(BGFX_AMALGAMATED_SOURCE ${BGFX_DIR}/src/amalgamated.mm)
|
||||
endif()
|
||||
|
||||
# Grab the bgfx source files
|
||||
file( GLOB BGFX_SOURCES ${BGFX_DIR}/src/*.cpp ${BGFX_DIR}/src/*.mm ${BGFX_DIR}/src/*.h ${BGFX_DIR}/include/bgfx/*.h ${BGFX_DIR}/include/bgfx/c99/*.h )
|
||||
if(BGFX_AMALGAMATED)
|
||||
set(BGFX_NOBUILD ${BGFX_SOURCES})
|
||||
list(REMOVE_ITEM BGFX_NOBUILD ${BGFX_AMALGAMATED_SOURCE})
|
||||
foreach(BGFX_SRC ${BGFX_NOBUILD})
|
||||
set_source_files_properties( ${BGFX_SRC} PROPERTIES HEADER_FILE_ONLY ON )
|
||||
endforeach()
|
||||
else()
|
||||
# Do not build using amalgamated sources
|
||||
set_source_files_properties( ${BGFX_DIR}/src/amalgamated.cpp PROPERTIES HEADER_FILE_ONLY ON )
|
||||
set_source_files_properties( ${BGFX_DIR}/src/amalgamated.mm PROPERTIES HEADER_FILE_ONLY ON )
|
||||
endif()
|
||||
|
||||
# Create the bgfx target
|
||||
if(BGFX_LIBRARY_TYPE STREQUAL STATIC)
|
||||
add_library( bgfx STATIC ${BGFX_SOURCES} )
|
||||
else()
|
||||
add_library( bgfx SHARED ${BGFX_SOURCES} )
|
||||
endif()
|
||||
|
||||
if(BGFX_CONFIG_RENDERER_WEBGPU)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/webgpu.cmake)
|
||||
target_compile_definitions( bgfx PRIVATE BGFX_CONFIG_RENDERER_WEBGPU=1)
|
||||
if (EMSCRIPTEN)
|
||||
target_link_options(bgfx PRIVATE "-s USE_WEBGPU=1")
|
||||
else()
|
||||
target_link_libraries(bgfx PRIVATE webgpu)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
target_link_options(bgfx PUBLIC "-sMAX_WEBGL_VERSION=2")
|
||||
endif()
|
||||
|
||||
if( NOT ${BGFX_OPENGL_VERSION} STREQUAL "" )
|
||||
target_compile_definitions( bgfx PRIVATE BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION=${BGFX_OPENGL_VERSION} )
|
||||
endif()
|
||||
|
||||
if( NOT ${BGFX_OPENGLES_VERSION} STREQUAL "" )
|
||||
target_compile_definitions( bgfx PRIVATE BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION=${BGFX_OPENGLES_VERSION} )
|
||||
endif()
|
||||
|
||||
# Special Visual Studio Flags
|
||||
if( MSVC )
|
||||
target_compile_definitions( bgfx PRIVATE "_CRT_SECURE_NO_WARNINGS" )
|
||||
endif()
|
||||
|
||||
# Add debug config required in bx headers since bx is private
|
||||
target_compile_definitions(bgfx
|
||||
PUBLIC
|
||||
"BX_CONFIG_DEBUG=$<IF:$<CONFIG:Debug>,1,$<BOOL:${BX_CONFIG_DEBUG}>>"
|
||||
"BGFX_CONFIG_MULTITHREADED=$<BOOL:${BGFX_CONFIG_MULTITHREADED}>"
|
||||
)
|
||||
|
||||
# Includes
|
||||
target_include_directories( bgfx
|
||||
PRIVATE
|
||||
${BGFX_DIR}/3rdparty
|
||||
${BGFX_DIR}/3rdparty/dxsdk/include
|
||||
${BGFX_DIR}/3rdparty/khronos
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${BGFX_DIR}/include>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
|
||||
|
||||
# bgfx depends on bx and bimg
|
||||
target_link_libraries( bgfx PRIVATE bx bimg )
|
||||
|
||||
# Frameworks required on iOS, tvOS and macOS
|
||||
if( ${CMAKE_SYSTEM_NAME} MATCHES iOS|tvOS )
|
||||
target_link_libraries (bgfx PUBLIC
|
||||
"-framework OpenGLES -framework Metal -framework UIKit -framework CoreGraphics -framework QuartzCore -framework IOKit -framework CoreFoundation")
|
||||
elseif( APPLE )
|
||||
find_library( COCOA_LIBRARY Cocoa )
|
||||
find_library( METAL_LIBRARY Metal )
|
||||
find_library( QUARTZCORE_LIBRARY QuartzCore )
|
||||
find_library( IOKIT_LIBRARY IOKit )
|
||||
find_library( COREFOUNDATION_LIBRARY CoreFoundation )
|
||||
mark_as_advanced( COCOA_LIBRARY )
|
||||
mark_as_advanced( METAL_LIBRARY )
|
||||
mark_as_advanced( QUARTZCORE_LIBRARY )
|
||||
mark_as_advanced( IOKIT_LIBRARY )
|
||||
mark_as_advanced( COREFOUNDATION_LIBRARY )
|
||||
target_link_libraries( bgfx PUBLIC ${COCOA_LIBRARY} ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY} ${IOKIT_LIBRARY} ${COREFOUNDATION_LIBRARY} )
|
||||
endif()
|
||||
|
||||
if( UNIX AND NOT APPLE AND NOT EMSCRIPTEN AND NOT ANDROID )
|
||||
find_package(X11 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
#The following commented libraries are linked by bx
|
||||
#find_package(Threads REQUIRED)
|
||||
#find_library(LIBRT_LIBRARIES rt)
|
||||
#find_library(LIBDL_LIBRARIES dl)
|
||||
target_link_libraries( bgfx PUBLIC ${X11_LIBRARIES} ${OPENGL_LIBRARIES})
|
||||
endif()
|
||||
|
||||
# Exclude mm files if not on OS X
|
||||
if( NOT APPLE )
|
||||
set_source_files_properties( ${BGFX_DIR}/src/glcontext_eagl.mm PROPERTIES HEADER_FILE_ONLY ON )
|
||||
set_source_files_properties( ${BGFX_DIR}/src/glcontext_nsgl.mm PROPERTIES HEADER_FILE_ONLY ON )
|
||||
set_source_files_properties( ${BGFX_DIR}/src/renderer_mtl.mm PROPERTIES HEADER_FILE_ONLY ON )
|
||||
endif()
|
||||
|
||||
# Exclude glx context on non-unix
|
||||
if( NOT UNIX OR APPLE )
|
||||
set_source_files_properties( ${BGFX_DIR}/src/glcontext_glx.cpp PROPERTIES HEADER_FILE_ONLY ON )
|
||||
endif()
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties( bgfx PROPERTIES FOLDER "bgfx" )
|
||||
|
||||
# in Xcode we need to specify this file as objective-c++ (instead of renaming to .mm)
|
||||
if (XCODE)
|
||||
set_source_files_properties(${BGFX_DIR}/src/renderer_vk.cpp PROPERTIES LANGUAGE OBJCXX XCODE_EXPLICIT_FILE_TYPE sourcecode.cpp.objcpp)
|
||||
endif()
|
||||
26
cmake/bgfx/3rdparty/dear-imgui.cmake
vendored
Normal file
26
cmake/bgfx/3rdparty/dear-imgui.cmake
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT DEAR_IMGUI_LIBRARIES)
|
||||
file(
|
||||
GLOB #
|
||||
DEAR_IMGUI_SOURCES #
|
||||
${BGFX_DIR}/3rdparty/dear-imgui/*.cpp #
|
||||
${BGFX_DIR}/3rdparty/dear-imgui/*.h #
|
||||
${BGFX_DIR}/3rdparty/dear-imgui/*.inl #
|
||||
)
|
||||
set(DEAR_IMGUI_INCLUDE_DIR ${BGFX_DIR}/3rdparty)
|
||||
endif()
|
||||
64
cmake/bgfx/3rdparty/fcpp.cmake
vendored
Normal file
64
cmake/bgfx/3rdparty/fcpp.cmake
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(FCPP_DIR ${BGFX_DIR}/3rdparty/fcpp)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
FCPP_SOURCES
|
||||
${FCPP_DIR}/*.h
|
||||
${FCPP_DIR}/cpp1.c
|
||||
${FCPP_DIR}/cpp2.c
|
||||
${FCPP_DIR}/cpp3.c
|
||||
${FCPP_DIR}/cpp4.c
|
||||
${FCPP_DIR}/cpp5.c
|
||||
${FCPP_DIR}/cpp6.c
|
||||
${FCPP_DIR}/cpp6.c
|
||||
)
|
||||
|
||||
add_library(fcpp STATIC ${FCPP_SOURCES})
|
||||
|
||||
target_compile_definitions(
|
||||
fcpp
|
||||
PRIVATE "NINCLUDE=64" #
|
||||
"NWORK=65536" #
|
||||
"NBUFF=65536" #
|
||||
"OLD_PREPROCESSOR=0" #
|
||||
# "MSG_PREFIX=\"Preprocessor: \"" #
|
||||
)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(fcpp PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(fcpp PUBLIC ${FCPP_DIR})
|
||||
|
||||
if(MSVC)
|
||||
target_compile_options(
|
||||
fcpp
|
||||
PRIVATE
|
||||
"/wd4055" # warning C4055: 'type cast': from data pointer 'void *' to function pointer 'void (__cdecl *)(char *,void *)'
|
||||
"/wd4244" # warning C4244: '=': conversion from 'const flex_int32_t' to 'YY_CHAR', possible loss of data
|
||||
"/wd4701" # warning C4701: potentially uninitialized local variable 'lower' used
|
||||
"/wd4706" # warning C4706: assignment within conditional expression
|
||||
)
|
||||
else()
|
||||
target_compile_options(
|
||||
fcpp
|
||||
PRIVATE -Wno-implicit-fallthrough #
|
||||
-Wno-incompatible-pointer-types #
|
||||
-Wno-parentheses-equality #
|
||||
)
|
||||
endif()
|
||||
246
cmake/bgfx/3rdparty/glsl-optimizer.cmake
vendored
Normal file
246
cmake/bgfx/3rdparty/glsl-optimizer.cmake
vendored
Normal file
@@ -0,0 +1,246 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(GLSL_OPTIMIZER ${BGFX_DIR}/3rdparty/glsl-optimizer)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
GLSL_OPTIMIZER_SOURCES
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp-lex.c
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp-parse.c
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/glcpp-parse.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glcpp/pp.c
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_array_index.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_expr.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_function.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_to_hir.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ast_type.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/builtin_functions.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/builtin_type_macros.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/builtin_types.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/builtin_variables.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_lexer.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_optimizer.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_optimizer.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_parser.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_parser.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_parser_extras.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_parser_extras.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_symbol_table.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_symbol_table.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_types.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/glsl_types.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/hir_field_selection.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_basic_block.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_basic_block.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_builder.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_builder.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_clone.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_constant_expression.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_equals.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_expression_flattening.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_expression_flattening.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_function.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_function_can_inline.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_function_detect_recursion.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_function_inlining.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_hierarchical_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_hierarchical_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_hv_accept.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_import_prototypes.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_optimization.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_glsl_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_glsl_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_metal_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_metal_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_print_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_rvalue_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_rvalue_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_stats.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_stats.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_uniform.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_unused_structs.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_unused_structs.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_validate.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_variable_refcount.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_variable_refcount.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/ir_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_atomics.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_functions.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_interface_blocks.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniform_block_active_visitor.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniform_block_active_visitor.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniform_blocks.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniform_initializers.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_uniforms.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_varyings.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/link_varyings.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/linker.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/linker.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/list.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/loop_analysis.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/loop_analysis.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/loop_controls.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/loop_unroll.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_clip_distance.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_discard.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_discard_flow.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_if_to_cond_assign.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_instructions.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_jumps.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_mat_op_to_vec.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_named_interface_blocks.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_noise.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_offset_array.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_output_reads.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_packed_varyings.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_packing_builtins.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_ubo_reference.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_variable_index_to_cond_assign.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vec_index_to_cond_assign.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vec_index_to_swizzle.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vector.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vector_insert.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/lower_vertex_id.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_algebraic.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_array_splitting.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_constant_folding.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_constant_propagation.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_constant_variable.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_copy_propagation.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_copy_propagation_elements.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_cse.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_builtin_variables.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_builtin_varyings.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_code.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_code_local.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_dead_functions.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_flatten_nested_if_blocks.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_flip_matrices.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_function_inlining.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_if_simplification.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_minmax.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_noop_swizzle.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_rebalance_tree.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_redundant_jumps.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_structure_splitting.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_swizzle_swizzle.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_tree_grafting.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/opt_vectorize.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/program.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/s_expression.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/s_expression.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/standalone_scaffolding.cpp
|
||||
${GLSL_OPTIMIZER}/src/glsl/standalone_scaffolding.h
|
||||
${GLSL_OPTIMIZER}/src/glsl/strtod.c
|
||||
${GLSL_OPTIMIZER}/src/glsl/strtod.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/compiler.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/config.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/context.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/core.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/dd.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/errors.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/glheader.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/glminimal.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/imports.c
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/imports.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/macros.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/mtypes.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/main/simple_list.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/hash_table.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/prog_hash_table.c
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/prog_instruction.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/prog_parameter.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/prog_statevars.h
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/symbol_table.c
|
||||
${GLSL_OPTIMIZER}/src/mesa/program/symbol_table.h
|
||||
${GLSL_OPTIMIZER}/src/util/hash_table.c
|
||||
${GLSL_OPTIMIZER}/src/util/hash_table.h
|
||||
${GLSL_OPTIMIZER}/src/util/macros.h
|
||||
${GLSL_OPTIMIZER}/src/util/ralloc.c
|
||||
${GLSL_OPTIMIZER}/src/util/ralloc.h
|
||||
)
|
||||
|
||||
add_library(glsl-optimizer STATIC ${GLSL_OPTIMIZER_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(glsl-optimizer PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
glsl-optimizer
|
||||
PUBLIC ${GLSL_OPTIMIZER}/include #
|
||||
${GLSL_OPTIMIZER}/src/glsl #
|
||||
PRIVATE ${GLSL_OPTIMIZER}/src #
|
||||
${GLSL_OPTIMIZER}/src/mesa #
|
||||
${GLSL_OPTIMIZER}/src/mapi #
|
||||
)
|
||||
|
||||
if(MSVC)
|
||||
target_compile_definitions(
|
||||
glsl-optimizer
|
||||
PRIVATE "__STDC__" #
|
||||
"__STDC_VERSION__=199901L" #
|
||||
"strdup=_strdup" #
|
||||
"alloca=_alloca" #
|
||||
"isascii=__isascii" #
|
||||
)
|
||||
target_compile_options(
|
||||
glsl-optimizer
|
||||
PRIVATE
|
||||
"/wd4100" # error C4100: '' : unreferenced formal parameter
|
||||
"/wd4127" # warning C4127: conditional expression is constant
|
||||
"/wd4132" # warning C4132: 'deleted_key_value': const object should be initialized
|
||||
"/wd4189" # warning C4189: 'interface_type': local variable is initialized but not referenced
|
||||
"/wd4204" # warning C4204: nonstandard extension used: non-constant aggregate initializer
|
||||
"/wd4244" # warning C4244: '=': conversion from 'const flex_int32_t' to 'YY_CHAR', possible loss of data
|
||||
"/wd4389" # warning C4389: '!=': signed/unsigned mismatch
|
||||
"/wd4245" # warning C4245: 'return': conversion from 'int' to 'unsigned int', signed/unsigned mismatch
|
||||
"/wd4701" # warning C4701: potentially uninitialized local variable 'lower' used
|
||||
"/wd4702" # warning C4702: unreachable code
|
||||
"/wd4706" # warning C4706: assignment within conditional expression
|
||||
"/wd4996" # warning C4996: 'strdup': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _strdup.
|
||||
)
|
||||
else()
|
||||
target_compile_options(
|
||||
glsl-optimizer
|
||||
PRIVATE "-fno-strict-aliasing" # glsl-optimizer has bugs if strict aliasing is used.
