Commit Graph

3310 Commits

Author SHA1 Message Date
Branimir Karadžić
cd4f64b643 Issue #3093. 2023-05-05 19:22:44 -07:00
Бранимир Караџић
d015ec082e Updated version number. 2023-05-04 22:24:26 -07:00
Branimir Karadžić
290295136b Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
Branimir Karadžić
277b5f4ada Fixed MSVC warning. 2023-04-23 09:06:41 -07:00
issam3105
c3e3053935 Fix call to non-existant glDrawBuffers on mobile WebGL 1 (#3068)
Co-authored-by: Issam <issam.dahmen@fittingbox.com>
2023-04-04 07:52:40 -07:00
Francis Hart
27a801ea8e Ensure bgfx::init() respects BGFX_RESET_FLIP_AFTER_RENDER (#3073)
This updates the behaviour of bgfx::init() to ensure that it
checks for the BGFX_RESET_FLIP_AFTER_RENDER flag.
2023-04-03 10:15:25 -07:00
Бранимир Караџић
c43c4479de Fixed issue #3067. 2023-04-02 09:00:18 -07:00
Бранимир Караџић
538c9a05eb Updated version number. 2023-03-31 19:04:14 -07:00
Бранимир Караџић
954c18b417 Updated version number. 2023-03-16 20:29:57 -07:00
Бранимир Караџић
f8019cb3d4 Cleanup. 2023-03-02 21:45:20 -08:00
Бранимир Караџић
5ec297bc71 Fixed issue #3045. 2023-03-02 21:21:10 -08:00
Gary Hsu
e0b5e0d67a Add support for Windows App SDK (WinUI 3) (#3044)
* Add support for Windows App SDK (WinUI 3)

* Update namespace
2023-02-27 18:38:49 -08:00
Бранимир Караџић
9d5b980f5c Cleanup. 2023-02-15 21:54:54 -08:00
Бранимир Караџић
4f878bf473 Updated version number. 2023-02-13 19:59:31 -08:00
Christophe Dehais
cd3a1ea7f8 [GL] Fix sRGB framebuffer write (#3032) 2023-02-02 09:16:32 -08:00
Бранимир Караџић
c645acdc03 shaderc: Fixed textureSize overloads. Issue #3020. 2023-01-25 20:27:14 -08:00
Бранимир Караџић
bea82a1343 GLES3+: Fix headers. 2023-01-21 08:51:44 -08:00
HumanBean4
9cc4d85b69 Fixed texture side iterator being too small (#3026) 2023-01-19 07:16:28 -08:00
HumanBean4
f449f139f1 Fixed texture side iterator being too small (#3025) 2023-01-19 07:16:04 -08:00
Бранимир Караџић
466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
Branimir Karadžić
eb7f79c358 D3D12: Fixed setting draw scissor. 2022-12-22 20:21:39 -08:00
Ali Seyedof
9eb0d2953e Removed redundant WaitForVBlank from d3d9 (#2998)
Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
2022-12-16 13:32:06 -08:00
Seyedof
dfbbb64664 Added INDEX32 caps support for d3d9 renderer (#2996)
* Added INDEX32 caps support for d3d9 renderer

* Use UINT16_MAX instead of 1<<16

Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com>
2022-12-16 08:43:12 -08:00
pourtheworld
acedbf0af0 renderer_d3d11 fix compute shader input image cubemap format transformation (#2983) 2022-12-10 08:49:12 -08:00
Branimir Karadžić
7911b10c07 D3D12: Probe highest version of device. 2022-12-08 18:57:42 -08:00
kuncarous
7c40b8df62 Vulkan: Fixed R16U format. (#2991) 2022-12-06 13:19:53 -08:00
Branimir Karadžić
6d08be28f7 D3D12: Dump all feature support options. 2022-12-03 09:22:27 -08:00
Branimir Karadžić
30176ceab8 Fixed MSVC warning. 2022-12-02 19:19:13 -08:00
Бранимир Караџић
ab207b67a4 D3D12: Fixed R16U format. #2987 2022-12-01 16:45:55 -08:00
Бранимир Караџић
66de825e6f Fixed issue #2982. 2022-11-30 15:14:40 -08:00
Бранимир Караџић
d09481855e Updated version number. 2022-11-24 08:14:45 -08:00
Jamil Halabi
54ade6e888 Fixed MoltenVK on Mac to reflect new requirements (#2972) 2022-11-22 12:06:30 -08:00
Бранимир Караџић
90e847c46d VK: Fixed some ubsan reported issue. 2022-11-05 07:24:48 -07:00
Бранимир Караџић
7b4ae6c630 Updated version number. 2022-10-29 08:15:02 -07:00
Бранимир Караџић
f6a1289dbc Fixed amalgmated build on Linux. 2022-10-28 12:17:31 -07:00
Бранимир Караџић
c4d4b90e32 shaderc: Fixed SPIR-V uniform array size reflection. Issue #2964. 2022-10-27 19:43:17 -07:00
Бранимир Караџић
d5230bbbda GL: Added more missing ASTC formats. 2022-10-25 19:03:33 -07:00
Бранимир Караџић
42b154d925 GL: Added missing ASTC formats. 2022-10-25 19:00:30 -07:00
Raziel Alphadios
c2bc5177b5 Add support for remaining unsupported ASTC formats (#2963)
* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures

* Update idl and generate
Move comma in pixelformats

Co-authored-by: Raziel Alphadios <raziely@gmail.com>
2022-10-25 17:03:40 -07:00
Бранимир Караџић
4ec3ab3532 Cleanup. 2022-10-15 07:29:00 -07:00
Бранимир Караџић
8e4fc9deb4 Cleanup. 2022-10-14 07:12:32 -07:00
Christophe Dehais
f3ff07a7fc Simplify the sampler object code path selection in GL backend (#2955) 2022-10-14 07:08:26 -07:00
Бранимир Караџић
9e7aa2d2ef WebGL: Use sampler object if it's GLES3. 2022-10-13 18:29:03 -07:00
Christophe Dehais
3868c762f5 Fix textureXXXBias() macro definitions for glsl >= 130 (#2954) 2022-10-13 07:38:50 -07:00
Бранимир Караџић
27602120e9 Deleted bad conversion code. 2022-10-11 07:15:45 -07:00
Бранимир Караџић
a855f1cf2d Cleanup. 2022-10-07 17:30:27 -07:00
Ciro Mondueri
bf411dd393 d3d12: fixes triangle list primitive state change not ackd. after touch call (#2951)
Suppose this is the draw call sequence in a frame:
- triangle strip
- touch (required to apply stencil changes for example)
- triangle list

Touch masks the change (as it's triangle list by default) by setting
changedFlags, but not primIndex. When the triangle list is processed,
the STATE_PT is already set to triangle list, so the test for
changedFlags is skipped and primIndex stays with triangle strip.

The fix detects the change in the STATE_PT and updates primIndex.
2022-10-07 17:28:18 -07:00
Cedric Guillemet
c3afd0e31d Remove alpha-premultiplied postprocess (#2948) 2022-10-06 07:06:45 -07:00
Бранимир Караџић
8a405a0c73 Improved internal handle. 2022-10-05 21:10:19 -07:00
Бранимир Караџић
50250df026 Cleanup. 2022-10-03 20:43:48 -07:00