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space_game/README.md
2026-01-29 17:06:34 +01:00

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# Spacegame
My little toy voxel engine born from an unconventional use of the rendering pipeline.
An idea that just kept working until I had a small prototype.
Might become a real game one day when it grows up.
## Experiements here include
- CMake + ninja as a build system
- The entire llvm compiler suite + cross compiling linux->windows
- A little Orthodox C++
- Developing my own camera and input system
- Vulkan via bgfx: compute shader to generate geometry on the GPU + rendering the result.
- Automated release builds with docker + CI