|
||||
#
|
||||
"-Wno-implicit-fallthrough" #
|
||||
"-Wno-parentheses" #
|
||||
"-Wno-sign-compare" #
|
||||
"-Wno-unused-function" #
|
||||
"-Wno-unused-parameter" #
|
||||
)
|
||||
endif()
|
||||
|
||||
if(XCODE)
|
||||
target_compile_options(
|
||||
glsl-optimizer PRIVATE #
|
||||
"-Wno-deprecated-register" #
|
||||
)
|
||||
endif()
|
||||
|
||||
if(MINGW)
|
||||
target_compile_options(
|
||||
glsl-optimizer PRIVATE #
|
||||
"-Wno-misleading-indentation" #
|
||||
)
|
||||
endif()
|
||||
63
cmake/bgfx/3rdparty/glslang.cmake
vendored
Normal file
63
cmake/bgfx/3rdparty/glslang.cmake
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(GLSLANG ${BGFX_DIR}/3rdparty/glslang)
|
||||
set(SPIRV_TOOLS ${BGFX_DIR}/3rdparty/spirv-tools)
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
GLSLANG_SOURCES
|
||||
${GLSLANG}/glslang/*.cpp
|
||||
${GLSLANG}/glslang/*.h
|
||||
#
|
||||
${GLSLANG}/hlsl/*.cpp
|
||||
${GLSLANG}/hlsl/*.h
|
||||
#
|
||||
${GLSLANG}/SPIRV/*.cpp
|
||||
${GLSLANG}/SPIRV/*.h
|
||||
#
|
||||
${GLSLANG}/OGLCompilersDLL/*.cpp
|
||||
${GLSLANG}/OGLCompilersDLL/*.h
|
||||
)
|
||||
|
||||
if(WIN32)
|
||||
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Unix/.*.cpp")
|
||||
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Unix/.*.h")
|
||||
else()
|
||||
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Windows/.*.cpp")
|
||||
list(FILTER GLSLANG_SOURCES EXCLUDE REGEX "glslang/OSDependent/Windows/.*.h")
|
||||
endif()
|
||||
|
||||
add_library(glslang STATIC ${GLSLANG_SOURCES})
|
||||
|
||||
target_compile_definitions(
|
||||
glslang
|
||||
PRIVATE #
|
||||
ENABLE_OPT=1 # spriv-tools
|
||||
ENABLE_HLSL=1 #
|
||||
)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(glslang PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
glslang
|
||||
PUBLIC ${GLSLANG} #
|
||||
${GLSLANG}/glslang/Public #
|
||||
PRIVATE ${GLSLANG}/.. #
|
||||
${SPIRV_TOOLS}/include #
|
||||
${SPIRV_TOOLS}/source #
|
||||
)
|
||||
@@ -1,19 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET meshoptimizer )
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB MESHOPTIMIZER_SOURCES ${BGFX_DIR}/3rdparty/meshoptimizer/src/*.cpp ${BGFX_DIR}/3rdparty/meshoptimizer/src/*.h )
|
||||
|
||||
add_library( meshoptimizer STATIC ${MESHOPTIMIZER_SOURCES} )
|
||||
target_include_directories( meshoptimizer PUBLIC ${BGFX_DIR}/3rdparty )
|
||||
set_target_properties( meshoptimizer PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
if(NOT MESHOPTIMIZER_LIBRARIES)
|
||||
file(
|
||||
GLOB #
|
||||
MESHOPTIMIZER_SOURCES #
|
||||
${BGFX_DIR}/3rdparty/meshoptimizer/src/*.cpp #
|
||||
${BGFX_DIR}/3rdparty/meshoptimizer/src/*.h #
|
||||
)
|
||||
set(MESHOPTIMIZER_INCLUDE_DIR ${BGFX_DIR}/3rdparty)
|
||||
endif()
|
||||
60
cmake/bgfx/3rdparty/spirv-cross.cmake
vendored
Normal file
60
cmake/bgfx/3rdparty/spirv-cross.cmake
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(SPIRV_CROSS ${BGFX_DIR}/3rdparty/spirv-cross)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
SPIRV_CROSS_SOURCES
|
||||
#
|
||||
${SPIRV_CROSS}/spirv.hpp
|
||||
${SPIRV_CROSS}/spirv_cfg.cpp
|
||||
${SPIRV_CROSS}/spirv_cfg.hpp
|
||||
${SPIRV_CROSS}/spirv_common.hpp
|
||||
${SPIRV_CROSS}/spirv_cpp.cpp
|
||||
${SPIRV_CROSS}/spirv_cpp.hpp
|
||||
${SPIRV_CROSS}/spirv_cross.cpp
|
||||
${SPIRV_CROSS}/spirv_cross.hpp
|
||||
${SPIRV_CROSS}/spirv_cross_parsed_ir.cpp
|
||||
${SPIRV_CROSS}/spirv_cross_parsed_ir.hpp
|
||||
${SPIRV_CROSS}/spirv_cross_util.cpp
|
||||
${SPIRV_CROSS}/spirv_cross_util.hpp
|
||||
${SPIRV_CROSS}/spirv_glsl.cpp
|
||||
${SPIRV_CROSS}/spirv_glsl.hpp
|
||||
${SPIRV_CROSS}/spirv_hlsl.cpp
|
||||
${SPIRV_CROSS}/spirv_hlsl.hpp
|
||||
${SPIRV_CROSS}/spirv_msl.cpp
|
||||
${SPIRV_CROSS}/spirv_msl.hpp
|
||||
${SPIRV_CROSS}/spirv_parser.cpp
|
||||
${SPIRV_CROSS}/spirv_parser.hpp
|
||||
${SPIRV_CROSS}/spirv_reflect.cpp
|
||||
${SPIRV_CROSS}/spirv_reflect.hpp
|
||||
)
|
||||
|
||||
add_library(spirv-cross STATIC ${SPIRV_CROSS_SOURCES})
|
||||
|
||||
target_compile_definitions(spirv-cross PRIVATE SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(spirv-cross PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
spirv-cross #
|
||||
PUBLIC #
|
||||
${SPIRV_CROSS} #
|
||||
PRIVATE #
|
||||
${SPIRV_CROSS}/include #
|
||||
)
|
||||
146
cmake/bgfx/3rdparty/spirv-opt.cmake
vendored
Normal file
146
cmake/bgfx/3rdparty/spirv-opt.cmake
vendored
Normal file
@@ -0,0 +1,146 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(SPIRV_HEADERS ${BGFX_DIR}/3rdparty/spirv-headers)
|
||||
set(SPIRV_TOOLS ${BGFX_DIR}/3rdparty/spirv-tools)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
SPIRV_OPT_SOURCES
|
||||
# libspirv
|
||||
${SPIRV_TOOLS}/source/opt/*.cpp
|
||||
${SPIRV_TOOLS}/source/opt/*.h
|
||||
${SPIRV_TOOLS}/source/reduce/*.cpp
|
||||
${SPIRV_TOOLS}/source/reduce/*.h
|
||||
${SPIRV_TOOLS}/source/assembly_grammar.cpp
|
||||
${SPIRV_TOOLS}/source/assembly_grammar.h
|
||||
${SPIRV_TOOLS}/source/binary.cpp
|
||||
${SPIRV_TOOLS}/source/binary.h
|
||||
${SPIRV_TOOLS}/source/cfa.h
|
||||
${SPIRV_TOOLS}/source/diagnostic.cpp
|
||||
${SPIRV_TOOLS}/source/diagnostic.h
|
||||
${SPIRV_TOOLS}/source/disassemble.cpp
|
||||
${SPIRV_TOOLS}/source/disassemble.h
|
||||
${SPIRV_TOOLS}/source/enum_set.h
|
||||
${SPIRV_TOOLS}/source/enum_string_mapping.cpp
|
||||
${SPIRV_TOOLS}/source/enum_string_mapping.h
|
||||
${SPIRV_TOOLS}/source/ext_inst.cpp
|
||||
${SPIRV_TOOLS}/source/ext_inst.h
|
||||
${SPIRV_TOOLS}/source/extensions.cpp
|
||||
${SPIRV_TOOLS}/source/extensions.h
|
||||
${SPIRV_TOOLS}/source/instruction.h
|
||||
${SPIRV_TOOLS}/source/latest_version_glsl_std_450_header.h
|
||||
${SPIRV_TOOLS}/source/latest_version_opencl_std_header.h
|
||||
${SPIRV_TOOLS}/source/latest_version_spirv_header.h
|
||||
${SPIRV_TOOLS}/source/libspirv.cpp
|
||||
${SPIRV_TOOLS}/source/macro.h
|
||||
${SPIRV_TOOLS}/source/name_mapper.cpp
|
||||
${SPIRV_TOOLS}/source/name_mapper.h
|
||||
${SPIRV_TOOLS}/source/opcode.cpp
|
||||
${SPIRV_TOOLS}/source/opcode.h
|
||||
${SPIRV_TOOLS}/source/operand.cpp
|
||||
${SPIRV_TOOLS}/source/operand.h
|
||||
${SPIRV_TOOLS}/source/parsed_operand.cpp
|
||||
${SPIRV_TOOLS}/source/parsed_operand.h
|
||||
${SPIRV_TOOLS}/source/print.cpp
|
||||
${SPIRV_TOOLS}/source/print.h
|
||||
${SPIRV_TOOLS}/source/software_version.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_constant.h
|
||||
${SPIRV_TOOLS}/source/spirv_definition.h
|
||||
${SPIRV_TOOLS}/source/spirv_endian.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_endian.h
|
||||
${SPIRV_TOOLS}/source/spirv_optimizer_options.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_reducer_options.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_target_env.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_target_env.h
|
||||
${SPIRV_TOOLS}/source/spirv_validator_options.cpp
|
||||
${SPIRV_TOOLS}/source/spirv_validator_options.h
|
||||
${SPIRV_TOOLS}/source/table.cpp
|
||||
${SPIRV_TOOLS}/source/table.h
|
||||
${SPIRV_TOOLS}/source/text.cpp
|
||||
${SPIRV_TOOLS}/source/text.h
|
||||
${SPIRV_TOOLS}/source/text_handler.cpp
|
||||
${SPIRV_TOOLS}/source/text_handler.h
|
||||
${SPIRV_TOOLS}/source/util/bit_vector.cpp
|
||||
${SPIRV_TOOLS}/source/util/bit_vector.h
|
||||
${SPIRV_TOOLS}/source/util/bitutils.h
|
||||
${SPIRV_TOOLS}/source/util/hex_float.h
|
||||
${SPIRV_TOOLS}/source/util/parse_number.cpp
|
||||
${SPIRV_TOOLS}/source/util/parse_number.h
|
||||
${SPIRV_TOOLS}/source/util/string_utils.cpp
|
||||
${SPIRV_TOOLS}/source/util/string_utils.h
|
||||
${SPIRV_TOOLS}/source/util/timer.h
|
||||
${SPIRV_TOOLS}/source/val/basic_block.cpp
|
||||
${SPIRV_TOOLS}/source/val/construct.cpp
|
||||
${SPIRV_TOOLS}/source/val/decoration.h
|
||||
${SPIRV_TOOLS}/source/val/function.cpp
|
||||
${SPIRV_TOOLS}/source/val/instruction.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate.h
|
||||
${SPIRV_TOOLS}/source/val/validate_adjacency.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_annotation.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_arithmetics.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_atomics.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_barriers.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_bitwise.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_builtins.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_capability.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_cfg.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_composites.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_constants.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_conversion.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_debug.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_decorations.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_derivatives.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_execution_limitations.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_extensions.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_function.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_id.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_image.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_instruction.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_interfaces.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_layout.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_literals.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_logicals.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_memory.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_memory_semantics.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_mesh_shading.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_misc.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_mode_setting.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_non_uniform.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_primitives.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_ray_query.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_ray_tracing.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_ray_tracing_reorder.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_scopes.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_small_type_uses.cpp
|
||||
${SPIRV_TOOLS}/source/val/validate_type.cpp
|
||||
${SPIRV_TOOLS}/source/val/validation_state.cpp
|
||||
)
|
||||
|
||||
add_library(spirv-opt STATIC ${SPIRV_OPT_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(spirv-opt PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
spirv-opt
|
||||
PUBLIC ${SPIRV_TOOLS}/include #
|
||||
PRIVATE ${SPIRV_TOOLS} #
|
||||
${SPIRV_TOOLS}/include/generated #
|
||||
${SPIRV_TOOLS}/source #
|
||||
${SPIRV_HEADERS}/include #
|
||||
)
|
||||
40
cmake/bgfx/3rdparty/webgpu.cmake
vendored
Normal file
40
cmake/bgfx/3rdparty/webgpu.cmake
vendored
Normal file
@@ -0,0 +1,40 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if(TARGET webgpu)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB WEBGPU_SOURCES ${BGFX_DIR}/3rdparty/webgpu/include/webgpu/*.h
|
||||
# ${BGFX_DIR}/3rdparty/webgpu/webgpu_cpp.cpp # requires dawn to be installed
|
||||
)
|
||||
|
||||
# Library without sources is interface
|
||||
#add_library( webgpu STATIC ${WEBGPU_SOURCES} )
|
||||
add_library(webgpu INTERFACE)
|
||||
target_include_directories(
|
||||
webgpu # PUBLIC
|
||||
INTERFACE $<BUILD_INTERFACE:${BGFX_DIR}/3rdparty/webgpu/include>
|
||||
)
|
||||
|
||||
# These properties are not allowed on interface
|
||||
# set_target_properties(webgpu PROPERTIES FOLDER "bgfx/3rdparty" PREFIX "${CMAKE_STATIC_LIBRARY_PREFIX}bgfx-")
|
||||
|
||||
if(BGFX_INSTALL AND BGFX_CONFIG_RENDERER_WEBGPU)
|
||||
install(
|
||||
TARGETS webgpu
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
33
cmake/bgfx/CMakeLists.txt
Normal file
33
cmake/bgfx/CMakeLists.txt
Normal file
@@ -0,0 +1,33 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include(bgfx.cmake)
|
||||
include(3rdparty/meshoptimizer.cmake)
|
||||
include(3rdparty/dear-imgui.cmake)
|
||||
|
||||
include(shared.cmake)
|
||||
include(examples.cmake)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_TEXTURE)
|
||||
include(texturev.cmake)
|
||||
endif()
|
||||
if(BGFX_BUILD_TOOLS_GEOMETRY)
|
||||
include(geometryc.cmake)
|
||||
include(geometryv.cmake)
|
||||
endif()
|
||||
if(BGFX_BUILD_TOOLS_SHADER)
|
||||
include(3rdparty/spirv-opt.cmake)
|
||||
include(3rdparty/spirv-cross.cmake)
|
||||
include(3rdparty/glslang.cmake)
|
||||
include(3rdparty/glsl-optimizer.cmake)
|
||||
include(3rdparty/fcpp.cmake)
|
||||
include(3rdparty/webgpu.cmake)
|
||||
include(shaderc.cmake)
|
||||
endif()
|
||||
220
cmake/bgfx/bgfx.cmake
Executable file
220
cmake/bgfx/bgfx.cmake
Executable file
@@ -0,0 +1,220 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# To prevent this warning: https://cmake.org/cmake/help/git-stage/policy/CMP0072.html
|
||||
if(POLICY CMP0072)
|
||||
cmake_policy(SET CMP0072 NEW)
|
||||
endif()
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BGFX_DIR})
|
||||
message(SEND_ERROR "Could not load bgfx, directory does not exist. ${BGFX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT APPLE)
|
||||
set(BGFX_AMALGAMATED_SOURCE ${BGFX_DIR}/src/amalgamated.cpp)
|
||||
else()
|
||||
set(BGFX_AMALGAMATED_SOURCE ${BGFX_DIR}/src/amalgamated.mm)
|
||||
endif()
|
||||
|
||||
# Grab the bgfx source files
|
||||
file(
|
||||
GLOB
|
||||
BGFX_SOURCES
|
||||
${BGFX_DIR}/src/*.cpp
|
||||
${BGFX_DIR}/src/*.mm
|
||||
${BGFX_DIR}/src/*.h
|
||||
${BGFX_DIR}/include/bgfx/*.h
|
||||
${BGFX_DIR}/include/bgfx/c99/*.h
|
||||
)
|
||||
if(BGFX_AMALGAMATED)
|
||||
set(BGFX_NOBUILD ${BGFX_SOURCES})
|
||||
list(REMOVE_ITEM BGFX_NOBUILD ${BGFX_AMALGAMATED_SOURCE})
|
||||
foreach(BGFX_SRC ${BGFX_NOBUILD})
|
||||
set_source_files_properties(${BGFX_SRC} PROPERTIES HEADER_FILE_ONLY ON)
|
||||
endforeach()
|
||||
else()
|
||||
# Do not build using amalgamated sources
|
||||
set_source_files_properties(${BGFX_DIR}/src/amalgamated.cpp PROPERTIES HEADER_FILE_ONLY ON)
|
||||
set_source_files_properties(${BGFX_DIR}/src/amalgamated.mm PROPERTIES HEADER_FILE_ONLY ON)
|
||||
endif()
|
||||
|
||||
# Create the bgfx target
|
||||
if(BGFX_LIBRARY_TYPE STREQUAL STATIC)
|
||||
add_library(bgfx STATIC ${BGFX_SOURCES})
|
||||
else()
|
||||
add_library(bgfx SHARED ${BGFX_SOURCES})
|
||||
target_compile_definitions(bgfx PUBLIC BGFX_SHARED_LIB_BUILD=1)
|
||||
endif()
|
||||
|
||||
if(BGFX_CONFIG_RENDERER_WEBGPU)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/webgpu.cmake)
|
||||
target_compile_definitions(bgfx PRIVATE BGFX_CONFIG_RENDERER_WEBGPU=1)
|
||||
if(EMSCRIPTEN)
|
||||
target_link_options(bgfx PRIVATE "-s USE_WEBGPU=1")
|
||||
else()
|
||||
target_link_libraries(bgfx PRIVATE webgpu)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
target_link_options(bgfx PUBLIC "-sMAX_WEBGL_VERSION=2")
|
||||
endif()
|
||||
|
||||
if(NOT ${BGFX_OPENGL_VERSION} STREQUAL "")
|
||||
target_compile_definitions(bgfx PRIVATE BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION=${BGFX_OPENGL_VERSION})
|
||||
endif()
|
||||
|
||||
if(NOT ${BGFX_OPENGLES_VERSION} STREQUAL "")
|
||||
target_compile_definitions(bgfx PRIVATE BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION=${BGFX_OPENGLES_VERSION})
|
||||
endif()
|
||||
|
||||
if(NOT ${BGFX_CONFIG_DEFAULT_MAX_ENCODERS} STREQUAL "")
|
||||
target_compile_definitions(
|
||||
bgfx
|
||||
PUBLIC
|
||||
"BGFX_CONFIG_DEFAULT_MAX_ENCODERS=$<IF:$<BOOL:${BGFX_CONFIG_MULTITHREADED}>,${BGFX_CONFIG_DEFAULT_MAX_ENCODERS},1>"
|
||||
)
|
||||
endif()
|
||||
|
||||
set(BGFX_CONFIG_OPTIONS "")
|
||||
list(
|
||||
APPEND
|
||||
BGFX_CONFIG_OPTIONS
|
||||
"BGFX_CONFIG_MAX_DRAW_CALLS"
|
||||
"BGFX_CONFIG_MAX_VIEWS"
|
||||
"BGFX_CONFIG_MAX_FRAME_BUFFERS"
|
||||
"BGFX_CONFIG_MAX_VERTEX_LAYOUTS"
|
||||
"BGFX_CONFIG_MAX_VERTEX_BUFFERS"
|
||||
"BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS"
|
||||
"BGFX_CONFIG_MAX_INDEX_BUFFERS"
|
||||
"BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS"
|
||||
"BGFX_CONFIG_MAX_TEXTURES"
|
||||
"BGFX_CONFIG_MAX_TEXTURE_SAMPLERS"
|
||||
"BGFX_CONFIG_MAX_SHADERS"
|
||||
"BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM"
|
||||
)
|
||||
foreach(BGFX_CONFIG_OPTION IN LISTS BGFX_CONFIG_OPTIONS)
|
||||
if(NOT ${${BGFX_CONFIG_OPTION}} STREQUAL "")
|
||||
target_compile_definitions(bgfx PUBLIC "${BGFX_CONFIG_OPTION}=${${BGFX_CONFIG_OPTION}}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# Special Visual Studio Flags
|
||||
if(MSVC)
|
||||
target_compile_definitions(bgfx PRIVATE "_CRT_SECURE_NO_WARNINGS")
|
||||
endif()
|
||||
|
||||
# Add debug config required in bx headers since bx is private
|
||||
target_compile_definitions(
|
||||
bgfx
|
||||
PUBLIC
|
||||
"BX_CONFIG_DEBUG=$<OR:$<CONFIG:Debug>,$<BOOL:${BX_CONFIG_DEBUG}>>"
|
||||
"BGFX_CONFIG_DEBUG_ANNOTATION=$<AND:$<NOT:$<STREQUAL:${CMAKE_SYSTEM_NAME},WindowsStore>>,$<OR:$<CONFIG:Debug>,$<BOOL:${BGFX_CONFIG_DEBUG_ANNOTATION}>>>"
|
||||
"BGFX_CONFIG_MULTITHREADED=$<BOOL:${BGFX_CONFIG_MULTITHREADED}>"
|
||||
)
|
||||
|
||||
# directx-headers
|
||||
set(DIRECTX_HEADERS)
|
||||
if(UNIX
|
||||
AND NOT APPLE
|
||||
AND NOT EMSCRIPTEN
|
||||
AND NOT ANDROID
|
||||
) # Only Linux
|
||||
set(DIRECTX_HEADERS
|
||||
${BGFX_DIR}/3rdparty/directx-headers/include/directx ${BGFX_DIR}/3rdparty/directx-headers/include
|
||||
${BGFX_DIR}/3rdparty/directx-headers/include/wsl/stubs
|
||||
)
|
||||
elseif(WIN32) # Only Windows
|
||||
set(DIRECTX_HEADERS ${BGFX_DIR}/3rdparty/directx-headers/include/directx
|
||||
${BGFX_DIR}/3rdparty/directx-headers/include
|
||||
)
|
||||
endif()
|
||||
|
||||
# Includes
|
||||
target_include_directories(
|
||||
bgfx PRIVATE ${DIRECTX_HEADERS} ${BGFX_DIR}/3rdparty ${BGFX_DIR}/3rdparty/khronos
|
||||
PUBLIC $<BUILD_INTERFACE:${BGFX_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
)
|
||||
|
||||
# bgfx depends on bx and bimg
|
||||
target_link_libraries(bgfx PRIVATE bx bimg)
|
||||
|
||||
# Frameworks required on iOS, tvOS and macOS
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES iOS|tvOS)
|
||||
target_link_libraries(
|
||||
bgfx
|
||||
PUBLIC
|
||||
"-framework OpenGLES -framework Metal -framework UIKit -framework CoreGraphics -framework QuartzCore -framework IOKit -framework CoreFoundation"
|
||||
)
|
||||
elseif(APPLE)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(METAL_LIBRARY Metal)
|
||||
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
||||
find_library(IOKIT_LIBRARY IOKit)
|
||||
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
|
||||
mark_as_advanced(COCOA_LIBRARY)
|
||||
mark_as_advanced(METAL_LIBRARY)
|
||||
mark_as_advanced(QUARTZCORE_LIBRARY)
|
||||
mark_as_advanced(IOKIT_LIBRARY)
|
||||
mark_as_advanced(COREFOUNDATION_LIBRARY)
|
||||
target_link_libraries(
|
||||
bgfx PUBLIC ${COCOA_LIBRARY} ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY} ${IOKIT_LIBRARY} ${COREFOUNDATION_LIBRARY}
