Yannick Pflanzer
1e0859f71c
Added option to compile shaders for asm.js
2018-07-15 17:12:04 -05:00
Lectem
2bdb71c787
Update and rename ocornut-imgui to dear-imgui to mirror upstream
2018-05-08 10:39:44 -05:00
Lectem
73fcb6519b
Update to latest version of bgfx
2018-05-06 16:36:03 -05:00
Joshua Brookover
96b92f2c55
Update submodules
2018-04-25 21:27:21 -05:00
Lectem
d2f3952146
Never build glsl-optimizer with ubsan
2018-01-22 18:33:15 -06:00
Lectem
5030df7fc7
Fix add_shader GLSL_VERSION argument parsing
2018-01-22 18:33:15 -06:00
Lectem
45f3e3dfe4
Fix shaderc:glsloptimizer requires -fno-strict-aliasing
2018-01-22 18:33:15 -06:00
Lectem
8f7a12583a
Update to latest bgfx
2018-01-22 18:33:15 -06:00
Lectem
16fc394a05
Move travis CI to trusty
2018-01-22 18:33:15 -06:00
Lectem
718c92852d
Add more configurations to the travis CI
2017-12-21 00:12:23 -06:00
Lectem
dfeeb2194a
Fix Linux and OSX dependencies + Amalgamated build
2017-12-21 00:12:23 -06:00
Walter Pearce
43c8db3c9f
Fixed: Debug/CHECK builds of bgfx were not straightforward with the current setup; bgfx relies on BX also being debug-enabled, while this only enabled it for BGFX and only in CMAKE Debug mode. Added BGFX_CONFIG_DEBUG cmake option to easily enable checked/trace builds in release mode
2017-11-30 23:52:23 -06:00
Walter Pearce
9972c1001b
Fixed: texturev build failed requiring examples-common; moved BGFX_EXAMPLES check to examples instead of globally.
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Updated: bgfx, bx, bimg to latest
Fixed: bx now requires including 3rdparty for build
2017-11-28 10:04:39 -06:00
Thibault Lescoat
0f283a8120
Add an optional label to shaderc command to have clearer build logs (API name for example)
2017-11-26 14:17:00 -06:00
Thibault Lescoat
f99dea5992
Create folder for output when invoking shaderc
2017-11-26 14:17:00 -06:00
Joshua Brookover
938a2d8ecb
Updated libraries
2017-10-10 21:59:40 -05:00
Joshua Brookover
21d4f7f46a
Updated to latest bgfx
2017-08-11 20:40:09 -05:00
Joshua Brookover
5ee179c940
Added BGFX_INSTALL_EXAMPLES
2017-06-22 21:50:36 -05:00
Joshua Brookover
87759f1c11
Fixed issues with amalgamated builds
2017-06-22 21:49:51 -05:00
Joshua Brookover
cd5b8b374f
Added textures and texturev
2017-06-22 21:48:35 -05:00
Joshua Brookover
770fa12e09
Updated libraries.
2017-06-22 21:47:05 -05:00
Joshua Brookover
153de548e3
Merge pull request #10 from onqtam/onqtam-emscripten-fixes
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not removing the egl/ppapi gles2 contexts
2017-05-28 13:12:26 -05:00
Viktor Kirilov
ebb397b102
not removing the egl/ppapi gles2 contexts
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the egl context is required when building with emscripten for asm.js - and the contents of the 2 files are ifdef-ed anyway so there is no problem in compiling them for platforms which don't need them.
2017-05-28 19:28:10 +03:00
Joshua Brookover
b3237e15d5
Merge pull request #9 from onqtam/onqtam-patch-2
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fixing build of tools for MinGW
2017-05-27 11:53:08 -05:00
Joshua Brookover
628bba59bc
Merge pull request #8 from onqtam/onqtam-patch-1
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adding the tools and examples targets in the proper folders in IDEs
2017-05-27 11:52:38 -05:00
Viktor Kirilov
b60ac4220c
fixing build of tools for MinGW
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otherwise I would get the following error when linking shaderc.exe
../../../../bin/gcc/Release/libbx.a(os.cpp.obj):os.cpp:(.text+0x49): undefined reference to `GetProcessMemoryInfo'
Note: I'm using MinGW-w64 gcc 7.1 and also have VS 2017 installed with the Game development with C++ workflow
2017-05-27 17:25:37 +03:00
Viktor Kirilov
ccd902f372
adding the examples target in the proper folder
2017-05-27 12:00:23 +03:00
Viktor Kirilov
a693e50ace
adding the tools target in the proper folder
2017-05-27 11:59:03 +03:00
Joshua Brookover
e921946064
Made debug prefixes consistent.
2017-05-18 21:34:54 -05:00
Joshua Brookover
0724dc3e67
Updated libraries.
2017-05-18 21:32:36 -05:00
Joshua Brookover
fadddba0ab
example works now!
2017-04-05 00:51:54 -05:00
Joshua Brookover
a6df447e14
Updated bimg and bgfx, added 33-pom
2017-04-05 00:44:58 -05:00
Joshua Brookover
7f658dfbeb
Updated readme
2017-04-04 20:45:15 -05:00
Joshua Brookover
105a1a40b7
Updated bx & bgfx, added bimg
2017-04-04 20:35:50 -05:00
Joshua Brookover
2f42712efd
Added BGFX_CUSTOM_TARGETS and BGFX_AMALGAMATED
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Custom targets can be annoying if you have a tools or examples target.
Amalgamated builds are now defaulted to off to ensure useful debugging
info.
2017-03-29 22:10:51 -05:00
Joshua Brookover
4966244011
Updated bx/bgfx, added 32-particles
2017-03-29 21:56:54 -05:00
Joshua Brookover
0f18bff1a8
Merge pull request #5 from Synxis/master
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Update bgfx & bx
2017-03-08 19:21:18 -06:00
Thibault Lescoat
84aaf72bf6
Mark non-build items as header in case of unity build
2017-03-08 19:24:16 +01:00
Thibault Lescoat
41f0cc83fe
Some fixes to linux compilation
2017-03-07 17:18:32 +01:00
Thibault Lescoat
2bc9e1d152
Update bgfx & bx
2017-03-07 16:11:26 +01:00
Joshua Brookover
6cff077a33
Adding some flags for issue #4
2017-02-28 21:55:38 -06:00
Joshua Brookover
8823f63b09
Fixed OSX build
2017-02-22 20:00:55 -06:00
Joshua Brookover
0f5207089d
bx is now a lib, should install that as well
2017-02-21 21:51:56 -06:00
Joshua Brookover
377ea644f1
Improved Linux support
2017-02-21 21:40:38 -06:00
Joshua Brookover
22087964c4
Update readme.md
2017-01-31 18:06:11 -06:00
Joshua Brookover
681d07b1e9
Merge pull request #2 from samaursa/master
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Added Travis support
2017-01-31 17:58:36 -06:00
Saad Khattak
d6bb79266b
Added Travis support
2017-01-31 16:14:08 -05:00
Joshua Brookover
e83db7f13f
Update readme.md
2017-01-27 21:09:28 -06:00
Joshua Brookover
fb8cf137be
Merge pull request #1 from samaursa/master
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Public URLs and build fix for Linux
2017-01-27 20:57:57 -06:00
Saad Khattak
18df737f7e
Fixed build for Linux (tested on Linux Mint)
2017-01-26 23:12:55 -05:00