545 B
545 B
Spacegame
My little toy voxel engine born from an unconventional use of the rendering pipeline. An idea that just kept working until I had a small prototype. Might become a real game one day when it grows up.
Experiements here include
- CMake + ninja as a build system
- The entire llvm compiler suite + cross compiling linux->windows
- A little Orthodox C++
- Developing my own camera and input system
- Vulkan via bgfx: compute shader to generate geometry on the GPU + rendering the result.
- Automated release builds with docker + CI