Branimir Karadžić
cd4f64b643
Issue #3093 .
2023-05-05 19:22:44 -07:00
Бранимир Караџић
d015ec082e
Updated version number.
2023-05-04 22:24:26 -07:00
Branimir Karadžić
290295136b
Added bx::Location, and removed allocator macros.
2023-04-23 19:19:22 -07:00
Branimir Karadžić
277b5f4ada
Fixed MSVC warning.
2023-04-23 09:06:41 -07:00
issam3105
c3e3053935
Fix call to non-existant glDrawBuffers on mobile WebGL 1 ( #3068 )
...
Co-authored-by: Issam <issam.dahmen@fittingbox.com >
2023-04-04 07:52:40 -07:00
Francis Hart
27a801ea8e
Ensure bgfx::init() respects BGFX_RESET_FLIP_AFTER_RENDER ( #3073 )
...
This updates the behaviour of bgfx::init() to ensure that it
checks for the BGFX_RESET_FLIP_AFTER_RENDER flag.
2023-04-03 10:15:25 -07:00
Бранимир Караџић
c43c4479de
Fixed issue #3067 .
2023-04-02 09:00:18 -07:00
Бранимир Караџић
538c9a05eb
Updated version number.
2023-03-31 19:04:14 -07:00
Бранимир Караџић
954c18b417
Updated version number.
2023-03-16 20:29:57 -07:00
Бранимир Караџић
f8019cb3d4
Cleanup.
2023-03-02 21:45:20 -08:00
Бранимир Караџић
5ec297bc71
Fixed issue #3045 .
2023-03-02 21:21:10 -08:00
Gary Hsu
e0b5e0d67a
Add support for Windows App SDK (WinUI 3) ( #3044 )
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* Add support for Windows App SDK (WinUI 3)
* Update namespace
2023-02-27 18:38:49 -08:00
Бранимир Караџић
9d5b980f5c
Cleanup.
2023-02-15 21:54:54 -08:00
Бранимир Караџић
4f878bf473
Updated version number.
2023-02-13 19:59:31 -08:00
Christophe Dehais
cd3a1ea7f8
[GL] Fix sRGB framebuffer write ( #3032 )
2023-02-02 09:16:32 -08:00
Бранимир Караџић
c645acdc03
shaderc: Fixed textureSize overloads. Issue #3020 .
2023-01-25 20:27:14 -08:00
Бранимир Караџић
bea82a1343
GLES3+: Fix headers.
2023-01-21 08:51:44 -08:00
HumanBean4
9cc4d85b69
Fixed texture side iterator being too small ( #3026 )
2023-01-19 07:16:28 -08:00
HumanBean4
f449f139f1
Fixed texture side iterator being too small ( #3025 )
2023-01-19 07:16:04 -08:00
Бранимир Караџић
466c6a4e95
Happy New Year!
2023-01-14 10:05:12 -08:00
Branimir Karadžić
eb7f79c358
D3D12: Fixed setting draw scissor.
2022-12-22 20:21:39 -08:00
Ali Seyedof
9eb0d2953e
Removed redundant WaitForVBlank from d3d9 ( #2998 )
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Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com >
2022-12-16 13:32:06 -08:00
Seyedof
dfbbb64664
Added INDEX32 caps support for d3d9 renderer ( #2996 )
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* Added INDEX32 caps support for d3d9 renderer
* Use UINT16_MAX instead of 1<<16
Co-authored-by: Ali Seyedof <ali.seyedof@xyzreality.com >
2022-12-16 08:43:12 -08:00
pourtheworld
acedbf0af0
renderer_d3d11 fix compute shader input image cubemap format transformation ( #2983 )
2022-12-10 08:49:12 -08:00
Branimir Karadžić
7911b10c07
D3D12: Probe highest version of device.
2022-12-08 18:57:42 -08:00
kuncarous
7c40b8df62
Vulkan: Fixed R16U format. ( #2991 )
2022-12-06 13:19:53 -08:00
Branimir Karadžić
6d08be28f7
D3D12: Dump all feature support options.
2022-12-03 09:22:27 -08:00
Branimir Karadžić
30176ceab8
Fixed MSVC warning.
2022-12-02 19:19:13 -08:00
Бранимир Караџић
ab207b67a4
D3D12: Fixed R16U format. #2987
2022-12-01 16:45:55 -08:00
Бранимир Караџић
66de825e6f
Fixed issue #2982 .
2022-11-30 15:14:40 -08:00
Бранимир Караџић
d09481855e
Updated version number.
2022-11-24 08:14:45 -08:00
Jamil Halabi
54ade6e888
Fixed MoltenVK on Mac to reflect new requirements ( #2972 )
2022-11-22 12:06:30 -08:00
Бранимир Караџић
90e847c46d
VK: Fixed some ubsan reported issue.
2022-11-05 07:24:48 -07:00
Бранимир Караџић
7b4ae6c630
Updated version number.
2022-10-29 08:15:02 -07:00
Бранимир Караџић
f6a1289dbc
Fixed amalgmated build on Linux.
2022-10-28 12:17:31 -07:00
Бранимир Караџић
c4d4b90e32
shaderc: Fixed SPIR-V uniform array size reflection. Issue #2964 .
2022-10-27 19:43:17 -07:00
Бранимир Караџић
d5230bbbda
GL: Added more missing ASTC formats.
2022-10-25 19:03:33 -07:00
Бранимир Караџић
42b154d925
GL: Added missing ASTC formats.
2022-10-25 19:00:30 -07:00
Raziel Alphadios
c2bc5177b5
Add support for remaining unsupported ASTC formats ( #2963 )
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* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures
* Update idl and generate
Move comma in pixelformats
Co-authored-by: Raziel Alphadios <raziely@gmail.com >
2022-10-25 17:03:40 -07:00
Бранимир Караџић
4ec3ab3532
Cleanup.
2022-10-15 07:29:00 -07:00
Бранимир Караџић
8e4fc9deb4
Cleanup.
2022-10-14 07:12:32 -07:00
Christophe Dehais
f3ff07a7fc
Simplify the sampler object code path selection in GL backend ( #2955 )
2022-10-14 07:08:26 -07:00
Бранимир Караџић
9e7aa2d2ef
WebGL: Use sampler object if it's GLES3.
2022-10-13 18:29:03 -07:00
Christophe Dehais
3868c762f5
Fix textureXXXBias() macro definitions for glsl >= 130 ( #2954 )
2022-10-13 07:38:50 -07:00
Бранимир Караџић
27602120e9
Deleted bad conversion code.
2022-10-11 07:15:45 -07:00
Бранимир Караџић
a855f1cf2d
Cleanup.
2022-10-07 17:30:27 -07:00
Ciro Mondueri
bf411dd393
d3d12: fixes triangle list primitive state change not ackd. after touch call ( #2951 )
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Suppose this is the draw call sequence in a frame:
- triangle strip
- touch (required to apply stencil changes for example)
- triangle list
Touch masks the change (as it's triangle list by default) by setting
changedFlags, but not primIndex. When the triangle list is processed,
the STATE_PT is already set to triangle list, so the test for
changedFlags is skipped and primIndex stays with triangle strip.
The fix detects the change in the STATE_PT and updates primIndex.
2022-10-07 17:28:18 -07:00
Cedric Guillemet
c3afd0e31d
Remove alpha-premultiplied postprocess ( #2948 )
2022-10-06 07:06:45 -07:00
Бранимир Караџић
8a405a0c73
Improved internal handle.
2022-10-05 21:10:19 -07:00
Бранимир Караџић
50250df026
Cleanup.
2022-10-03 20:43:48 -07:00