This commit is contained in:
Branimir Karadžić
2017-03-10 19:03:41 -08:00
parent e2363f2b38
commit dd244f8de4

View File

@@ -57,7 +57,7 @@
_type imageLoad( RWTexture3D<_textureType> _image, ivec3 _uvw, _type _value) { return _image[_uvw]._loadComponents; } \
void imageStore( RWTexture2D<_textureType> _image, ivec2 _uv, _type _value) { _image[_uv ] = _value._storeComponents; } \
void imageStore(RWTexture2DArray<_textureType> _image, ivec3 _uvw, _type _value) { _image[_uvw] = _value._storeComponents; } \
void imageStore( RWTexture3D<_textureType> _image, ivec3 _uvw, _type _value) { _image[_uvw] = _value._storeComponents; }
void imageStore( RWTexture3D<_textureType> _image, ivec3 _uvw, _type _value) { _image[_uvw] = _value._storeComponents; }
__IMAGE_IMPL(float, x, vec4, xxxx)
__IMAGE_IMPL(vec2, xy, vec4, xyyy)
@@ -188,31 +188,31 @@ uint atomicCompSwap(uint _mem, uint _compare, uint _data)
#endif // BGFX_SHADER_LANGUAGE_HLSL
#define dispatchIndirect(_buffer \
, _offset \
, _numX \
, _numY \
, _numZ \
) \
, _offset \
, _numX \
, _numY \
, _numZ \
) \
_buffer[_offset*2+0] = uvec4(_numX, _numY, _numZ, 0u)
#define drawIndirect(_buffer \
, _offset \
, _numVertices \
, _numInstances \
, _startVertex \
, _offset \
, _numVertices \
, _numInstances \
, _startVertex \
, _startInstance \
) \
) \
_buffer[_offset*2+0] = uvec4(_numVertices, _numInstances, _startVertex, _startInstance)
#define drawIndexedIndirect(_buffer \
, _offset \
, _numIndices \
, _numInstances \
, _startIndex \
, _startVertex \
, _startInstance \
) \
_buffer[_offset*2+0] = uvec4(_numIndices, _numInstances, _startIndex, _startInstance); \
, _offset \
, _numIndices \
, _numInstances \
, _startIndex \
, _startVertex \
, _startInstance \
) \
_buffer[_offset*2+0] = uvec4(_numIndices, _numInstances, _startIndex, _startVertex); \
_buffer[_offset*2+1] = uvec4(_startInstance, 0u, 0u, 0u)
#endif // __cplusplus