Fix blit to 2D texture layer on D3D11 (#1371)

This commit is contained in:
Hugo Amnov
2018-04-15 01:47:24 +02:00
committed by Branimir Karadžić
parent 9630fa8e02
commit 1a94d2eb1c

View File

@@ -5397,14 +5397,8 @@ namespace bgfx { namespace d3d11
box.bottom = blit.m_srcY + height;
box.back = 1;
const uint32_t srcZ = TextureD3D11::TextureCube == src.m_type
? blit.m_srcZ
: 0
;
const uint32_t dstZ = TextureD3D11::TextureCube == dst.m_type
? blit.m_dstZ
: 0
;
const uint32_t srcZ = blit.m_srcZ;
const uint32_t dstZ = blit.m_dstZ;
deviceCtx->CopySubresourceRegion(dst.m_ptr
, dstZ*dst.m_numMips+blit.m_dstMip