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renderer_d3d11 fix compute shader input image cubemap format transformation (#2983)
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@@ -3255,22 +3255,10 @@ namespace bgfx { namespace d3d11
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break;
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case TextureD3D11::TextureCube:
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if (_compute)
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{
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desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
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desc.Texture2DArray.MostDetailedMip = _mip;
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desc.Texture2DArray.MipLevels = 1;
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desc.Texture2DArray.FirstArraySlice = 0;
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desc.Texture2DArray.ArraySize = 6;
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}
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else
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{
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desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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desc.TextureCube.MostDetailedMip = _mip;
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desc.TextureCube.MipLevels = 1;
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}
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desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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desc.TextureCube.MostDetailedMip = _mip;
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desc.TextureCube.MipLevels = 1;
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break;
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case TextureD3D11::Texture3D:
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desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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desc.Texture3D.MostDetailedMip = _mip;
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