Revert back to using GL_HALF_FLOAT (that is GL_HALF_FLOAT_OES)

This commit is contained in:
Jukka Jylänki
2020-03-04 18:07:01 +02:00
committed by Бранимир Караџић
parent 43bd07f825
commit 3ad3227595

View File

@@ -2336,7 +2336,7 @@ namespace bgfx { namespace gl
{
if (glVersion < 30)
{
setTextureFormat(TextureFormat::RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES);
setTextureFormat(TextureFormat::RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT); // Note: this is actually GL_HALF_FLOAT_OES and not GL_HALF_FLOAT if compiling for GLES target.
setTextureFormat(TextureFormat::RGBA32F, GL_RGBA, GL_RGBA, GL_FLOAT);
// internalFormat and format must match:
// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml