Commit Graph

519 Commits

Author SHA1 Message Date
Branimir Karadžić
85322904a9 Moved internal view state into single struct. 2017-10-30 08:39:25 -07:00
Branimir Karadžić
dd6d503195 Fixed issue #1262. 2017-10-22 17:24:17 -07:00
Branimir Karadžić
2008a041ab Cleanup. 2017-10-09 21:08:03 -07:00
Branimir Karadžić
61cee3d3bb Refactoring internal frame structure to separate submit encoder. 2017-10-08 20:47:51 -07:00
Branimir Karadžić
e1a9422445 Cleanup. 2017-10-07 18:17:16 -07:00
Branimir Karadžić
3e09c0b44a Cleanup. 2017-10-01 23:24:13 -07:00
Branimir Karadžić
3f11ae5bb4 Moved nvapi integration into separate file. 2017-10-01 19:45:48 -07:00
Branimir Karadžić
2d129b0bec Cleanup. 2017-10-01 18:41:50 -07:00
Branimir Karadžić
ed572fc5a6 Cleanup. 2017-09-30 16:25:11 -07:00
Branimir Karadžić
81716be726 Cleanup. 2017-09-26 22:50:29 -07:00
Branimir Karadžić
aa567d3d72 D3D11: Added GPU memory stats. 2017-09-26 18:09:15 -07:00
Branimir Karadžić
b5af383cf8 Cleanup. 2017-09-23 16:27:16 -07:00
Branimir Karadžić
bf9dc4692e Cleanup. 2017-09-21 21:37:16 -07:00
Branimir Karadžić
2abe7db80a Fixed CPU timer. 2017-09-21 21:34:02 -07:00
Branimir Karadžić
06127b0aa7 D3D11: Fixed SRV for compute texture cube map. 2017-09-20 16:26:24 -07:00
Branimir Karadžić
c0819a5a64 Fixed imageSwizzleBgra8. 2017-09-19 20:18:25 -07:00
Branimir Karadžić
f74b350ab8 Workaround issue with partial dynamic buffer update. 2017-09-15 17:54:41 -07:00
Branimir Karadžić
dccd1cb00c Ignore sRGB from image container, use only flag passed. 2017-09-08 09:51:49 -07:00
Branimir Karadžić
3aec2b89bf Added bgfx::setName to set resource debug name. 2017-08-30 21:46:57 -07:00
Branimir Karadžić
167db342bd Added BGFX_DEBUG_PROFILER. 2017-08-20 14:46:33 -07:00
Branimir Karadžić
21ade78454 Replaced GL internal profiler. 2017-08-20 14:20:54 -07:00
Branimir Karadžić
c930137c54 Internal profiler WIP. 2017-08-13 21:15:39 -07:00
Branimir Karadžić
5a987b3af8 Added texture LOD bias setting. 2017-08-11 15:21:01 -07:00
Branimir Karadžić
a71a1ab1c0 Fixed compute type defines. 2017-07-26 20:53:49 -07:00
Branimir Karadžić
e67dcff430 Cleanup. 2017-07-18 23:20:57 -07:00
Branimir Karadžić
a274c9a6c5 Replaced BX_OVERRIDE with override. 2017-07-15 00:17:29 -07:00
Branimir Karadžić
9c510e3c64 Fixed compute texture sampler binding. 2017-06-22 14:16:51 -07:00
Branimir Karadžić
236ef4b875 Fixed shader binary truncation. Issue #1170. 2017-06-20 20:34:41 -07:00
Branimir Karadžić
10d78210f7 Fixed build. 2017-06-12 23:51:07 -07:00
Branimir Karadžić
07d799f72e Renamed constants to new style. 2017-06-09 21:57:08 -07:00
Branimir Karadžić
24569934a1 Added color2/3 attributes. 2017-06-06 17:25:17 -07:00
Branimir Karadžić
d638e5c84d Properly initialize UAV buffer when data is provided. 2017-05-31 18:05:23 -07:00
Branimir Karadžić
8a675c66b1 D3D9: Added multiple vertex stream support. 2017-05-13 22:21:02 -07:00
Branimir Karadžić
276d1557de D3D11: Added multiple vertex stream support. 2017-05-12 17:53:12 -07:00
Branimir Karadžić
5be58d37c6 Fixix blit submit. 2017-05-05 22:22:14 -07:00
Branimir Karadžić
45e7bf5df4 Making RG11B10F name consistent with other texture formats. 2017-04-24 20:31:58 -07:00
Branimir Karadžić
c9679731a5 Renaming string functions. 2017-04-22 14:47:02 -07:00
Branimir Karadžić
6e9e862565 Renaming string functions. 2017-04-16 21:56:17 -07:00
Branimir Karadžić
73edc54b2e D3D11: Quiet some debug messages. 2017-04-14 18:10:15 -07:00
Branimir Karadžić
91f7782223 Cleanup. 2017-04-08 10:46:27 -07:00
Branimir Karadžić
dc69484d06 Revert commented out code. 2017-04-08 10:35:19 -07:00
Branimir Karadžić
814d04fcc5 noop: Pretend all features are available. 2017-04-08 10:17:55 -07:00
Branimir Karadžić
8b14a7e977 Added fall back to noop renderer when device is removed. 2017-04-07 19:07:20 -07:00
Branimir Karadžić
81f9162d58 Moved bindings outside of render item. 2017-04-06 20:32:48 -07:00
PyryM
83e30ec609 api changes (#1107)
d3d11 + opengl implementations

everything else will have very strange behavior if you try to bind a
buffer to a shader

avoid compiler error/warning about unused parameter

copy paste mistake

add in function for index buffers as well

Might as well cover all the bases; index buffers are also a convenient
way to create int-typed buffers, since there aren't int32 vertex
attributes.

get rid of precision loss warnings

d3d12 bindShaderBuffer implementation

throw an assert on d3d9 at least

BX_CHECK on metal as well (no compute support atm)

simplify api since access is restricted to read

hide from public api at the moment

move comment into correct branch of if

Feature: bind vertex/index buffers for vertex/fragment shaders
2017-04-06 18:59:30 -07:00
Branimir Karadžić
8ce85d2462 Added bimg dependency. 2017-04-03 22:42:27 -07:00
Branimir Karadžić
423c655095 Cleanup. 2017-04-03 20:43:57 -07:00
Branimir Karadžić
082b2a0c02 Fixed issue #1085. 2017-03-23 20:27:16 -07:00
Branimir Karadžić
b0e13445db Exposed occlusion query result. 2017-03-06 17:23:22 -08:00
Branimir Karadžić
a1184d53c5 Invalidate occlusion queries in flight when new occlusion query with the same id is created. 2017-03-03 18:05:36 -08:00