Commit Graph

609 Commits

Author SHA1 Message Date
Branimir Karadžić
99e6da5b50 Added file/line argument to fatal callback. 2018-09-19 17:54:51 -07:00
Branimir Karadžić
9eaa42adc8 Fixed issue #1489. 2018-09-18 17:25:05 -07:00
Branimir Karadžić
8a2ed7f126 Added init parameter for maximum allowed frame latency. 2018-09-17 17:19:03 -07:00
Branimir Karadžić
1216d050b1 D3D11: Added NVAftermath support. 2018-09-13 17:58:01 -07:00
Branimir Karadžić
b0c2325a0a D3D11: Use feature level to determine number of maximum compute bindings. Issue #1484. 2018-09-09 21:11:14 -07:00
Branimir Karadžić
2076d5feaf Fixed issue #1484. 2018-09-09 09:16:56 -07:00
Branimir Karadžić
1011696535 Fixed issue #1483. 2018-09-08 22:25:32 -07:00
Branimir Karadžić
6adfc48bae Added limit info for maximum number of compute bindings. 2018-09-07 17:07:33 -07:00
Branimir Karadžić
6acd1a2c19 Cleanup. 2018-09-04 17:27:43 -07:00
Branimir Karadžić
7f63721a59 Cleanup. 2018-08-29 18:12:21 -07:00
Branimir Karadžić
1fb2ec7f2b D3D11/12: Allow headless device creation. 2018-08-28 18:02:26 -07:00
Branimir Karadžić
dc18a2931b Fixed swap chain window counting. 2018-08-27 17:56:33 -07:00
Branimir Karadžić
6c8468cbce D3D11: Fixed backbuffer MSAA. 2018-08-24 20:46:58 -07:00
Branimir Karadžić
f40bf8e862 Added ability to sample stencil part of depth/stencil texture. 2018-08-23 17:59:47 -07:00
Branimir Karadžić
88c6252e42 D3D11/12: Added support for HDR10 display output. 2018-08-22 17:18:11 -07:00
Branimir Karadžić
4433b5bcdc Separating sampler flags from texture creation flags. 2018-08-20 17:12:26 -07:00
Branimir Karadžić
fb4ae811d6 D3D11: Don't use Intel extensions on Win7. Issue #1460. 2018-08-20 05:19:09 -07:00
Branimir Karadžić
3cbd32b32c Cleanup. 2018-07-19 20:50:22 -07:00
Branimir Karadžić
1598612d5e Cleanup. 2018-07-19 20:49:03 -07:00
Branimir Karadžić
7612f88426 Cleanup. 2018-07-19 20:29:03 -07:00
Branimir Karadžić
db0ec1f5db Removed HMD API and OculusVR support. 2018-07-19 20:22:21 -07:00
Branimir Karadžić
694735f95c Added init debug&profile prarameters for device creation. 2018-06-18 17:51:02 -07:00
Branimir Karadžić
5d6a946fb0 Cleanup. 2018-06-14 17:02:10 -07:00
Branimir Karadžić
2986c1eb7b D3D11/12: Added ASTC formats. 2018-06-11 14:43:17 -07:00
Andrew Willmott
acd99728b7 ATC and ASTC support (#1410)
* ATC & ASTC support

- Add update format enum for bimg additions
- renderer_gl ATC and ATSC support
- renderer_mtl ASTC support
- renderer_vk ASTC support
- updates to other backends for new enums
- Support emulated ATC

* cleanup

* Add texture_compression test files for ATC/ASTC formats

* Update 'update' example for ATC formats

- Generalise tile code a little
- Add ATC variants
- Ignoring ASTC for now as not emulated -- should we add empty
  checkerboard emulate though?
2018-06-11 09:23:41 -07:00
Branimir Karadžić
5995b27015 Updated texture format with new compressed formats. 2018-06-11 09:17:57 -07:00
Branimir Karadžić
1c551d6b97 GL: Auto generated vertices with gl_VertexID. 2018-06-06 16:49:58 -07:00
Branimir Karadžić
fbc572ee12 Added bgfx::setVertexCount for auto generated vertices with gl_VertexID. 2018-06-04 18:15:07 -07:00
Branimir Karadžić
e9869fbeed Cleanup. 2018-05-24 18:03:31 -07:00
Branimir Karadžić
7a6f94ecb9 Removed unused data. 2018-05-21 16:59:17 -07:00
Branimir Karadžić
793d8b26a5 Cleanup. 2018-05-18 20:50:36 -07:00
Branimir Karadžić
0e0da47e61 Added primitive count to perf stats. 2018-05-17 17:24:10 -07:00
MaulingMonkey
8b1e3cf8cf Ignore stencil ref in bstencil param. Avoids assert in StateCacheT:add when D3D11 deduplicates identical ID3D11DepthStencilState s (#1391) 2018-05-16 08:43:26 -07:00
Andrew Willmott
0c885fec2e fix ovr compile errors (#1387) 2018-05-09 07:25:29 -07:00
MaulingMonkey
bee111b4c6 Fix bgfx::setName to not choke on '%' (#1385) 2018-05-08 22:10:33 -07:00
Branimir Karadžić
c2c7b99707 Respect MSAA reset flags passed during init. Issue #1376. 2018-05-02 16:40:13 -07:00
Branimir Karadžić
f14ba5ba1a D3D12: Backbuffer MSAA. 2018-05-02 15:54:14 -07:00
Branimir Karadžić
2f446e10a1 D3D12: Cleanup. 2018-04-26 16:54:11 -07:00
Branimir Karadžić
d5d19a24e2 Cleanup. 2018-04-23 17:31:23 -07:00
Branimir Karadžić
7f6b6ba67c D3D11: Quiet validation warning. 2018-04-19 16:38:20 -07:00
Branimir Karadžić
5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. 2018-04-17 15:42:18 -07:00
Branimir Karadžić
7541625df4 Cleanup. 2018-04-16 18:00:31 -07:00
Hugo Amnov
1a94d2eb1c Fix blit to 2D texture layer on D3D11 (#1371) 2018-04-14 16:47:24 -07:00
Branimir Karadžić
a4faa82164 Fixed state tracking when scissor area is zero. 2018-03-26 16:21:27 -07:00
Branimir Karadžić
f10d4c1646 NVAPI: Shutdown after device is released. 2018-03-20 17:52:49 -07:00
云风
ba32657d6d remove BX_FALLTHROUGH to avoid warning (#1355) 2018-03-19 09:05:03 -07:00
Branimir Karadžić
f2e19da28a Cleanup. 2018-03-15 18:27:34 -07:00
Hugo Amnov
3a5a9d4d6d Add 2D Texture layer attachment support in GL and D3D11 (#1354)
* Impl Texture2D layer attachment in GL and D3D11

* Fix previous commit

* Style fixes
2018-03-15 18:27:17 -07:00
Branimir Karadžić
fd334ae583 D3D11: Fixed crash when driver unloads when context is released. 2018-03-13 17:41:29 -07:00
Branimir Karadžić
d227f9e8bf Fixed memory leak. 2018-03-12 18:56:27 -07:00