|
||||
)
|
||||
endif()
|
||||
|
||||
if(UNIX
|
||||
AND NOT APPLE
|
||||
AND NOT EMSCRIPTEN
|
||||
AND NOT ANDROID
|
||||
)
|
||||
find_package(X11 REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
#The following commented libraries are linked by bx
|
||||
#find_package(Threads REQUIRED)
|
||||
#find_library(LIBRT_LIBRARIES rt)
|
||||
#find_library(LIBDL_LIBRARIES dl)
|
||||
target_link_libraries(bgfx PUBLIC ${X11_LIBRARIES} ${OPENGL_LIBRARIES})
|
||||
endif()
|
||||
|
||||
# Exclude mm files if not on OS X
|
||||
if(NOT APPLE)
|
||||
set_source_files_properties(${BGFX_DIR}/src/glcontext_eagl.mm PROPERTIES HEADER_FILE_ONLY ON)
|
||||
set_source_files_properties(${BGFX_DIR}/src/glcontext_nsgl.mm PROPERTIES HEADER_FILE_ONLY ON)
|
||||
set_source_files_properties(${BGFX_DIR}/src/renderer_mtl.mm PROPERTIES HEADER_FILE_ONLY ON)
|
||||
endif()
|
||||
|
||||
# Exclude glx context on non-unix
|
||||
if(NOT UNIX OR APPLE)
|
||||
set_source_files_properties(${BGFX_DIR}/src/glcontext_glx.cpp PROPERTIES HEADER_FILE_ONLY ON)
|
||||
endif()
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bgfx PROPERTIES FOLDER "bgfx")
|
||||
|
||||
# in Xcode we need to specify this file as objective-c++ (instead of renaming to .mm)
|
||||
if(XCODE)
|
||||
set_source_files_properties(
|
||||
${BGFX_DIR}/src/renderer_vk.cpp PROPERTIES LANGUAGE OBJCXX XCODE_EXPLICIT_FILE_TYPE sourcecode.cpp.objcpp
|
||||
)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(
|
||||
TARGETS bgfx
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
355
cmake/bgfx/examples.cmake
Executable file
355
cmake/bgfx/examples.cmake
Executable file
@@ -0,0 +1,355 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include(CMakeParseArguments)
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/util/ConfigureDebugging.cmake)
|
||||
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/../bgfxToolUtils.cmake)
|
||||
|
||||
function(add_bgfx_shader FILE FOLDER)
|
||||
get_filename_component(FILENAME "${FILE}" NAME_WE)
|
||||
string(SUBSTRING "${FILENAME}" 0 2 TYPE)
|
||||
if("${TYPE}" STREQUAL "fs")
|
||||
set(TYPE "FRAGMENT")
|
||||
elseif("${TYPE}" STREQUAL "vs")
|
||||
set(TYPE "VERTEX")
|
||||
elseif("${TYPE}" STREQUAL "cs")
|
||||
set(TYPE "COMPUTE")
|
||||
else()
|
||||
set(TYPE "")
|
||||
endif()
|
||||
|
||||
if(NOT "${TYPE}" STREQUAL "")
|
||||
set(COMMON FILE ${FILE} ${TYPE} INCLUDES ${BGFX_DIR}/src)
|
||||
set(OUTPUTS "")
|
||||
set(OUTPUTS_PRETTY "")
|
||||
|
||||
if(WIN32)
|
||||
# dx9
|
||||
if(NOT "${TYPE}" STREQUAL "COMPUTE")
|
||||
set(DX9_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx9/${FILENAME}.bin)
|
||||
_bgfx_shaderc_parse(
|
||||
DX9 ${COMMON} WINDOWS
|
||||
PROFILE s_3_0
|
||||
O 3
|
||||
OUTPUT ${DX9_OUTPUT}
|
||||
)
|
||||
list(APPEND OUTPUTS "DX9")
|
||||
set(OUTPUTS_PRETTY "${OUTPUTS_PRETTY}DX9, ")
|
||||
endif()
|
||||
|
||||
# dx11
|
||||
set(DX11_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx11/${FILENAME}.bin)
|
||||
if(NOT "${TYPE}" STREQUAL "COMPUTE")
|
||||
_bgfx_shaderc_parse(
|
||||
DX11 ${COMMON} WINDOWS
|
||||
PROFILE s_5_0
|
||||
O 3
|
||||
OUTPUT ${DX11_OUTPUT}
|
||||
)
|
||||
else()
|
||||
_bgfx_shaderc_parse(
|
||||
DX11 ${COMMON} WINDOWS
|
||||
PROFILE s_5_0
|
||||
O 1
|
||||
OUTPUT ${DX11_OUTPUT}
|
||||
)
|
||||
endif()
|
||||
list(APPEND OUTPUTS "DX11")
|
||||
set(OUTPUTS_PRETTY "${OUTPUTS_PRETTY}DX11, ")
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
# metal
|
||||
set(METAL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/metal/${FILENAME}.bin)
|
||||
_bgfx_shaderc_parse(METAL ${COMMON} OSX PROFILE metal OUTPUT ${METAL_OUTPUT})
|
||||
list(APPEND OUTPUTS "METAL")
|
||||
set(OUTPUTS_PRETTY "${OUTPUTS_PRETTY}Metal, ")
|
||||
endif()
|
||||
|
||||
# essl
|
||||
if(NOT "${TYPE}" STREQUAL "COMPUTE")
|
||||
set(ESSL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/essl/${FILENAME}.bin)
|
||||
_bgfx_shaderc_parse(ESSL ${COMMON} ANDROID OUTPUT ${ESSL_OUTPUT})
|
||||
list(APPEND OUTPUTS "ESSL")
|
||||
set(OUTPUTS_PRETTY "${OUTPUTS_PRETTY}ESSL, ")
|
||||
endif()
|
||||
|
||||
# glsl
|
||||
set(GLSL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/glsl/${FILENAME}.bin)
|
||||
if(NOT "${TYPE}" STREQUAL "COMPUTE")
|
||||
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 140 OUTPUT ${GLSL_OUTPUT})
|
||||
else()
|
||||
_bgfx_shaderc_parse(GLSL ${COMMON} LINUX PROFILE 430 OUTPUT ${GLSL_OUTPUT})
|
||||
endif()
|
||||
list(APPEND OUTPUTS "GLSL")
|
||||
set(OUTPUTS_PRETTY "${OUTPUTS_PRETTY}GLSL, ")
|
||||
|
||||
# spirv
|
||||
if(NOT "${TYPE}" STREQUAL "COMPUTE")
|
||||
set(SPIRV_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/spirv/${FILENAME}.bin)
|
||||
_bgfx_shaderc_parse(SPIRV ${COMMON} LINUX PROFILE spirv OUTPUT ${SPIRV_OUTPUT})
|
||||
list(APPEND OUTPUTS "SPIRV")
|
||||
set(OUTPUTS_PRETTY "${OUTPUTS_PRETTY}SPIRV")
|
||||
set(OUTPUT_FILES "")
|
||||
set(COMMANDS "")
|
||||
endif()
|
||||
|
||||
foreach(OUT ${OUTPUTS})
|
||||
list(APPEND OUTPUT_FILES ${${OUT}_OUTPUT})
|
||||
list(APPEND COMMANDS COMMAND "$<TARGET_FILE:shaderc>" ${${OUT}})
|
||||
get_filename_component(OUT_DIR ${${OUT}_OUTPUT} DIRECTORY)
|
||||
file(MAKE_DIRECTORY ${OUT_DIR})
|
||||
endforeach()
|
||||
|
||||
file(RELATIVE_PATH PRINT_NAME ${BGFX_DIR}/examples ${FILE})
|
||||
add_custom_command(
|
||||
MAIN_DEPENDENCY ${FILE} OUTPUT ${OUTPUT_FILES} ${COMMANDS}
|
||||
COMMENT "Compiling shader ${PRINT_NAME} for ${OUTPUTS_PRETTY}"
|
||||
)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(add_example ARG_NAME)
|
||||
# Parse arguments
|
||||
cmake_parse_arguments(ARG "COMMON" "" "DIRECTORIES;SOURCES" ${ARGN})
|
||||
|
||||
# Get all source files
|
||||
list(APPEND ARG_DIRECTORIES "${BGFX_DIR}/examples/${ARG_NAME}")
|
||||
set(SOURCES "")
|
||||
set(SHADERS "")
|
||||
foreach(DIR ${ARG_DIRECTORIES})
|
||||
if(APPLE)
|
||||
file(GLOB GLOB_SOURCES ${DIR}/*.mm)
|
||||
list(APPEND SOURCES ${GLOB_SOURCES})
|
||||
endif()
|
||||
file(GLOB GLOB_SOURCES ${DIR}/*.c ${DIR}/*.cpp ${DIR}/*.h ${DIR}/*.sc)
|
||||
list(APPEND SOURCES ${GLOB_SOURCES})
|
||||
file(GLOB GLOB_SHADERS ${DIR}/*.sc)
|
||||
list(APPEND SHADERS ${GLOB_SHADERS})
|
||||
endforeach()
|
||||
|
||||
# Add target
|
||||
if(ARG_COMMON)
|
||||
add_library(
|
||||
example-${ARG_NAME} STATIC EXCLUDE_FROM_ALL ${SOURCES} ${DEAR_IMGUI_SOURCES} ${MESHOPTIMIZER_SOURCES}
|
||||
)
|
||||
target_include_directories(
|
||||
example-${ARG_NAME} PUBLIC ${BGFX_DIR}/examples/common ${DEAR_IMGUI_INCLUDE_DIR}
|
||||
${MESHOPTIMIZER_INCLUDE_DIR}
|
||||
)
|
||||
target_link_libraries(
|
||||
example-${ARG_NAME} PUBLIC bgfx bx bimg bimg_decode ${DEAR_IMGUI_LIBRARIES} ${MESHOPTIMIZER_LIBRARIES}
|
||||
)
|
||||
if(BGFX_WITH_GLFW)
|
||||
find_package(glfw3 REQUIRED)
|
||||
target_link_libraries(example-${ARG_NAME} PUBLIC glfw)
|
||||
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_GLFW)
|
||||
elseif(BGFX_WITH_SDL)
|
||||
find_package(SDL2 REQUIRED)
|
||||
target_link_libraries(example-${ARG_NAME} PUBLIC ${SDL2_LIBRARIES})
|
||||
target_compile_definitions(example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_SDL)
|
||||
elseif(UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
target_link_libraries(example-${ARG_NAME} PUBLIC X11)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_include_directories(example-${ARG_NAME} PRIVATE ${BGFX_DIR}/3rdparty/native_app_glue)
|
||||
target_link_libraries(example-${ARG_NAME} INTERFACE android EGL GLESv2)
|
||||
endif()
|
||||
|
||||
if(BGFX_BUILD_EXAMPLES)
|
||||
if(IOS OR WIN32)
|
||||
# on iOS we need to build a bundle so have to copy the data rather than symlink
|
||||
# and on windows we can't create symlinks
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>
|
||||
)
|
||||
else()
|
||||
# For everything else symlink some folders into our output directory
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/font
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/font
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/images
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/images
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/meshes
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/meshes
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/shaders
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/shaders
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/text
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/text
|
||||
)
|
||||
add_custom_command(
|
||||
TARGET example-${ARG_NAME}
|
||||
COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/textures
|
||||
$<TARGET_FILE_DIR:example-${ARG_NAME}>/textures
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
else()
|
||||
if(ANDROID)
|
||||
add_library(example-${ARG_NAME} SHARED ${SOURCES})
|
||||
else()
|
||||
add_executable(example-${ARG_NAME} WIN32 ${SOURCES})
|
||||
endif()
|
||||
if(NOT BGFX_INSTALL_EXAMPLES)
|
||||
set_property(TARGET example-${ARG_NAME} PROPERTY EXCLUDE_FROM_ALL ON)
|
||||
endif()
|
||||
target_link_libraries(example-${ARG_NAME} PUBLIC example-common)
|
||||
configure_debugging(example-${ARG_NAME} WORKING_DIR ${BGFX_DIR}/examples/runtime)
|
||||
if(MSVC)
|
||||
set_target_properties(example-${ARG_NAME} PROPERTIES LINK_FLAGS "/ENTRY:\"mainCRTStartup\"")
|
||||
endif()
|
||||
if(BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(examples example-${ARG_NAME})
|
||||
endif()
|
||||
if(IOS)
|
||||
set_target_properties(
|
||||
example-${ARG_NAME}
|
||||
PROPERTIES MACOSX_BUNDLE ON
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER example-${ARG_NAME}
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION 0
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING 0
|
||||
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
target_compile_definitions(
|
||||
example-${ARG_NAME}
|
||||
PRIVATE "-D_CRT_SECURE_NO_WARNINGS" #
|
||||
"-D__STDC_FORMAT_MACROS" #
|
||||
"-DENTRY_CONFIG_IMPLEMENT_MAIN=1" #
|
||||
)
|
||||
|
||||
# Configure shaders
|
||||
if(NOT ARG_COMMON
|
||||
AND NOT IOS
|
||||
AND NOT EMSCRIPTEN
|
||||
AND NOT ANDROID
|
||||
)
|
||||
foreach(SHADER ${SHADERS})
|
||||
add_bgfx_shader(${SHADER} ${ARG_NAME})
|
||||
endforeach()
|
||||
source_group("Shader Files" FILES ${SHADERS})
|
||||
endif()
|
||||
|
||||
if(NOT ARG_COMMON AND EMSCRIPTEN)
|
||||
set_target_properties(
|
||||
example-${ARG_NAME}
|
||||
PROPERTIES LINK_FLAGS
|
||||
"-s PRECISE_F32=1 -s TOTAL_MEMORY=268435456 -s ENVIRONMENT=web --memory-init-file 1 --emrun"
|
||||
SUFFIX ".html"
|
||||
)
|
||||
endif()
|
||||
|
||||
# Directory name
|
||||
set_target_properties(example-${ARG_NAME} PROPERTIES FOLDER "bgfx/examples")
|
||||
endfunction()
|
||||
|
||||
# Build all examples target
|
||||
if(BGFX_CUSTOM_TARGETS)
|
||||
add_custom_target(examples)
|
||||
set_target_properties(examples PROPERTIES FOLDER "bgfx/examples")
|
||||
endif()
|
||||
|
||||
# Add common library for examples
|
||||
add_example(
|
||||
common
|
||||
COMMON
|
||||
DIRECTORIES
|
||||
${BGFX_DIR}/examples/common/debugdraw
|
||||
${BGFX_DIR}/examples/common/entry
|
||||
${BGFX_DIR}/examples/common/font
|
||||
${BGFX_DIR}/examples/common/imgui
|
||||
${BGFX_DIR}/examples/common/nanovg
|
||||
${BGFX_DIR}/examples/common/ps
|
||||
)
|
||||
|
||||
# Only add examples if set, otherwise we still need exmaples common for tools
|
||||
if(BGFX_BUILD_EXAMPLES)
|
||||
# Add examples
|
||||
set(BGFX_EXAMPLES
|
||||
00-helloworld
|
||||
01-cubes
|
||||
02-metaballs
|
||||
03-raymarch
|
||||
04-mesh
|
||||
05-instancing
|
||||
06-bump
|
||||
07-callback
|
||||
08-update
|
||||
09-hdr
|
||||
10-font
|
||||
11-fontsdf
|
||||
12-lod
|
||||
13-stencil
|
||||
14-shadowvolumes
|
||||
15-shadowmaps-simple
|
||||
16-shadowmaps
|
||||
17-drawstress
|
||||
18-ibl
|
||||
19-oit
|
||||
20-nanovg
|
||||
# 21-deferred
|
||||
22-windows
|
||||
23-vectordisplay
|
||||
24-nbody
|
||||
25-c99
|
||||
26-occlusion
|
||||
27-terrain
|
||||
28-wireframe
|
||||
29-debugdraw
|
||||
30-picking
|
||||
31-rsm
|
||||
32-particles
|
||||
33-pom
|
||||
34-mvs
|
||||
35-dynamic
|
||||
36-sky
|
||||
# 37-gpudrivenrendering
|
||||
38-bloom
|
||||
39-assao
|
||||
40-svt
|
||||
# 41-tess
|
||||
42-bunnylod
|
||||
43-denoise
|
||||
44-sss
|
||||
45-bokeh
|
||||
46-fsr
|
||||
47-pixelformats
|
||||
)
|
||||
|
||||
foreach(EXAMPLE ${BGFX_EXAMPLES})
|
||||
add_example(${EXAMPLE})
|
||||
endforeach()
|
||||
|
||||
if(BGFX_INSTALL_EXAMPLES)
|
||||
install(DIRECTORY ${BGFX_DIR}/examples/runtime/ DESTINATION examples)
|
||||
foreach(EXAMPLE ${BGFX_EXAMPLES})
|
||||
install(TARGETS example-${EXAMPLE} DESTINATION examples)
|
||||
endforeach()
|
||||
endif()
|
||||
endif()
|
||||
40
cmake/bgfx/geometryc.cmake
Normal file
40
cmake/bgfx/geometryc.cmake
Normal file
@@ -0,0 +1,40 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Grab the geometryc source files
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
GEOMETRYC_SOURCES #
|
||||
${BGFX_DIR}/tools/geometryc/*.cpp #
|
||||
${BGFX_DIR}/tools/geometryc/*.h #
|
||||
#
|
||||
${MESHOPTIMIZER_SOURCES}
|
||||
)
|
||||
add_executable(geometryc ${GEOMETRYC_SOURCES})
|
||||
|
||||
target_include_directories(geometryc PRIVATE ${MESHOPTIMIZER_INCLUDE_DIR})
|
||||
target_link_libraries(geometryc PRIVATE bx bgfx-vertexlayout ${MESHOPTIMIZER_LIBRARIES})
|
||||
target_compile_definitions(geometryc PRIVATE "-D_CRT_SECURE_NO_WARNINGS")
|
||||
set_target_properties(
|
||||
geometryc PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}geometryc #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_GEOMETRY AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools geometryc)
|
||||
endif()
|
||||
|
||||
if(IOS)
|
||||
set_target_properties(geometryc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryc)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS geometryc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
42
cmake/bgfx/geometryv.cmake
Normal file
42
cmake/bgfx/geometryv.cmake
Normal file
@@ -0,0 +1,42 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Grab the geometryv source files
|
||||
file(GLOB_RECURSE GEOMETRYV_SOURCES #
|
||||
${BGFX_DIR}/tools/geometryv/*
|
||||
)
|
||||
|
||||
if(ANDROID)
|
||||
add_library(geometryv SHARED ${GEOMETRYV_SOURCES})
|
||||
else()
|
||||
add_executable(geometryv ${GEOMETRYV_SOURCES})
|
||||
endif()
|
||||
|
||||
target_link_libraries(geometryv PRIVATE example-common)
|
||||
set_target_properties(
|
||||
geometryv PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}geometryv #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_GEOMETRY AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools geometryv)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
set_property(TARGET geometryv PROPERTY PREFIX "")
|
||||
elseif(EMSCRIPTEN)
|
||||
target_link_options(geometryv PRIVATE -sMAX_WEBGL_VERSION=2)
|
||||
elseif(IOS)
|
||||
set_target_properties(geometryv PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryv)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS geometryv EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
65
cmake/bgfx/shaderc.cmake
Normal file
65
cmake/bgfx/shaderc.cmake
Normal file
@@ -0,0 +1,65 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Grab the shaderc source files
|
||||
file(
|
||||
GLOB
|
||||
SHADERC_SOURCES #
|
||||
${BGFX_DIR}/tools/shaderc/*.cpp #
|
||||
${BGFX_DIR}/tools/shaderc/*.h #
|
||||
${BGFX_DIR}/src/shader* #
|
||||
)
|
||||
|
||||
add_executable(shaderc ${SHADERC_SOURCES})
|
||||
|
||||
target_link_libraries(
|
||||
shaderc
|
||||
PRIVATE bx
|
||||
bgfx-vertexlayout
|
||||
fcpp
|
||||
glslang
|
||||
glsl-optimizer
|
||||
spirv-opt
|
||||
spirv-cross
|
||||
)
|
||||
target_link_libraries(
|
||||
shaderc
|
||||
PRIVATE bx
|
||||
bimg
|
||||
bgfx-vertexlayout
|
||||
fcpp
|
||||
glslang
|
||||
glsl-optimizer
|
||||
spirv-opt
|
||||
spirv-cross
|
||||
webgpu
|
||||
)
|
||||
if(BGFX_AMALGAMATED)
|
||||
target_link_libraries(shaderc PRIVATE bgfx-shader)
|
||||
endif()
|
||||
|
||||
set_target_properties(
|
||||
shaderc PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}shaderc #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_SHADER AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools shaderc)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_link_libraries(shaderc PRIVATE log)
|
||||
elseif(IOS)
|
||||
set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS shaderc EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
29
cmake/bgfx/shared.cmake
Normal file
29
cmake/bgfx/shared.cmake
Normal file
@@ -0,0 +1,29 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
add_library(bgfx-vertexlayout INTERFACE)
|
||||
configure_file(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/generated/vertexlayout.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/generated/vertexlayout.cpp
|
||||
)
|
||||
target_sources(bgfx-vertexlayout INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/generated/vertexlayout.cpp)
|
||||
target_include_directories(bgfx-vertexlayout INTERFACE ${BGFX_DIR}/include)
|
||||
|
||||
add_library(bgfx-shader INTERFACE)
|
||||
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/generated/shader.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/generated/shader.cpp)
|
||||
target_sources(bgfx-shader INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/generated/shader.cpp)
|
||||
target_include_directories(bgfx-shader INTERFACE ${BGFX_DIR}/include)
|
||||
|
||||
# Frameworks required on OS X
|
||||
if(${CMAKE_SYSTEM_NAME} MATCHES Darwin)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
mark_as_advanced(COCOA_LIBRARY)
|
||||
target_link_libraries(bgfx-vertexlayout INTERFACE ${COCOA_LIBRARY})
|
||||
endif()
|
||||
42
cmake/bgfx/texturev.cmake
Normal file
42
cmake/bgfx/texturev.cmake
Normal file
@@ -0,0 +1,42 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Grab the texturev source files
|
||||
file(GLOB_RECURSE TEXTUREV_SOURCES #
|
||||
${BGFX_DIR}/tools/texturev/*
|
||||
)
|
||||
|
||||
if(ANDROID)
|
||||
add_library(texturev SHARED ${TEXTUREV_SOURCES})
|
||||
else()
|
||||
add_executable(texturev ${TEXTUREV_SOURCES})
|
||||
endif()
|
||||
|
||||
target_link_libraries(texturev PRIVATE example-common)
|
||||
set_target_properties(
|
||||
texturev PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturev #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools texturev)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
set_property(TARGET texturev PROPERTY PREFIX "")
|
||||
elseif(EMSCRIPTEN)
|
||||
target_link_options(texturev PRIVATE -sMAX_WEBGL_VERSION=2)
|
||||
elseif(IOS)
|
||||
set_target_properties(texturev PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturev)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS texturev EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
