7afab231734474c99675946499b6ccc948a8f8b3
Spacegame
My little toy voxel engine born from an unconventional use of the rendering pipeline. An idea that just kept working until I had a small prototype. Might become a real game one day when it grows up.
Experiements here include
- CMake + ninja as a build system
- The entire llvm compiler suite + cross compiling linux->windows
- A little Orthodox C++
- Developing my own camera and input system
- Vulkan via bgfx: compute shader to generate geometry on the GPU + rendering the result.
- Automated release builds with docker + CI
Description
Languages
C++
72.3%
Shell
18.6%
C
4.6%
CMake
2.4%
SuperCollider
1.5%
Other
0.6%