# Spacegame My little toy voxel engine born from an unconventional use of the rendering pipeline. An idea that just kept working until I had a small prototype. Might become a real game one day when it grows up. ## Experiements here include - CMake + ninja as a build system - The entire llvm compiler suite + cross compiling linux->windows - A little Orthodox C++ - Developing my own camera and input system - Vulkan via bgfx: compute shader to generate geometry on the GPU + rendering the result. - Automated release builds with docker + CI