157
cmake/bgfx/util/ConfigureDebugging.cmake
Normal file
157
cmake/bgfx/util/ConfigureDebugging.cmake
Normal file
@@ -0,0 +1,157 @@
|
||||
# ConfigureDebugging.cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# configure_debugging( TARGET [OPTIONS...] )
|
||||
#
|
||||
# Configures the debugging settings in visual studio.
|
||||
# Results in a no-op on non visual studio builds.
|
||||
# Must be called in the same cmake file as the add_executable command.
|
||||
#
|
||||
# See OPTIONS variable in the function for supported user settings.
|
||||
# See CONFIGS variable in the function for supported cmake configurations.
|
||||
# See PROCESSORS variable in the function for supported architecture configurations.
|
||||
#
|
||||
# All variables can be set with one of the following formats:
|
||||
#
|
||||
# (OPTION)
|
||||
# (OPTION)_(CONFIG)
|
||||
# (OPTION)_(CONFIG)_(ARCH)
|
||||
# (OPTION)_(ARCH)
|
||||
#
|
||||
# So, some examples (variables should be all caps):
|
||||
#
|
||||
# WORKING_DIR
|
||||
# WORKING_DIR_X64
|
||||
# WORKING_DIR_RELEASE_WIN32
|
||||
# WORKING_DIR_X64
|
||||
#
|
||||
# An example of a full command:
|
||||
#
|
||||
# configure_debugging(target COMMAND "node.exe" COMMAND_X64 "node64.exe" WORKING_DIR ${CMAKE_SOURCE_DIR} DEBUGGER_ENV "PATH=%PATH%\\;$(ProjectDir)")
|
||||
|
||||
include(CMakeParseArguments)
|
||||
|
||||
function(configure_debugging ARG_TARGET)
|
||||
if(MSVC)
|
||||
# Visual Studio Options
|
||||
set(OPTIONS
|
||||
WORKING_DIR
|
||||
LocalDebuggerWorkingDirectory
|
||||
DEBUGGER_ENV
|
||||
LocalDebuggerEnvironment
|
||||
COMMAND
|
||||
LocalDebuggerCommand
|
||||
COMMAND_ARGS
|
||||
LocalDebuggerCommandArguments
|
||||
)
|
||||
|
||||
# Valid Configurations
|
||||
set(CONFIGS Debug Release MinSizeRel RelWithDebInfo)
|
||||
|
||||
# Processors
|
||||
set(PROCESSORS Win32 x64)
|
||||
|
||||
# Begin hackery
|
||||
if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
|
||||
set(ACTIVE_PROCESSOR "x64")
|
||||
else()
|
||||
set(ACTIVE_PROCESSOR "Win32")
|
||||
endif()
|
||||
# Fix issues with semicolons, thx cmake
|
||||
foreach(ARG ${ARGN})
|
||||
string(REPLACE ";" "\\\\\\\\\\\\\\;" RES "${ARG}")
|
||||
list(APPEND ARGS "${RES}")
|
||||
endforeach()
|
||||
# Build options for cmake_parse_arguments, result is ONE_ARG variable
|
||||
set(ODD ON)
|
||||
foreach(OPTION ${OPTIONS})
|
||||
if(ODD)
|
||||
set(ARG ${OPTION})
|
||||
list(APPEND ONE_ARG ${ARG})
|
||||
foreach(CONFIG ${CONFIGS})
|
||||
string(TOUPPER ${CONFIG} CONFIG)
|
||||
list(APPEND ONE_ARG ${ARG}_${CONFIG})
|
||||
foreach(PROCESSOR ${PROCESSORS})
|
||||
string(TOUPPER ${PROCESSOR} PROCESSOR)
|
||||
list(APPEND ONE_ARG ${ARG}_${CONFIG}_${PROCESSOR})
|
||||
endforeach()
|
||||
endforeach()
|
||||
foreach(PROCESSOR ${PROCESSORS})
|
||||
string(TOUPPER ${PROCESSOR} PROCESSOR)
|
||||
list(APPEND ONE_ARG ${ARG}_${PROCESSOR})
|
||||
endforeach()
|
||||
set(ODD OFF)
|
||||
else()
|
||||
set(ODD ON)
|
||||
endif()
|
||||
endforeach()
|
||||
cmake_parse_arguments(ARG "" "${ONE_ARG}" "" ${ARGS})
|
||||
# Parse options, fills in all variables of format ARG_(ARG)_(CONFIG)_(PROCESSOR), for example ARG_WORKING_DIR_DEBUG_X64
|
||||
set(ODD ON)
|
||||
foreach(OPTION ${OPTIONS})
|
||||
if(ODD)
|
||||
set(ARG ${OPTION})
|
||||
foreach(CONFIG ${CONFIGS})
|
||||
string(TOUPPER ${CONFIG} CONFIG_CAP)
|
||||
if("${ARG_${ARG}_${CONFIG_CAP}}" STREQUAL "")
|
||||
set(ARG_${ARG}_${CONFIG_CAP} ${ARG_${ARG}})
|
||||
endif()
|
||||
foreach(PROCESSOR ${PROCESSORS})
|
||||
string(TOUPPER ${PROCESSOR} PROCESSOR_CAP)
|
||||
if("${ARG_${ARG}_${CONFIG_CAP}_${PROCESSOR_CAP}}" STREQUAL "")
|
||||
if("${ARG_${ARG}_${PROCESSOR_CAP}}" STREQUAL "")
|
||||
set(ARG_${ARG}_${CONFIG_CAP}_${PROCESSOR_CAP} ${ARG_${ARG}_${CONFIG_CAP}})
|
||||
else()
|
||||
set(ARG_${ARG}_${CONFIG_CAP}_${PROCESSOR_CAP} ${ARG_${ARG}_${PROCESSOR_CAP}})
|
||||
endif()
|
||||
endif()
|
||||
if(NOT "${ARG_${ARG}_${CONFIG_CAP}_${PROCESSOR_CAP}}" STREQUAL "")
|
||||
|
||||
endif()
|
||||
endforeach()
|
||||
endforeach()
|
||||
set(ODD OFF)
|
||||
else()
|
||||
set(ODD ON)
|
||||
endif()
|
||||
endforeach()
|
||||
# Create string to put in proj.vcxproj.user file
|
||||
set(RESULT
|
||||
"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project ToolsVersion=\"12.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">"
|
||||
)
|
||||
foreach(CONFIG ${CONFIGS})
|
||||
string(TOUPPER ${CONFIG} CONFIG_CAPS)
|
||||
foreach(PROCESSOR ${PROCESSORS})
|
||||
if("${PROCESSOR}" STREQUAL "${ACTIVE_PROCESSOR}")
|
||||
string(TOUPPER ${PROCESSOR} PROCESSOR_CAPS)
|
||||
set(RESULT
|
||||
"${RESULT}\n <PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='${CONFIG}|${PROCESSOR}'\">"
|
||||
)
|
||||
set(ODD ON)
|
||||
foreach(OPTION ${OPTIONS})
|
||||
if(ODD)
|
||||
set(ARG ${OPTION})
|
||||
set(ODD OFF)
|
||||
else()
|
||||
set(VALUE ${ARG_${ARG}_${CONFIG_CAPS}_${PROCESSOR_CAPS}})
|
||||
if(NOT "${VALUE}" STREQUAL "")
|
||||
set(RESULT "${RESULT}\n <${OPTION}>${VALUE}</${OPTION}>")
|
||||
endif()
|
||||
set(ODD ON)
|
||||
endif()
|
||||
endforeach()
|
||||
set(RESULT "${RESULT}\n </PropertyGroup>")
|
||||
endif()
|
||||
endforeach()
|
||||
endforeach()
|
||||
set(RESULT "${RESULT}\n</Project>")
|
||||
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${ARG_TARGET}.vcxproj.user "${RESULT}")
|
||||
endif()
|
||||
endfunction()
|
||||
@@ -1,4 +1,351 @@
|
||||
# shaderc_parse(
|
||||
# _bgfx_bin2c_parse(
|
||||
# INPUT_FILE filename
|
||||
# OUTPUT_FILE filename
|
||||
# ARRAY_NAME name
|
||||
# )
|
||||
# Usage: bin2c -f <in> -o <out> -n <name>
|
||||
function(_bgfx_bin2c_parse ARG_OUT)
|
||||
set(options "")
|
||||
set(oneValueArgs INPUT_FILE;OUTPUT_FILE;ARRAY_NAME)
|
||||
set(multiValueArgs "")
|
||||
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
|
||||
set(CLI "")
|
||||
|
||||
# -f
|
||||
if(ARG_INPUT_FILE)
|
||||
list(APPEND CLI "-f" "${ARG_INPUT_FILE}")
|
||||
else()
|
||||
message(SEND_ERROR "Call to _bgfx_bin2c_parse() must have an INPUT_FILE")
|
||||
endif()
|
||||
|
||||
# -o
|
||||
if(ARG_OUTPUT_FILE)
|
||||
list(APPEND CLI "-o" "${ARG_OUTPUT_FILE}")
|
||||
else()
|
||||
message(SEND_ERROR "Call to _bgfx_bin2c_parse() must have an OUTPUT_FILE")
|
||||
endif()
|
||||
|
||||
# -n
|
||||
if(ARG_ARRAY_NAME)
|
||||
list(APPEND CLI "-n" "${ARG_ARRAY_NAME}")
|
||||
else()
|
||||
message(SEND_ERROR "Call to _bgfx_bin2c_parse() must have an ARRAY_NAME")
|
||||
endif()
|
||||
|
||||
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# bgfx_compile_binary_to_header(
|
||||
# INPUT_FILE filename
|
||||
# OUTPUT_FILE filename
|
||||
# ARRAY_NAME name
|
||||
# )
|
||||
#
|
||||
function(bgfx_compile_binary_to_header)
|
||||
set(options "")
|
||||
set(oneValueArgs INPUT_FILE;OUTPUT_FILE;ARRAY_NAME)
|
||||
set(multiValueArgs "")
|
||||
cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
|
||||
_bgfx_bin2c_parse(
|
||||
CLI
|
||||
INPUT_FILE ${ARG_INPUT_FILE}
|
||||
OUTPUT_FILE ${ARG_OUTPUT_FILE}
|
||||
ARRAY_NAME ${ARG_ARRAY_NAME}
|
||||
)
|
||||
add_custom_command(
|
||||
OUTPUT ${ARG_OUTPUT_FILE} #
|
||||
COMMAND bgfx::bin2c ${CLI} #
|
||||
MAIN_DEPENDENCY ${ARG_INPUT_FILE} #
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# _bgfx_texturec_parse(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# [FORMAT format]
|
||||
# [QUALITY default|fastest|highest]
|
||||
# [MIPS]
|
||||
# [MIPSKIP N]
|
||||
# [NORMALMAP]
|
||||
# [EQUIRECT]
|
||||
# [STRIP]
|
||||
# [SDF]
|
||||
# [REF alpha]
|
||||
# [IQA]
|
||||
# [PMA]
|
||||
# [LINEAR]
|
||||
# [MAX max size]
|
||||
# [RADIANCE model]
|
||||
# [AS extension]
|
||||
# )
|
||||
function(_bgfx_texturec_parse ARG_OUT)
|
||||
cmake_parse_arguments(
|
||||
ARG #
|
||||
"MIPS;NORMALMAP;EQUIRECT;STRIP;SDF;IQA;PMA;LINEAR" #
|
||||
"FILE;OUTPUT;FORMAT;QUALITY;MIPSKIP;REF;MAX;RADIANCE;AS" #
|
||||
"" #
|
||||
${ARGN} #
|
||||
)
|
||||
set(CLI "")
|
||||
|
||||
# -f
|
||||
if(ARG_FILE)
|
||||
list(APPEND CLI "-f" "${ARG_FILE}")
|
||||
endif()
|
||||
|
||||
# -o
|
||||
if(ARG_OUTPUT)
|
||||
list(APPEND CLI "-o" "${ARG_OUTPUT}")
|
||||
endif()
|
||||
|
||||
# -t
|
||||
if(ARG_FORMAT)
|
||||
list(APPEND CLI "-t" "${ARG_FORMAT}")
|
||||
endif()
|
||||
|
||||
# -q
|
||||
if(ARG_QUALITY)
|
||||
list(APPEND CLI "-q" "${ARG_QUALITY}")
|
||||
endif()
|
||||
|
||||
# --mips
|
||||
if(ARG_MIPS)
|
||||
list(APPEND CLI "--mips")
|
||||
endif()
|
||||
|
||||
# --mipskip
|
||||
if(ARG_MIPSKIP)
|
||||
list(APPEND CLI "--mipskip" "${ARG_MIPSKIP}")
|
||||
endif()
|
||||
|
||||
# --normalmap
|
||||
if(ARG_NORMALMAP)
|
||||
list(APPEND CLI "--normalmap")
|
||||
endif()
|
||||
|
||||
# --equirect
|
||||
if(ARG_EQUIRECT)
|
||||
list(APPEND CLI "--equirect")
|
||||
endif()
|
||||
|
||||
# --strip
|
||||
if(ARG_STRIP)
|
||||
list(APPEND CLI "--strip")
|
||||
endif()
|
||||
|
||||
# --sdf
|
||||
if(ARG_SDF)
|
||||
list(APPEND CLI "--sdf")
|
||||
endif()
|
||||
|
||||
# --ref
|
||||
if(ARG_REF)
|
||||
list(APPEND CLI "--ref" "${ARG_REF}")
|
||||
endif()
|
||||
|
||||
# --iqa
|
||||
if(ARG_IQA)
|
||||
list(APPEND CLI "--iqa")
|
||||
endif()
|
||||
|
||||
# --pma
|
||||
if(ARG_PMA)
|
||||
list(APPEND CLI "--pma")
|
||||
endif()
|
||||
|
||||
# --linear
|
||||
if(ARG_LINEAR)
|
||||
list(APPEND CLI "--linear")
|
||||
endif()
|
||||
|
||||
# --max
|
||||
if(ARG_MAX)
|
||||
list(APPEND CLI "--max" "${ARG_MAX}")
|
||||
endif()
|
||||
|
||||
# --radiance
|
||||
if(ARG_RADIANCE)
|
||||
list(APPEND CLI "--radiance" "${ARG_RADIANCE}")
|
||||
endif()
|
||||
|
||||
# --as
|
||||
if(ARG_AS)
|
||||
list(APPEND CLI "--as" "${ARG_AS}")
|
||||
endif()
|
||||
|
||||
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# bgfx_compile_texture(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# [FORMAT format]
|
||||
# [QUALITY default|fastest|highest]
|
||||
# [MIPS]
|
||||
# [MIPSKIP N]
|
||||
# [NORMALMAP]
|
||||
# [EQUIRECT]
|
||||
# [STRIP]
|
||||
# [SDF]
|
||||
# [REF alpha]
|
||||
# [IQA]
|
||||
# [PMA]
|
||||
# [LINEAR]
|
||||
# [MAX max size]
|
||||
# [RADIANCE model]
|
||||
# [AS extension]
|
||||
# )
|
||||
#
|
||||
function(bgfx_compile_texture)
|
||||
cmake_parse_arguments(
|
||||
ARG #
|
||||
"MIPS;NORMALMAP;EQUIRECT;STRIP;SDF;IQA;PMA;LINEAR" #
|
||||
"FILE;OUTPUT;FORMAT;QUALITY;MIPSKIP;REF;MAX;RADIANCE;AS" #
|
||||
"" #
|
||||
${ARGN} #
|
||||
)
|
||||
_bgfx_texturec_parse(CLI ${ARGV})
|
||||
add_custom_command(
|
||||
OUTPUT ${ARG_OUTPUT} #
|
||||
COMMAND bgfx::texturec ${CLI} #
|
||||
MAIN_DEPENDENCY ${ARG_INPUT} #
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# _bgfx_geometryc_parse(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# [SCALE scale]
|
||||
# [CCW]
|
||||
# [FLIPV]
|
||||
# [OBB num steps]
|
||||
# [PACKNORMAL 0|1]
|
||||
# [PACKUV 0|1]
|
||||
# [TANGENT]
|
||||
# [BARYCENTRIC]
|
||||
# [COMPRESS]
|
||||
# [LH_UP_Y|LH_UP_Z|RH_UP_Y|RH_UP_Z]
|
||||
# )
|
||||
function(_bgfx_geometryc_parse ARG_OUT)
|
||||
cmake_parse_arguments(
|
||||
ARG #
|
||||
"CCW;FLIPV;TANGENT;BARYCENTRIC;COMPRESS;LH_UP_Y;LH_UP_Z;RH_UP_Y;RH_UP_Z" #
|
||||
"FILE;OUTPUT;SCALE;OBB;PACKNORMAL;PACKUV" #
|
||||
"" #
|
||||
${ARGN} #
|
||||
)
|
||||
set(CLI "")
|
||||
|
||||
# -f
|
||||
if(ARG_FILE)
|
||||
list(APPEND CLI "-f" "${ARG_FILE}")
|
||||
endif()
|
||||
|
||||
# -o
|
||||
if(ARG_OUTPUT)
|
||||
list(APPEND CLI "-o" "${ARG_OUTPUT}")
|
||||
endif()
|
||||
|
||||
# -s
|
||||
if(ARG_SCALE)
|
||||
list(APPEND CLI "-s" "${ARG_SCALE}")
|
||||
endif()
|
||||
|
||||
# --cw
|
||||
if(ARG_QUALITY)
|
||||
list(APPEND CLI "--cw")
|
||||
endif()
|
||||
|
||||
# --flipv
|
||||
if(ARG_FLIPV)
|
||||
list(APPEND CLI "--flipv")
|
||||
endif()
|
||||
|
||||
# --obb
|
||||
if(ARG_OBB)
|
||||
list(APPEND CLI "--mipskip" "${ARG_OBB}")
|
||||
endif()
|
||||
|
||||
# --packnormal
|
||||
if(ARG_PACKNORMAL)
|
||||
list(APPEND CLI "--packnormal ${ARG_PACKNORMAL}")
|
||||
endif()
|
||||
|
||||
# --packuv
|
||||
if(ARG_PACKUV)
|
||||
list(APPEND CLI "--packuv" ${ARG_PACKUV})
|
||||
endif()
|
||||
|
||||
# --tangent
|
||||
if(ARG_TANGENT)
|
||||
list(APPEND CLI "--tangent")
|
||||
endif()
|
||||
|
||||
# --barycentric
|
||||
if(ARG_BARYCENTRIC)
|
||||
list(APPEND CLI "--barycentric")
|
||||
endif()
|
||||
|
||||
# --compress
|
||||
if(ARG_REF)
|
||||
list(APPEND CLI "--compress" "${ARG_COMPRESS}")
|
||||
endif()
|
||||
|
||||
# --lh-up+y
|
||||
if(ARG_LH_UP_Y)
|
||||
list(APPEND CLI "--lh-up+y")
|
||||
endif()
|
||||
|
||||
# --lh-up+z
|
||||
if(ARG_LH_UP_Z)
|
||||
list(APPEND CLI "--lh-up+z")
|
||||
endif()
|
||||
|
||||
# --rh-up+y
|
||||
if(ARG_RH_UP_Y)
|
||||
list(APPEND CLI "--rh-up+y")
|
||||
endif()
|
||||
|
||||
# --rh-up+z
|
||||
if(ARG_RH_UP_Z)
|
||||
list(APPEND CLI "--rh-up+z")
|
||||
endif()
|
||||
|
||||
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# bgfx_compile_geometry(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# [SCALE scale]
|
||||
# [CCW]
|
||||
# [FLIPV]
|
||||
# [OBB num steps]
|
||||
# [PACKNORMAL 0|1]
|
||||
# [PACKUV 0|1]
|
||||
# [TANGENT]
|
||||
# [BARYCENTRIC]
|
||||
# [COMPRESS]
|
||||
# [LH_UP_Y|LH_UP_Z|RH_UP_Y|RH_UP_Z]
|
||||
# )
|
||||
#
|
||||
function(bgfx_compile_geometry)
|
||||
cmake_parse_arguments(
|
||||
ARG #
|
||||
"CCW;FLIPV;TANGENT;BARYCENTRIC;COMPRESS;LH_UP_Y;LH_UP_Z;RH_UP_Y;RH_UP_Z" #
|
||||
"FILE;OUTPUT;SCALE;OBB;PACKNORMAL;PACKUV" #
|
||||
"" #
|
||||
${ARGN} #
|
||||
)
|
||||
_bgfx_geometryc_parse(CLI ${ARGV})
|
||||
add_custom_command(
|
||||
OUTPUT ${ARG_OUTPUT} #
|
||||
COMMAND bgfx::geometryc ${CLI} #
|
||||
MAIN_DEPENDENCY ${ARG_INPUT} #
|
||||
)
|
||||
endfunction()
|
||||
|
||||
# _bgfx_shaderc_parse(
|
||||
# FILE filename
|
||||
# OUTPUT filename
|
||||
# FRAGMENT|VERTEX|COMPUTE
|
||||
@@ -17,261 +364,250 @@
|
||||
# [DISASM]
|
||||
# [WERROR]
|
||||
# )
|
||||
function( shaderc_parse ARG_OUT )
|
||||
cmake_parse_arguments( ARG "DEPENDS;ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS;PREPROCESS;RAW;FRAGMENT;VERTEX;COMPUTE;VERBOSE;DEBUG;DISASM;WERROR" "FILE;OUTPUT;VARYINGDEF;BIN2C;PROFILE;O" "INCLUDES;DEFINES" ${ARGN} )
|
||||
set( CLI "" )
|
||||
function(_bgfx_shaderc_parse ARG_OUT)
|
||||
cmake_parse_arguments(
|
||||
ARG
|
||||
"DEPENDS;ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS;PREPROCESS;RAW;FRAGMENT;VERTEX;COMPUTE;VERBOSE;DEBUG;DISASM;WERROR"
|
||||
"FILE;OUTPUT;VARYINGDEF;BIN2C;PROFILE;O"
|
||||
"INCLUDES;DEFINES"
|
||||
${ARGN}
|
||||
)
|
||||
set(CLI "")
|
||||
|
||||
# -f
|
||||
if( ARG_FILE )
|
||||
list( APPEND CLI "-f" "${ARG_FILE}" )
|
||||
if(ARG_FILE)
|
||||
list(APPEND CLI "-f" "${ARG_FILE}")
|
||||
endif()
|
||||
|
||||
# -i
|
||||
if( ARG_INCLUDES )
|
||||
foreach( INCLUDE ${ARG_INCLUDES} )
|
||||
list( APPEND CLI "-i" )
|
||||
list( APPEND CLI "${INCLUDE}" )
|
||||
if(ARG_INCLUDES)
|
||||
foreach(INCLUDE ${ARG_INCLUDES})
|
||||
list(APPEND CLI "-i")
|
||||
list(APPEND CLI "${INCLUDE}")
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
# -o
|
||||
if( ARG_OUTPUT )
|
||||
list( APPEND CLI "-o" "${ARG_OUTPUT}" )
|
||||
if(ARG_OUTPUT)
|
||||
list(APPEND CLI "-o" "${ARG_OUTPUT}")
|
||||
endif()
|
||||
|
||||
# --bin2c
|
||||
if( ARG_BIN2C )
|
||||
list( APPEND CLI "--bin2c" "${ARG_BIN2C}" )
|
||||
if(ARG_BIN2C)
|
||||
list(APPEND CLI "--bin2c" "${ARG_BIN2C}")
|
||||
endif()
|
||||
|
||||
# --depends
|
||||
if( ARG_DEPENDS )
|
||||
list( APPEND CLI "--depends" )
|
||||
if(ARG_DEPENDS)
|
||||
list(APPEND CLI "--depends")
|
||||
endif()
|
||||
|
||||
# --platform
|
||||
set( PLATFORM "" )
|
||||
set( PLATFORMS "ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS" )
|
||||
foreach( P ${PLATFORMS} )
|
||||
if( ARG_${P} )
|
||||
if( PLATFORM )
|
||||
message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${PLATFORM} and ${P}." )
|
||||
set(PLATFORM "")
|
||||
set(PLATFORMS "ANDROID;ASM_JS;IOS;LINUX;NACL;OSX;WINDOWS")
|
||||
foreach(P ${PLATFORMS})
|
||||
if(ARG_${P})
|
||||
if(PLATFORM)
|
||||
message(SEND_ERROR "Call to _bgfx_shaderc_parse() cannot have both flags ${PLATFORM} and ${P}.")
