Branimir Karadžić
aa94189553
shaderc: Removed instMul. ( #3536 )
2026-01-09 06:40:56 +00:00
Martijn Courteaux
53293f07a8
Add support for r/rg/rgba-16 and -16ui in compute shaders. ( #3457 )
2025-09-04 16:14:58 +00:00
Бранимир Караџић
860bafb23f
Happy New Year!
2025-01-13 15:45:40 -08:00
Aaron Franke
40961806bd
Format files to remove trailing spaces ( #3384 )
2024-12-09 22:01:16 -08:00
Бранимир Караџић
932302d8f4
Compute: Rename Write Only suffix _WR to _WO.
2024-04-18 10:07:40 -07:00
Бранимир Караџић
83dfadf673
Happy New Year!
2024-01-14 01:56:36 -08:00
Бранимир Караџић
466c6a4e95
Happy New Year!
2023-01-14 10:05:12 -08:00
Бранимир Караџић
4581f14cd4
Happy New Year!
2022-01-15 11:59:06 -08:00
Hugo Amnov
24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders ( #2482 )
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* WebGPU: Add texture format (shaderc bin version 10)
* WebGPU: Simplify storage images + Fix format decorations
* Shaderc: Cleanup Texture name assumption in textures
2021-04-20 20:18:49 -07:00
Branimir Karadžić
8e75b38207
Don't include compute on HLSL 3 and below.
2021-02-28 13:41:16 -08:00
Бранимир Караџић
af49c5d264
Happy New Year!
2021-01-14 15:53:49 -08:00
kingscallop
436b7fab9e
Adds UAV support for D3D12, Vulkan and reworked for OpenGL, D3D11 ( #2119 )
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* Adds UAV support for D3D12, Vulkan and reworked support for OpenGL, D3D11
UAV support is now uniform across compute and draw.
To set a UAV you just use bgfx::setImage() and IMAGE2D in the shader, just like in compute.
Due to these changes shaders will have to be recompiled.
The changes include:
- D3D11 requires patching of the UAV slot number (which is now done by modifying the DXBC instead of using a macro)
- If the DXBC binary includes a debug chunk, that is also patched to match the new slot number
- All the other renderers don't need any kind of patching
- There are some shader annotations to better convert the UAV format used in hlsl to spirv
Possibility of further enhancements:
- bgfx::setViewFrameBuffer() only supports binding to a framebuffer or, using BGFX_INVALID_HANDLE, to bind the default backbuffer. This doesn't allow for the case where there is no need to bind to either one of them, for example when using a fragment shader only to read and write to an UAV.
* Bump shader version, because they need to be recompiled.
2020-10-04 21:51:41 -07:00
Бранимир Караџић
82f56b5987
Happy New Year!
2020-01-14 21:37:06 -08:00
Paul Gruenbacher
5ca9458605
Update bgfx_compute.sh
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fix the indirect define declarations
2019-11-14 18:48:02 -08:00
Бранимир Караџић
d7f2ec9386
Fixed frame buffer image.
2019-08-15 21:54:17 -07:00
Rinthel
2fa32d855d
implement compute shader support
2019-08-13 18:44:42 -07:00
Бранимир Караџић
60d22c4c8c
GL: Fixed framebuffer RW.
2019-02-18 14:01:26 -08:00
Branimir Karadžić
1b9dd14683
Fixed framebuffer RW.
2019-02-18 13:40:17 -08:00
Бранимир Караџић
f02169a4b4
Cleanup.
2019-02-17 21:48:20 -08:00
attilaz
b9b58296c7
metal compute shader generation
2019-01-14 09:24:06 +01:00
attilaz
ec321a836e
added texture functions (array,offset,gather) and image types
2018-12-13 22:30:13 +01:00
Branimir Karadžić
dc06453e5c
HLSL: Fixed memoryBarrierBuffer.
2018-11-05 18:41:25 -08:00
Branimir Karadžić
6dacf1b1e3
GLSL: Fixed atomicFetchCompareExchange.
2018-08-27 17:57:42 -07:00
Branimir Karadžić
90daafba80
Fixed atomicCompSwap.
2018-07-02 16:31:56 -07:00
Branimir Karadžić
bfa5673007
Cleanup.
2018-06-14 14:23:46 -07:00
Branimir Karadžić
1042daa0c9
Added compute fetch and ** atomic operations.
2018-04-09 16:48:59 -07:00
Branimir Karadžić
90aadf835b
37-gpudrivenrendering: Fixed GL shaders.
2018-03-04 16:11:05 -08:00
Branimir Karadžić
f44c8e2b14
Happy New Year!
2018-01-01 11:16:06 -08:00
Branimir Karadžić
06127b0aa7
D3D11: Fixed SRV for compute texture cube map.
2017-09-20 16:26:24 -07:00
Branimir Karadžić
535dcee5f7
Fixed compute overload issue.
2017-06-02 16:53:06 -07:00
Branimir Karadžić
32730a7776
Cleanup.
2017-06-01 19:21:29 -07:00
Branimir Karadžić
18d0eebbce
Cleanup.
2017-05-30 18:17:41 -07:00
rams3s
5724020208
Fixed D3D11 error in example 08-update. ( #1145 )
2017-05-29 10:38:06 -07:00
Branimir Karadžić
e8c630c001
Cleanup.
2017-05-16 17:29:59 -07:00
Branimir Karadžić
748a9af62a
compute: Fixed imageSize.
2017-04-28 16:18:59 -07:00
Branimir Karadžić
fec8e3a2bd
Cleanup.
2017-04-17 14:56:44 -07:00
Branimir Karadžić
5cc3d866d7
GLSL: Fixed image3D compute intrisics.
2017-04-10 12:50:54 -07:00
Branimir Karadžić
dd244f8de4
Cleanup.
2017-03-10 19:03:41 -08:00
Branimir Karadžić
3b83f53ab1
Happy New Year!
2017-01-01 00:18:41 -08:00
benoitjacquier
b19ca48387
Cubemap as texture array OpenGL support + example
2016-10-21 17:34:38 +02:00
benoitjacquier
3efd4a796d
Cubemap as Texture Array
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Cubemap's UAV are texture arrays
2016-10-19 18:17:44 +02:00
Branimir Karadžić
a076c1a03b
Exposed GL_ARB_gpu_shader5 and GL_ARB_shading_language_packing to shaderc.
2016-03-18 11:32:04 -07:00
Branimir Karadžić
4bb2b623d3
Happy New Year!
2016-01-01 00:11:04 -08:00
Branimir Karadžić
51c10dd59d
Cleanup.
2015-08-19 13:34:07 -07:00
Branimir Karadžić
38820fd732
Cleanup.
2015-08-12 12:24:30 -07:00
Andrew Mac
933d59591b
Add support for 3D textures in compute shaders.
2015-08-08 09:49:12 -03:00
Branimir Karadžić
3b66dfa5e8
Added indirect compute dispatch.
2015-05-01 14:54:23 -07:00
Branimir Karadžić
0da98e8645
Fixed creation of GLES3 textures with compute write flag.
2015-04-22 15:11:45 -07:00
Branimir Karadžić
ccb0f73308
Updated compute shader image formats.
2015-04-21 11:49:28 -07:00
Mike Popoloski
bfb793b3dd
Fixing bug in compute shader macros
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Buffer<> type in HLSL requires 't' registers, not 'b'. This probably worked by accident in old shader compiler but the latest version throws an error on it.
2015-04-10 22:48:07 -04:00