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space_game/README.md
2026-01-29 17:06:34 +01:00

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Spacegame

My little toy voxel engine born from an unconventional use of the rendering pipeline. An idea that just kept working until I had a small prototype. Might become a real game one day when it grows up.

Experiements here include

  • CMake + ninja as a build system
  • The entire llvm compiler suite + cross compiling linux->windows
  • A little Orthodox C++
  • Developing my own camera and input system
  • Vulkan via bgfx: compute shader to generate geometry on the GPU + rendering the result.
  • Automated release builds with docker + CI