|
||||
return()
|
||||
endif()
|
||||
set( PLATFORM "${P}" )
|
||||
set(PLATFORM "${P}")
|
||||
endif()
|
||||
endforeach()
|
||||
if( "${PLATFORM}" STREQUAL "" )
|
||||
message( SEND_ERROR "Call to shaderc_parse() must have a platform flag: ${PLATFORMS}" )
|
||||
if(PLATFORM STREQUAL "")
|
||||
message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have a platform flag: ${PLATFORMS}")
|
||||
return()
|
||||
elseif( "${PLATFORM}" STREQUAL "ANDROID" )
|
||||
list( APPEND CLI "--platform" "android" )
|
||||
elseif( "${PLATFORM}" STREQUAL "ASM_JS" )
|
||||
list( APPEND CLI "--platform" "asm.js" )
|
||||
elseif( "${PLATFORM}" STREQUAL "IOS" )
|
||||
list( APPEND CLI "--platform" "ios" )
|
||||
elseif( "${PLATFORM}" STREQUAL "LINUX" )
|
||||
list( APPEND CLI "--platform" "linux" )
|
||||
elseif( "${PLATFORM}" STREQUAL "NACL" )
|
||||
list( APPEND CLI "--platform" "nacl" )
|
||||
elseif( "${PLATFORM}" STREQUAL "OSX" )
|
||||
list( APPEND CLI "--platform" "osx" )
|
||||
elseif( "${PLATFORM}" STREQUAL "WINDOWS" )
|
||||
list( APPEND CLI "--platform" "windows" )
|
||||
elseif(PLATFORM STREQUAL ANDROID)
|
||||
list(APPEND CLI "--platform" "android")
|
||||
elseif(PLATFORM STREQUAL ASM_JS)
|
||||
list(APPEND CLI "--platform" "asm.js")
|
||||
elseif(PLATFORM STREQUAL IOS)
|
||||
list(APPEND CLI "--platform" "ios")
|
||||
elseif(PLATFORM STREQUAL NACL)
|
||||
list(APPEND CLI "--platform" "nacl")
|
||||
elseif(PLATFORM STREQUAL OSX)
|
||||
list(APPEND CLI "--platform" "osx")
|
||||
elseif(PLATFORM STREQUAL UNIX)
|
||||
list(APPEND CLI "--platform" "linux")
|
||||
elseif(PLATFORM STREQUAL WINDOWS)
|
||||
list(APPEND CLI "--platform" "windows")
|
||||
endif()
|
||||
|
||||
# --preprocess
|
||||
if( ARG_PREPROCESS )
|
||||
list( APPEND CLI "--preprocess" )
|
||||
if(ARG_PREPROCESS)
|
||||
list(APPEND CLI "--preprocess")
|
||||
endif()
|
||||
|
||||
# --define
|
||||
if( ARG_DEFINES )
|
||||
list( APPEND CLI "--defines" )
|
||||
set( DEFINES "" )
|
||||
foreach( DEFINE ${ARG_DEFINES} )
|
||||
if( NOT "${DEFINES}" STREQUAL "" )
|
||||
set( DEFINES "${DEFINES}\\\\;${DEFINE}" )
|
||||
if(ARG_DEFINES)
|
||||
list(APPEND CLI "--defines")
|
||||
set(DEFINES "")
|
||||
foreach(DEFINE ${ARG_DEFINES})
|
||||
if(NOT "${DEFINES}" STREQUAL "")
|
||||
set(DEFINES "${DEFINES}\\\\;${DEFINE}")
|
||||
else()
|
||||
set( DEFINES "${DEFINE}" )
|
||||
set(DEFINES "${DEFINE}")
|
||||
endif()
|
||||
endforeach()
|
||||
list( APPEND CLI "${DEFINES}" )
|
||||
list(APPEND CLI "${DEFINES}")
|
||||
endif()
|
||||
|
||||
# --raw
|
||||
if( ARG_RAW )
|
||||
list( APPEND CLI "--raw" )
|
||||
if(ARG_RAW)
|
||||
list(APPEND CLI "--raw")
|
||||
endif()
|
||||
|
||||
# --type
|
||||
set( TYPE "" )
|
||||
set( TYPES "FRAGMENT;VERTEX;COMPUTE" )
|
||||
foreach( T ${TYPES} )
|
||||
if( ARG_${T} )
|
||||
if( TYPE )
|
||||
message( SEND_ERROR "Call to shaderc_parse() cannot have both flags ${TYPE} and ${T}." )
|
||||
set(TYPE "")
|
||||
set(TYPES "FRAGMENT;VERTEX;COMPUTE")
|
||||
foreach(T ${TYPES})
|
||||
if(ARG_${T})
|
||||
if(TYPE)
|
||||
message(SEND_ERROR "Call to _bgfx_shaderc_parse() cannot have both flags ${TYPE} and ${T}.")
|
||||
return()
|
||||
endif()
|
||||
set( TYPE "${T}" )
|
||||
set(TYPE "${T}")
|
||||
endif()
|
||||
endforeach()
|
||||
if( "${TYPE}" STREQUAL "" )
|
||||
message( SEND_ERROR "Call to shaderc_parse() must have a type flag: ${TYPES}" )
|
||||
if("${TYPE}" STREQUAL "")
|
||||
message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have a type flag: ${TYPES}")
|
||||
return()
|
||||
elseif( "${TYPE}" STREQUAL "FRAGMENT" )
|
||||
list( APPEND CLI "--type" "fragment" )
|
||||
elseif( "${TYPE}" STREQUAL "VERTEX" )
|
||||
list( APPEND CLI "--type" "vertex" )
|
||||
elseif( "${TYPE}" STREQUAL "COMPUTE" )
|
||||
list( APPEND CLI "--type" "compute" )
|
||||
elseif("${TYPE}" STREQUAL "FRAGMENT")
|
||||
list(APPEND CLI "--type" "fragment")
|
||||
elseif("${TYPE}" STREQUAL "VERTEX")
|
||||
list(APPEND CLI "--type" "vertex")
|
||||
elseif("${TYPE}" STREQUAL "COMPUTE")
|
||||
list(APPEND CLI "--type" "compute")
|
||||
endif()
|
||||
|
||||
# --varyingdef
|
||||
if( ARG_VARYINGDEF )
|
||||
list( APPEND CLI "--varyingdef" "${ARG_VARYINGDEF}" )
|
||||
if(ARG_VARYINGDEF)
|
||||
list(APPEND CLI "--varyingdef" "${ARG_VARYINGDEF}")
|
||||
endif()
|
||||
|
||||
# --verbose
|
||||
if( ARG_VERBOSE )
|
||||
list( APPEND CLI "--verbose" )
|
||||
if(ARG_VERBOSE)
|
||||
list(APPEND CLI "--verbose")
|
||||
endif()
|
||||
|
||||
# --debug
|
||||
if( ARG_DEBUG )
|
||||
list( APPEND CLI "--debug" )
|
||||
if(ARG_DEBUG)
|
||||
list(APPEND CLI "--debug")
|
||||
endif()
|
||||
|
||||
# --disasm
|
||||
if( ARG_DISASM )
|
||||
list( APPEND CLI "--disasm" )
|
||||
if(ARG_DISASM)
|
||||
list(APPEND CLI "--disasm")
|
||||
endif()
|
||||
|
||||
# --profile
|
||||
if( ARG_PROFILE )
|
||||
list( APPEND CLI "--profile" "${ARG_PROFILE}" )
|
||||
if(ARG_PROFILE)
|
||||
list(APPEND CLI "--profile" "${ARG_PROFILE}")
|
||||
endif()
|
||||
|
||||
# -O
|
||||
if( ARG_O )
|
||||
list( APPEND CLI "-O" "${ARG_O}" )
|
||||
if(ARG_O)
|
||||
list(APPEND CLI "-O" "${ARG_O}")
|
||||
endif()
|
||||
|
||||
# --Werror
|
||||
if( ARG_WERROR )
|
||||
list( APPEND CLI "--Werror" )
|
||||
if(ARG_WERROR)
|
||||
list(APPEND CLI "--Werror")
|
||||
endif()
|
||||
|
||||
set( ${ARG_OUT} ${CLI} PARENT_SCOPE )
|
||||
set(${ARG_OUT} ${CLI} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function (_get_profile_ext PROFILE PROFILE_EXT)
|
||||
string(REPLACE 300_es essl PROFILE ${PROFILE})
|
||||
string(REPLACE 120 glsl PROFILE ${PROFILE})
|
||||
string(REPLACE spirv spv PROFILE ${PROFILE})
|
||||
string(REPLACE metal mtl PROFILE ${PROFILE})
|
||||
string(REPLACE vs_3_0 dx9 PROFILE ${PROFILE})
|
||||
string(REPLACE vs_4_0 dx10 PROFILE ${PROFILE})
|
||||
string(REPLACE vs_5_0 dx11 PROFILE ${PROFILE})
|
||||
string(REPLACE ps_3_0 dx9 PROFILE ${PROFILE})
|
||||
string(REPLACE ps_4_0 dx10 PROFILE ${PROFILE})
|
||||
string(REPLACE ps_5_0 dx11 PROFILE ${PROFILE})
|
||||
string(REPLACE cs_4_0 dx10 PROFILE ${PROFILE})
|
||||
string(REPLACE cs_5_0 dx11 PROFILE ${PROFILE})
|
||||
function(_bgfx_get_profile_ext PROFILE PROFILE_EXT)
|
||||
string(REPLACE 300_es essl PROFILE ${PROFILE})
|
||||
string(REPLACE 120 glsl PROFILE ${PROFILE})
|
||||
string(REPLACE spirv spv PROFILE ${PROFILE})
|
||||
string(REPLACE metal mtl PROFILE ${PROFILE})
|
||||
string(REPLACE s_3_0 dx9 PROFILE ${PROFILE})
|
||||
string(REPLACE s_4_0 dx10 PROFILE ${PROFILE})
|
||||
string(REPLACE s_5_0 dx11 PROFILE ${PROFILE})
|
||||
|
||||
set(${PROFILE_EXT}
|
||||
${PROFILE}
|
||||
PARENT_SCOPE
|
||||
)
|
||||
endfunction ()
|
||||
set(${PROFILE_EXT} ${PROFILE} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# compile_shader_to_header(
|
||||
# TYPE VERTEX|FRAGMENT|COMPUTE
|
||||
# SHADERS filenames
|
||||
# VARYING_DEF filename
|
||||
# OUTPUT_DIR directory
|
||||
#)
|
||||
# bgfx_compile_shader_to_header(
|
||||
# TYPE VERTEX|FRAGMENT|COMPUTE
|
||||
# SHADERS filenames
|
||||
# VARYING_DEF filename
|
||||
# OUTPUT_DIR directory
|
||||
# )
|
||||
#
|
||||
function (compile_shader_to_header)
|
||||
set(options "")
|
||||
set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR)
|
||||
set(multiValueArgs SHADERS)
|
||||
cmake_parse_arguments(
|
||||
ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}"
|
||||
)
|
||||
function(bgfx_compile_shader_to_header)
|
||||
set(options "")
|
||||
set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR)
|
||||
set(multiValueArgs SHADERS)
|
||||
cmake_parse_arguments(ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
|
||||
|
||||
set(PROFILES 120 300_es spirv) # pssl
|
||||
if (UNIX AND NOT APPLE)
|
||||
set(PLATFORM LINUX)
|
||||
elseif (EMSCRIPTEN)
|
||||
set(PLATFORM ASM_JS)
|
||||
elseif (APPLE)
|
||||
set(PLATFORM OSX)
|
||||
list(APPEND PROFILES metal)
|
||||
elseif (
|
||||
WIN32
|
||||
OR MINGW
|
||||
OR MSYS
|
||||
OR CYGWIN
|
||||
)
|
||||
set(PLATFORM WINDOWS)
|
||||
if (ARGS_TYPE STREQUAL "VERTEX")
|
||||
list(APPEND PROFILES vs_3_0)
|
||||
list(APPEND PROFILES vs_4_0)
|
||||
list(APPEND PROFILES vs_5_0)
|
||||
elseif (ARGS_TYPE STREQUAL "FRAGMENT")
|
||||
list(APPEND PROFILES ps_3_0)
|
||||
list(APPEND PROFILES ps_4_0)
|
||||
list(APPEND PROFILES ps_5_0)
|
||||
elseif (ARGS_TYPE STREQUAL "COMPUTE")
|
||||
list(APPEND PROFILES cs_4_0)
|
||||
list(APPEND PROFILES cs_5_0)
|
||||
else ()
|
||||
message(error "shaderc: Unsupported type")
|
||||
endif ()
|
||||
else ()
|
||||
message(error "shaderc: Unsupported platform")
|
||||
endif ()
|
||||
set(PROFILES 120 300_es spirv) # pssl
|
||||
if(UNIX AND NOT APPLE)
|
||||
set(PLATFORM LINUX)
|
||||
elseif(EMSCRIPTEN)
|
||||
set(PLATFORM ASM_JS)
|
||||
elseif(APPLE)
|
||||
set(PLATFORM OSX)
|
||||
list(APPEND PROFILES metal)
|
||||
elseif(
|
||||
WIN32
|
||||
OR MINGW
|
||||
OR MSYS
|
||||
OR CYGWIN
|
||||
)
|
||||
set(PLATFORM WINDOWS)
|
||||
if(ARGS_TYPE STREQUAL "VERTEX" OR ARGS_TYPE STREQUAL "FRAGMENT")
|
||||
list(APPEND PROFILES s_3_0)
|
||||
list(APPEND PROFILES s_4_0)
|
||||
list(APPEND PROFILES s_5_0)
|
||||
elseif(ARGS_TYPE STREQUAL "COMPUTE")
|
||||
list(APPEND PROFILES s_4_0)
|
||||
list(APPEND PROFILES s_5_0)
|
||||
else()
|
||||
message(error "shaderc: Unsupported type")
|
||||
endif()
|
||||
else()
|
||||
message(error "shaderc: Unsupported platform")
|
||||
endif()
|
||||
|
||||
foreach (SHADER_FILE ${ARGS_SHADERS})
|
||||
source_group("Shaders" FILES "${SHADER}")
|
||||
get_filename_component(SHADER_FILE_BASENAME ${SHADER_FILE} NAME)
|
||||
get_filename_component(SHADER_FILE_NAME_WE ${SHADER_FILE} NAME_WE)
|
||||
get_filename_component(SHADER_FILE_ABSOLUTE ${SHADER_FILE} ABSOLUTE)
|
||||
foreach(SHADER_FILE ${ARGS_SHADERS})
|
||||
source_group("Shaders" FILES "${SHADER}")
|
||||
get_filename_component(SHADER_FILE_BASENAME ${SHADER_FILE} NAME)
|
||||
get_filename_component(SHADER_FILE_NAME_WE ${SHADER_FILE} NAME_WE)
|
||||
get_filename_component(SHADER_FILE_ABSOLUTE ${SHADER_FILE} ABSOLUTE)
|
||||
|
||||
# Build output targets and their commands
|
||||
set(OUTPUTS "")
|
||||
set(COMMANDS "")
|
||||
foreach (PROFILE ${PROFILES})
|
||||
_get_profile_ext(${PROFILE} PROFILE_EXT)
|
||||
set(OUTPUT
|
||||
${ARGS_OUTPUT_DIR}/${SHADER_FILE_BASENAME}.${PROFILE_EXT}.bin.h
|
||||
)
|
||||
set(PLATFORM_I ${PLATFORM})
|
||||
if (PROFILE STREQUAL "spirv")
|
||||
set(PLATFORM_I LINUX)
|
||||
endif ()
|
||||
shaderc_parse(
|
||||
CLI #
|
||||
${ARGS_TYPE} ${PLATFORM_I} WERROR
|
||||
"$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
|
||||
FILE ${SHADER_FILE_ABSOLUTE}
|
||||
OUTPUT ${OUTPUT}
|
||||
PROFILE ${PROFILE}
|
||||
O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
|
||||
VARYINGDEF ${ARGS_VARYING_DEF}
|
||||
INCLUDES ${BGFX_SHADER_INCLUDE_PATH}
|
||||
BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
|
||||
)
|
||||
list(APPEND OUTPUTS ${OUTPUT})
|
||||
list(APPEND COMMANDS COMMAND bgfx::shaderc ${CLI})
|
||||
endforeach ()
|
||||
# Build output targets and their commands
|
||||
set(OUTPUTS "")
|
||||
set(COMMANDS "")
|
||||
foreach(PROFILE ${PROFILES})
|
||||
_bgfx_get_profile_ext(${PROFILE} PROFILE_EXT)
|
||||
set(OUTPUT ${ARGS_OUTPUT_DIR}/${SHADER_FILE_BASENAME}.${PROFILE_EXT}.bin.h)
|
||||
set(PLATFORM_I ${PLATFORM})
|
||||
if(PROFILE STREQUAL "spirv")
|
||||
set(PLATFORM_I LINUX)
|
||||
endif()
|
||||
_bgfx_shaderc_parse(
|
||||
CLI #
|
||||
${ARGS_TYPE} ${PLATFORM_I} WERROR "$<$<CONFIG:debug>:DEBUG>$<$<CONFIG:relwithdebinfo>:DEBUG>"
|
||||
FILE ${SHADER_FILE_ABSOLUTE}
|
||||
OUTPUT ${OUTPUT}
|
||||
PROFILE ${PROFILE}
|
||||
O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
|
||||
VARYINGDEF ${ARGS_VARYING_DEF}
|
||||
INCLUDES ${BGFX_SHADER_INCLUDE_PATH}
|
||||
BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
|
||||
)
|
||||
list(APPEND OUTPUTS ${OUTPUT})
|
||||
list(APPEND COMMANDS COMMAND bgfx::shaderc ${CLI})
|
||||
endforeach()
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${OUTPUTS}
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory ${ARGS_OUTPUT_DIR} ${COMMANDS}
|
||||
MAIN_DEPENDENCY ${SHADER_FILE_ABSOLUTE}
|
||||
DEPENDS ${ARGS_VARYING_DEF}
|
||||
)
|
||||
endforeach ()
|
||||
endfunction ()
|
||||
add_custom_command(
|
||||
OUTPUT ${OUTPUTS}
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory ${ARGS_OUTPUT_DIR} ${COMMANDS}
|
||||
MAIN_DEPENDENCY ${SHADER_FILE_ABSOLUTE}
|
||||
DEPENDS ${ARGS_VARYING_DEF}
|
||||
)
|
||||
endforeach()
|
||||
endfunction()
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Third party libs
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc-codec.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/edtaa3.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc1.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc2.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/iqa.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/libsquish.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/nvtt.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/pvrtc.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/tinyexr.cmake )
|
||||
|
||||
# Ensure the directory exists
|
||||
if( NOT IS_DIRECTORY ${BIMG_DIR} )
|
||||
message( SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}" )
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Grab the bimg source files
|
||||
file( GLOB BIMG_SOURCES ${BIMG_DIR}/src/*.cpp )
|
||||
|
||||
# Create the bimg target
|
||||
add_library( bimg STATIC ${BIMG_SOURCES} )
|
||||
|
||||
# Add include directory of bimg
|
||||
target_include_directories( bimg
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${BIMG_DIR}/include>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
|
||||
|
||||
# bimg dependencies
|
||||
target_link_libraries( bimg PUBLIC bx PRIVATE astc-codec astc edtaa3 etc1 etc2 iqa squish nvtt pvrtc tinyexr )
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties( bimg PROPERTIES FOLDER "bgfx" )
|
||||
25
cmake/bimg/3rdparty/astc_encoder.cmake
vendored
Normal file
25
cmake/bimg/3rdparty/astc_encoder.cmake
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT ASTC_ENCODER_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
ASTC_ENCODER_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/astc-encoder/source/*.cpp #
|
||||
${BIMG_DIR}/3rdparty/astc-encoder/source/*.h #
|
||||
)
|
||||
set(ASTC_ENCODER_INCLUDE_DIR ${BIMG_DIR}/3rdparty/astc-encoder/include)
|
||||
endif()
|
||||
25
cmake/bimg/3rdparty/edtaa3.cmake
vendored
Normal file
25
cmake/bimg/3rdparty/edtaa3.cmake
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT EDTAA3_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
EDTAA3_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/edtaa3/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/edtaa3/**.h #
|
||||
)
|
||||
set(EDTAA3_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
@@ -1,19 +1,22 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET etc1 )
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB ETC1_SOURCES ${BIMG_DIR}/3rdparty/etc1/*.cpp ${BIMG_DIR}/3rdparty/etc1/*.h )
|
||||
|
||||
add_library( etc1 STATIC ${ETC1_SOURCES} )
|
||||
target_include_directories( etc1 PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> )
|
||||
set_target_properties( etc1 PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
if(NOT ETC1_LIBRARIES)
|
||||
file(GLOB_RECURSE ETC1_SOURCES ${BIMG_DIR}/3rdparty/etc1/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/etc1/**.hpp #
|
||||
)
