Бранимир Караџић
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0755f50fd2
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Fixed #2690.
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2021-12-20 16:59:13 -08:00 |
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Ravbug
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ffc66a4c3c
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Fix use of constant only available on macOS 12+ (#2689)
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2021-12-20 13:41:03 -08:00 |
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Бранимир Караџић
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949142a75f
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Metal: Added GPU vendorId/deviceId detection. Fixed #2688.
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2021-12-19 23:11:33 -08:00 |
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Aleš Mlakar
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457cdf6db5
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MTL: Use default frame latency if 0 provided (#2680)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
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2021-12-07 08:54:45 -08:00 |
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Cedric Guillemet
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64a28415a8
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Disable Batch indirect mode for Microsoft WARP (#2672)
* Disable Batch indirect mode for Microsoft WARP
* idl
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
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2021-12-01 11:19:47 -08:00 |
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Christophe Dehais
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c0729cb09b
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Use m_gles3 flag more extensively (instead of compile-time ES version) (#2665)
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2021-11-19 07:26:47 -08:00 |
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Christophe Dehais
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08cd17e3b8
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Check if gl_Frag[Data/Color] are not already patched (#2661)
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2021-11-18 13:12:38 -08:00 |
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Cedric Guillemet
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77f36d79cc
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no more optional param for bx:write (#2662)
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
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2021-11-18 13:10:59 -08:00 |
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Бранимир Караџић
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2cdba37415
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GL: Fixed update surface size when texture is transcoded.
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2021-11-11 20:00:18 -08:00 |
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Branimir Karadžić
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da8a5ff449
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VK: Fixed update surface size when texture is transcoded.
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2021-11-11 17:39:41 -08:00 |
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Branimir Karadžić
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67d1cce8f8
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D3D1x: Fixed update surface size when texture is transcoded.
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2021-11-11 15:46:29 -08:00 |
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Christophe Dehais
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65ae59a82b
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Fix 3D blit test (#2651)
bi.m_depth == 1 for usual 2D blit
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2021-11-08 09:44:16 -08:00 |
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Бранимир Караџић
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6d1791ae2c
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Cleanup.
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2021-11-04 06:53:08 -07:00 |
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Бранимир Караџић
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fab6e8409b
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Cleanup.
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2021-11-01 18:53:06 -07:00 |
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Бранимир Караџић
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5fd83e7a41
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Added BGFX_TEXTURE_BLIT_DST validation.
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2021-11-01 18:27:20 -07:00 |
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Бранимир Караџић
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5bc3b18227
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Cleanup.
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2021-10-31 20:51:13 -07:00 |
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Christophe Dehais
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dd7fb33595
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Fix layout transitions during series of blit (#2640)
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2021-10-31 20:40:17 -07:00 |
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Christophe Dehais
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149d870f19
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Accept external WebGL context (#2643)
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2021-10-28 07:16:50 -07:00 |
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pezcode
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9f3b3d38c5
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Fix isTextureValid number of layers check (#2639)
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2021-10-27 09:27:15 -07:00 |
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Бранимир Караџић
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932d2f21e7
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Cleanup.
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2021-10-27 08:17:41 -07:00 |
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Бранимир Караџић
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aa7bee3e2b
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Cleanup.
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2021-06-19 13:45:39 -07:00 |
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Бранимир Караџић
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6a46e3dd52
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Fixed OSX build.
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2021-06-19 13:41:13 -07:00 |
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Branimir Karadžić
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7bfb8a7b38
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More fixes.
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2021-10-25 19:15:55 -07:00 |
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Branimir Karadžić
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2cfba5474d
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Fixed windows build.
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2021-10-25 19:10:41 -07:00 |
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Бранимир Караџић
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8392a44b3a
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Fixed assert macros, and improved error handling.
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2021-10-25 18:59:32 -07:00 |
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Бранимир Караџић
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2d9e6e7f4f
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Added setTexture validation to check for read back texture.
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2021-10-14 21:03:26 -07:00 |
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Branimir Karadžić
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46384208ad
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Define WIN32_LEAN_AND_MEAN if it's not defined when including windows.h.
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2021-10-13 20:18:03 -07:00 |
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Бранимир Караџић
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84a38eede0
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Cleanup.
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2021-10-13 19:54:27 -07:00 |
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Бранимир Караџић
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f99a6b4246
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Fixed bug.
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2021-10-03 09:13:28 -07:00 |
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Бранимир Караџић
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8bf13f7f4f
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dxgi: Prettify memory info.
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2021-10-02 16:21:30 -07:00 |
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Бранимир Караџић
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03fbf9d42b
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dxgi: Fixed string format.
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2021-10-02 16:13:13 -07:00 |
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Бранимир Караџић
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7b13de371a
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dxgi: Fixed string format.
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2021-10-02 11:32:25 -07:00 |
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Бранимир Караџић
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73db386165
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Added uniform name validation.
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2021-09-30 17:24:36 -07:00 |
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Бранимир Караџић
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22d5747719
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Cleanup.
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2021-09-30 17:24:16 -07:00 |
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pezcode
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be2c110781
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Vulkan: raise maximum number of swapchain images (#2619)
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2021-09-30 15:01:39 -07:00 |
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Cedric Guillemet
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f9436baea3
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store action was not set when clearWithRenderPass false and MSAA on (#2613)
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
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2021-09-30 11:26:18 -07:00 |
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Gaetan de Villele
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89b6c25c4a
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fix usage of fatal() function when Clang analyzer is used (#2617)
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2021-09-27 19:07:32 -07:00 |
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Christophe Dehais
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ad8e7eb974
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Simplify vulkan texture resolve (#2611)
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2021-09-22 09:20:48 -07:00 |
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Gary Hsu
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79d1b4db56
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Fix bug when sampler min/mag is anisotropic but mip is point (#2609)
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2021-09-21 18:13:49 -07:00 |
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Бранимир Караџић
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227ea05dee
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Fixed transient vertex buffer when vertex layout allocation fails.
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2021-09-16 18:32:58 -07:00 |
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Andrew Willmott
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1a001a67db
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Fix RG16F typo (#2603)
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2021-09-16 07:23:27 -07:00 |
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Бранимир Караџић
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9ecd462538
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Cleanup.
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2021-09-09 09:50:17 -07:00 |
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James Fulop
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bbc2b76948
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Dxgi tearing support (#2601)
* present tearing support
* use existing syncInterval variable
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2021-09-09 07:20:01 -07:00 |
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Julian Sikorski
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9ab8494bdd
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Fix crash when switching to fullscreen with vulkan (#2598)
Without this change, running examples under XWayland, SDL and vulkan
renderer results in a crash. Credit goes to @pezcode:
https://github.com/bkaradzic/bgfx/issues/2593#issuecomment-905462527
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2021-08-30 08:33:37 -07:00 |
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Бранимир Караџић
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ee0fbea726
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Added AGC renderer stub.
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2021-08-24 19:35:09 -07:00 |
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pezcode
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f80d31f1f4
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HLSL: add textureGather for all components (#2595)
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2021-08-24 17:26:03 -07:00 |
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pezcode
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103179f74d
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Vulkan: fix present elapsed calculation (#2592)
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2021-08-20 07:15:27 -07:00 |
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pezcode
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d77f8686f9
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Vulkan: fix layer calculation for (cubemap) array texture update (#2591)
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2021-08-20 07:15:10 -07:00 |
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Бранимир Караџић
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925fbe30ae
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Cleanup.
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2021-08-14 12:39:50 -07:00 |
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Бранимир Караџић
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962a446055
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Cleanup.
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2021-08-14 08:33:25 -07:00 |
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