DanielGavin
e14c077b32
command sync ( #1823 )
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Added command barrier bit when submitting with an indirect buffer - this fixes the flickering on tess-41
2019-07-21 17:33:50 -07:00
Vladimir Vukicevic
3d460e0445
Work around emscripten double-reporting GL error
2019-07-02 01:24:15 +00:00
Bastien Brunnenstein
e9ad3a6eba
Use SRGB texture format on backbuffer when MSAA is enabled
2019-06-13 23:51:22 +02:00
Бранимир Караџић
8b6f466493
OS: Fixed texture2DArrayLod.
2019-05-25 19:33:54 -07:00
SnapperTT
14f13ae656
Fixed MRT buffers not being cleared if homogeneousDepth is disabled
2019-05-21 15:58:51 +10:00
SnapperTT
4842c84e56
Fixes blitter not taking into account homogeneousDepth
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If the opengl render has been modified to allow glClipControl to create a hetrogeneous depth buffer then anything blitted using the internal blit() functions will set to z=-1 and culled, making things such as debug text invisible. This fixes this
2019-05-01 10:24:49 +10:00
Hugo Amnov
594cc27a65
Implement aliasing vertex buffer with different vertex declaration.
2019-04-16 18:19:55 +02:00
Бранимир Караџић
a1c39c7190
Cleanup.
2019-03-27 09:58:11 -07:00
Jan-Eric Duden
e4f0d6893a
FIX asan error (false positive). Use of bx::uint32_cnttz with 0 results in undefined value.
2019-03-27 16:40:41 +01:00
Benjamin Grange
ccbb9ac6bc
Fix GL texture array
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Bad num layers
2019-03-16 20:43:37 +01:00
Бранимир Караџић
b19afc2e7d
Cleanup.
2019-02-20 20:17:40 -08:00
Branimir Karadžić
1b9dd14683
Fixed framebuffer RW.
2019-02-18 13:40:17 -08:00
Бранимир Караџић
9d6205654d
GL: Fixed glPush/PopDebugGroup stub.
2019-02-17 14:52:57 -08:00
Бранимир Караџић
e3e7e9aaf4
Cleanup.
2019-02-17 09:03:09 -08:00
Hugo Amnov
58563b0b1b
FrameBuffer Read/Write access WIP
2019-02-17 16:50:26 +01:00
Бранимир Караџић
4c899553e3
Cleanup internal profiler.
2019-02-15 16:45:35 -08:00
Бранимир Караџић
dd10b04651
Fixed texture array frame buffer.
2019-02-07 18:02:48 -08:00
attilaz
8aff45398a
clearquad uses uniform update instead of vertex update
2019-02-04 17:42:28 +01:00
Бранимир Караџић
9054588331
Fixed texture mip mismatch.
2019-01-30 17:43:28 -08:00
Branimir Karadžić
001cfa1ba1
Cleanup.
2019-01-29 20:46:55 -08:00
Бранимир Караџић
ec4b823db7
Fixed skip mips when crating BC textures.
2019-01-29 17:43:57 -08:00
Branimir Karadžić
1658b6a100
Fixed build.
2019-01-26 17:43:28 -08:00
Бранимир Караџић
3aeb8ce065
GL: Cleanup.
2019-01-26 15:27:04 -08:00
Бранимир Караџић
17a620a609
Cleanup.
2019-01-25 17:18:30 -08:00
Branimir Karadžić
200778511e
Cleanup.
2019-01-24 20:35:09 -08:00
Бранимир Караџић
916d159965
Cleanup.
2019-01-24 20:28:26 -08:00
Branimir Karadžić
75bb36d0fb
GL: Fixed setting name of write only texture.
2019-01-24 19:43:14 -08:00
Бранимир Караџић
575c6ebda4
GL: Workaround issue with setting texture name.
2019-01-24 19:34:29 -08:00
Бранимир Караџић
a0c2907c22
Added internal debug names for index/vertex buffers, shaders, and textures.
2019-01-22 14:45:33 -08:00
Бранимир Караџић
34c4d62937
Accepted PR #1596 .
2019-01-21 09:52:21 -08:00
Бранимир Караџић
3f3a9450ba
Happy New Year!
2019-01-13 17:13:25 -08:00
Бранимир Караџић
a54f8a3f81
Renamed UniformType enum Int1 to Sampler.
2019-01-11 14:14:17 -08:00
Matt Chiasson
2776279b3e
VertexBufferGL unbinds correct target if destroyed
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it was only unbinding `GL_DRAW_BUFFER` when the vbo target could be either `GL_DRAW_BUFFER` or `GL_DRAW_INDIRECT_BUFFER`.
see 6bff345637/src/renderer_gl.h (L1186) for detail
2018-12-22 14:45:25 -05:00
Бранимир Караџић
22fb0f7ad7
Removing VR leftovers.
2018-12-21 23:25:30 -08:00
Branimir Karadžić
095188a533
Cleanup.
2018-12-18 16:11:41 -08:00
attilaz
ec321a836e
added texture functions (array,offset,gather) and image types
2018-12-13 22:30:13 +01:00
Бранимир Караџић
197eae86c9
GL: FIxed binding compute RO image.
2018-12-12 19:04:10 -08:00
Branimir Karadžić
bcfc99d094
Cleanup.
2018-11-25 20:11:03 -08:00
Branimir Karadžić
7639c5688c
Added access parameter for frame buffer attachment.
2018-11-16 17:59:46 -08:00
Branimir Karadžić
5ba94e7458
Cleanup.
2018-11-15 20:08:56 -08:00
Branimir Karadžić
a50b76a9a3
Added ability to specify sampler flags for samplers used in compute shader.
2018-11-14 17:04:24 -08:00
Branimir Karadžić
a00cf3fec5
Cleanup.
2018-11-12 19:29:33 -08:00
Branimir Karadžić
01e37098a6
Fixed emscripten issue with glPolygonMode.
2018-11-09 10:15:32 -08:00
Branimir Karadžić
0309bb1acb
Fixed issue #1539 .
2018-10-31 17:03:51 -07:00
Branimir Karadžić
1def5343e6
Replaced strmb with strFindBlock.
2018-10-28 16:58:46 -07:00
Patrik Minder
e039d996fd
Changed so that isFramebufferFormatValid checks the format even if it is not supported as a normal texture. Changed so that isTextureValid passes check if format is only supported as FrameBuffer and flags match that. ( #1530 )
2018-10-23 13:07:01 -07:00
Branimir Karadžić
72bf5f9870
Cleanup.
2018-10-22 18:08:01 -07:00
Branimir Karadžić
6bff345637
StringView cleanup.
2018-10-21 19:17:44 -07:00
Branimir Karadžić
623fd3cf0b
shaderc: Added in/out hash. Fixed shader binary backward compatibility.
2018-10-12 16:41:26 -07:00
Branimir Karadžić
bafcf613ba
Added number of blit calls submitted stat.
2018-10-09 18:10:54 -07:00