|
||||
set(ETC1_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
@@ -1,19 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET astc )
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB ASTC_SOURCES ${BIMG_DIR}/3rdparty/astc/*.cpp ${BIMG_DIR}/3rdparty/astc/*.h )
|
||||
|
||||
add_library( astc STATIC ${ASTC_SOURCES} )
|
||||
target_include_directories( astc PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> )
|
||||
set_target_properties( astc PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
if(NOT ETC2_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
ETC2_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/etc2/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/etc2/**.hpp #
|
||||
)
|
||||
set(ETC2_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
25
cmake/bimg/3rdparty/iqa.cmake
vendored
Normal file
25
cmake/bimg/3rdparty/iqa.cmake
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT IQA_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
IQA_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/iqa/include/**.h #
|
||||
${BIMG_DIR}/3rdparty/iqa/source/**.c #
|
||||
)
|
||||
set(IQA_INCLUDE_DIR ${BIMG_DIR}/3rdparty/iqa/include)
|
||||
endif()
|
||||
@@ -1,19 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET squish )
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB SQUISH_SOURCES ${BIMG_DIR}/3rdparty/libsquish/*.cpp ${BIMG_DIR}/3rdparty/libsquish/*.h ${BIMG_DIR}/3rdparty/libsquish/*.inl )
|
||||
|
||||
add_library( squish STATIC ${SQUISH_SOURCES} )
|
||||
target_include_directories( squish PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> )
|
||||
set_target_properties( squish PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
if(NOT LIBSQUISH_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
LIBSQUISH_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/libsquish/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/libsquish/**.h #
|
||||
)
|
||||
set(LIBSQUISH_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
26
cmake/bimg/3rdparty/loadpng.cmake
vendored
Normal file
26
cmake/bimg/3rdparty/loadpng.cmake
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT LOADPNG_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
LOADPNG_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/lodepng/lodepng.cpp #
|
||||
${BIMG_DIR}/3rdparty/lodepng/lodepng.h #
|
||||
)
|
||||
set_source_files_properties(${BIMG_DIR}/3rdparty/lodepng/lodepng.cpp PROPERTIES HEADER_FILE_ONLY ON)
|
||||
set(LOADPNG_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
@@ -1,20 +1,23 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET etc2 )
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB ETC2_SOURCES ${BIMG_DIR}/3rdparty/etc2/*.cpp ${BIMG_DIR}/3rdparty/etc2/*.h )
|
||||
|
||||
add_library( etc2 STATIC ${ETC2_SOURCES} )
|
||||
target_include_directories( etc2 PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> )
|
||||
set_target_properties( etc2 PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
target_link_libraries( etc2 PUBLIC bx )
|
||||
if(NOT MINIZ_LIBRARIES)
|
||||
file(GLOB_RECURSE #
|
||||
MINIZ_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/tinyexr/deps/miniz/miniz.* #
|
||||
)
|
||||
set(MINIZ_INCLUDE_DIR ${BIMG_DIR}/3rdparty/tinyexr/deps/miniz)
|
||||
endif()
|
||||
@@ -1,19 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET edtaa3 )
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB EDTAA3_SOURCES ${BIMG_DIR}/3rdparty/edtaa3/*.cpp ${BIMG_DIR}/3rdparty/edtaa3/*.h )
|
||||
|
||||
add_library( edtaa3 STATIC ${EDTAA3_SOURCES} )
|
||||
target_include_directories( edtaa3 PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> )
|
||||
set_target_properties( edtaa3 PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
if(NOT NVTT_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
NVTT_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/nvtt/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/nvtt/**.h #
|
||||
)
|
||||
set(NVTT_INCLUDE_DIR ${BIMG_DIR}/3rdparty/nvtt)
|
||||
endif()
|
||||
@@ -1,19 +1,25 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET pvrtc )
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB PVRTC_SOURCES ${BIMG_DIR}/3rdparty/pvrtc/*.cpp ${BIMG_DIR}/3rdparty/pvrtc/*.h )
|
||||
|
||||
add_library( pvrtc STATIC ${PVRTC_SOURCES} )
|
||||
target_include_directories( pvrtc PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty> )
|
||||
set_target_properties( pvrtc PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
if(NOT PVRTC_LIBRARIES)
|
||||
file(
|
||||
GLOB_RECURSE #
|
||||
PVRTC_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/pvrtc/**.cpp #
|
||||
${BIMG_DIR}/3rdparty/pvrtc/**.h #
|
||||
)
|
||||
set(PVRTC_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
@@ -1,19 +1,23 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( TARGET iqa )
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file( GLOB IQA_SOURCES ${BIMG_DIR}/3rdparty/iqa/source/*.c ${BIMG_DIR}/3rdparty/iqa/include/*.h )
|
||||
|
||||
add_library( iqa STATIC ${IQA_SOURCES} )
|
||||
target_include_directories( iqa PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/3rdparty/iqa/include> )
|
||||
set_target_properties( iqa PROPERTIES FOLDER "bgfx/3rdparty" )
|
||||
if(NOT TINYEXR_LIBRARIES)
|
||||
file(GLOB_RECURSE #
|
||||
TINYEXR_SOURCES #
|
||||
${BIMG_DIR}/3rdparty/tinyexr/**.h #
|
||||
)
|
||||
set(TINYEXR_INCLUDE_DIR ${BIMG_DIR}/3rdparty)
|
||||
endif()
|
||||
28
cmake/bimg/CMakeLists.txt
Normal file
28
cmake/bimg/CMakeLists.txt
Normal file
@@ -0,0 +1,28 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include(3rdparty/loadpng.cmake)
|
||||
include(3rdparty/libsquish.cmake)
|
||||
include(3rdparty/astc_encoder.cmake)
|
||||
include(3rdparty/edtaa3.cmake)
|
||||
include(3rdparty/etc1.cmake)
|
||||
include(3rdparty/etc2.cmake)
|
||||
include(3rdparty/nvtt.cmake)
|
||||
include(3rdparty/pvrtc.cmake)
|
||||
include(3rdparty/tinyexr.cmake)
|
||||
include(3rdparty/iqa.cmake)
|
||||
include(3rdparty/miniz.cmake)
|
||||
include(bimg.cmake)
|
||||
include(bimg_decode.cmake)
|
||||
include(bimg_encode.cmake)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_TEXTURE)
|
||||
include(texturec.cmake)
|
||||
endif()
|
||||
56
cmake/bimg/bimg.cmake
Normal file
56
cmake/bimg/bimg.cmake
Normal file
@@ -0,0 +1,56 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
BIMG_SOURCES
|
||||
${BIMG_DIR}/include/* #
|
||||
${BIMG_DIR}/src/image.* #
|
||||
${BIMG_DIR}/src/image_gnf.cpp #
|
||||
#
|
||||
${ASTC_ENCODER_SOURCES}
|
||||
${MINIZ_SOURCES}
|
||||
)
|
||||
|
||||
add_library(bimg STATIC ${BIMG_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bimg PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
bimg PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include>$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
PRIVATE ${ASTC_ENCODER_INCLUDE_DIR} #
|
||||
${MINIZ_INCLUDE_DIR} #
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
bimg
|
||||
PUBLIC bx #
|
||||
${ASTC_ENCODER_LIBRARIES} #
|
||||
${MINIZ_LIBRARIES} #
|
||||
)
|
||||
|
||||
if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
install(
|
||||
TARGETS bimg
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
57
cmake/bimg/bimg_decode.cmake
Normal file
57
cmake/bimg/bimg_decode.cmake
Normal file
@@ -0,0 +1,57 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg_decode, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
BIMG_DECODE_SOURCES #
|
||||
${BIMG_DIR}/include/* #
|
||||
${BIMG_DIR}/src/image_decode.* #
|
||||
#
|
||||
${LOADPNG_SOURCES} #
|
||||
${MINIZ_SOURCES} #
|
||||
)
|
||||
|
||||
add_library(bimg_decode STATIC ${BIMG_DECODE_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bimg_decode PROPERTIES FOLDER "bgfx")
|
||||
target_include_directories(
|
||||
bimg_decode
|
||||
PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
PRIVATE ${LOADPNG_INCLUDE_DIR} #
|
||||
${MINIZ_INCLUDE_DIR} #
|
||||
${TINYEXR_INCLUDE_DIR} #
|
||||
)
|
||||
|
||||
target_link_libraries(
|
||||
bimg_decode
|
||||
PUBLIC bx #
|
||||
${LOADPNG_LIBRARIES} #
|
||||
${MINIZ_LIBRARIES} #
|
||||
${TINYEXR_LIBRARIES} #
|
||||
)
|
||||
|
||||
if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
install(
|
||||
TARGETS bimg_decode
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
99
cmake/bimg/bimg_encode.cmake
Normal file
99
cmake/bimg/bimg_encode.cmake
Normal file
@@ -0,0 +1,99 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BIMG_DIR})
|
||||
message(SEND_ERROR "Could not load bimg_encode, directory does not exist. ${BIMG_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
add_library(bimg_encode STATIC)
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bimg_encode PROPERTIES FOLDER "bgfx")
|
||||
|
||||
target_include_directories(
|
||||
bimg_encode
|
||||
PUBLIC $<BUILD_INTERFACE:${BIMG_DIR}/include> $<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
|
||||
PRIVATE ${LIBSQUISH_INCLUDE_DIR} #
|
||||
${ASTC_ENCODER_INCLUDE_DIR} #
|
||||
${EDTAA3_INCLUDE_DIR} #
|
||||
${ETC1_INCLUDE_DIR} #
|
||||
${ETC2_INCLUDE_DIR} #
|
||||
${NVTT_INCLUDE_DIR} #
|
||||
${PVRTC_INCLUDE_DIR} #
|
||||
${TINYEXR_INCLUDE_DIR} #
|
||||
${IQA_INCLUDE_DIR} #
|
||||
${MINIZ_INCLUDE_DIR} #
|
||||
)
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
BIMG_ENCODE_SOURCES
|
||||
${BIMG_DIR}/include/* #
|
||||
${BIMG_DIR}/src/image_encode.* #
|
||||
${BIMG_DIR}/src/image_cubemap_filter.* #
|
||||
${LIBSQUISH_SOURCES} #
|
||||
${EDTAA3_SOURCES} #
|
||||
${ETC1_SOURCES} #
|
||||
${ETC2_SOURCES} #
|
||||
${NVTT_SOURCES} #
|
||||
${PVRTC_SOURCES} #
|
||||
${TINYEXR_SOURCES}
|
||||
${IQA_SOURCES} #
|
||||
)
|
||||
|
||||
target_sources(bimg_encode PRIVATE ${BIMG_ENCODE_SOURCES})
|
||||
|
||||
target_link_libraries(
|
||||
bimg_encode
|
||||
PUBLIC bx #
|
||||
${LIBSQUISH_LIBRARIES} #
|
||||
${ASTC_ENCODER_LIBRARIES} #
|
||||
${EDTAA3_LIBRARIES} #
|
||||
${ETC1_LIBRARIES} #
|
||||
${ETC2_LIBRARIES} #
|
||||
${NVTT_LIBRARIES} #
|
||||
${PVRTC_LIBRARIES} #
|
||||
${TINYEXR_LIBRARIES} #
|
||||
${IQA_LIBRARIES} #
|
||||
)
|
||||
|
||||
include(CheckCXXCompilerFlag)
|
||||
foreach(flag "-Wno-implicit-fallthrough" "-Wno-shadow" "-Wno-shift-negative-value" "-Wno-undef")
|
||||
check_cxx_compiler_flag(${flag} flag_supported)
|
||||
if(flag_supported)
|
||||
target_compile_options(bimg_encode PRIVATE ${flag})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(flag "-Wno-class-memaccess" "-Wno-deprecated-copy")
|
||||
check_cxx_compiler_flag(${flag} flag_supported)
|
||||
if(flag_supported)
|
||||
foreach(file ${BIMG_ENCODE_SOURCES})
|
||||
get_source_file_property(lang ${file} LANGUAGE)
|
||||
if(lang STREQUAL "CXX")
|
||||
set_source_files_properties(${file} PROPERTIES COMPILE_OPTIONS ${flag})
|
||||
endif()
|
||||
endforeach()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(BGFX_INSTALL AND NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
install(
|
||||
TARGETS bimg_encode
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
37
cmake/bimg/texturec.cmake
Normal file
37
cmake/bimg/texturec.cmake
Normal file
@@ -0,0 +1,37 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Grab the texturec source files
|
||||
file(GLOB_RECURSE TEXTUREC_SOURCES #
|
||||
${BIMG_DIR}/tools/texturec/*.cpp #
|
||||
${BIMG_DIR}/tools/texturec/*.h #
|
||||
)
|
||||
|
||||
add_executable(texturec ${TEXTUREC_SOURCES})
|
||||
|
||||
target_link_libraries(texturec PRIVATE bimg_decode bimg_encode bimg)
|
||||
set_target_properties(
|
||||
texturec PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturec #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools texturec)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_link_libraries(texturec PRIVATE log)
|
||||
elseif(IOS)
|
||||
set_target_properties(texturec PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturec)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS texturec EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
@@ -1,96 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if( NOT IS_DIRECTORY ${BX_DIR} )
|
||||
message( SEND_ERROR "Could not load bx, directory does not exist. ${BX_DIR}" )
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Grab the bx source files
|
||||
file( GLOB BX_SOURCES ${BX_DIR}/src/*.cpp )
|
||||
|
||||
if(BX_AMALGAMATED)
|
||||
set(BX_NOBUILD ${BX_SOURCES})
|
||||
list(REMOVE_ITEM BX_NOBUILD ${BX_DIR}/src/amalgamated.cpp)
|
||||
foreach(BX_SRC ${BX_NOBUILD})
|
||||
set_source_files_properties( ${BX_SRC} PROPERTIES HEADER_FILE_ONLY ON )
|
||||
endforeach()
|
||||
else()
|
||||
set_source_files_properties( ${BX_DIR}/src/amalgamated.cpp PROPERTIES HEADER_FILE_ONLY ON )
|
||||
endif()
|
||||
|
||||
# Create the bx target
|
||||
add_library( bx STATIC ${BX_SOURCES} )
|
||||
|
||||
target_compile_features( bx PUBLIC cxx_std_14 )
|
||||
# (note: see bx\scripts\toolchain.lua for equivalent compiler flag)
|
||||
target_compile_options( bx PUBLIC $<$<CXX_COMPILER_ID:MSVC>:/Zc:__cplusplus> )
|
||||
|
||||
# Link against psapi on Windows
|
||||
if( WIN32 )
|
||||
target_link_libraries( bx PUBLIC psapi )
|
||||
endif()
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
# Add include directory of bx
|
||||
target_include_directories( bx
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${BX_DIR}/include>
|
||||
$<BUILD_INTERFACE:${BX_DIR}/3rdparty>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> )
|
||||
|
||||
# Build system specific configurations
|
||||
if( MINGW )
|
||||
target_include_directories( bx
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${BX_DIR}/include/compat/mingw>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/mingw> )
|
||||
elseif( WIN32 )
|
||||
target_include_directories( bx
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${BX_DIR}/include/compat/msvc>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/msvc> )
|
||||
elseif( APPLE )
|
||||
target_include_directories( bx
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${BX_DIR}/include/compat/osx>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/osx> )
|
||||
endif()
|
||||
|
||||
# All configurations
|
||||
target_compile_definitions( bx PUBLIC "__STDC_LIMIT_MACROS" )
|
||||
target_compile_definitions( bx PUBLIC "__STDC_FORMAT_MACROS" )
|
||||
target_compile_definitions( bx PUBLIC "__STDC_CONSTANT_MACROS" )
|
||||
|
||||
target_compile_definitions(bx PUBLIC "BX_CONFIG_DEBUG=$<IF:$<CONFIG:Debug>,1,$<BOOL:${BX_CONFIG_DEBUG}>>")
|
||||
|
||||
# Additional dependencies on Unix
|
||||
if (ANDROID)
|
||||
# For __android_log_write
|
||||
find_library( LOG_LIBRARY log )
|
||||
mark_as_advanced( LOG_LIBRARY )
|
||||
target_link_libraries( bx PUBLIC ${LOG_LIBRARY} )
|
||||
elseif( APPLE )
|
||||
find_library( FOUNDATION_LIBRARY Foundation)
|
||||
mark_as_advanced( FOUNDATION_LIBRARY )
|
||||
target_link_libraries( bx PUBLIC ${FOUNDATION_LIBRARY} )
|
||||
elseif( UNIX )
|
||||
# Threads
|
||||
find_package( Threads )
|
||||
target_link_libraries( bx ${CMAKE_THREAD_LIBS_INIT} dl )
|
||||
|
||||
# Real time (for clock_gettime)
|
||||
target_link_libraries( bx rt )
|
||||
endif()
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties( bx PROPERTIES FOLDER "bgfx" )
|
||||
41
cmake/bx/CMakeLists.txt
Normal file
41
cmake/bx/CMakeLists.txt
Normal file
@@ -0,0 +1,41 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include(bx.cmake)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_BIN2C)
|
||||
include(bin2c.cmake)
|
||||
endif()
|
||||
|
||||
if(BGFX_BUILD_TESTS)
|
||||
file(
|
||||
GLOB
|
||||
BX_TEST_SOURCES #
|
||||
${BX_DIR}/3rdparty/catch/catch_amalgamated.cpp
|
||||
${BX_DIR}/tests/*_test.cpp #
|
||||
${BX_DIR}/tests/*.h #
|
||||
${BX_DIR}/tests/dbg.* #
|
||||
)
|
||||
add_executable(bx_test ${BX_TEST_SOURCES})
|
||||
target_compile_definitions(bx_test PRIVATE CATCH_AMALGAMATED_CUSTOM_MAIN)
|
||||
target_link_libraries(bx_test PRIVATE bx)
|
||||
add_test(NAME bx.test COMMAND bx_test)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
BX_BENCH_SOURCES #
|
||||
${BX_DIR}/tests/*_bench.cpp #
|
||||
${BX_DIR}/tests/*_bench.h #
|
||||
${BX_DIR}/tests/dbg.* #
|
||||
)
|
||||
add_executable(bx_bench ${BX_BENCH_SOURCES})
|
||||
target_link_libraries(bx_bench PRIVATE bx)
|
||||
add_test(NAME bx.bench COMMAND bx_bench)
|
||||
endif()
|
||||
37
cmake/bx/bin2c.cmake
Normal file
37
cmake/bx/bin2c.cmake
Normal file
@@ -0,0 +1,37 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Grab the bin2c source files
|
||||
file(GLOB_RECURSE BIN2C_SOURCES #
|
||||
${BX_DIR}/tools/bin2c/*.cpp #
|
||||
${BX_DIR}/tools/bin2c/*.h #
|
||||
)
|
||||
|
||||
add_executable(bin2c ${BIN2C_SOURCES})
|
||||
|
||||
target_link_libraries(bin2c PRIVATE bx)
|
||||
set_target_properties(
|
||||
bin2c PROPERTIES FOLDER "bgfx/tools" #
|
||||
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}bin2c #
|
||||
)
|
||||
|
||||
if(BGFX_BUILD_TOOLS_BIN2C AND BGFX_CUSTOM_TARGETS)
|
||||
add_dependencies(tools bin2c)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_link_libraries(bin2c PRIVATE log)
|
||||
elseif(IOS)
|
||||
set_target_properties(bin2c PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER bin2c)
|
||||
endif()
|
||||
|
||||
if(BGFX_INSTALL)
|
||||
install(TARGETS bin2c EXPORT "${TARGETS_EXPORT_NAME}" DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
endif()
|
||||
134
cmake/bx/bx.cmake
Normal file
134
cmake/bx/bx.cmake
Normal file
@@ -0,0 +1,134 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
#
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
#
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
# Ensure the directory exists
|
||||
if(NOT IS_DIRECTORY ${BX_DIR})
|
||||
message(SEND_ERROR "Could not load bx, directory does not exist. ${BX_DIR}")
|
||||
return()
|
||||
endif()
|
||||
|
||||
include(GNUInstallDirs)
|
||||
|
||||
# Grab the bx source files
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
BX_SOURCES
|
||||
${BX_DIR}/include/*.h #
|
||||
${BX_DIR}/include/**.inl #
|
||||
${BX_DIR}/src/*.cpp #
|
||||
${BX_DIR}/scripts/*.natvis #
|
||||
)
|
||||
|
||||
if(BX_AMALGAMATED)
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/allocator.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/bounds.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/bx.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/commandline.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/crtnone.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/debug.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/dtoa.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/easing.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/file.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/filepath.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/hash.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/math.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/mutex.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/os.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/process.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/semaphore.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/settings.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/sort.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/string.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/thread.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/timer.cpp")
|
||||
list(APPEND BX_NOBUILD "${BX_DIR}/src/url.cpp")
|
||||
else()
|
||||
file(GLOB_RECURSE BX_NOBUILD "${BX_DIR}/src/amalgamated.*")
|
||||
endif()
|
||||
|
||||
# Exclude files from the build but keep them in project
|
||||
foreach(BX_SRC ${BX_NOBUILD})
|
||||
set_source_files_properties(${BX_SRC} PROPERTIES HEADER_FILE_ONLY ON)
|
||||
endforeach()
|
||||
|
||||
add_library(bx STATIC ${BX_SOURCES})
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bx PROPERTIES FOLDER "bgfx")
|
||||
|
||||
# Build system specific configurations
|
||||
if(MINGW)
|
||||
set(BX_COMPAT_PLATFORM mingw)
|
||||
elseif(WIN32)
|
||||
set(BX_COMPAT_PLATFORM msvc)
|
||||
elseif(APPLE) # APPLE is technically UNIX... ORDERING MATTERS!
|
||||
set(BX_COMPAT_PLATFORM osx)
|
||||
elseif(UNIX)
|
||||
set(BX_COMPAT_PLATFORM linux)
|
||||
endif()
|
||||
|
||||
# Add include directory of bx
|
||||
target_include_directories(
|
||||
bx
|
||||
PUBLIC $<BUILD_INTERFACE:${BX_DIR}/include> #
|
||||
$<BUILD_INTERFACE:${BX_DIR}/3rdparty> #
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}> #
|
||||
$<BUILD_INTERFACE:${BX_DIR}/include/compat/${BX_COMPAT_PLATFORM}> #
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/compat/${BX_COMPAT_PLATFORM}> #
|
||||
)
|
||||
|
||||
# All configurations
|
||||
target_compile_definitions(bx PUBLIC "BX_CONFIG_DEBUG=$<IF:$<CONFIG:Debug>,1,$<BOOL:${BX_CONFIG_DEBUG}>>")
|
||||
target_compile_definitions(bx PUBLIC "__STDC_LIMIT_MACROS")
|
||||
target_compile_definitions(bx PUBLIC "__STDC_FORMAT_MACROS")
|
||||
target_compile_definitions(bx PUBLIC "__STDC_CONSTANT_MACROS")
|
||||
|
||||
target_compile_features(bx PUBLIC cxx_std_14)
|
||||
# (note: see bx\scripts\toolchain.lua for equivalent compiler flag)
|
||||
target_compile_options(bx PUBLIC $<$<CXX_COMPILER_ID:MSVC>:/Zc:__cplusplus>)
|
||||
|
||||
# Link against psapi on Windows
|
||||
if(WIN32)
|
||||
target_link_libraries(bx PUBLIC psapi)
|
||||
endif()
|
||||
|
||||
# Additional dependencies on Unix
|
||||
if(ANDROID)
|
||||
# For __android_log_write
|
||||
find_library(LOG_LIBRARY log)
|
||||
mark_as_advanced(LOG_LIBRARY)
|
||||
target_link_libraries(bx PUBLIC ${LOG_LIBRARY})
|
||||
elseif(APPLE)
|
||||
find_library(FOUNDATION_LIBRARY Foundation)
|
||||
mark_as_advanced(FOUNDATION_LIBRARY)
|
||||
target_link_libraries(bx PUBLIC ${FOUNDATION_LIBRARY})
|
||||
elseif(UNIX)
|
||||
# Threads
|
||||
find_package(Threads)
|
||||
target_link_libraries(bx ${CMAKE_THREAD_LIBS_INIT} dl)
|
||||
|
||||
# Real time (for clock_gettime)
|
||||
target_link_libraries(bx rt)
|
||||
endif()
|
||||
|
||||
# Put in a "bgfx" folder in Visual Studio
|
||||
set_target_properties(bx PROPERTIES FOLDER "bgfx")
|
||||
|
||||
if(NOT BGFX_LIBRARY_TYPE MATCHES "SHARED")
|
||||
install(
|
||||
TARGETS bx
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
|
||||
INCLUDES
|
||||
DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -1,286 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include( CMakeParseArguments )
|
||||
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/util/ConfigureDebugging.cmake )
|
||||
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/dear-imgui.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/meshoptimizer.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/bgfxToolUtils.cmake )
|
||||
|
||||
function( add_bgfx_shader FILE FOLDER )
|
||||
get_filename_component( FILENAME "${FILE}" NAME_WE )
|
||||
string( SUBSTRING "${FILENAME}" 0 2 TYPE )
|
||||
if( "${TYPE}" STREQUAL "fs" )
|
||||
set( TYPE "FRAGMENT" )
|
||||
set( D3D_PREFIX "ps" )
|
||||
elseif( "${TYPE}" STREQUAL "vs" )
|
||||
set( TYPE "VERTEX" )
|
||||
set( D3D_PREFIX "vs" )
|
||||
elseif( "${TYPE}" STREQUAL "cs" )
|
||||
set( TYPE "COMPUTE" )
|
||||
set( D3D_PREFIX "cs" )
|
||||
else()
|
||||
set( TYPE "" )
|
||||
endif()
|
||||
|
||||
if( NOT "${TYPE}" STREQUAL "" )
|
||||
set( COMMON FILE ${FILE} ${TYPE} INCLUDES ${BGFX_DIR}/src )
|
||||
set( OUTPUTS "" )
|
||||
set( OUTPUTS_PRETTY "" )
|
||||
|
||||
if( WIN32 )
|
||||
# dx9
|
||||
if( NOT "${TYPE}" STREQUAL "COMPUTE" )
|
||||
set( DX9_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx9/${FILENAME}.bin )
|
||||
shaderc_parse( DX9 ${COMMON} WINDOWS PROFILE ${D3D_PREFIX}_3_0 O 3 OUTPUT ${DX9_OUTPUT} )
|
||||
list( APPEND OUTPUTS "DX9" )
|
||||
set( OUTPUTS_PRETTY "${OUTPUTS_PRETTY}DX9, " )
|
||||
endif()
|
||||
|
||||
# dx11
|
||||
set( DX11_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/dx11/${FILENAME}.bin )
|
||||
if( NOT "${TYPE}" STREQUAL "COMPUTE" )
|
||||
shaderc_parse( DX11 ${COMMON} WINDOWS PROFILE ${D3D_PREFIX}_5_0 O 3 OUTPUT ${DX11_OUTPUT} )
|
||||
else()
|
||||
shaderc_parse( DX11 ${COMMON} WINDOWS PROFILE ${D3D_PREFIX}_5_0 O 1 OUTPUT ${DX11_OUTPUT} )
|
||||
endif()
|
||||
list( APPEND OUTPUTS "DX11" )
|
||||
set( OUTPUTS_PRETTY "${OUTPUTS_PRETTY}DX11, " )
|
||||
endif()
|
||||
|
||||
if( APPLE )
|
||||
# metal
|
||||
set( METAL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/metal/${FILENAME}.bin )
|
||||
shaderc_parse( METAL ${COMMON} OSX PROFILE metal OUTPUT ${METAL_OUTPUT} )
|
||||
list( APPEND OUTPUTS "METAL" )
|
||||
set( OUTPUTS_PRETTY "${OUTPUTS_PRETTY}Metal, " )
|
||||
endif()
|
||||
|
||||
# essl
|
||||
if( NOT "${TYPE}" STREQUAL "COMPUTE" )
|
||||
set( ESSL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/essl/${FILENAME}.bin )
|
||||
shaderc_parse( ESSL ${COMMON} ANDROID OUTPUT ${ESSL_OUTPUT} )
|
||||
list( APPEND OUTPUTS "ESSL" )
|
||||
set( OUTPUTS_PRETTY "${OUTPUTS_PRETTY}ESSL, " )
|
||||
endif()
|
||||
|
||||
# glsl
|
||||
set( GLSL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/glsl/${FILENAME}.bin )
|
||||
if( NOT "${TYPE}" STREQUAL "COMPUTE" )
|
||||
shaderc_parse( GLSL ${COMMON} LINUX PROFILE 120 OUTPUT ${GLSL_OUTPUT} )
|
||||
else()
|
||||
shaderc_parse( GLSL ${COMMON} LINUX PROFILE 430 OUTPUT ${GLSL_OUTPUT} )
|
||||
endif()
|
||||
list( APPEND OUTPUTS "GLSL" )
|
||||
set( OUTPUTS_PRETTY "${OUTPUTS_PRETTY}GLSL, " )
|
||||
|
||||
# spirv
|
||||
if( NOT "${TYPE}" STREQUAL "COMPUTE" )
|
||||
set( SPIRV_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/spirv/${FILENAME}.bin )
|
||||
shaderc_parse( SPIRV ${COMMON} LINUX PROFILE spirv OUTPUT ${SPIRV_OUTPUT} )
|
||||
list( APPEND OUTPUTS "SPIRV" )
|
||||
set( OUTPUTS_PRETTY "${OUTPUTS_PRETTY}SPIRV" )
|
||||
set( OUTPUT_FILES "" )
|
||||
set( COMMANDS "" )
|
||||
endif()
|
||||
|
||||
foreach( OUT ${OUTPUTS} )
|
||||
list( APPEND OUTPUT_FILES ${${OUT}_OUTPUT} )
|
||||
list( APPEND COMMANDS COMMAND "$<TARGET_FILE:shaderc>" ${${OUT}} )
|
||||
get_filename_component( OUT_DIR ${${OUT}_OUTPUT} DIRECTORY )
|
||||
file( MAKE_DIRECTORY ${OUT_DIR} )
|
||||
endforeach()
|
||||
|
||||
file( RELATIVE_PATH PRINT_NAME ${BGFX_DIR}/examples ${FILE} )
|
||||
add_custom_command(
|
||||
MAIN_DEPENDENCY
|
||||
${FILE}
|
||||
OUTPUT
|
||||
${OUTPUT_FILES}
|
||||
${COMMANDS}
|
||||
COMMENT "Compiling shader ${PRINT_NAME} for ${OUTPUTS_PRETTY}"
|
||||
)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function( add_example ARG_NAME )
|
||||
# Parse arguments
|
||||
cmake_parse_arguments( ARG "COMMON" "" "DIRECTORIES;SOURCES" ${ARGN} )
|
||||
|
||||
# Get all source files
|
||||
list( APPEND ARG_DIRECTORIES "${BGFX_DIR}/examples/${ARG_NAME}" )
|
||||
set( SOURCES "" )
|
||||
set( SHADERS "" )
|
||||
foreach( DIR ${ARG_DIRECTORIES} )
|
||||
if( APPLE )
|
||||
file( GLOB GLOB_SOURCES ${DIR}/*.mm )
|
||||
list( APPEND SOURCES ${GLOB_SOURCES} )
|
||||
endif()
|
||||
file( GLOB GLOB_SOURCES ${DIR}/*.c ${DIR}/*.cpp ${DIR}/*.h ${DIR}/*.sc )
|
||||
list( APPEND SOURCES ${GLOB_SOURCES} )
|
||||
file( GLOB GLOB_SHADERS ${DIR}/*.sc )
|
||||
list( APPEND SHADERS ${GLOB_SHADERS} )
|
||||
endforeach()
|
||||
|
||||
# Add target
|
||||
if( ARG_COMMON )
|
||||
add_library( example-${ARG_NAME} STATIC EXCLUDE_FROM_ALL ${SOURCES} )
|
||||
target_include_directories( example-${ARG_NAME} PUBLIC ${BGFX_DIR}/examples/common )
|
||||
target_link_libraries( example-${ARG_NAME} PUBLIC bgfx bx bimg dear-imgui meshoptimizer )
|
||||
if( BGFX_WITH_GLFW )
|
||||
find_package( glfw3 REQUIRED )
|
||||
target_link_libraries( example-${ARG_NAME} PUBLIC glfw )
|
||||
target_compile_definitions( example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_GLFW )
|
||||
elseif( BGFX_WITH_SDL )
|
||||
find_package( SDL2 REQUIRED )
|
||||
target_link_libraries( example-${ARG_NAME} PUBLIC ${SDL2_LIBRARIES} )
|
||||
target_compile_definitions( example-${ARG_NAME} PUBLIC ENTRY_CONFIG_USE_SDL )
|
||||
elseif( UNIX AND NOT APPLE )
|
||||
target_link_libraries( example-${ARG_NAME} PUBLIC X11 )
|
||||
endif()
|
||||
else()
|
||||
if( BGFX_INSTALL_EXAMPLES )
|
||||
add_executable( example-${ARG_NAME} WIN32 ${SOURCES} )
|
||||
else()
|
||||
add_executable( example-${ARG_NAME} WIN32 EXCLUDE_FROM_ALL ${SOURCES} )
|
||||
endif()
|
||||
target_link_libraries( example-${ARG_NAME} example-common )
|
||||
configure_debugging( example-${ARG_NAME} WORKING_DIR ${BGFX_DIR}/examples/runtime )
|
||||
if( MSVC )
|
||||
set_target_properties( example-${ARG_NAME} PROPERTIES LINK_FLAGS "/ENTRY:\"mainCRTStartup\"" )
|
||||
endif()
|
||||
if( BGFX_CUSTOM_TARGETS )
|
||||
add_dependencies( examples example-${ARG_NAME} )
|
||||
endif()
|
||||
if( IOS )
|
||||
set_target_properties(example-${ARG_NAME} PROPERTIES MACOSX_BUNDLE ON
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER example-${ARG_NAME}
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION 0
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING 0
|
||||
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer")
|
||||
endif()
|
||||
endif()
|
||||
target_compile_definitions( example-${ARG_NAME} PRIVATE "-D_CRT_SECURE_NO_WARNINGS" "-D__STDC_FORMAT_MACROS" "-DENTRY_CONFIG_IMPLEMENT_MAIN=1" )
|
||||
|
||||
# Configure shaders
|
||||
if( NOT ARG_COMMON AND NOT IOS AND NOT EMSCRIPTEN AND NOT ANDROID)
|
||||
foreach( SHADER ${SHADERS} )
|
||||
add_bgfx_shader( ${SHADER} ${ARG_NAME} )
|
||||
endforeach()
|
||||
source_group( "Shader Files" FILES ${SHADERS})
|
||||
endif()
|
||||
|
||||
if (NOT ARG_COMMON AND EMSCRIPTEN)
|
||||
set_target_properties(example-${ARG_NAME}
|
||||
PROPERTIES
|
||||
LINK_FLAGS
|
||||
"-s PRECISE_F32=1 -s TOTAL_MEMORY=268435456 -s ENVIRONMENT=web --memory-init-file 1 --emrun"
|
||||
SUFFIX ".html"
|
||||
)
|
||||
endif()
|
||||
|
||||
# Directory name
|
||||
set_target_properties( example-${ARG_NAME} PROPERTIES FOLDER "bgfx/examples" )
|
||||
|
||||
if (IOS OR WIN32)
|
||||
# on iOS we need to build a bundle so have to copy the data rather than symlink
|
||||
# and on windows we can't create symlinks
|
||||
add_custom_command( TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E copy_directory ${BGFX_DIR}/examples/runtime/ $<TARGET_FILE_DIR:example-${ARG_NAME}>)
|
||||
else()
|
||||
# For everything else symlink some folders into our output directory
|
||||
add_custom_command( TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/font $<TARGET_FILE_DIR:example-${ARG_NAME}>/font)
|
||||
add_custom_command( TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/images $<TARGET_FILE_DIR:example-${ARG_NAME}>/images)
|
||||
add_custom_command( TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/meshes $<TARGET_FILE_DIR:example-${ARG_NAME}>/meshes)
|
||||
add_custom_command( TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/shaders $<TARGET_FILE_DIR:example-${ARG_NAME}>/shaders)
|
||||
add_custom_command( TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/text $<TARGET_FILE_DIR:example-${ARG_NAME}>/text)
