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Cleanup.
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@@ -61,7 +61,11 @@
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#define r32f float
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#define rg16f float2
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#define rgba16f float4
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#define rgba8 unorm float4
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#if BGFX_SHADER_LANGUAGE_HLSL
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# define rgba8 unorm float4
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#else
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# define rgba8 float4
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#endif // BGFX_SHADER_LANGUAGE_HLSL
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#define rgba32f float4
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#define IMAGE2D_RO( _name, _format, _reg) Texture2D<_format> _name : REGISTER(t, _reg)
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@@ -110,10 +114,12 @@ __IMAGE_IMPL(float, x, vec4, xxxx)
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__IMAGE_IMPL(vec2, xy, vec4, xyyy)
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__IMAGE_IMPL(vec3, xyz, vec4, xyzz)
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__IMAGE_IMPL(vec4, xyzw, vec4, xyzw)
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#if BGFX_SHADER_LANGUAGE_HLSL
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__IMAGE_IMPL(unorm float, x, vec4, xxxx)
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__IMAGE_IMPL(unorm vec2, xy, vec4, xyyy)
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__IMAGE_IMPL(unorm vec3, xyz, vec4, xyzz)
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__IMAGE_IMPL(unorm vec4, xyzw, vec4, xyzw)
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#endif // BGFX_SHADER_LANGUAGE_HLSL
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__IMAGE_IMPL(uint, x, uvec4, xxxx)
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__IMAGE_IMPL(uvec2, xy, uvec4, xyyy)
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__IMAGE_IMPL(uvec3, xyz, uvec4, xyzz)
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