14 lines
545 B
Markdown
14 lines
545 B
Markdown
# Spacegame
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My little toy voxel engine born from an unconventional use of the rendering pipeline.
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An idea that just kept working until I had a small prototype.
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Might become a real game one day when it grows up.
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## Experiements here include
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- CMake + ninja as a build system
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- The entire llvm compiler suite + cross compiling linux->windows
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- A little Orthodox C++
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- Developing my own camera and input system
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- Vulkan via bgfx: compute shader to generate geometry on the GPU + rendering the result.
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- Automated release builds with docker + CI |