|
||||
add_custom_command( TARGET example-${ARG_NAME} COMMAND ${CMAKE_COMMAND} -E create_symlink ${BGFX_DIR}/examples/runtime/textures $<TARGET_FILE_DIR:example-${ARG_NAME}>/textures)
|
||||
endif()
|
||||
|
||||
endfunction()
|
||||
|
||||
# Build all examples target
|
||||
if( BGFX_CUSTOM_TARGETS )
|
||||
add_custom_target( examples )
|
||||
set_target_properties( examples PROPERTIES FOLDER "bgfx/examples" )
|
||||
endif()
|
||||
|
||||
# Add common library for examples
|
||||
add_example(
|
||||
common
|
||||
COMMON
|
||||
DIRECTORIES
|
||||
${BGFX_DIR}/examples/common/debugdraw
|
||||
${BGFX_DIR}/examples/common/entry
|
||||
${BGFX_DIR}/examples/common/font
|
||||
${BGFX_DIR}/examples/common/imgui
|
||||
${BGFX_DIR}/examples/common/nanovg
|
||||
${BGFX_DIR}/examples/common/ps
|
||||
)
|
||||
|
||||
# Only add examples if set, otherwise we still need exmaples common for tools
|
||||
if( BGFX_BUILD_EXAMPLES )
|
||||
# Add examples
|
||||
set(
|
||||
BGFX_EXAMPLES
|
||||
00-helloworld
|
||||
01-cubes
|
||||
02-metaballs
|
||||
03-raymarch
|
||||
04-mesh
|
||||
05-instancing
|
||||
06-bump
|
||||
07-callback
|
||||
08-update
|
||||
09-hdr
|
||||
10-font
|
||||
11-fontsdf
|
||||
12-lod
|
||||
13-stencil
|
||||
14-shadowvolumes
|
||||
15-shadowmaps-simple
|
||||
16-shadowmaps
|
||||
17-drawstress
|
||||
18-ibl
|
||||
19-oit
|
||||
20-nanovg
|
||||
# 21-deferred
|
||||
22-windows
|
||||
23-vectordisplay
|
||||
24-nbody
|
||||
25-c99
|
||||
26-occlusion
|
||||
27-terrain
|
||||
28-wireframe
|
||||
29-debugdraw
|
||||
30-picking
|
||||
31-rsm
|
||||
32-particles
|
||||
33-pom
|
||||
34-mvs
|
||||
35-dynamic
|
||||
36-sky
|
||||
# 37-gpudrivenrendering
|
||||
38-bloom
|
||||
39-assao
|
||||
40-svt
|
||||
# 41-tess
|
||||
42-bunnylod
|
||||
43-denoise
|
||||
44-sss
|
||||
45-bokeh
|
||||
46-fsr
|
||||
)
|
||||
|
||||
foreach( EXAMPLE ${BGFX_EXAMPLES} )
|
||||
add_example( ${EXAMPLE} )
|
||||
endforeach()
|
||||
endif()
|
||||
@@ -1,29 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
add_library( bgfx-vertexlayout INTERFACE )
|
||||
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/generated/vertexlayout.cpp.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/generated/vertexlayout.cpp )
|
||||
target_sources( bgfx-vertexlayout INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/generated/vertexlayout.cpp )
|
||||
target_include_directories( bgfx-vertexlayout INTERFACE ${BGFX_DIR}/include )
|
||||
|
||||
add_library( bgfx-shader INTERFACE )
|
||||
|
||||
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/generated/shader.cpp.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/generated/shader.cpp )
|
||||
target_sources( bgfx-shader INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/generated/shader.cpp )
|
||||
target_include_directories( bgfx-shader INTERFACE ${BGFX_DIR}/include )
|
||||
|
||||
# Frameworks required on OS X
|
||||
if( ${CMAKE_SYSTEM_NAME} MATCHES Darwin )
|
||||
find_library( COCOA_LIBRARY Cocoa )
|
||||
mark_as_advanced( COCOA_LIBRARY )
|
||||
target_link_libraries( bgfx-vertexlayout INTERFACE ${COCOA_LIBRARY} )
|
||||
endif()
|
||||
@@ -1,20 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
if( BGFX_CUSTOM_TARGETS )
|
||||
add_custom_target( tools )
|
||||
set_target_properties( tools PROPERTIES FOLDER "bgfx/tools" )
|
||||
endif()
|
||||
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/tools/geometryc.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/tools/geometryv.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/tools/shaderc.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/tools/texturec.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/tools/texturev.cmake )
|
||||
@@ -1,26 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include( CMakeParseArguments )
|
||||
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/meshoptimizer.cmake )
|
||||
|
||||
add_executable( geometryc ${BGFX_DIR}/tools/geometryc/geometryc.cpp )
|
||||
target_compile_definitions( geometryc PRIVATE "-D_CRT_SECURE_NO_WARNINGS" )
|
||||
set_target_properties( geometryc PROPERTIES FOLDER "bgfx/tools" )
|
||||
target_link_libraries( geometryc bx bgfx-vertexlayout meshoptimizer )
|
||||
if( BGFX_CUSTOM_TARGETS )
|
||||
add_dependencies( tools geometryc )
|
||||
endif()
|
||||
|
||||
if (IOS)
|
||||
set_target_properties(geometryc PROPERTIES MACOSX_BUNDLE ON
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER geometryc)
|
||||
endif()
|
||||
@@ -1,24 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
add_executable( geometryv ${BGFX_DIR}/tools/geometryv/geometryv.cpp )
|
||||
set_target_properties( geometryv PROPERTIES FOLDER "bgfx/tools" )
|
||||
target_link_libraries( geometryv example-common )
|
||||
if(EMSCRIPTEN)
|
||||
target_link_options( geometryv PRIVATE -sMAX_WEBGL_VERSION=2 )
|
||||
endif()
|
||||
if( BGFX_CUSTOM_TARGETS )
|
||||
add_dependencies( tools geometryv )
|
||||
endif()
|
||||
|
||||
if (IOS)
|
||||
set_target_properties(geometryv PROPERTIES MACOSX_BUNDLE ON
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER geometryv)
|
||||
endif()
|
||||
@@ -1,34 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include( CMakeParseArguments )
|
||||
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/fcpp.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glsl-optimizer.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glslang.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-cross.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-tools.cmake )
|
||||
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/webgpu.cmake )
|
||||
|
||||
add_executable( shaderc ${BGFX_DIR}/tools/shaderc/shaderc.cpp ${BGFX_DIR}/tools/shaderc/shaderc.h ${BGFX_DIR}/tools/shaderc/shaderc_glsl.cpp ${BGFX_DIR}/tools/shaderc/shaderc_hlsl.cpp ${BGFX_DIR}/tools/shaderc/shaderc_pssl.cpp ${BGFX_DIR}/tools/shaderc/shaderc_spirv.cpp ${BGFX_DIR}/tools/shaderc/shaderc_metal.cpp )
|
||||
target_compile_definitions( shaderc PRIVATE "-D_CRT_SECURE_NO_WARNINGS" )
|
||||
set_target_properties( shaderc PROPERTIES FOLDER "bgfx/tools" )
|
||||
target_link_libraries(shaderc PRIVATE bx bimg bgfx-vertexlayout bgfx-shader fcpp glsl-optimizer glslang spirv-cross spirv-tools webgpu)
|
||||
|
||||
if( BGFX_CUSTOM_TARGETS )
|
||||
add_dependencies( tools shaderc )
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
target_link_libraries(shaderc PRIVATE log)
|
||||
elseif (IOS)
|
||||
set_target_properties(shaderc PROPERTIES MACOSX_BUNDLE ON
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER shaderc)
|
||||
endif()
|
||||
@@ -1,25 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include( CMakeParseArguments )
|
||||
|
||||
add_executable( texturec ${BIMG_DIR}/tools/texturec/texturec.cpp )
|
||||
set_target_properties( texturec PROPERTIES FOLDER "bgfx/tools" )
|
||||
target_link_libraries( texturec bimg )
|
||||
if( BGFX_CUSTOM_TARGETS )
|
||||
add_dependencies( tools texturec )
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
target_link_libraries( texturec log )
|
||||
elseif (IOS)
|
||||
set_target_properties(texturec PROPERTIES MACOSX_BUNDLE ON
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER texturec)
|
||||
endif()
|
||||
@@ -1,26 +0,0 @@
|
||||
# bgfx.cmake - bgfx building in cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
include( CMakeParseArguments )
|
||||
|
||||
add_executable( texturev ${BGFX_DIR}/tools/texturev/texturev.cpp )
|
||||
set_target_properties( texturev PROPERTIES FOLDER "bgfx/tools" )
|
||||
target_link_libraries( texturev example-common )
|
||||
if (EMSCRIPTEN)
|
||||
target_link_options( texturev PRIVATE -sMAX_WEBGL_VERSION=2 )
|
||||
endif()
|
||||
if( BGFX_CUSTOM_TARGETS )
|
||||
add_dependencies( tools texturev )
|
||||
endif()
|
||||
|
||||
if (IOS)
|
||||
set_target_properties(texturev PROPERTIES MACOSX_BUNDLE ON
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER texturev)
|
||||
endif()
|
||||
@@ -1,159 +0,0 @@
|
||||
# ConfigureDebugging.cmake
|
||||
# Written in 2017 by Joshua Brookover <joshua.al.brookover@gmail.com>
|
||||
|
||||
# To the extent possible under law, the author(s) have dedicated all copyright
|
||||
# and related and neighboring rights to this software to the public domain
|
||||
# worldwide. This software is distributed without any warranty.
|
||||
|
||||
# You should have received a copy of the CC0 Public Domain Dedication along with
|
||||
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
#
|
||||
# configure_debugging( TARGET [OPTIONS...] )
|
||||
#
|
||||
# Configures the debugging settings in visual studio.
|
||||
# Results in a no-op on non visual studio builds.
|
||||
# Must be called in the same cmake file as the add_executable command.
|
||||
#
|
||||
# See OPTIONS variable in the function for supported user settings.
|
||||
# See CONFIGS variable in the function for supported cmake configurations.
|
||||
# See PROCESSORS variable in the function for supported architecture configurations.
|
||||
#
|
||||
# All variables can be set with one of the following formats:
|
||||
#
|
||||
# (OPTION)
|
||||
# (OPTION)_(CONFIG)
|
||||
# (OPTION)_(CONFIG)_(ARCH)
|
||||
# (OPTION)_(ARCH)
|
||||
#
|
||||
# So, some examples (variables should be all caps):
|
||||
#
|
||||
# WORKING_DIR
|
||||
# WORKING_DIR_X64
|
||||
# WORKING_DIR_RELEASE_WIN32
|
||||
# WORKING_DIR_X64
|
||||
#
|
||||
# An example of a full command:
|
||||
#
|
||||
# configure_debugging(target COMMAND "node.exe" COMMAND_X64 "node64.exe" WORKING_DIR ${CMAKE_SOURCE_DIR} DEBUGGER_ENV "PATH=%PATH%\\;$(ProjectDir)")
|
||||
|
||||
include( CMakeParseArguments )
|
||||
|
||||
function( configure_debugging ARG_TARGET )
|
||||
if( MSVC )
|
||||
# Visual Studio Options
|
||||
set(
|
||||
OPTIONS
|
||||
WORKING_DIR LocalDebuggerWorkingDirectory
|
||||
DEBUGGER_ENV LocalDebuggerEnvironment
|
||||
COMMAND LocalDebuggerCommand
|
||||
COMMAND_ARGS LocalDebuggerCommandArguments
|
||||
)
|
||||
|
||||
# Valid Configurations
|
||||
set(
|
||||
CONFIGS
|
||||
Debug
|
||||
Release
|
||||
MinSizeRel
|
||||
RelWithDebInfo
|
||||
)
|
||||
|
||||
# Processors
|
||||
set(
|
||||
PROCESSORS
|
||||
Win32
|
||||
x64
|
||||
)
|
||||
|
||||
# Begin hackery
|
||||
if( ${CMAKE_SIZEOF_VOID_P} EQUAL 8 )
|
||||
set( ACTIVE_PROCESSOR "x64" )
|
||||
else()
|
||||
set( ACTIVE_PROCESSOR "Win32" )
|
||||
endif()
|
||||
# Fix issues with semicolons, thx cmake
|
||||
foreach( ARG ${ARGN} )
|
||||
string( REPLACE ";" "\\\\\\\\\\\\\\;" RES "${ARG}" )
|
||||
list( APPEND ARGS "${RES}" )
|
||||
endforeach()
|
||||
# Build options for cmake_parse_arguments, result is ONE_ARG variable
|
||||
set( ODD ON )
|
||||
foreach( OPTION ${OPTIONS} )
|
||||
if( ODD )
|
||||
set( ARG ${OPTION} )
|
||||
list( APPEND ONE_ARG ${ARG} )
|
||||
foreach( CONFIG ${CONFIGS} )
|
||||
string( TOUPPER ${CONFIG} CONFIG )
|
||||
list( APPEND ONE_ARG ${ARG}_${CONFIG} )
|
||||
foreach( PROCESSOR ${PROCESSORS} )
|
||||
string( TOUPPER ${PROCESSOR} PROCESSOR )
|
||||
list( APPEND ONE_ARG ${ARG}_${CONFIG}_${PROCESSOR} )
|
||||
endforeach()
|
||||
endforeach()
|
||||
foreach( PROCESSOR ${PROCESSORS} )
|
||||
string( TOUPPER ${PROCESSOR} PROCESSOR )
|
||||
list( APPEND ONE_ARG ${ARG}_${PROCESSOR} )
|
||||
endforeach()
|
||||
set( ODD OFF )
|
||||
else()
|
||||
set( ODD ON )
|
||||
endif()
|
||||
endforeach()
|
||||
cmake_parse_arguments( ARG "" "${ONE_ARG}" "" ${ARGS} )
|
||||
# Parse options, fills in all variables of format ARG_(ARG)_(CONFIG)_(PROCESSOR), for example ARG_WORKING_DIR_DEBUG_X64
|
||||
set( ODD ON )
|
||||
foreach( OPTION ${OPTIONS} )
|
||||
if( ODD )
|
||||
set( ARG ${OPTION} )
|
||||
foreach( CONFIG ${CONFIGS} )
|
||||
string( TOUPPER ${CONFIG} CONFIG_CAP )
|
||||
if( "${ARG_${ARG}_${CONFIG_CAP}}" STREQUAL "" )
|
||||
set( ARG_${ARG}_${CONFIG_CAP} ${ARG_${ARG}} )
|
||||
endif()
|
||||
foreach( PROCESSOR ${PROCESSORS} )
|
||||
string( TOUPPER ${PROCESSOR} PROCESSOR_CAP )
|
||||
if( "${ARG_${ARG}_${CONFIG_CAP}_${PROCESSOR_CAP}}" STREQUAL "" )
|
||||
if( "${ARG_${ARG}_${PROCESSOR_CAP}}" STREQUAL "" )
|
||||
set( ARG_${ARG}_${CONFIG_CAP}_${PROCESSOR_CAP} ${ARG_${ARG}_${CONFIG_CAP}} )
|
||||
else()
|
||||
set( ARG_${ARG}_${CONFIG_CAP}_${PROCESSOR_CAP} ${ARG_${ARG}_${PROCESSOR_CAP}} )
|
||||
endif()
|
||||
endif()
|
||||
if( NOT "${ARG_${ARG}_${CONFIG_CAP}_${PROCESSOR_CAP}}" STREQUAL "" )
|
||||
endif()
|
||||
endforeach()
|
||||
endforeach()
|
||||
set( ODD OFF )
|
||||
else()
|
||||
set( ODD ON )
|
||||
endif()
|
||||
endforeach()
|
||||
# Create string to put in proj.vcxproj.user file
|
||||
set( RESULT "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project ToolsVersion=\"12.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">" )
|
||||
foreach( CONFIG ${CONFIGS} )
|
||||
string( TOUPPER ${CONFIG} CONFIG_CAPS )
|
||||
foreach( PROCESSOR ${PROCESSORS} )
|
||||
if( "${PROCESSOR}" STREQUAL "${ACTIVE_PROCESSOR}" )
|
||||
string( TOUPPER ${PROCESSOR} PROCESSOR_CAPS )
|
||||
set( RESULT "${RESULT}\n <PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='${CONFIG}|${PROCESSOR}'\">" )
|
||||
set( ODD ON )
|
||||
foreach( OPTION ${OPTIONS} )
|
||||
if( ODD )
|
||||
set( ARG ${OPTION} )
|
||||
set( ODD OFF )
|
||||
else()
|
||||
set( VALUE ${ARG_${ARG}_${CONFIG_CAPS}_${PROCESSOR_CAPS}} )
|
||||
if( NOT "${VALUE}" STREQUAL "" )
|
||||
set( RESULT "${RESULT}\n <${OPTION}>${VALUE}</${OPTION}>" )
|
||||
endif()
|
||||
set( ODD ON )
|
||||
endif()
|
||||
endforeach()
|
||||
set( RESULT "${RESULT}\n </PropertyGroup>" )
|
||||
endif()
|
||||
endforeach()
|
||||
endforeach()
|
||||
set( RESULT "${RESULT}\n</Project>" )
|
||||
file( WRITE ${CMAKE_CURRENT_BINARY_DIR}/${ARG_TARGET}.vcxproj.user "${RESULT}" )
|
||||
endif()
|
||||
endfunction()
|
||||
@@ -4,7 +4,7 @@
|
||||
# | | +--- Commit number (https://github.com/bkaradzic/bgfx / git rev-list --count HEAD)
|
||||
# | +------- API version (from https://github.com/bkaradzic/bgfx/blob/master/scripts/bgfx.idl#L4)
|
||||
# +--------- Major revision (always 1)
|
||||
|
||||
#
|
||||
# BGFX_API_VERSION generated from https://github.com/bkaradzic/bgfx/blob/master/scripts/bgfx.idl#L4
|
||||
# bgfx/src/version.h:
|
||||
# BGFX_REV_NUMBER
|
||||
@@ -12,20 +12,23 @@
|
||||
|
||||
find_package(Git QUIET)
|
||||
|
||||
execute_process(COMMAND "${GIT_EXECUTABLE}" -C bgfx log --pretty=format:'%h' -n 1
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REV
|
||||
ERROR_QUIET)
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" -C bgfx log --pretty=format:'%h' -n 1
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REV
|
||||
ERROR_QUIET
|
||||
)
|
||||
|
||||
execute_process(COMMAND "${GIT_EXECUTABLE}" -C bgfx rev-list --count HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REV_COUNT
|
||||
ERROR_QUIET)
|
||||
execute_process(
|
||||
COMMAND "${GIT_EXECUTABLE}" -C bgfx rev-list --count HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_REV_COUNT
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET
|
||||
)
|
||||
|
||||
# read version(100) from bgfx.idl
|
||||
file(READ "${BGFX_DIR}/scripts/bgfx.idl" BGFX_IDL)
|
||||
string(REGEX MATCH "version\\(([^\)]+)\\)"
|
||||
BGFX_API_VERSION ${BGFX_IDL})
|
||||
string(REGEX MATCH "version\\(([^\)]+)\\)" BGFX_API_VERSION ${BGFX_IDL})
|
||||
set(BGFX_API_VERSION ${CMAKE_MATCH_1})
|
||||
set(BGFX_REV_NUMBER ${GIT_REV_COUNT})
|
||||
set(BGFX_REV ${GIT_REV})
|
||||
|
||||
Reference in New Issue
Block a user