Бранимир Караџић
f2e79bbe41
Fixed #2133 .
2020-05-03 19:58:15 -07:00
Hugo Amnov
6601a4a6f7
Fix Vulkan texture update/upload ( #2130 )
2020-05-03 14:22:20 -07:00
Hugo Amnov
b48b084d25
Vulkan cleanup for Webgpu ( #2127 )
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* Harmonize and simplify Vulkan SPIRV bindings mappings
* Handle Vulkan V-flip properly
* Update Embedded shaders
2020-05-03 13:54:30 -07:00
Hugo Amnov
f9b1a9f5d4
Vulkan cleanup and minor bug fixes ( #2129 )
2020-05-03 13:27:31 -07:00
kingscallop
55a0427f93
Don't bind descriptorSetLayout if not present on program ( #2124 )
2020-05-01 09:39:30 -07:00
kingscallop
d619783769
Reworked vulkan layers and extensions support ( #2117 )
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Better support for enabling and disabling vulkan instance layers and instance extensions and vulkan device layers and device extensions.
2020-05-01 07:39:21 -07:00
kingscallop
eaab1be079
Fix GpuShader5 extension on Intel and support 'bitsTo' functions ( #2118 )
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GpuShader5 extension isn't supported on fragment shaders.
Bumps the GLSL version to support the 'bitsTo' functions when present on the shader.
2020-04-26 20:43:03 -07:00
kingscallop
cb113a95fb
Fix the missing clear of the depth buffer handle ( #2122 )
2020-04-26 20:32:27 -07:00
kingscallop
845f8692a5
Fix vulkan validation warning about alignment ( #2121 )
2020-04-26 20:32:10 -07:00
kingscallop
09c02f999d
Fixed small typo ( #2120 )
2020-04-26 20:30:45 -07:00
Бранимир Караџић
7792a893af
Cleanup.
2020-04-25 09:50:52 -07:00
Vladimir Vukicevic
69eac20a04
fix BX_TRACE in glcontext_html5.cpp ( #2111 )
2020-04-23 15:43:03 -07:00
Бранимир Караџић
9200cdb5e8
Fixed build.
2020-04-19 21:57:08 -07:00
Бранимир Караџић
36ec2a462d
Removed alignment macros, and added functions instead.
2020-04-19 18:23:04 -07:00
Бранимир Караџић
00d1225cc6
Updated docs.
2020-04-16 21:27:48 -07:00
Бранимир Караџић
000a3b704c
Cleanup.
2020-04-14 08:37:07 -07:00
Бранимир Караџић
23998f3d78
Fixed typo.
2020-04-08 08:05:11 -07:00
Бранимир Караџић
5555c73b3a
Cleanup.
2020-04-07 23:59:16 -07:00
Бранимир Караџић
9c5a236230
Cleanup.
2020-04-07 23:51:51 -07:00
Бранимир Караџић
1361ccf211
Revert "Revert "Avoid redundant uniform uploads ( #2090 )""
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This reverts commit c023ac4620 .
2020-04-07 23:43:21 -07:00
Бранимир Караџић
c023ac4620
Revert "Avoid redundant uniform uploads ( #2090 )"
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This reverts commit d9d9865ad9 .
2020-04-07 23:23:54 -07:00
juj
d9d9865ad9
Avoid redundant uniform uploads ( #2090 )
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* Avoid redundant uniform uploads
* Fix placement of GL_CHECK()s and import of glUniform4f.
* Fix typo
* Migrate GL uniform cache to use tinystl to conform to BGFX data structures
* Address review
* Address review
2020-04-07 23:08:09 -07:00
Бранимир Караџић
aff6bc0d41
Renamed directory containing vulkan headers to avoid clash with system headers. Fixed issue #2097 .
2020-04-07 20:42:53 -07:00
Бранимир Караџић
aeec903fc3
Fixed #2102 .
2020-04-07 15:58:25 -07:00
G
f07a0f5179
Added support for the extension OES_EGL_image_external(_essl3) for GLES2/3 ( #2021 )
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Co-authored-by: Gabriel <gabriel.sulka@visiarc.com >
2020-04-06 08:20:49 -07:00
Pablo Escobar
eeb5fe7c02
Don't double-quote profiler literals
2020-04-03 21:56:54 +00:00
Pablo Escobar
1b85139371
Revert "Remove debug label quotes"
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This reverts commit 08b3ec5814 .
2020-04-03 21:56:54 +00:00
Pablo Escobar
c08d451493
Formatting
2020-04-03 21:56:54 +00:00
Pablo Escobar
08360a338a
Vulkan: streamline debug labels (+ color)
2020-04-03 21:56:54 +00:00
Pablo Escobar
fdcdeae23a
Remove debug label quotes
2020-04-03 21:56:54 +00:00
Бранимир Караџић
ae4a804f01
Updated version number.
2020-04-02 19:09:26 -07:00
Бранимир Караџић
06460b8ac2
Fixed discard flags.
2020-04-02 19:04:13 -07:00
Бранимир Караџић
83a211efac
Updated version number.
2020-04-01 20:51:05 -07:00
Бранимир Караџић
c306e3b4bf
Added bgfx version number.
2020-04-01 20:50:44 -07:00
Бранимир Караџић
ebc55f8083
Cleanup.
2020-03-31 18:52:02 -07:00
paul gruenbacher
c92e647b1a
add missing flags to conditional check
2020-03-31 23:47:40 +00:00
Бранимир Караџић
f2290c1b57
Move GL_CHECK to GL callsites.
2020-03-30 09:08:10 -07:00
paul gruenbacher
5b9dd78383
make sure depth textures are resolved as well when blitting frameBuffer
2020-03-30 15:57:13 +00:00
Бранимир Караџић
a594cfa391
Cleanup.
2020-03-30 08:38:33 -07:00
Jukka Jylänki
7aed93f392
Adjust integer texture format enums for desktop OpenGL < 4.0
2020-03-30 15:35:15 +00:00
Jukka Jylänki
3ad3227595
Revert back to using GL_HALF_FLOAT (that is GL_HALF_FLOAT_OES)
2020-03-30 15:35:15 +00:00
Jukka Jylänki
43bd07f825
Fix OpenGL ES texture formats and remove runtime texture probing on WebGL.
2020-03-30 15:35:15 +00:00
Бранимир Караџић
e495c613a5
Cleanup.
2020-03-30 08:34:58 -07:00
Jukka Jylänki
d26aac6d2c
Create WebGL 2 context if available. Work around Chrome performance bug https://bugs.chromium.org/p/chromium/issues/detail?id=1045643
2020-03-30 15:27:17 +00:00
Jukka Jylänki
4a8276cb29
Optimize glUniform1iv and glUniform4fv to use faster glUniform1i and glUniform4f on WebGL.
2020-03-30 15:26:49 +00:00
Jukka Jylänki
bab9dc752e
Avoid redundant GL calls to glEnableVertexAttribArray() and glDisableVertexAttribArray(). #1960
2020-03-30 15:26:15 +00:00
Pablo Escobar
be626359f9
Fix #2071 again
2020-03-29 16:16:33 +00:00
Бранимир Караџић
6c0c5c9921
Renamed vertexdecl.* to vertexlayout.*
2020-03-28 20:06:03 -07:00
Pablo Escobar
1c9e6e6bb6
Fix #2071 , #1950
2020-03-28 16:35:41 +00:00
Pablo Escobar
1f5ca837de
Vulkan: fall back to deprecated validation layers if necessary
2020-03-27 04:35:19 +00:00